While searching through your old forums, I found this 95% finished, most interesting text by Sload. (Original thread)
From what I can tell, it has not been included into TR, but since it is excellent background lore for the Great Houses, I post it here as a reminder, perhaps you have some use for it. Two images are missing, otherwise it appears to be finished.
History of the Great Houses
by Hasphat Antabolis
The ancient culture of the Chimer (tr. 'Crafty Folk') was, like many elven societies, dominated by clannish kinship groups. As the peoples of Dwemereth evolved and developed sedentary ways of life, the native name for these clans became the same word for "hearth" or "home;" hence today, in translation, the structures which have evolved from these clans are known as "the Great Houses." (Hereafter I will avoid philological digressions.)
In the so-called First Council period, there were not five or six but dozens - possibly well over one hundred - house-clans worthy enough of note that they could be attested in record. Many of these have left major traces on the history of Morrowind; not only those which evolved into Great Houses (such as Llalu, later Hlaalu, or Indr-El, later Indoril), but also others (such as Sotha, clan of Sotha Sil the Magus). Later authors have made reference to the "Seven Houses of the First Council." This is ahistorical arising from ignorance (in the case of Western researchers) or religious revisionisms (in the case of native propagandists).
During the long reign of the Tribunal Temple that the many house-clans coalesced into a small number of Great Houses. Most were subsummed into the massive House Indoril, the House most closely associated with the trappings of power. Some of the southern houses formed a confederacy, becoming House Dres. House Hlaalu is a merger of a few houses from Morrowind's south-west. House Redoran developed its own traditions along Morrowind's rugged frontier with Skyrim. House Telvanni was one of the latest house-clan to form, arising among heretics in the distant islands which take its name.
It was only after these monolithic Houses came into existence and stabilized that they became known as Great Houses. The Great Houses became associated with particular roles in Dark Elf society, or aspects of Dark Elf identity, as a result of theological advancement during the early Second Era. Around the time of the Potentacy, cosmological schema such as "The Five Cornered House" or "The Wheel of the Tribunal" (both reproduced below) became popular, providing teleological & moral justification for the existence of the Great Houses.
[Image: The Five Cornered House]
[Image: The Wheel of the Tribunal]
Since the Armistice, the order of the Great Houses has been somewhat disturbed. The Indoril's self-perception as the central and most authoritative House has been disrupted by the advancement of the Hlaalu at their expense. The Redoran, once the staunch defenders of the country's borders, struggle to find a new role after Morrowind's integration into the cosmopolitan Empire. The Dres & Telvanni cling to outmoded customs, including nemer slavery, which are beginning to be challenged by outsiders. The Great House system has proven to be unstable in these changing times, and its future is very uncertain.
Description of the images from original thread (quote by Sload):
The Wheel of the Tribunal Description:
A wheel with six spokes, the symbol & name of each house at the point where a spoke hits the wheel. The center of the spokes is the Tribunal, each spoke is identified (twice, on either side of the center), with a tribunal. The specific arrangement is:
Spoke 1 (top to bottom): Vivec; House Redoran @ the top, House Dagoth @ the bottom
Spoke 2 (upper left to lower right): Almalexia; House Indoril @ upper left, House Hlaalu @ lower right
Spoke 3 (lower left to upper right): Sotha Sil; House Dres @ upper right, House Telvanni @ lower left.
The Five-Cornered House
A pentagon (upright), with a Velothi-type clay hearth in the center of it. Along the outside edges of the pentagon are written these words:
Upper-left: Redoran, Warden
Upper-right: Indoril, Lawgiver
Lower-right: Dres, Upholder
Bottom: Telvanni, Cynic
Lower-left: Hlaalu, False Denier
Comments
Oh yeah, this is a great find
Oh yeah, this is a great find! Had forgotten it existed.
I think I myself promised to make those images once upon a time. I'll add it to my List of Things to Do, unless someone else feels like drawing book art.
A quick mockup for the
A quick mockup for the Tribunal Wheel - dirty and not nearly finished (Tribune names etc are lacking etc), just a small idea on a rainy afternoon:
That looks pretty cool. The
That looks pretty cool.
The text itself does not jive with how I remember Hasphat from in-game (he was far more ignorant on the old history than is displayed here), but I'll need to read up on his dialogue again.
This is not only Hasphat from
Thx! And no intent to steal Rat's book if he has his own ideas about this, just a small concept.
Re Hasphat - this is not only Hasphat from Balmora's Fighter Guild as our Nerevarine meets him early in the adventure. It is the very same Hasphat figure who wrote "Marobar Sul and the Trivialization of the Dwemer in Popular Culture". It was Kurt Kuhlmann's alter ego in all classical forum RP's (such as Trial of Vivec or Reman I), and he was famous for a more sceptical, rational approach to tamrielic history (always in delightful squabbling with MK's Temple Zero). He's also "Antabolis Hasphat" from the Redguard Forum Madness: the mistranslation of "Chimer" in Sload's book is a direct reference towards this gem of a discussion from 1999. The ES III character works in the Balmora guild, but he is still among the experts on Dwemer and Chimer history in Morrowind and knows all the important books, scholars (and the mercenaries who actually go into the ruins). If he's not playing the FG instructor, he probably writes critical letters about the incompetence of the IGS in Old Ebonheart or something. Quite a fascinating character.
Duly noted. When reading up
Duly noted. When reading up on his dialogue in Morrowind, it's apparent that I remembered the character completely wrong, and your information confirms that: objections withdrawn.
Yeah, there's more to him
Yeah, there's more to him than meets the eye. He is just not interested in playing the scholar when you meet him: "I won't bore you blathering about history. That's what Caius is for." Or in other words: No tldr for Morrowind lore, you have to read it up yourself, dear Nerevar. ;)
A possible "Wheel of the
A possible "Wheel of the Tribunal". Not a wheel of exactitude, but more what a Velothi might imagine for this cosmological schema. I really aint no artist or regular modder, so all criticism is most welcome. If I fail with this, someone else should absolutely do a better one, for this is an excellent book that needs to be included.
Uploaded two possible
Uploaded two possible illustrations of the Five Cornered House (a Velothi hearth inside of pentagon with scripture) and the Wheel (more like some daedric style). L'oeuvre c'est tout, so feel free to redact it if one of the real artists wants to try his hands at this. Otherwise, advice for improvement is most welcome.
Looks pretty cool, and the
Looks pretty cool, and the text seems solid--or at least, I'm assuming we're good with the glaring errors/inconsistencies in the first paragraph.
I would approve this...but I'm supposed to be in bed right now. AAAAH!
EDIT: Little critique to the Five-Cornered-House illustration. The center seems a little too artificial, like made out of crayon or obviously photo-shopped from a computer Paint program? Maybe more mussing of the lines and dulling of the colors? The other looks fine.
To be honest, I completely
To be honest, I completely forgot about this until it came up in Discord discussion today. While I see Kevaar's issue with the five-cornered house illustration, and would like to see that edited (also maybe to make the yellow for Hlaalu a bit more legible against the parchment), I have more issue with the wheel illustration. While it is interesting in and of itself, it isn't recognizable as a wheel, and I don't think Hasphat would pick such an indecipherable symbol. I think a simpler, more straightforward design like the mock-up would be better. After all, it is likely the symbols are Hasphat's own (or commissioned) copies of the originals, and would be drawn in a way to make them extra clear. (I'm not quite sure about the text being in Daedric as a result, but that may be better).