Roth Roryn: Natural Cave #3

Stage: 

  • Merged

Development Progress: 

100

Merged into: 

Claim Type: 

Area: 

Description

A cave near the river that’s been flooded in most places. Completely natural, mainly intended for the collection of ingredients and such. Use mudcave.

Comments

Proposed description: A cave

RyanS's picture

Proposed description: A cave near the river that’s been flooded in most places. Completely natural, mainly intended for the collection of ingredients and such. Use mudcave.

Claiming. Are there any

MinerMan60101's picture

Claiming. Are there any ingredients other than Violet Coprinuses and Luminous Russulas that I could use?

Granting! Other than the two

RyanS's picture

Granting!

Other than the two ingredients you listed, I can think of bluefoot and pearls from kollops. There are also ingredients from creatures like slaughterfish and mudcrabs, which may end up in here. There could also be others that I can't think of right now.

Before I review this, you've

sirrah's picture

Before I review this, you've used kelp rather liberally in this interior which is a no-no for caves (as with any other green vegetation); do you want to have another detailing run at this to replace the kelp with something else? Otherwise I'll just rip 'em out, I think the cave plants cover the space reasonably well on their own.

Go ahead! I wouldn't know

MinerMan60101's picture

Go ahead! I wouldn't know what to replace that kelp with, apart from just throwing a few more cave plants in there.

Clean: YesLighting: Good

sirrah's picture

Clean: Yes
Lighting: Good
Northmarker: Present

Floaters:
in_mud_rock_02

Other:
Removed kelp refs.
Removed in_cave_plant_10 from underwater areas (these ones with the cattails need to be placed above water).
Conversely, added in_cave_plant_10 refs to shallow water areas.
Moved underwater bc_mushroom refs to above-water areas.
Added flora_bc_vine roots to various places.
Added some Temple Dome shrooms and lichen.
Added a group of Bloatspore in one of the underwater pits.
Replaced coast lights with lower radii blue_water_ref lights
Added scaling to plants (!!)
Adjusted rotation/scaling of rocks in a few places.

Comment:
While there are very few floaters/bleeders here, there was no scaling applied to anything. This was extremely noticeable with the mushrooms and cave plants, which also had very little rotation applied, making them feel very artificial. I know you completed this claim quite awhile ago, but please make sure you're using scaling and rotation liberally with environmental refs like plants and rocks; they should practically never be placed without at least a little scaling.