The Tamriel Rebuilt Project

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The Wheel Is Still Spinning, And The Hamster Isn't Dead Yet. (26. Jun 09 00:43)
Bloodthirsty Crustacean named new Head of Quests (19. Apr 09 20:28)
Adanorcil is new Head of Lore (5. Apr 09 19:05)
Hall of Fame (29. Mar 09 19:25)
Stirk 1.2 Out! (25. Feb 09 23:23)
Stirk 1.0 Released! (6. Feb 09 02:15)
2008 - Year in Review (1. Jan 09 04:02)
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Have you ever dreamed of seeing the Adamantine Tower or the Palace in Sentinel in their full glory? Do you want to travel to the Iliac Bay, just to see what's there? Or would you rather scale snowy mountains in search of the famed tongues of Skyrim?
Then enter Tamriel Rebuilt, the enormous effort in recreating the world of Tamriel piece by piece. Our goal is to recreate Tamriel in a way truthful to the vision of Bethesda Softworks through the study of TES lore. We welcome all quality work contributed to our cause, from models to interiors, from music to quests!

(We are working on both Hammerfell for TES: IV Oblivion and on Mainland Morrowind for TES: III Morrowind.)
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News

The Wheel Is Still Spinning, And The Hamster Isn't Dead Yet. (26. Jun 09 00:43)
posted by Haplo Discuss
It's been too long since we've had some major news updates... While there have been no releases or huge landmarks reached in the past several weeks, several metric tons of progress have been made. Data for Necrom has been receiving finishing touches, and Morrowind quests have been receiving some much-needed attention. Interiors remain the fastest-paced department of the project, and exterior detailing for Map 3 is still in the process (but getting closer than ever to the end!)

On the Oblivion side of things, a new thread has been posted on the Elder Scrolls Forum's Oblivion section, and has already received some valuable feedback. Functional concept art pieces have been coming at a nice speed lately, and NexUmMonastica has been doing wonders for the modeling department!

Here's to hoping the summer flurry of activity continues!

- Haplo

Bloodthirsty Crustacean named new Head of Quests (19. Apr 09 20:28)
posted by Haplo Discuss
theviking, TR's Head of Quests for a very productive time full of high quality work, has decided it's time for him to step down and be replaced by new blood. He will remain with TR, working on quests, reviewing, and other general quality assurance. Bloodthirsty Crustacean, just barely not a relatively new member anymore, has been promoted to take the reins from theviking at perhaps the most exciting time for Morrowind quests. Congratulations to BC and thanks again theviking for a great tenure!

Adanorcil is new Head of Lore (5. Apr 09 19:05)
posted by Haplo Discuss
Congratulations to Adanorcil on being promoted to the position of Head of Lore. Adanorcil is uniquely qualified to lead our trek into fleshing out the province of Hammerfell and our future work with the Ra Gada people. He is a prominent figure in the Elder Scrolls lore community and will continue to bring the qualities that led to said prominence into his work at Tamriel Rebuilt. While being one of the relatively few authoritative figures in the lore community, Adanorcil is also a capable modder in his own right, able to create interiors, exteriors, and even model. Let's all welcome him warmly into his new role at TR!

Hall of Fame (29. Mar 09 19:25)
posted by Lady Nerevar Discuss
Antediluvian Secrets was added to Planet Elder Scroll's Hall of Fame earlier today! Although it is our second release to receive the title, we are still very honored!

I have also uploaded a patch for Stirk which removes the ship from Anvil, making Stirk completely compatible with nearly every mod out there. Users who previously experienced problems with the harbor should definitely try it out. Many thanks go to Display Name is Already in Use for creating this modification.

Stirk 1.2 Out! (25. Feb 09 23:23)
posted by Lady Nerevar Discuss
Just thought I'd let you know in a separate post Smile

Stirk 1.2 fixes a bug with the main quest, moves the Magnificent to prevent conflicts with major mods like Better Cities, and includes expanded instructions on making Stirk work with map replacer mods.

Be sure to download if you have earlier versions!

Stirk 1.0 Released! (6. Feb 09 02:15)
posted by Lady Nerevar Discuss
Version 1.1 is now live! Make sure to update if you downloaded previously, this version fixes the errors of the initial release.

Yep, that's right, after a whole lot of work, frustration, and anticipation the final version of Stirk is finally out! I suppose all of you know what it is by now, but if you don't read about it in our official forum thread.

Download it here:
TESNexus
PlanetElderScrolls
ModDB

Enjoy!

2008 - Year in Review (1. Jan 09 04:02)
posted by Haplo Discuss
What, 2009 already? Wow, the year went by fast. Tamriel Rebuilt had another great year in 2008. We released two highly rated mods, Telvannis v. 2.0 and Antediluvian Secrets v. 1.0, which were featured several times on the Bethesda Softworks Blog. We also inaugurated several very capable modders into leadership positions, and came so much closer to bringing Stirk and Hammerfell to the public. TR has grown by leaps and bounds, and I am eternally grateful to everyone who has helped to make our dream a reality.

So, without further ado, let us be the first to wish you all a Happy New Year! Let’s make it a great one! Smile

Jan 15 - Lutemoth, our head of Concept Art, featured on the Bethesda Blog. This is a huge honor and TR's first ever BethBlog mention.

Jan 17 – A massive update of Objects of Tamriel (OoT), includes many new models such as sidewalks, lower class modular pieces, and cliffs.

Mar 02 - Xui'al retires as Head of Literature; Nanu Ra elected to take his place.

Mar 05 - Gesshoku promoted to Sound Moderator due to Orix's absence.

Mar 25 - TR's blog officially launches, it is the best place for behind-the-scenes action, and up-close-and-personal interviews with the modders.

Mar 25 - Map 1 Telvannis Beta 2.0 releases, featuring over 100 new quests for the Telvannis region.

Apr 02 - For the second time in TR's history the Interior Reviewing board is completely empty. This marks a major achievement for Thrignar, the reviewers, and TR in general. It is filled back up soon after.

Apr 12 - Gesshoku, Sload, and Nanu Ra, previously forum moderators, promoted to global moderators for Sound, Lore, and Literature. Claims browser updated to include sound claims.

Apr 27 - Lutemoth demoted from Head of Concept Art due to absence, Gez elected to fill his spot.

May 18 - OoT update, including several new Helkori meshes, tapestries for all classes, and a middle class interior tile set.

Jul 08 - Aro101 steps down from Head of OoT. Haplo replaces him for Morrowind (TR_Data), Lady Nerevar for Oblivion.

Jul 10 - A major OoT update, mostly for restructuring and organization of the folders.

Jun 26 - Gez features in the Bethesda Softworks blog. This is TR's second interview.

Jul 30 - Map 2 split into two parts; the north dubbed "Antediluvian Secrets" and set for release.

Aug 07 - Macar steps down from Head of Sound

Sep 08 - Antediluvian Secrets goes into internal testing.

Oct 06 - OoT update, including new ships and other harbor related pieces.

Oct 27 - First Rihad interiors become available. They are finished by the end of the week.

Nov 09 - Stirk 1.0 is released in private. Our beta testers are a little too good at their job, and find errors enough for several more versions.

Nov 30 – Map 2 Antediluvian Secrets v. 1.0 released.

Dec 08 - Nemon elected Head of Exteriors, Nomadic1 Head of Interiors. Sload retires from Head of Lore.

Dec 08 - Exterior 8-3, by Nemon, becomes the first Hammerfell exterior to be approved and sent to the ‘Finished’ section.

Dec 19 - Map 3 updated in private, includes everything before the detailing claims.

Dec 27 - OoT update includes fixes and improvements for many already added objects.

Congratulations to Nemon & Nomadic1. Farewell Sload (8. Dec 08 23:22)
posted by Haplo Discuss
Both Nemon and Nomadic1 have been promoted to fill the spots of Head of Exteriors and Head of Interiors, respectively, to help flesh out the core's size and provide fresh perspective to the leadership aspect of the project.

Let's give them a round of congratulations and wish them luck!

Also, Sload has left his position as Head of Lore, believing its time he stepped down from his leadership position at TR. He does not plan to leave TR entirely, and is available to all who still need his knowledge. He will be missed, please join me in wishing him a fond farewell!

[RELEASE] Tamriel Rebuilt: Map 2 - Antediluvian Secrets! (30. Nov 08 19:00)
posted by Haplo Discuss



Download:
PlanetElderScrolls
ModDB
TESNexus


Tamriel Rebuilt aims to recreate "Mainland Morrowind" as Bethesda would have had they included it in the third Elder Scrolls game. TR uses a combination of imagination and lore to bring you new areas to explore, new secrets to discover and allowing a host of new adventures to unfold.

This release, Antediluvian Secrets, is the second part of this effort, with its varied landscape stretching from the famed ruins of Kemel-Ze in the west to the massive Boethian Lake to the east. This land is a treasure chest of ruins and ancient secrets waiting to be discovered, from the long-looted halls of Kemel-Ze, to the cursed ruin of Nchazdrumm, to the mysterium shrouding the ancient city of Dun Akafell. The land is mostly Telvanni but for the town of Helnim, awash in its own squalor, enamored by its own decline.

We consider Antediluvian Secrets to be a continuation of the Telvannis region, as it completes the land controlled by the eccentric and power-hungry Telvanni mage lords.

Some statistics for Antediluvian Secrets are displayed below:

-Over 580 exterior cells
-Over 420 interior cells
-Over 4000 dialogue entries
-Over 650 NPCs

You can see an overview of some of its most important landmarks HERE.

Below is a list of the key locations(barring a few) and some descriptions along with accompanying screenshots:

Kemel-Ze
Perhaps the most famous Dwemer ruin in Morrowind, Kemel-Ze is a gigantic complex that collapsed into the sea in ancient times. More recently it has been under the investigation of archaeologists, whose excavations have uncovered dozens of mysterious halls, grand vestibules, and magnificent chambers that speak to the grandness of Dwemer civilization.
Kemel-Ze
Kemel-Ze
The following screenshots have been lightened for better visibility
Kemel-Ze Interior
Kemel-Ze Interior
Kemel-Ze Interior
Kemel-Ze Interior
Kemel-Ze Interior
Kemel-Ze Interior


Marog
This Telvanni village sits in a deep gorge created in ancient times with the collapse of Kemel-Ze. The citizens of Marog have looted the ruins of Kemel-Ze for centuries, and are a bit reluctant to accept the Imperial Archeological Society excavating the site.
Marog, Entrance
Marog
Marog 2
Marog 3



Helnim
Helnim is the largest imperial settlement in the region. This once-great city has forgotten its nobler past and falling into disrepute as a hotbed of crime, split by the division between the Telvanni quarter and its insane Lord and the Imperial quarter with its drunken Lord stumbling around his crumbling halls.
Helnim, Telvanni quarter
Helnim 1
Helnim 2
Helnim slums
Helnim River Strider
Helnim Entrance from Docks



Alt Bosara
Alt Bosara is a gorgeous Telvanni tower built against a cliff with a large waterfall. Alt Bosara is the stronghold of Master Vaerin of the Telvanni and a center for his vehemently anti-temple beliefs.
Alt Bosara
Alt Bosara 2
House by the waterfall


Tel Muthada
Though its agricultural roots are still apparent, most of Tel Muthada's wealth comes from trade between Helnim, Necrom, and Alt Bosara. Because of these trade routes, the empire build a fort near Tel Muthada, Cephorad Keep. Tel Muthada is currently under the control of Llenari Telsaran, the brutally direct Telvanni wizard.
Tel Muthada 1
Tel Muthada 2
Tel Muthada 3


Tel Mothrivra
Once a Temple monastic settlement, this location has since fallen under Telvanni control. The impiety of the Telvanni Lord has not done much to please the Temple faithful still present in the region.
Tel Mothrivra


The Wilderness
Much of this landscape remains untamed, with vast expanses of plains and towering mountains rising up to meet whoever is so bold as to seek them out. There are secrets waiting to be uncovered and adventures waiting to be had....if you choose to go exploring.

The wilderness of Antediluvian Secrets spreads over hundreds of cells of varied terrain and is filled with many smaller settlements, tombs, ruins, and shrines not outlined above. This time around we have taken even more care in making sure that each and every cell is interesting and unique. So get out there, explore, you never know what you might find!

River
Waterfall and Cave
River bridge
River
Tomb and Shipwreck
Dragon Head Point
Riverbank
Cave
Lofty Spires of a Dwemer Ruin
Ruined village
Mountains
Fields
A bridge
Hilltop Ruin
Raging river
Valley
Winding road
Daedric Ruin
Cascading Waterfalls

-

This release does not include quests. As we did with Telvannis, we want you(the community) to be able to preview and enjoy the massive amounts of work done already, so you can quench your thirst and familiarize yourself with the locales while we work on bringing quests to the region.
Antediluvian Secrets is dependent on our previous release, Map 1. It completes the region known as Telvannis, or all the area covered by Great House Telvanni's holdings.



In Other News:

Quests for Telvannis are well on their way to the land where completed quests dwell; the main questline and higher level faction quests are all that remain. Well over one hundred quests await the player's time and wit on the final version of Telvannis. The aim while building these quests is to find a way to give the player real choices that will have solid effects on the world around them. Your actions will cause rulers to fall, beliefs to be challenged, and could affect the delicate balance of power between Imperial and Telvanni, native and n'wah, old and new.

Simply put, Telvannis is filled with stories of political intrigue, backstabbing, and long lost secrets that revolve around a power-struggle between the two most powerful women in Telvannis. This is not a story of brave knights and beautiful princesses, but of sneaky agents and manipulating rulers. Accordingly, it has all the cheap tricks and unsavory characters you would expect, along with the opportunity to unearth some things that haven't been seen in a long time...

The remainder of Morrowind is doing well, with progress in many areas of interior and exterior world-building. The city of Necrom, focal point of The Sacred East, was completely rebuilt with a new design. Our resident writing team is finishing up efforts to improve the quality of the new books added by the project, with "Gospels" in honor of the Tribunal saints. Work is also ongoing on things like the last few interiors in the giant city of Almalexia and the interior of the Castle of Old Ebonheart, the largest Imperial stronghold in Morrowind.

Work on our Oblivion project is also going well. If you own TES4, you might like to have a look at our Hammerfell project.

TR is still recruiting! If you have an interest in seeing this project coming to fruition, you might want to consider helping us out. Texturing, modeling, exteriors, interiors, scripting, dialogue or simply play-testing; if you can do it, we want to hear from you! Working in a team is a great way to get plenty of critical feedback on your work, and even if you just want to be a beta tester so that you can get a sneaky "first glance" at the quests or other unreleased content, you're welcome to drop by our forums. Quest writers, modelers, and texture artists are particularly sought-after at this time.

The Antediluvian Secrets are yours to discover... Good luck! Smile

- Tamriel Rebuilt Team

---

Hopefully this will keep you all occupied throughout December until Christmas arrives. Congratulations, TR.

Rihad interiors avaliable (27. Oct 08 21:09)
posted by Lady Nerevar Discuss
You read correctly, the first batch of Hammerfell interiors just became available for claiming!

The interiors are all from Rihad's southern middle class district and are, for the most part, residential. I left many ambiguous on purpose, allowing the potential for you to make up your own backstory. The interiors use the modular middle class Goldmoor architecture and a variety of custom Redguard items (pottery, tapestries, rugs, etc.) that our modelers have made. Go and claim them, playing with unique stuff is a great experience.

If you are a TR Modder, just head over to the Interiors: Unclaimed forum and pick something you like. If you are not yet a modder you will first have to post a showcase with a sample of your previous interior work.

Have fun!

The content of this site is © by the Tamriel Rebuilt community. Morrowind, Oblivion, their expansions, and their content is © Bethesda Softworks.