4 new BM tree variants (2 snowy, 2 non-snowy) for VM, using the dead pine needle texture used for fallen branches. These should fit better with the region's colour palette, and show that western plants struggle to survive inside Morrowind's border. Can be used alongside the BM tree stumps, branches, etc.
A very high and isolated area, this claim should be low on generic dungeons to emphasize the importance of the Dark Tooth, the peak home to Morrowind's friendly neighbourhood dragon. Besides this the claim also has border mountains which should be hard to pass without levitation.
The largest of the Malahk-Bazul exterior claims, this one has both provincial border mountains with Cyrodiil, and regional ones with Clambering Moor. This is the heart of the Malahk-Bazul valley, with a major Malahk Orc outpost just south of an old ruined Redoran stronghold. To the east of the Orc camp is a Chimer stronghold, and to the south the Ayleid ruin of Cael. Many hostile Orc camps are in this claim, as well as some river sources draining towards the Grey Meadows in the north. Generic dungeons like tombs, caves, and nord barrows should be placed where appropriate.
Mostly border mountains, which should be difficult to get past without levitation. A Malahk Orc outpost built into a dwemer ruin called Akgun is on a dirt road in the valley in the northern cells. On one of the mountains is an ancient Reman ruin called Scutum. Generic dungeons like tombs, caves, and nord barrows should be placed where appropriate.
Mountains sloping down towards the valley, with the main road from Malahk Pass. There is a small river source draining to the south. There are a few Malahk orc camps here as well as an outpost. A yet unnamed Chimer stronghold is in the mountains to the south. Generic dungeons like tombs, caves, and nord barrows should be placed where appropriate.
A mountainous claim with very little valley. A small Malahk Orc outpost is in the south. Along the road to the north is the Dwemer ruin Chinzinch. The northwest corner has a small pass cutting through the otherwise hard to pass border mountains with a little stream draining towards the Niben. Claimant should co-ordinate with VM_04 for this river. The awkward little strip of cells cut from DoD makes up the south of this claim, consider using TR_Mainland as a master to work on these cells. Generic dungeons like tombs, caves, and nord barrows should be placed where appropriate.
Fix Claim - This needs a small expansion to add a few extra hallways for flavours sake, include extra icicles near the entrance and around the caved in room, some snow piles would also be good