An envoy from the almalexian court is in Necrom requesting what’s left of a long-time deceased noble without living descendence be brought up to be heard in an old case, a minor dispute,
(The trial had been “adjourned” for five hundred years – as a way for the court to preserve its digntiy when they couldn’t get the defendant to show up or didn’t think it worth the resources to try; unfortunately that one happens to still be alive – it’s the Telvanni Lord of Helnim Narrusa Darythi – so that legal procedure imposes it actually be held)
The Temple player is tasked with deciding the answer if they are high-rank, or only retrieving the remains otherwise. They resort to the Artifects to locate the remains, given how far ahead in the catacombs they have been pushed.
Either way it turns out the envoy was merely stalling, as their next task is delivering the summons to Narrusa Darythi .
Optional follow up if the player takes pity on the terrified messenger: delivering it themselves (Dral zaps the message to dust and immediately forgets about the player if they survive)