Priority:
Stage:
- Merged
Development Progress:
Merged into:
Claim Type:
Faction:
Area:
Queue:
Description
East Bank of the Thirr. No settlements above Tier VI (Hamlet).
Two roads travel through here. One west to Nav Andaram (a player stronghold, so this has to be subdued) and one east to Aimrah, a Velothi-style settlement under Indoril control just in the southern peninsula.
The western area, as it's going to be newly-developed by the player stronghold, should be empty and wild. The eastern half can have some scattered Velothi dwellings/farmsteads and a Kwama mine as it's under the loose control of House Indoril.
Important
This claim includes cell 14/-32 which is currently in TR_Indev, fully detailed. This is one of the origin points of the Thirr river, which didn't exist yet when the cell was finished and merged0. Cell 14/-32 had its height map adjusted, but no further changes were made. This needs to look like a believeable river mouth.
Comments
The western side of this
The western side of this claim should be empty and wild, but the eastern half could perhaps have some scattered Velothi dwellings in some more open patches. I wouldn't mind seeing a Kwama mine and perhaps one or two Velothi cave dwellings, for instance; how do people feel about having those in this area? Perhaps one or two Velothi houses with small adjacent fields in the flatter area as well. I could also well imagine a Velothi tower on a ridge in the northwestern corner of this claim.
Other than that, this region should probably be more pretty visuals than anything else.
Adjusted the description and
Adjusted the description and map shot - also forgot that one cell in the east.
After a long time I've added
After a long time I've added the first iteration of the claim. I'm not sure if it's detailed enough, but it'll probably change in the future.
I've been checking it out in
I've been checking it out in-game and I couldn't reliably place where #2 ended and #3 began. I'd say this is pretty good for a start.
My claim is going to use the
My claim is going to use the TR data addon!
The plains are currently
The plains are currently being changed. The bigger rocks are either being removed or scaled down, and the hills are now going to rely more on vertex shading than rocks.
Thumbs up!
Thumbs up!
A new .ESP has been uploaded
A new .ESP has been uploaded and features:
- A more improved underwater section.
- Fewer gigantic rocks in the open fields.
- Fewer texture mistakes.
And probably more :P
I checked it out in-game
I checked it out in-game today and it looks considerably better. Some weird floaters and border problems, but I think those need to be cleaned up in the other files.
It's still a bit rocky and could use more flora. I'd suggest some orange shroom tables (they're statics, T_Mw_Flora_ShroomTableO_01-06), Temple Domes (T_Mw_Flora_TempleDom01/02, flora), and bushes (flora_bush_01) or green and/or orange grasses (flora_bc_grass_01)
The shroom tables are big enough to replace some of the rocks, so it would be a win-win I think. Maybe throw in a few scaled-down trees and it's I think good for merging.
After much delay I've added
After much delay I've added the newest version of the .ESP. It's not finished flora wise, but is instead supposed to act as a way to get feedback about how I should continue with my placement of said flora. It does include the new shroom tables.
Something you may want to do
Something you may want to do is combine the file for this claim and the other one. If you do this, remember to clean the 'dirty' cell edits from both files so it doesn't murder your terrain. Also, you may not want to do it if you think that this one will be finished quickly enough for it not to be worthwhile.
So, the gigantism that was
So, the gigantism that was previously found in my claim has been fixed - hopefully. I'm not sure if it's entirely fixed, but hey, that's what feedback's for right? :P
Generally looking really good
Generally looking really good, requires a little more detailing. A few thoughts to follow.
13 -32, entrance to velothi tower, should be flattened terrain outside door, grass statics should be sunk further into the ground.
When placing flower/flora containers, it’s useful, aesthetically speaking, to add grass statics around them, because they are a point of interest and should look the part.
The hills have in some areas a random pattern of large rock statics that could benefit from being placed together instead. A lot of these shapes are very familiar to players, so having them bleed into one another makes for more interesting setups of rock formations. There should be way more “satellite rocks” around the larger rocks. The rock group statics 01-04 are useful for this, although 02 and 04 should only be used in sloped terrain. The Terrain_rocks_AI_02 placed in 13 -32 at the top of the little hill should be further sunk into the terrain. Also, these statics should never appear alone, sprinkle a few other rock statics around it and it looks much better and less familiar.
Roads are looking alright, I see you’ve added quite a bit of stuff around them. Make sure there are also grass, random flora and other things (railings here and there) to break it up a little, add some flavor to it. The rock group statics must be rotated correctly to sink nicely into the terrain, the bottom parts of those statics look bad. Also make sure roads are sunk terrain, and not the same height as the surroundings. We want to make the impression that these roads are used. And when detailing, make sure you keep enough space for the road itself, I noticed some rocks/flora made the road a little narrow here and there. I think some of the vertex shading is a bit heavy, but I do find myself doing that as well. Some areas have shading although there’s no static that requires it being painted into the ground like that, and the shading between texture patterns is a little dark, perhaps. I myself use 121 121 121 between textures, and a similar value as you do for statics.
I’m not sure what cells you consider more finished than the others, but I’d advice another pass adding smaller details (rocks, grass, flora, random things of interest and misc stuff that might be dropped by someone randomly passing by). Do that, and you have yourself a very nice-looking exterior done perfectly!
Revoking this with
Revoking this with BarackOshizzle's permission so that it can be wrapped up as soon as possible.
Granting this one to Meriyal
Granting this one to Meriyal as well.
Claiming this one as well.
Claiming this one as well.
This claim was merged into
This claim was merged into here
Careful with the TR_Mainland
Careful with the TR_Mainland.esm dependency!
Lake Andaram #2 and
Lake Andaram #2 and horizontal LA3 cells that includes Aimrah is finished. The claim is ready to be split up again.
Cut out the claim that was
Cut out the claim that was merged into this and this is now finished and pending a review. For the two banners defined in here, can the reviewer check if tey are included in the data addon or are defined here? If the former, they should be cleaned. If the former, they should be given an ID like TR_Aimrah_Banner01.
Reviewing.
Reviewing.
Review finished. Also
Review finished.
Also changed the cell names to the correct regions.