Punavit Drinking Set

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100

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Description

This asset is up for grabs. If anyone would like to contribute with art or models, go right ahead.

Punavit is fermented velk nectar, which is drunk by House Indoril. This claim is for the assets needed to make a set of cups, jugs, etc to prepare and drink it with.

Topic was previously discussed in the old forum:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=25020
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24514

Comments

Made a few concepts to

Gnomey's picture

Made a few concepts to hopefully round out this set:

Notes:
-light green colour is green glass, teal has the same texture/a similar texture to culdems and the intermediary colour is some kind of metal. (tx_mh_metal_02.jpg, tx_mh_trim_03.jpg or some fancy iron texture).
-The sieve is only really used with the individual cups, and so should be sized to conform to them. (I didn’t really draw the cup correctly in the example sketch, but you should get the idea). The glass ‘beads’ on the sieve would probably just be a texture; they could also be simple tetrahedrons with four polies each, but they would be tiny.
-I think the bulbous resin jar variant should be used.
-I drew some alternate ‘feet’ for the ash jar and communal cup with more flowing lines.

The full set to scale:

The individual cups might be a little on the small end; if they are sized up, the sieve would have to follow suit and the tap of the samovar would have to be raised to accomodate it. I haven’t colour coded Kaziem’s concepts, (ooh, alliteration), but they should be pretty straightforward: stirrer would use the metallic texture, the individual cups would follow the precedent of the communal cup, the samovar would be as shown and the market jug would use the culdem texture or one like it.

Looking good, nexos. Can you

10Kaziem's picture

Looking good, nexos. Can you add this to the main post? You’ve been added as a Developer and should be able to edit the main post directly.

Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.

Nif-ified these, adjusted the

sirrah's picture

Nif-ified these, adjusted the scale to match Gnomey's concept, and set the centres to snap together (with a grid-snap of 2).

They could probably be adjusted a bit to fit more cleanly in parts (the prongs on the cup clip the kettle a little, and the base of the cup could be adjusted to accomodate the handle of the ashjar lid), but I think it looks alright in the CS. We still need the stirrers, individual cups, resin jars, nectar jug and sieve to complete the set.

Edit: Actually, looking again at Gnomey's concept it seems like the communal cup is supposed to have it's own attached base that looks like, but is not actually, the ash jar? I had interpreted it the same way as Nexos, evidently.

Added the 'market jug' asset.

Gnomey's picture

Added the 'market jug' asset. The market jugs, in-game name Punavit Jug, are the means by which fermented Velk brew (Punavit) is transported to the Indoril lords, from where they consume it in an elaborate fashion. Drunken directly, Punavit has negative effects; it could also be an illegal substance for non-Indoril.

The jugs are big and heavy, as they're intended for transport, so a weight of 10.00. Value is high, let's say 100. Effects are:

Sound (one becomes susceptible to spirit whispers)
Weakness to Fire (from the Velk nectar sac ingredient)
Weakness to Common Disease (instead of resistance; general idea is one becoem sensitive but alert)
Fortify Fatigue (instead of resist)
The general principle is that Punavit makes people very sensitive, with both good and bad results.
 
As far as the magnitudes of the various effects, I don't have as good of an understanding of balance as other folks.
I'd say weakness to common disease and fortify fatigue should have fairly low magnitudes, weakness to fire and sound medium magnitudes.

For duration, let's say ~60, ~30, ~30, ~30 or something.

The icon has not been tested in-game, and so might be wonky. The model is scaled incorrectly, (the selection box is too large); its scale needs to be set to 1 in NifScope (from either +10 or -10), and then it needs to be scaled back in Blender (by -10 or +10, respectively). I don't have Blender, so somebody else will need to tackle that. The texture filepaths for the .nif are incorrect due to wonkiness on my computer's end and will need to be fixed.

Uploaded the fixed model, and

Gnomey's picture

Uploaded the fixed model, and I've confirmed that the icon looks good in-game. The Punavit Jug model should be done.

Fortify Intelligence or

Kevaar's picture

Fortify Intelligence or Magicka instead of Fatigue, I think? I'm trying to think of something that a player would want to use, particularly a mage character as the vanilla drinks/drugs take care of Strength and Speed stats already.

I was considering a weak

Gnomey's picture

I was considering a weak sanctuary effect, but think fortify magicka could work. But this potion does't really need to be one that the player would want to use; it's supposed to be unrefined with negative effects. I'd even consider having drain willpower instead of fortify fatigue...

Oh, is this an ingredient

Kevaar's picture

Oh, is this an ingredient rather than a brew? A refined punavit potion might still be nice for mage characters.

I could go with either sanctuary or magicka. Maybe a refined version could have both.

I've made meshes for the

sirrah's picture

I've made meshes for the sieve, individual cup, resin vial and stirrer, and made icons for the whole set (excluding the samovar, which is currently a static).

Hm, I must confess I'm rather

Gnomey's picture

Hm, I must confess I'm rather conflicted on this set. The models are nice in and of themselves, but don't really fit the concept art and intended role of the set, which is as a central fixture of Indoril Chapels. This set can afford to spend faces on ornamentation, specifically the loops (which are actually functional, as they aid portability), the velk motif of the seive, the concave sides of the resin jar, and now that I look the tab on the communal cup. This set will be rare and expensive, and probably as valuable to the Indoril as a suit of Daedric armour.
On the other hand, the textures are a large part of what makes the current implementation look 'middle class' to me, so the set might work with new textures alone.

Ah, I hadn't understood the

sirrah's picture

Ah, I hadn't understood the seive concept, I'll redo it velk-shaped. I'll see what I can do about adding the loops/tab to the communal cup. The current textures definitely have a rather worn feel, but Nexos did very nice work with them so I'm loathe to fiddle with it; perhaps the 10Kaziem bat-signal should be sent out over these.

Textures could use an update,

10Kaziem's picture

Textures could use an update, not that they're far off but they could use some fiddling to make sure they are fancier looking. If they look a little less worn that might do the trick.

Does: concepts, textures, youtube vids, admin stuff e.g. PR, handbook, assets, small website things. Activity level: wildly unpredictable. Still active. Find me on Discord.

I think the priority on this

Gnomey's picture

I think the priority on this asset should be set to high; it will be used in Roa Dyr, which means it should preferably be merged into the next Tamriel_Data update, but on the other hand it is just clutter and can always be added in later.

I've updated the priority to

Gnomey's picture

I've updated the priority to bottleneck. While Roa Dyr is no longer slated to be merged into TR_Mainland in the next release, it will be the next on the chopping (or rather de-chopping) block and this set will be necessary to really get it to a finished state.

As this is relevant to their

Gnomey's picture

As this is relevant to their in-game implementation, I'll post some Discord logs here:

The situation with the velk nectar sacs and market jars is a bit complex. Velk nectar sacs should probably get their price bumped up in the region of 50 Septims, as they are useful ingredients whose supply is restricted by the Indoril. Non-Indoril alchemists and such would probably be willing to pay well for them. To keep things simple, in-game Indoril buyers would probably buy them as well, though if we wanted to be fancy and make things complicated for ourselves we could slap a service refusal+bounty/faction reputation malus with Indoril or something on Dunmer merchants in Indoril territory.
Market jars are a different matter, though; they are an intermediate stage of the Punavit drink production process. While they can be consumed directly, the affects are mostly negative; the drink needs to be properly prepared to work as intended. And the only ones who properly prepare Punavit are the Indoril, who also control the production of punavit. So the only people likely to get the full value out of the market jars are the ones you stole from in the first place.
While the jars might still have a decent value due to their rarity, the act of selling them basically reveals you either stole from the Indoril or got them from someone else who stole from the Indoril. That all leads to the market value of the jars being much lower than it otherwise could be.
There will be another 'potion', Punavit Residue, which is essentially left-over Punavit that has been properly prepared to have its beneficial qualities. That's going to be the really high-value item.

Not sure if this has come up

Cicero's picture

Not sure if this has come up before. But some of the set should be alchemy equipment, just so that it is useful to the player if they steal it etc....

You won't win
With your standards so high
And your spirits so low

I'm interested in getting

Petethegoat's picture

I'm interested in getting this ready for release, but I want to make sure I know exactly what needs changing before I start anything.

Okay, took a quick look over

Petethegoat's picture

Okay, took a quick look over the set. Can make some minor optimisations (merging trishapes) and I think it's worth merging the two main textures as well. Can make some minor UV fixes/improvements too, but I don't think any of this was holding up the asset.

I want to review this but

Cicero's picture

I want to review this but cannot as it says "In Development". So that I can mark as ready to merge when review is finished if I can get added to reviewer role on this asset.

You won't win
With your standards so high
And your spirits so low

Marking as ready to merge. I

Cicero's picture

Marking as ready to merge. I changed the hue for the texture to match punavit jug. Made esp to add these as misc items and apparatuses.

You won't win
With your standards so high
And your spirits so low

I checked the latest file,

Gnomey's picture

I checked the latest file, and it could use a few tweaks to bring it closer to the intended look and functionality. First, focusing more on the visual tweaks:

Next, the stats of the items could use some adjustment. Other than the Punavit Residue and Samovar, the objects should all be misc items, though a case could be made for making the communal cup an alembic. The weights are generally too high, as are a lot of the prices.

Here are my rough suggestions, but I'm not a good judge when it comes to stats and am mostly orienting myself on stuff like the limeware set:
punavit ash jar - 2.00 weight, 180 value - misc or maybe activator? (no script, just named 'Punavit Ash Jar'. Idea being stuff like as can be placed inside it and the lid placed on top)
punavit ash jar lid - 0.50 weight, 50 value - misc
punavit cup - 1.50 weight, 150 value - misc
punavit resdue - 0.40 weight, 1800 value (price is fine on second thought) - alchemy, possible effects: Sanctuary (fairly strong), Weakness to Magic (fairly weak), Sound (strong) and Fortify Endurance (strong), all at least 60 duration, maybe more like 90?
punavit stirrer - 0.30 weight, 50 value - misc
communal cup - 3.50 weight, 400 value - misc or maybe alembic, quality 1.60
kettle - 3.0 weight, 300 value - misc
samovar - 10.0 weight, 5000 value - calcinator, quality 1.60 (decided to put it just over grandmaster but well under secretmaster)
sieve - 0.3 weight, 150 value - misc

Will get this done when I can

Cicero's picture

Will get this done when I can. Though will make ashjar a misc item instead of container/activator

You won't win
With your standards so high
And your spirits so low

Reminder

Cicero's picture

Merging this again with the updated set

You won't win
With your standards so high
And your spirits so low