Mages Guild halls visual consistency





Game version: 




Found in Version: 



Vanilla MG exteriors are unassuming but the interiors tend to use some blue lanterns in low ambient light for a more magical atmosphere, at least in native architecture.


That’s something that mostly wasn’t carried over in TR:

Firewatch Palace, Guild of Mages -- none. Maybe in the basement? (very empty ceiling down there)


Bal Oyra, Keep: Mages Guild Relay – though just a relay, already has some blue light & TR_m1_LC_candle_04_mage
Helnim, Helnim Hall: Mages Guild Relay – nothing special in this "backwater station", makes sense
Akamora, Guild of Mages – nothing. Perhaps in the basement and the in_MH_ramp_01 corridors down to it?
Old Ebonheart – not exactly blue light, at least not in most places, but does something with bluewax candles. Possibly the basement?

Not trying to get into any sort of aesthetic overhaul here!! but simply adding a couple light tweaks can change a great deal. Even going by the assumption that no magelight in imperial architecture is something done by design, there is the Akamora guildhall. Or does blue light not work well with the MH green interiors? Maybe someone with a better eye for lighting could give this a look.