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Quest Dialogue Writers Wanted!

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Kevaar's picture
Kevaar
Lead DeveloperDeveloperQuest Developer
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Thought I might as well get this announced in a more visible place.

So! We now have some CS implementers that are good at creating the scripting for quests, but are not so keen on doing the writing and dialogue. With this in mind, I am now opening up quest claims to be claimed for intent of writing out their dialogue! See here for a current list of quest claims: http://tamriel-rebuilt.org/claims/quests

A few things to bear in mind
--You won't be able to literally "claim" the quest due to how the files and posting permissions work. Instead, post your writing into the comments section of the claim.
--Morrowind's engine doesn't handle conversation trees very happily, and they can be a pain to implement correctly. Please keep back and forth between NPC and player to a minimum.
--It's good practice to write blandly for anything the player says (including journal entries) so the player can roleplay how they like.
--Dialogue will be subject to reviewing as normal; not responding to critiques could mean your dialogue isn't utilized in the final implementation.

Terrifying Daedric Foe's picture
Terrifying Daed...
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Which quest claims are eligible for this? Any that are unclaimed?

Kevaar's picture
Kevaar
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Terrifying Daedric Foe

Which quest claims are eligible for this? Any that are unclaimed?

Correct. Also check some other writer isn't already working on it.

HD3's picture
HD3
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" It's good practice to write blandly for anything the player says (including journal entries) so the player can roleplay how they like. "

Maybe I just don't understand this but if all the responses are bland and there's minimal back and forth dialogue between the player and npcs, how are they supposed to roleplay?

Rot's picture
Rot
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HD3

" It's good practice to write blandly for anything the player says (including journal entries) so the player can roleplay how they like. "

Maybe I just don't understand this but if all the responses are bland and there's minimal back and forth dialogue between the player and npcs, how are they supposed to roleplay?

That might be an overly general way of putting things (how appropriate),
but for dialogue the idea is that the way responses are phrased should not clash with whatever the player might imagine their character would say. Take the case of a NPC making an offer, the answers "Wowee, sure thing my good fella! / No, never, not ever, cross my heart and hope to die" don't do a good job of representing all possible character personalities, whereas "Yes / No" or "[Accept] / [Refuse]" are one size fit all and let the player fill the blanks.

Kevaar's picture
Kevaar
Lead DeveloperDeveloperQuest Developer
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2016-01-19 19:35
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10 hours 10 min ago

Rot explained it better than I could. It's not to limit plot or character development, so much as not to limit the player's head canon when it comes to their own character.

As far as limiting back and forth, Morrowind's engine wasn't built for tree dialogue, like it is in Skyrim or Neverwinter Nights. You have to script the logic yourself, which gets complicated fast. It's not a blanket ban or asking you to jump through hoops if there's no other way to get a scene across by any means, just a hassle we want to avoid when we can.