Deshaan Rocks

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Description

Rocks for the Deshaan Plains – Number of variants as shown. Concepts to scale.

See Deshaan ground textures asset for reference

AttachmentSizeDate
Binary Data terrain_rock_deshaan04.nif18.51 KB2016-08-21 04:44
Binary Data terrain_rock_deshaan01_rev1.nif12.92 KB2016-08-21 04:44
Binary Data terrain_rock_deshaan03.nif8.45 KB2016-08-21 04:44
Binary Data terrain_rock_deshaan02.nif22 KB2016-08-21 04:44
Binary Data tx_rock_deshaan01_0.dds85.48 KB2016-08-21 04:44
Binary Data tx_rock_deshaan01.dds85.48 KB2016-08-21 04:44
Package icon Deshaan Rocks - Asylum V1.zip481.48 KB2017-10-29 20:40
File Deshaan rocks Rytelier.7z1.96 MB2018-11-18 22:36

Comments

CS shots

Asylum's picture

CS shots

(Removed because photobucket)

I tested these rocks out with

Gnomey's picture

I tested these rocks out with the textures from my old Deshaan Plains .esp, took some screenshots and jotted down some notes. First the screenshots (the image links to an album):

Now the notes:

  • The tall cliff pieces should slope more to allow easier terrain placement. They could also do to be a bit wider at the top. Polygons are only necessary on the front, sides and top, not the back; the tall rock assets should never really be placed free-standing in my opinion, but always up against a (very steep) slope.
  • Vertex shading should be slightly purplish, and I think the rocks need more of it. The RGB values I'm using are 116, 101 and 113.
  • I'm not sure what the point is of having the 'broken arch' be one mesh as opposed to just two rock meshes. In general, the Deshaan probably won't use many arches, but I suppose they work for the chasms. If more are made, they could perhaps be broader and flatter. The current one is fine as is, aside from the other comments.
  • I wouldn't mind having the smaller rocks taper more at the bottom and be a bit taller for easier placement.
  • It wouldn't hurt to have the 'plateau' pieces taper inwards less sharply at the bottom, and be a bit taller.
  • You might have noticed that I assigned the textures a bit differently; I think the smaller rocks shouldn't have a grass texture on top, but using the rock texture throughout means that the UV map may need to be adjusted to avoid seams, which is an unfortunate complication. (Though with the texture I use, seams aren't very noticeable in my opinion).
  • For the plateau pieces, it would be nice if the grass texture matched the ground texture more; at the moment, the texture is scaled down and darker than the ground texture is.

All of that nit-picking aside, overall I'm really happy with the look of the rocks. If the set is rounded out, it will be a lot of fun to work with these when Deshaan Plains gets opened for exterior work.

Took a look at these in the

Chef's picture

Took a look at these in the cs, here's some thoughts.

    Deshann Rocks - Asylum V1.zip
        Tx_DeshannRock01.dds: Not a bad texture
        Tx_DeshannRock02.dds: Very repetitive, tiles poorly
        Ex_Deshann_Rock_A01: Large sharp rock, decent shape. noticeable edges and bad UV
        Ex_Deshann_Rock_B01: Large rock, good shape but some blocky vertices. VERY noticeable edges and bad UV
        all Ex_Deshann_Rock_C0x: Small rock, reminiscent of coastal rocks. Great shape, too much vertex shading and bad UV
        Ex_Deshann_Rock_D01 and: 2 Medium flat rock, nice shape, too low poly and bad UV
        Ex_Deshann_Rock_E01: Decent shaped arch, too low poly and bad UV
        Ex_Deshann_Rock_E02: 2 rocks, no reason for this to be one mesh, bad UV
    Deshaan rocks Rytelier.7z
        TerrDPRock_01.dds: Nice colours, decent pattern but the c shape is repetitive.
        tr_ex_dsh_rock_ar1 and 2: Large rock arch, weird bottoms, very spikey vertices, bad UV.
        tr_ex_dsh_rock_cl1 and 2: Large rock, decent shape, uneven bottom, low poly and bad UV
        tr_ex_dsh_rock_lr1 and 2: Medium rock, looks awkward, weird vertex shading, low poly and bad UV
        tr_ex_dsh_rock_md1 and 2: Medium rock, very spikey, bad UV
        all tr_ex_dsh_rock_sx: Small rocks, none of these look very good, too low poly and sharp, bad UV
    tx_rock_deshann01.dds Very repetitive textures
    tx_rock_deshann01_0.dds identical to previous?
    terrain_rock_deshann01_rev1: Large rock, low poly and extremely stretched texture - probably unusable
    terrain_rock_deshann02: Huge rock, tiny bounding box, very low poly and extremely stretched texture - unusable
    terrain_rock_deshann03: Large rock, tiny bounding box, very low poly and stretched texture - unusable
    terrain_rock_deshann04: Medium rock, low poly, weird repetitive shape, stretched texture - probably unusable