- Pending Review
This is a misc quest for Old Ebonheart which tries to tap into the idea of an overarching “Last Days of Old Ebonheart” theme that was drafted by gro-Dhal in the old forums. The quest should have its comedic/pompous moments, but the ending should leave a bitter, tragic vibe.
TR_m4_OE_WhereIsTheHorse Where is the Horse Gone?
Hormidac Farralie's horse, Roz, has gone missing from the Old Ebonheart stables. After investigating the player will find out that some Ashlanders have stolen the horse and have already, regrettably, eaten it.
Hormidac Farralie, an outlander knight-errant, will tell the player that his beloved Roz, a horse, has gone missing. Farralie tells the player that he traveled to Old Ebonheart to participate in a knightly tourney which was rumored to be held there. Farralie arrived the city on horseback and left the horse at the Guar stables outside the gates under the watchful eye of Unesa Sadrathi, the guar herder, while he himself stayed in an inn. Unfortunately, when Hormidac Farralie went to check on Roz the Horse a few nights ago he found the pit empty: Roz was gone and Unesa Sadrathi had no explanation except that it must've escaped when she was not looking. He asks the player to question Unesa Sadrathi and find out the location of his horse, since Unesa is now refusing to speak to him. Farralie will give the player a well-detailed description of Roz, ”a chestnut mare, mix of a Nibenean courser and a Valusian wild horse, with a tail docked in the Imperial cavalry tradition and crystal blue eyes, and loves carrots and yams” just to make sure that the player ”indeed finds the right horse.”
The player heads to the Guar stables outside Old Ebonheart to speak with Unesa Sadrathi. She says that Hormidac Farralie was wrong to bring a horse into the province in the first place, that the foreign-looking creature was making the Guar restless and that it behaved erratically so it had to be tied to a post in the pit. She will first claim that she has no idea where the horse has gone: she says that it must've jumped the gate when she wasn't paying attention and run who knows where. Of course this is not true: the horse was securely in the pit after all. After the player successfully coerces/persuades/bribes her, Unsea'll admit that Roz the Horse was in fact stolen. She says she has no idea who took the horse, she had been in town buying grain at the time. This is another lie, and after some more successful speechcraft, she'll admit that she was paid by Yavan Ajurnsar and Sainat Hassanibi, two Ashlanders from the Obainat tribe, to hand over the horse to them. The Ashlanders were trading with outlanders in Old Ebonheart and had seen Hormidac ride in on his horse. They had always been curious about the taste of horse, and probably through some obscure Ashlander ritual believed they could obtain some of the animal's noble strength if they consumed its blood. Unesa the begs the player to not tell Hormidac of her part in the incident, and directs the player to a camp just across the Thirr from Old Ebonheart where the Ashlanders are staying.
When the player arrives at the cave they are already too late. Only ashes and bones are left of the horse in the campfire. The Ashanders have eaten the animal, and its skin has been boiled into leather. They will be apologetic and unconfrontational; they admit what they've done, and that it was probably wrong, but also state that what's done is done and they bought the horse from Unesa with honest barter. They will give the player an enchanted Ashlander bow and arrows to compensate Hormidac Farralie for the loss, but ask the player not to tell them where they are in case the silly outlander knight comes after them.
Upon hearing the news of his horse's demise Hormidac Farralie will be both sad and vengeful. The player should have multiple choices to break the news. They can either tell that Unesa Sadrathi was bribed by Yavan and Sainat [OPTION 1]; tell that the horse was stolen by the Ashlanders without snitching on Unesa [OPTION 2]; or just lie that the horse was found dead maybe killed by a wild animal [OPTION 3]. If the player tells about the Ashlanders, Farralie will demand to know where they are and will decline the items they gave as compensation. The player can either reveal the right location or decline to give the location. Declining will result in a severe disposition drop, maybe even violence. Telling Farralie where to find the two Dark Elves responsible will result in Farralie asking the player to take him to the camp. Once at the camp Farralie will thank the player and tell them they've done enough: the player doesn't need to help Farralie against the Dark Elves – just stand back. After that Farralie will confront the Ashlanders, declaring in a menacing voice: ”I am sir Hormidac Farralie of the Knightly Order of the Fiery Hoof! And you... you have robbed me off the thing which I treasured the most, you horse thieves, and I have come to exact vengeance upon you! For Akatosh and all the Divines! For Roz!” Violence will ensue.
Either way the quest will end with Hormidac Farralie broken and disillusioned. He tells the player he's done with the whole province of Morrowind, that he's leaving for good and advices that player should do the same. He feels that there's no hope for the Empire in Morrowind. ”This barbaric land is beyond redemption”, he says. Player will get some knightly gear as a reward, possibly a special long-spear which Farralie used for jousting or a bag full of ash-yams with which he used to feed the horse. Farralie will depart Morrowind, never to return.