Stage:
- Merged
Development Progress:
100
Merged into:
Claim Type:
Faction:
Area:
Location:
Description
(1,-25) Velothi Tomb
Coordinates: 8500.924, -199693.484, 2825.178
An abandoned and neglected Indoril ancestral tomb.
(1,-25) Velothi Tomb
Coordinates: 8500.924, -199693.484, 2825.178
An abandoned and neglected Indoril ancestral tomb.
Comments
Claiming. Since this is the
Claiming. Since this is the first tomb that i have made, are there any reccommendations? also is the size of the tomb up to me?
Granting! All I’d recommend
Granting!
All I’d recommend is to make the tomb seem abandoned but slightly more decorative than the average, since it belongs to an Indoril family. Also, the tomb goes right into some pretty large mountains, which leaves for lots of potential space. So you get to pick the size.
from the 12-04 meeting it was
from the 12-04 meeting it was decided that Indoril tombs in this region should have more cultured offerings and more urns than ashpits. What kind of items should i use for offerings? Also, should there even be ashpits?
An excellent question about
An excellent question about the offerings. I would suggest certain flowers (Noble Sedge, Fire Petal, Timsa-Come-By Flower) that have special meaning to Indoril (see external link: A Nobleman’s Garden) – other flowers are fine too, if you find some that look appropriate (though perhaps not the Black Rose, that’s a bit western IMO). Enchanted amulets or rings also come to mind. If you feel like it little scrolls or inscribed plaques/stones with religious epitaphs or poems would be nice, too. One “offering” could also be the skeletal remains of the dead Indoril nobles’ servants: a code of honor dictates that dutiful servants follow their deceased lords. These skeletons wouldn’t be just laying around – they’d would’ve died in a dignified pose, like sitting. Or the servants' ashes in urns under the master's ashes.
If you’re making a relatively small tomb, I would avoid ashpits altogether to make the distinction between Redoran and Indoril tombs clearer. In a medium or a larger tomb, maybe one ashpit right at the entrance?
Thank you for the lengthy
Thank you for the lengthy response. I will have to change some of my layout but nothing too major.
What would be the best way to
What would be the best way to have a caved in passage? (including prop names, standard width passage)
Is there any way to fit the
The tomb’s looking pretty
The tomb’s looking pretty good so far!
In reply to your first question: In order to make a cave-in, I’d place either moldcave rocks in the hall or whatever exterior rock assets that’ve been used outside the tomb. I’d make the walls appear even more damaged by also placing objects like T_De_SetVeloth_I_Debris_01.
On your second question: You can shrink the ashpit if you’d like, just not by too much. It probably wouldn’t even hurt to leave the ashpit as is, so long as it’s completely touching the ground. It’s more of a personal preference thing, I suppose.
There are two differently
There are two differently-sized ashpits for the velothi set (in_velothi_ashpit_01 and in_velothi_ashpit_02). The smaller _02 mesh should scale down to fit those alcoves.
Thanks for the response! Is
Thanks for the response! Is it okay for furn_velothi_altar_01 props to bleed in the same way or do i have to scale it down?
Altars can bleed a little
Altars can bleed a little, so long as you’re consistent about it.
Finished and ready for Review
Finished and ready for Review.
Reviewing, can’t wait to see
Reviewing, can’t wait to see what we have here!
There are two problems with
There are two problems with this interior that i have realized:
1. I didn’t scale down the urns
2. I forgot to put enchanted trinkets in the tomb.
Can you delay your review until i fix these?
(what scale should i make the urns?)
I fixed the aforementioned
I fixed the aforementioned problems, making the urns .5 scale (use TR_i4-520-Hla_MinerMan60101_2). Continue reviewing!
Ok, gotcha!
Ok, gotcha!
Given Rats's computer and
Given Rats's computer and time issues, could someone else review this?
Sure MinerMan, I'm on it
Sure MinerMan, I'm now on it
Clean: Yes
Clean: Yes
Illegal to Sleep Here: Good
Lighting: Good
Northmarker: Good
Floaters:
-
Bleeders:
urn_ash00
urn_ash00
Caspering:
-
Other:
The doors weren't placed properly into their door frames (you have to manually adjust X or Y by 4 units).
You placed some urns with random ingredients and scrolls (they don't belong to ancestral tombs).
Many urns shared the exact same rotation (visually boring).
Personal stuff:
Added two easy locks and a trap to a chest and a door.
Placed a candle, bone stakes and offerings to the ash pits.
Moved the Tribunal shrine into more obvious place.
Added a bit additional loot to the altars.
Overall this is a very good ancestral tomb!