Roth Roryn: Velothi Monastery

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Development Progress: 

60

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Description

Velothi monastery. “A new interior should be created for the building at [-3, -18]; a monastery dedicated to St. Aralor whose monks are mostly ex-Camonna Tong thugs. Maybe built on the location of the cave where Aralor was trapped and rescued by Almalexia? Remember to add the back entrance to the shrine of Aralor in the exterior.”

 

Comments

Can't we fix the old int? It

Ragox's picture

Can't we fix the old int?

It's rather well done for the most part, just the lower level being quite odd with the vivec parts and a few other misused things.
The size could also easily be adjusted if that's an issue.

Big long Sunday meeting

Kevaar's picture

Big long Sunday meeting summarized: the old interior we want to recycle into Iliath Temple, but otherwise it's too grand and doesn't match the exterior/location.

Finally got around to taking

Gnomey's picture

Finally got around to taking a look at this.

The exterior isn't the easiest to fit a shell to by any means, but personally, I feel as though the shell looks a bit too 'grand' at the moment. I'd prefer the monastery to have more of a humble, compact feel. Conversely, I wouldn't mind seeing the cave section extend further towards the monastery. I feel as though the current rock shrine might be a bit too reminiscent of Maar Gan, though that might just be me. Maybe have the rock right beside the entrance to the cave section, where it was rolled out of the way a la Jesus?

Ah, sorry about that! I did

sirrah's picture

Ah, sorry about that! I did go a bit overboard! I've culled the middle and lowest floors, and am working on compacting the rest of the layout. I'll upload a modified shell soon.
I was a bit unsure about the rock shrine; my initial idea was to have a few preserved cave elements in the monastery proper, but it did end up as a rather bland Maar Gan. I like the tomb of Jesus idea!

Uploaded a new file with a

sirrah's picture

Uploaded a new file with a more-or-less complete shell (though still very rough in places). I can probably compress this down a bit further; if the cave-rooms are over-the-top, then I can probably fit the monks living-space into the second floor of the tower.

So far so great, I love your

Gnomey's picture

So far so great, I love your use of roots and the room that emulates Velothi cave dwellings.
In some ways, the front and back of the monastery clash a little to me, with (relatively) fancy furniture and comfortable accommodations in the front and hammocks and bedrolls and stony ground in the back. I'd consider at the very least replacing the chairs with stools. However, perhaps this works or could be made to work with their characterization; that they do not display their penetance outwardly, as they are not trying to prove anything to others. I'd consider having guest beds out front.