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Page 1Page 2Page 3Example dialogue

TESCS NPC Tutorial, Example Dialogue

Item #1: Journal entry

Text:
Marius asked me to get some cure potions for him from Cornelius who lives on the edge of lighthouse island. I accepted his task.
Journal Category: XZ_Marius
Journal Index: 20

Item #2: Journal entry

Text:
Marius, the guy that runs the lighthouse on lighthouse island, had a strange sickness and he asked for help. I'm too busy right now, though.
Journal Category: XZ_Marius
Journal Index: 10

Item #3: Greeting for Marius (under “Greeting 1“ topic)

Text:
Hello, stranger you came along at just the right moment. I could really use some help. With the rats and mosquitoes that keep coming, I've contracted some strange sickness and I need a cure. I'd get a cure myself, but I need to be sure the beacon stays lit. Will you do this task for me?
Conditions:
ID=marius obertam
Disp.=30
Local, Qstate = 0
Result:
choice "Yes" 1 "No" 2

Item #4: Greeting for Marius (under “Greeting 1“ topic)

Text:
Well, if you can't do this for me, I guess I'll have to wait for someone else to come along. I hope I'm ok until then. I'm feeling weaker . . . but maybe I'll get better.
Conditions:
ID=marius obertam
Function, Choice = 2
Local, Qstate = 0
Result:
set QState to 2
moddisposition -5
ModCurrentHealth, -10
Journal, XZ_Marius, 10

Item #5: Greeting for Marius (under “Greeting 1“ topic)

Text:
Thank you. Thank you, %PCName. I'll make it worth your while. Take these 200 coins and give them to Cornelius. He'll give you the potions I need. Just bring them back for your reward.
Oh, I almost forgot. Cornelius lives in a cave on the edge of the island. It should be easy to find. I'm also giving you a key to his front door so you can get inside.
Conditions:
ID=marius obertam
Function, Choice = 1
Local, Qstate = 0
Result:
Set QState to 1
Player->AddItem, "Gold_100" 200
Player->AddItem, key_cornelius, 1
moddisposition 5
Journal, XZ_Marius, 20

Item #6: Greeting for Marius (under “Greeting 1“ topic)

Text:
Did you bring the potions I needed?
Conditions:
ID=marius obertam
Local, Qstate = 1
Result:
choice "Yes" 1 "No" 2

Item #7: Greeting for Marius (under “Greeting 1“ topic)

Text:
I am forever in your debt. Take this sword as a reward for your kind service. It may be handy to you.
Conditions:
ID=marius obertam
Local, Qstate = 1
Function, Choice = 1
Item, p_cure_common_s > 2
Result:
set QState to 3
moddisposition 20
ModCurrentHealth, 70
player->RemoveItem p_cure_common_s 3
Player->AddItem, "silver longsword", 1

Item #8: Greeting for Marius (under “Greeting 1“ topic)

Text:
I'm feeling worse and worse all the time. Please bring them quickly!
Conditions:
ID=marius obertam
Local, Qstate = 1
Function, Choice = 2
Result:
moddisposition -7
ModCurrentHealth, -10

Item #9: Greeting for Marius (under “Greeting 1“ topic)

Text:
You say you brought the potions, but you don't have them. Do you taunt me?
Conditions:
ID=marius obertam
Local, Qstate = 1
Function, Choice = 1
Item, p_cure_common_s < 3
Result:
moddisposition -20
ModCurrentHealth, -15

Item #10: Greeting for Marius (under “Greeting 1“ topic)

Text:
Please, will you reconsider and run an errand for me? I wouldn't ask if it weren't important.
Conditions:
ID=marius obertam
Disp=30
Local, Qstate = 2
Result:
Set Qstate to 0
Choice “Yes“ 1 “No“ 2

Item #11: Greeting for Cornelius (under “Greeting 1“ topic)

Text:
Hello there. Why do you disturb my mining? Are you in need of something? Maybe you are crazed from the sickness.
Conditions:
ID=Cornelius carpaetin
Disp=30
Journal, XZ_Marius > 10
Result:
(leave result section blank)

Item #12: Topic Item for Cornelius (under “sickness“ topic)

Text:
Oh yes, I forgot to deliver the cure potions to Marius. Thanks for reminding me. I'll just give them to you and take the money he gave you. Could you give me the money and run them up to him?
Conditions:
ID= Cornelius carpaetin
Disp=30
Item, Gold_001 > 199
Result:
Choice "Sure" 1 "I don't want to buy cure potions." 2

Item #13: Topic Item for Cornelius (under “sickness“ topic)

Text:
Here you go then, 3 cure potions. I hope he's giving you something good for this.
Conditions:
ID= Cornelius carpaetin
Function, Choice = 1
Result:
Player->AddItem "p_cure_common_s", 3
Player->RemoveItem Gold_001 200
removeitem "p_cure_common_s",3

Item #14: Topic Item for Cornelius (under “sickness“ topic)

Text:
Ok, I'll run them up myself when I'm not so busy.
Conditions:
ID= Cornelius carpaetin
Function, Choice = 2
Result:
(leave result section blank)
Page 1Page 2Page 3Example dialogue
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