Kragenmoor: [IAS Quest to Ancestral Tomb]

Priority: 

Stage: 

  • Closed

Development Progress: 

0

Claim Type: 

Faction: 

Description

A quest for the Imperial Archaeological Society in Kragenmoor.

The player is sent to find an ancestral tomb rumored to contain the entrance of a hidden and pristine Dwemer ruin. Environmental puzzles, dangerous enemies, rare schematics, and great rewards ensue. The quest mainly exists to make use of this interior by Tyrant: https://www.tamriel-rebuilt.org/claims/archaeology-ancestral-tomb

Old description in spoiler below:

Spoiler: Highlight to view

A plotline of 5 quests centered around the Imperial Archaeological Society in Helnim Old Ebonheart. See child claims for details on implementation as well as the interior needed. Also see here for associated Dwemer schematics to be used in Quest 4, Beyond the Door: http://tamriel-rebuilt.org/asset/enhanced-dwemer-centurion-schematics

Quest 1: A New Lead
Player is sent to scout out a potential dig site.

Quest 2: Asking for Permission
Player is sent to ask a local Dunmer for permission to dig in their ancestral tomb.

Quest 3: Safety First
Player is asked to clear the dig site of hostile creatures in preparation for the workers to arrive.

Quest 4: Beyond the Door
Player opens the last door of the dug-up ruins and finds the treasure (and big boss) hidden within.

Quest 5: Archaeology Isn’t Scavenging!
Player finds components to make special armor using the schematic they found.

Relationships

Comments

For quest pack claims: If you

Rot's picture

ignore, that was when the quests were planned for a plugin
For quest pack claims:
If you use common topics, look for placeholder dialog entries containing "BEGIN TR QUESTS PLUGIN" and "END TR QUESTS PLUGIN" and place new dialogue between them - this will avoid later trouble. You'll find the placeholders above vanilla dialogue for greetings, and at the top for topics ("latest rumors" etc).

Are there any dialogue

Mortimer's picture

Are there any dialogue entries that breadcrumb the player here? From other dig sites / cities. It's surprisingly a hard building to find and is on the very opposite side of the city.

IIRC this was already brought

Rot's picture

IIRC this was already brought up on chat but the questline would make a lot more sense in Old Ebonheart than in Helnim (not just because the helnim IAS is still meant as a trampoline to the kemel-ze questline which would eclipse this one, but also because thematically ancestral tombs are very important to the thirr region, not so to the helnim/telvannis area),
and the reason for placing this in helnim was that OE wasn't released yet, but I've since learned that the quest pack is meant to involve TR_Preview anyway?

Originally I tied it to

Kevaar's picture

Originally I tied it to Helbim because Helnim's IAS was devoid of quests. Since Helnim will likely be getting a plotline once Kemel-Ze is completed, and we don't have any other plans for Old Ebonheart, I'm okay moving it to be based out of there instead.

Moving the quest to Kartur:

Jani's picture

Moving the quest to Kartur: https://www.tamriel-rebuilt.org/content/2019-10-06-meeting-summary
 

The original proposal is to move the ancestral tomb and the questline from Helnim to the Velothi Mountains west of Kartur. The main benefit would be having quest pointers to the West from OE.

The questline would start in OE, with the questgiver pointing the player to an off-site encampment of the IAS, situated someplace west of Kartur. No more content in added to OE itself. At the base camp, the player meets the second guestgiver (who's in charge for the rest of the questline), and is given the task of scouting for potential dig sites (quest 1).

Ughh.. haven't done anything

Am'Shak's picture

Ughh.. haven't done anything TR related for what feels like months and I'm not gonna force myself to do so, I might claim again once I get invested into Morrowind again but haven't even started on this. So dropping for now.

Remade the claim into a

Sultan of Rum's picture

Remade the claim into a single IAS quest for Kragenmoor. It doesn't make sense to make the player go into the same tomb five times -- gets frustrating fast.

Closing this as well as the

Mark's picture

Closing this as well as the int. Overdesigned and has too much baggage. Future IAS stuff for Kragenmoor will be made with more coherent vision