Stage:
- Merged
Development Progress:
100
Claim Type:
Area:
Description
Velothi Cave Dwelling. Inhabited by a poor fisher in the Ascadian Bluffs.
Nothing special here, this is the last honest person around.
Velothi Cave Dwelling. Inhabited by a poor fisher in the Ascadian Bluffs.
Nothing special here, this is the last honest person around.
Comments
This seems like a simple and
This seems like a simple and fun place to start. I'll try to make it interesting without overcluttering it, but I thought the simple addition of a smaller, very cheap but still somewhat upscale piece of jewelry (obviously non-magical) like a passed down heirloom could be nice, kept somewhere close to a sleeping space? My concept would stick close to the original, but I am kind of picturing their integrity coming from a more conservative nostalgia. Maybe a religious book, and the amulet implicating that the fisherman's family was once better off?
That seem sound and fitting
That seems sound and fitting to me. As such I'm granting this claim.
This is a very dumb question,
This is a very dumb question, but what is the appropriate tileset for Velothi cave dwellings? Does it have a unique one or is it just a cave? This is a new interior type for me. Or is it like the Gnisis ones?
If it's any help/inspiration
If it's any help/inspiration TR also has cave dwellings in Ashamul, Bahrammu and Hlersis,
seems to be a "in_velothicave_" set.
Went ahead and uploaded the
Went ahead and uploaded the work. I wasn't sure about naming conventions, since I couldn't find a guideline on interior names in the TR Modder's Guide. So I named it TR_Bluffs Cave Dwelling as a provisional title. I additionally assumed I was not supposed to add an NPC.
Edit: Just realized that I forgot to set "Illegal to Sleep Here."
Clean- YesIllegal to Sleep
Clean- Yes
Illegal to Sleep Here- Set
Northmarker- Not present
Lighting- Good
Floaters:
furn_de_minercave_grill_01
iron dagger
misc_flask_01 x2
Misc_Uni_Pillow_02
T_IngFood_FishSlaughterDried_01 x2
Bleeders:
None.
Other:
Bled rug into the floor.
Replaced lights with lower-powered versions.
Renamed cell from "TR_Bluffs Cave Dwelling" to "TR_Bluffs Cave Dwelling #1"
Added a misc_de_fishing_pole ref.
Removed dependency on TR_Mainland.esm
Comment:
Nice little interior!
Ouch, glad you caught those!
Ouch, glad you caught those! What's the next step in the process from here?
The usual process is that
The usual process is that your claim will recieve a final check by a lead and then be merged into the relevant section file, but in the case of these Bluffs interiors there isn't yet an exterior location to link them with so it'll probably hang around in review for a while.
Merged as "Salavel Cave
Merged as "Salavel Cave Dwelling". Inhabitant is Raynil Salavel, Level 2 Fisherman.