Andothren NPCing Plans

For planning Andothren's NPCs and dialogue, I have gathered and edited all relevant information from the old forums related to the city's characterization. We can discuss what parts to keep or change at a future meeting. I hope no one minds me going ahead with this. Gnomey mentioned getting it done in the 10-08-2017 meeting summary, and I had some free time.

OE Fighters Guild NPCS

Adds 6 NPCS to the OE Guild hall - 4 in the main hall and 2 in the basement.

The two in the basement have a script that makes them spar every 20 seconds or so (they won't die from it)

Also adds unique greetings to most NPCs in the guildhall. They're all pretty generic but much more interesting than they were before.

changes 10/13/17:
added conditionals of guild membership on certain greetings
added misc items to npcs inventories to match their job (potions on warriors, a bit of gold, food etc)

Menaan Dialogue

excel spreadsheet dialogue for all the NPCs in Menaan, names not created or assigned, placeholders where necessary.

First draft, feel free to add or alter as necessary. Note the 3 tabs, one for specific dialogue, one for journal entries, and one for generic town dialogue

the rows are sortable if you want to sort greetings or responses to specific topics

includes one Morag Tong quest, I have an idea for a forgery quest. The Minor Hlaalu Noble has also been touted as a possible Morag Tong target in the future.

Asset Request: Red Moment Cutscene

Requested, the storyboards and cutscene illustrating what happened leading up to Nerevar's death, and the creation of the mural from the Foul Murder plotline (bonus if you show a bonewalker painting it!). Other things to include may be snippets of a meeting of the Tribunal, past Nerevarines, Dagoth Ur's creation, and the Battle under Red Mountain.

Asset Request: Peakstar's Parable

During the Foul Murder plotline, the player is made to find four ringlets of Alandro Sul's Wraithmail, so that they can summon him to ask about the real story of what happened under Red Mountain. To illustrate this, Peakstar (and possibly some Ashlander wise women) tells a folktale of how four foolish Ashlanders had their Truth stolen from them by the House of Troubles. Note this story is told through dialogue instead of a book.

Gol Mok NPCing

-The map 4 dialogue placeholders are out of place in some instances (a lot of them), but I made do
-this is my attempt at vigilante NPCing an area
-One NPC has a greeting that sounds like a quest, because it is. I could develop the quest further but I thought I'd upload it here first, hence the 90% completion.

Attached are two files:
1. an esp containing the full NPCing of Gol Mok with greetings, backgrounds, some rumors/secrets, and a mini quest.
2. my "design document" I wrote out before I implemented anything, which will be posted below:

Placeholders for Hlaalu-Thirr / Roryn Bluffs / Lake Andaram section files

For Mainland,
Adds for these regions (and encompassing entries where necessary; M3-4 denominations to fit next to the existing) and for topics:


someone in particular
specific place
little advice
little secret
latest rumors
Greeting 5
Greeting 7
local area
my trade


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