Don't Touch My Gems!

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  • Unclaimed

Development Progress: 

60

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Description

This is adamantum’s showcase, a quest to collect cursed gems given by the enchanter in the Old Ebonheart Mages Guild.
I’ve only adapted it to the new Old Ebonheart files and fixed a bug that made it impossible to start – comments in the old threads haven’t been addressed.

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Comments

Playtesting, comments: The

Rot's picture

Playtesting, comments:

The first journal entry when picking the diamond should suggest the topic name? else put 'cursed gems' in Maniel’s greeting, otherwise it can be lost in a large topic list,

TR_m3_Zissicheeiva    "this npc right next will probably have to be moved elsewhere and not enchanter service" rather the other way around
TR_i3-280_ingred_cursed_diamond    TR_i3-280_Basement    "the diamond sparking the quest is very easy to miss. can a little light effect be added? some shine? scale up the diamond? especially since it's so close to the door + you just don't see it at all when entering the cell. maybe a very small version of the glittering one from the telvanni tower?"   OE file now has another room for him with the gem in front of it

TR_m3_ManielSylbenitte – The 'you know, those pesky daedric ruins when a thing pops behind you' line of speech makes it sound like raiding daedric altars is a normal thing for MG members. It’s really talking to the player, not the player character.
TR_m3_ManielSylbenitte – "''And I have to tell you - if it wasn't for you to warn me, I'd probably be dead by now! The daedra are not a thing to be toyed with'' sounds too... obvious"

TR_m3_q_XX_DremoraLord    "on talking to Maniel one week later, immediately get the journal entry about summoning a demora lord and having been able to kill it... except that’s before he summons it and before even killing it. Entry should be on its death"   

TR_m3_q_XX_GemChest    "maybe this should be disabled after he's done with the experiment"    
TR_m3_q_XX_GemChest    "also needs to be made still unactivable in the second week at least"   

TR_m3_q_XX_Dremora    "give a silent death voice for these and him? otherwise they'll deathanimate when entering the cell. or replace this one and them with already-dead versions? checking ''corpses persist'' makes them dead on load."

scrib – "shouldn't that scrib disappear eventually? or else have the mages comment about that constant noise?”

Reward: dremora_summon    "summon dremora amulet - could it be a dremora lord instead? perhaps reducing the duration or charges? otherwise by the point the PC is high level enough to gather or have gathered 10 cursed gems, wouldn’t a mere dremora be useless?"

Reward: dremora_summon    

Rot's picture

Reward: dremora_summon    "summon dremora amulet - could it be a dremora lord instead? perhaps reducing the duration or charges? otherwise by the point the PC is high level enough to gather or have gathered 10 cursed gems, wouldn’t a mere dremora be useless?"

"summon dremora lord" isn't an existing spell.
Another idea for a more interesting item: since it's given as a reward an explanation can go with it so a scripted item is possible. Amulet that makes you appear at the closest daedric shrine altar that has offerings? (limitation: have to be exposed to the sky, perhaps at night only)

this is nowhere near 100%

Mortimer's picture

this is nowhere near 100% done

I checked it out and not only does it still have all of the bugs above and on old forum, but

some of the npc id's are missing from dialogue conditions
the greetings aren't in the correct spot
they're also in greeting 1 for some reason
the ID's for everything also have "XX" in the name

i'd peg this at a solid 60% done, posting this as a reminder to whoever tackles this