Lake Andaram #6

Stage: 

  • Unclaimed

Development Progress: 

0

Claim Type: 

Faction: 

Area: 

Queue: 

Description

Part of the southern shores of Lake Andaram, this claim is mostly characterised by having a Hlaalu ferry point. The other location where the ferry is located is on the northern shore, at Lake Andaram. The landscape of this area should be characterised by vegetation on the lower terrain, with more rocky areas the higher you go. It is an ideal area to create perhaps a single cave system spread out through the rock.

The ferry crossing point should be minimal, but clearly used by the local population. Limit this to a maximum of two buildings if any, but make it a permanent Hlaalu-style structure.

This northern part of this claim should be carried out in the orange variant of the Aanthirin region. Land textures such as T_Mw_TerrDirtGrassAT, T_Mw_TerrGrassAT and T_Mw_TerrCloverAT should feature here. Rocks should be of the Ascadian type, as should foliage. Unique foliage for the Aanthirin are: T_Mw_FloraAT_LilypadOrange_01-03 and T_Mw_FloraAT_LilypadOrangeFl_01.

The southern part of this claim transitions into the Thirr Valley, which is decidedly more arid, with the exception of areas near water. Use the Aanthirin assets, the rocks and flora will be replaced later.

Files: 

Comments

This may sound stupid, but

Cookiemonster16's picture

This may sound stupid, but how do I download the file? Everytime I click on the file it just sends me to a new page with a bunch of code.

Tbh I am a little confused

Cookiemonster16's picture

Tbh I am a little confused about how this claim is suppose to look. Im not sure if the description is outdated or if I am visualizing it wrong. It is a very small claim with only five cells contain large portions of land and yet the decription wants the northern sections to be carried out in the orange variant of the Aanthirin region. This section of the description also confuses me "The southern part of this claim transitions into the Thirr Valley, which is decidedly more arid, with the exception of areas near water." because every cell except for one contains water.

I do want to work on it, but I don't want to go in the wrong direction stylistically and with the lack of border cells complete its making it hard on my part to figure imgaine what this claim is suppose to look like. Is there any concept art of the region?

Ill try and do a quick mock up.

You are correct, my bad. For

Cookiemonster16's picture

You are correct, my bad. For the ferry port, should I use Hluula architecture or just a simple shack?

I'd suggest doing this with

Aeven's picture

I'd suggest doing this with Hlaalu style buildings, considering it'll be a major way of getting to Nav Andaram on the coast in the north. It should not be a true settlement, so any home here could be a shack. But it's very much a permanent fixture.

I also endorse using Hlaalu

Parker's picture

I also endorse using Hlaalu archtecture. If possibly, I wouldn't use too many actual buildings here, however. There are going to be a lot of settlements in this part of Morrowind, and we should try to limit the amount of work our interior modders need to do where we can. Instead, I'd like to see exterior pieces used to create outdoor fixtures, platforms and docks for the ferry. Something similar to the Mundrethi Plantation Slave Market in the Hlaalu-Thirr Section, perhaps, though of course you're free to try out your own ideas.

The modder formerly known as Yeti.
Head of NPCs - Skyrim: Home of the Nords

Ill keep that in mind, do you

Cookiemonster16's picture

Ill keep that in mind, do you think there should be some form of lighthouse here? While the Eastern portion of my claim is not very rocky the Western side is littered with rocks.