Hum. I'd tend to say Shipal-shin and Thirr Valley, in more open areas. I'm not really keen on antlers for this one, but am unsure what would work better.
What if, instead of antlers or feathers, it had some kind of bright colorful fungus growing from its head that made a kinda psudocrown. Something like this maybe?
Quickly tried out an idea; hanging skin-flaps. Don't really think I pulled it off well, but it might lead to further ideas. My basic concept was to extend the concept of shedding antlers over the whole body and have the hirv molt.
For range, I'd like to put this one in Aanthirin actually, though it might extend to Roth-roryn, Ascadian Bluffs, Thirr Valley and maybe bits of Othreleth Woods.
I think that these should be used in the main Hlaalu regions (Shipal-Shin in small amounts or near oasis type places, Thirr Valley there could be large groups of them in the open grass areas, and othreleth woods in small groups near the rivers and creeks). Is this ready to review, or does there need to be more work for it yet? Will probably need some SFX for them too.
You won't win With your standards so high And your spirits so low
Adjusted bounding box Removed hidden trishape bones No shadow but can update later Added esp and data structure Used guar soundgen as placeholder until sounds get made
Added some SoundGen: and Sound: notetracks to the mesh Added fall soundgen and gallop sound to esp. tested for while in game, id say its ready for merge imo
Comments
Hum. I'd tend to say Shipal
Hum. I'd tend to say Shipal-shin and Thirr Valley, in more open areas. I'm not really keen on antlers for this one, but am unsure what would work better.
What about some colorful
What about some colorful feathers around its head?
Head decoration idea
What if, instead of antlers or feathers, it had some kind of bright colorful fungus growing from its head that made a kinda psudocrown. Something like this maybe?
Quickly tried out an idea;
Quickly tried out an idea; hanging skin-flaps. Don't really think I pulled it off well, but it might lead to further ideas. My basic concept was to extend the concept of shedding antlers over the whole body and have the hirv molt.
For range, I'd like to put this one in Aanthirin actually, though it might extend to Roth-roryn, Ascadian Bluffs, Thirr Valley and maybe bits of Othreleth Woods.
I kind of like it as it is,
I kind of like it as it is, maybe with reptilian ear-holes put into the texture. Makes me wonder what kind of species this originally devolved from.
I think that these should be
I think that these should be used in the main Hlaalu regions (Shipal-Shin in small amounts or near oasis type places, Thirr Valley there could be large groups of them in the open grass areas, and othreleth woods in small groups near the rivers and creeks). Is this ready to review, or does there need to be more work for it yet? Will probably need some SFX for them too.
With your standards so high
And your spirits so low
Adjusted bounding box Removed
Adjusted bounding box
Removed hidden trishape bones
No shadow but can update later
Added esp and data structure
Used guar soundgen as placeholder until sounds get made
https://drive.google.com/file
https://drive.google.com/file/d/1aw-0NLsm9l7NazpuHIzxz_uuHPaulAf2/view?usp=sharing
Added ingredient and soundgen. mesh still needs to be set up for sounds though
Added some soundgen and sound
Added some SoundGen: and Sound: notetracks to the mesh
Added fall soundgen and gallop sound to esp.
tested for while in game, id say its ready for merge imo
Setting to ready to merge.
Setting to ready to merge.
With your standards so high
And your spirits so low