A version of the current swamptroll with a more natural-looking walking animation and new swimAttack & swimHit animation.
Thanks to the new swimAttack/swimHit – animations you can fight the swamptroll in water and it will play according animations. If you enable both “walks” & “swims” for the swamptroll (currently it only walks) it can change between water and and land freely and fight in both media. I have tested it and it works.
The swamptroll creature currently in TR_Data has no AI-package assigned. It should get a wander package with roughly equal chances for idle2, idle3 and idle4.