TR Loadscreens

11 posts / 0 new
Last post
Asylum's picture
Asylum
Asset Developer
Joined:
2016-02-05 22:51
Last seen:
3 years 6 months ago

Hey,

The thread about the extra "vanilla" loadscreens made me thinking about TR loadscreens.
I've got a few as consept.

The text will need to be more fleshed out, and we could use more then creatures also, plants, unique weapons / armor. locations npc's...

please discuss
 

 

Ateiggaer's picture
Ateiggaer
Joined:
2016-03-14 17:47
Last seen:
7 months 1 week ago

First and foremost; those are fantastic Asylum!
But I do wonder if they really need that much text or even text at all, because first: It will probaply for some people change to quick before they can even read all of it, which can be quite annoying and second: i think it is more fun to try and find lore about them ingame, so I see these screens as apetizers to make the player want to find them ingame.

Maybe just the name, the TR-logo, the Morrowind logo and the name of the creature/object,
plus some more pictures of the object just like in the original loadingscreens.
Like the screen you have here from the velk but with a bit more velk pictures.

Kevaar's picture
Kevaar
Developer EmeritusQuest Developer
Joined:
2016-01-19 19:35
Last seen:
1 year 6 months ago

Alternatively, maybe just a one snippet sentence. Like, "The Indoril consider distilled Velk nectar a delicacy" or "The Dagat mating call sounds so much like a woman's scream, a Redoran lord once searched for his betrothed in the swamps for an entire week."

Ateiggaer's picture
Ateiggaer
Joined:
2016-03-14 17:47
Last seen:
7 months 1 week ago

Okay that last one was genius, I laughed out loud.
Yeah a one liner would also work, I agree.

Asylum's picture
Asylum
Asset Developer
Joined:
2016-02-05 22:51
Last seen:
3 years 6 months ago

,

Ateiggaer's picture
Ateiggaer
Joined:
2016-03-14 17:47
Last seen:
7 months 1 week ago

Nice!
Just one thing that still bothers me a bit, maybe it's just me, but while the font is very nice and fitting for the parchment background, it may be a bit difficult to read for some people, maybe the ingame book font would work a bit better while still being fitting?
 

Aeven's picture
Aeven
Developer EmeritusExterior DeveloperInterior Developer
Joined:
2014-01-11 16:53
Last seen:
3 days 19 hours ago

As I said before when Ragox proposed adding unimplemented loading screens: these are beyond the scope of our project.

They should not be included into TR. Not because they aren't nice or anything like that. But they should at best be a personal side-mod to be released on a personal title.

Asylum's picture
Asylum
Asset Developer
Joined:
2016-02-05 22:51
Last seen:
3 years 6 months ago

The loading screens Ragox suggested where additional vanilla loading screens.
What I am creating are more TR related loading screens, and it has been suggested to maybe recreate the vanilla loading screens as an extra for them to not clash with the TR ones.

While I in no way ever tought of pushing this on everyone that wants to play our mod, trough adding it in the main download file.This is connected to TR.
And as such I wanted to get some feedback here on what people would like to see.

Anything you would like to see in a loadscreen ?

Kevaar's picture
Kevaar
Developer EmeritusQuest Developer
Joined:
2016-01-19 19:35
Last seen:
1 year 6 months ago

Being that they're more related to TR, I don't see the issue with them. They are nice and add polish to the project as a whole.

Rot's picture
Rot
Quest Developer
Joined:
2014-03-16 17:45
Last seen:
1 year 3 months ago

Mods installing loadscreens is always a big "nobody asked for this" (some were made in TR long ago which I guess were removed for that reason?) but there's no issue with an optional file like the music one. Agree with long text appearing for two seconds being frustrating and shorter snippets working best.

Ragox's picture
Ragox
Interior Developer
Joined:
2016-01-17 01:30
Last seen:
1 month 2 weeks ago

I agree with Rot, including this as an optional splash pack is the best way to go about it.

@Asylum: Breton should be Wayrest Artisan instead. I'm super excited for that armor set laugh