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Edit by Asylum:
" converted to obj and then to nif.
I think it screwed the scaling a little and the bounding boxes.
but that should be an easy enough fix. "
Edit by Rytelier:
Update 1: lightened vertex shading, added "salt fung" models.
Comments
Progress
dead link
Coming along nicely. Let me
Coming along nicely. Let me throw at you the link of the brainstorming thread for salt formations if you need some more guidance (some IRL pictures to go off of). http://tamriel-rebuilt.org/forum/region-deshaan-plains-concepts-discussi...
Got the last update to these
Got the last update to these from megageeklizzy--she has stopped work on these and the last version has been uploaded to the asset here. They should be more or less complete, but she was having trouble importing the files into the correct format using Blender. I know nothing about modelling, so someone else can take a look at the attachment and see what they can do with it?
sirrah: The files on the
quoting from Discord,
I'm currently working on it
I'm currently working on it, I do have to figure out how to export everything correctly
Bump: this still in need of
Bump: this still in need of either fixes to the posted files, or a rework.
Took a look at these in the
Took a look at these in the cs, thoughts:
Salt formations by Rytelier
all tr_ex_dsh_fung_x: uneven bottom with useless faces, gap between top part and main part, the 3 frills have no faces on the bottom, low poly
all tr_ex_dsh_salt_ar_x: Cool shape, tiny bounding box, vertices are too spikey, bad UV and some parts have very stretched texture.
all tr_ex_dsh_salt_co_x: very sharp, tiny bounding box, bad UV
tr_ex_dsh_salt_lmp_1 and 2: decent, a little too sharp, tiny bounding box and bad UV
tr_ex_dsh_salt_lo_1 and 3: nice shape,tiny bounding box, bad UV
tr_ex_dsh_salt_lo_2: ok shape, too sharp, tiny bounding box and bad UV
Each Salt zip, Salt_stuff.zip and salt_stuff_0.zip
Huge clusterfuck of files, they all look like rocks (even without the placeholder rock texture,) not worth the effort.
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Those cave looking rocks
Those cave looking rocks might be useful if given a new texture and used elsewhere. But yeah, for salt formations doesn't look like it is good for that. Could maybe take them to use as additional cavern rocks maybe.
With your standards so high
And your spirits so low
Salt formation
Hi guys,
I'm actually working on salt and sulfur formations, inspired by the scenery of Dallol, the Ethiopian volcano of the Danakil desert (awelien land).
Just minor stuff for now but with new textures we can recycle existing meshes. Do you think it has its place into the salt land of Deshaan?
Some old galery
https://www.tamriel-rebuilt
https://www.tamriel-rebuilt.org/asset/salt-pillars
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files