TR_i4-520-Hla

Stage: 

  • Merged

Development Progress: 

100

Merged into: 

Claim Type: 

Faction: 

Area: 

Description

(1,-25) Velothi Tomb 

Coordinates: 8500.924, -199693.484, 2825.178 

An abandoned and neglected Indoril ancestral tomb. 
 

Comments

Claiming. Since this is the

MinerMan60101's picture

Claiming. Since this is the first tomb that i have made, are there any reccommendations? also is the size of the tomb up to me?

Granting! All I’d recommend

RyanS's picture

Granting!

All I’d recommend is to make the tomb seem abandoned but slightly more decorative than the average, since it belongs to an Indoril family. Also, the tomb goes right into some pretty large mountains, which leaves for lots of potential space. So you get to pick the size.

from the 12-04 meeting it was

MinerMan60101's picture

from the 12-04 meeting it was decided that Indoril tombs in this region should have more cultured offerings and more urns than ashpits. What kind of items should i use for offerings? Also, should there even be ashpits?

An excellent question about

Rats's picture

An excellent question about the offerings. I would suggest certain flowers (Noble Sedge, Fire Petal, Timsa-Come-By Flower) that have special meaning to Indoril (see external link: A Nobleman’s Garden) – other flowers are fine too, if you find some that look appropriate (though perhaps not the Black Rose, that’s a bit western IMO). Enchanted amulets or rings also come to mind. If you feel like it little scrolls or inscribed plaques/stones with religious epitaphs or poems would be nice, too. One “offering” could also be the skeletal remains of the dead Indoril nobles’ servants: a code of honor dictates that dutiful servants follow their deceased lords.  These skeletons wouldn’t be just laying around – they’d would’ve died in a dignified pose, like sitting. Or the servants' ashes in urns under the master's ashes.

If you’re making a relatively small tomb, I would avoid ashpits altogether to make the distinction between Redoran and Indoril tombs clearer. In a medium or a larger tomb, maybe one ashpit right at the entrance?

Thank you for the lengthy

MinerMan60101's picture

Thank you for the lengthy response. I will have to change some of my layout but nothing too major.

The tomb’s looking pretty

RyanS's picture

The tomb’s looking pretty good so far!

In reply to your first question: In order to make a cave-in, I’d place either moldcave rocks in the hall or whatever exterior rock assets that’ve been used outside the tomb. I’d make the walls appear even more damaged by also placing objects like T_De_SetVeloth_I_Debris_01.

On your second question: You can shrink the ashpit if you’d like, just not by too much. It probably wouldn’t even hurt to leave the ashpit as is, so long as it’s completely touching the ground. It’s more of a personal preference thing, I suppose.

There are two differently

sirrah's picture

There are two differently-sized ashpits for the velothi set (in_velothi_ashpit_01 and in_velothi_ashpit_02). The smaller _02 mesh should scale down to fit those alcoves.

Thanks for the response! Is

MinerMan60101's picture

Thanks for the response! Is it okay for furn_velothi_altar_01 props to bleed in the same way or do i have to scale it down?

There are two problems with

MinerMan60101's picture

There are two problems with this interior that i have realized:
 1. I didn’t scale down the urns
 2. I forgot to put enchanted trinkets in the tomb.
Can you delay your review until i fix these?
(what scale should i make the urns?)

I fixed the aforementioned

MinerMan60101's picture

I fixed the aforementioned problems, making the urns .5 scale (use TR_i4-520-Hla_MinerMan60101_2). Continue reviewing!

Clean: Yes                  

Ragox's picture

Clean: Yes                                                                                                                      
Illegal to Sleep Here: Good                                                                                                      
Lighting: Good
Northmarker: Good

Floaters:   
-

Bleeders:                                                                                                                    
urn_ash00 
urn_ash00

Caspering:                                                                                                                   
-

Other:
The doors weren't placed properly into their door frames (you have to manually adjust X or Y by 4 units).
You placed some urns with random ingredients and scrolls (they don't belong to ancestral tombs).
Many urns shared the exact same rotation (visually boring).

Personal stuff:
Added two easy locks and a trap to a chest and a door.
Placed a candle, bone stakes and offerings to the ash pits.
Moved the Tribunal shrine into more obvious place.
Added a bit additional loot to the altars.

Overall this is a very good ancestral tomb!