General FAQ #1
When will the project be finished?
Warez Zero Tolerance
Tamriel Rebuilt Stances
Rules for mixing different furniture styles
Plagiarism Zero Tolerance
Naming Conventions for TES: IV
IRC for TR
Forum Tags Usage
What is Tamriel Rebuilt?
Random ScreenshotsStryker named new Head of Interiors (5. May 13 18:34)
Stryker named Assistant Head of Characters (3. Feb 13 13:54)
2012 in Review (31. Dec 12 13:51)
Our New Head of Characters is Not! Also Int Reviewing Empty! (13. Dec 12 17:56)
Sacred East updated to Version 1.2 (11. Oct 12 10:30)
New Core Shuffle! (7. Oct 12 23:20)
Sacred East (6. Jun 12 00:36)
New Head of Interiors (19. Mar 12 11:12)
2011 in Review (3. Feb 12 12:20)
Why is our new Head of Quests, awesome! (30. Jun 11 15:20)
People are frequently asking how we are going to include Mournhold into TR. Our decision on this topic is as follows.
Mournhold will stay as it is. The city of Almalexia holds the outer walls of Mournhold, and a "fake" Mournhold will be inside in a method similar to what was used by Bethesda for the cities in Oblivion.
The Gates of Symmachus (the large city gates in the south wall of Plaza Brindisi Dorom in Mournhold) will be operational and allow travel between the outer city of Almalexia and the inner city of Mournhold.
A result of having this link between Mournhold and Almalexia is that now your character's position when you are in Mournhold will no longer be considered to be still in Ebonheart:
Using the "Map Expansion" from the Morrowind Code Patch by Hrnchamd is necessary because of a bug in the original executable that crashes the game in faraway named cells. Several districts of Almalexia are victim to this bug. This patch also allows you to see Tamriel Rebuilt land beyond the hardcoded cutoff boundaries.
|The content of this site is © by the Tamriel Rebuilt community. Morrowind, Oblivion, their expansions, and their content is © Bethesda Softworks.|