Knocker's Neck Pass

Priority: 

Stage: 

  • Merged

Development Progress: 

100

Merged into: 

Claim Type: 

Area: 

Description

Currently Silgrod Pass, formerly Septim's Gate Pass (I think).

This is a reimagining of an existing exterior. It is currently implemented as an Imperial border fortification. Landscape edits which are limited to the four cells in this claim are allowed.

 

Knocker's Neck Pass borders the Orcish tribal lands of Marahk-Bazhul, which are nominally part of Morrowind on Imperial maps. In practice, they are tribal, independant (Switzer)lands inbetween civilisation that nobody wants to bother to conquer.
The Cyrodiil end of the border is still in Imperial hands, but Knocker's Neck Pass has passed from the Reman Empire (who built an observation post here) to either House Redoran or the Buyoant Armingers. This is at the discrection of the claimant. Trade caravans pass through here, but are usually accompanied by a Redoran champion whose role is to challenge Orc raid leaders into single combat. As such, it should have accomodations for travellers and be actively manned. It has not fallen into disrepair and ruin.

Two very rough concepts exist. If the pass is manned by House Redoran, it should use the appartment-style buildings of Kartur, forming a ribcage inbetween the mountains.
If it manned by the Buyoant Armingers, it should be in Velothi style.

The actual inside could run deeper into the ground, to make up for lack of exterior space, maybe alluding to a cockroach hive, writhing under the surface.

The nearby Imperial Tower should be rebuilt in the Reman Era ruin tileset.

It uses the T_ImpDngRuinSky set.

As for the function of the tower, it has always stood by itself, serving more the role as a sentinel tower, a checkpoint, and perhaps housing a small garrison, than really blocking the pass. When the Reman Empire built the tower, it was as a lookout. The actual war with Morrowind had already moved on deeper into the province and they were probably more concerned with stragglers or guerillas.

Comments

Unfortunately, exterior

Gnomey's picture

Unfortunately, exterior reviewers are in short order, so I can only really give my impressions and opinions as a lead dev.

I really like the look you went with for the outpost.
I'm not completely sold on the use of the planks and the Redoran rubble on top of the pillars, though they do the job. I wouldn't mind hearing another opinion on that. I do like the use of the Velothi assets.
in_r_l_doorjamb_02 is intended specifically for Ald Skar and probably shouldn't be used here.
I feel as though the rock archway above that structure could use a bit more work; it looks rather clumpy as it is. The terrain_rock_rm_19 model with the coordinates [-134816.234, -107151.359, 6782.065] is caspering on one end.
As far as I'm concerned, the Reman-era ruins could actually be expanded a bit (a second tower?) to serve as a more notable landmark, but it works as is.
When imagining an Orc raid trying to push through the pass, I feel as though it may not be fortifiable enough; perhaps some additional fortification or materials for barricades or something could be added? Quick example:

Okay, new version up. Less

Nemon's picture

Okay, new version up. Less planky, Skarjamb replaced and betterly placed in terrain. Border fortified and made defensible now.

I've adjusted the roped metal

sirrah's picture

I've adjusted the roped metal ring (and put a knot mesh on it) in the pass cell, and renamed the roadmarker to start with a 'TR' prefix (I'm assuming that this sign won't need to be added into Tamriel_Data, since it's unlikely to be used outside of this location). Otherwise, this looks great! I think this can be merged.

Noticed a couple more

sirrah's picture

Noticed a couple more caspering refs, cleaned them up and updated the review file.

Merged into TR_Indev. I

MinerMan60101's picture

Merged into TR_Indev. I deleted some objects that were far enough under the landscape not to be visible.