Hirv

Priority: 

Asset Progress: 

100

Status: 

Asset Type: 

Merged into: 

Description

Hirv

Grazer non agressive creature.

Needs some antlers and maybe other decoration

AttachmentSizeDate
Package icon Hirv.zip681.36 KB2018-08-26 20:56
File tr_hirv.7z173.93 KB2020-02-19 01:50
File Sounds.7z149.78 KB2020-03-02 23:07
File tr_hirv-soundgens.7z958.81 KB2020-03-04 18:54

Comments

Hum. I'd tend to say Shipal

Gnomey's picture

Hum. I'd tend to say Shipal-shin and Thirr Valley, in more open areas. I'm not really keen on antlers for this one, but am unsure what would work better.

Head decoration idea

Varlothen's picture

What if, instead of antlers or feathers, it had some kind of bright colorful fungus growing from its head that made a kinda psudocrown. Something like this maybe?

Quickly tried out an idea;

Gnomey's picture

Quickly tried out an idea; hanging skin-flaps. Don't really think I pulled it off well, but it might lead to further ideas. My basic concept was to extend the concept of shedding antlers over the whole body and have the hirv molt.

For range, I'd like to put this one in Aanthirin actually, though it might extend to Roth-roryn, Ascadian Bluffs, Thirr Valley and maybe bits of Othreleth Woods.

I kind of like it as it is,

Kevaar's picture

I kind of like it as it is, maybe with reptilian ear-holes put into the texture. Makes me wonder what kind of species this originally devolved from.

I think that these should be

Cicero's picture

I think that these should be used in the main Hlaalu regions (Shipal-Shin in small amounts or near oasis type places, Thirr Valley there could be large groups of them in the open grass areas, and othreleth woods in small groups near the rivers and creeks). Is this ready to review, or does there need to be more work for it yet? Will probably need some SFX for them too.

You won't win
With your standards so high
And your spirits so low

Adjusted bounding box Removed

Stripes's picture

Adjusted bounding box
Removed hidden trishape bones
No shadow but can update later
Added esp and data structure
Used guar soundgen as placeholder until sounds get made
 

Added some soundgen and sound

Stripes's picture

Added some SoundGen: and Sound: notetracks to the mesh
Added fall soundgen and gallop sound to esp.
tested for while in game, id say its ready for merge imo