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15.08 [August 26, 2015]

Asset Files (TR_Data.esm/TR_Data.bsa)

BSA File Changes

  • Meshes
  • The following models were automatically corrected. A few files were fixed manually.
    •  Root node rotations/translation are removed due to MW engine not utilizing this information.
    •  KeyFrame Controller and Data is removed from files where data is unused or broken.
    •  Scaling is removed from all files due to MW engine not utilizing this data.
    •  Bounding boxes are removed from non-creature/npc models.
    •  Hidden data is removed.
    •  Rectangular RootCollisionNodes (RCN) are added to static objects without RCNs.
    •  RCNs do not need normal data or vertex colors, so this data is removed.
    •  Resetting RCN vertices to the extend of the model.
    •  Applied rotations of NiNodes/NiTriShape to vertices due to a problem with the CS not being able to display theses selection box properly.
  • Armor
    • tr_a_bearskin_a.nif, Removed root node rotation
    • tr_a_bearskin_grv_ul.nif, Removed root node rotation
    • tr_a_chain_cuir_01.nif, Removed root node rotation, Removed Gauntlets from model
    • tr_a_chain_cuir_02.nif, Removed root node rotation, Removed Gauntlets from model
    • tr_a_chain_cuir_03.nif, Removed root node rotation, Removed Gauntlets from model
    • tr_a_chitin_helm_o.nif, Removed root node rotation, Removed Duplicate Vertices/Triangles, Added NiStencilProperty
    • tr_a_dae_face_humi.nif, Removed Keyframe stuff
    • tr_a_dae_face_humi_gnd.nif, Removed Keyframe stuff, Added Triangles to bottom of mask.
    • tr_a_dae_hide_boot_a.nif, Removed root node rotation
    • tr_a_dae_hide_grv_gnd.nif, Removed root node rotation
    • tr_a_dae_hide_hand.1st.nif, Removed root node rotation
    • tr_a_dae_hide_hand.nif, Removed root node rotation, Removed Dunmer Chest
    • tr_a_dae_hide_ua.nif, Removed root node rotation, Removed root node translation
    • tr_a_dae_tshield_02.nif, Removed Keyframe stuff
    • tr_a_dres_glove.nif, Removed root node rotation
    • tr_a_dres_hunt_c.nif, Removed root node rotation, Removed scaling
    • tr_a_dres_neck.nif, Removed root node rotation
    • tr_a_dreugh_boots_a.nif, Removed Keyframe stuff
    • tr_a_dreugh_boots_f.nif, Removed Keyframe stuff
    • tr_a_dreugh_boots_gnd.nif, Removed Keyframe stuff
    • tr_a_dreugh_bracer.nif, Removed Keyframe stuff
    • tr_a_dreugh_brc_gnd.nif, Removed Keyframe stuff
    • tr_a_dreugh_greaves_ul.nif, Removed Keyframe stuff
    • tr_a_dreugh_grv_gnd.nif, Removed Keyframe stuff
    • tr_a_dreugh_grv_k.nif, Removed Keyframe stuff
    • tr_a_dreugh_pau_cl.nif, Removed Keyframe stuff
    • tr_a_dreugh_pld_gnd.nif, Removed Keyframe stuff
    • tr_a_dreug_pau_ua.nif, Removed Keyframe stuff, Removed Duplicate Vertices/Triangles, Added NiStencilProperty
    • tr_a_dwrv_cuir_01.nif, Removed Keyframe stuff
    • tr_a_dwrv_helm_01.nif, Removed Keyframe stuff
    • tr_a_dwrv_pld_cl.nif, Removed Keyframe stuff
    • tr_a_dwrv_twrshield.nif, Removed Keyframe stuff
    • tr_a_goblin_helmet.nif, Removed Keyframe stuff, Added NiStencilProperty
    • tr_a_goblin_ua.nif, Removed Keyframe stuff, Added NiStencilProperty
    • tr_a_histcuirass_gnd.nif, Removed bounding box
    • tr_a_ind_gnt.nif, Removed root node rotation
    • tr_a_iron_boot_f_2.nif, Removed Keyframe stuff
    • tr_a_iron_boot_f_3.nif, Removed Keyframe stuff
    • tr_a_iron_hands_1st_2.nif, Removed root node rotation
    • tr_a_iron_hands_1st_3.nif, Removed root node rotation
    • tr_a_iron_skinned_2.nif, Removed root node rotation
    • tr_a_iron_skinned_3.nif, Removed root node rotation
    • tr_a_mlcrb_ul.nif, Removed root node rotation
    • tr_a_neco_skins_c.nif, Removed root node rotation, Removed scaling
    • tr_a_neco_skins_d.nif, Removed root node rotation, Removed scaling
    • tr_a_nec_skins_m.nif, Removed root node rotation
    • tr_a_netch_m_cuirass3.nif, Removed root node rotation
    • tr_a_netch_m_cuirass4.nif, Removed root node rotation
    • tr_a_netch_m_cuirass5.nif, Removed root node rotation
    • tr_a_nordic_boot_gnd.nif, Removed hidden data, Removed Keyframe stuff
    • tr_a_nordic_bracer.nif, Removed hidden data, Removed Keyframe stuff
    • tr_a_nordic_f.nif, Removed Keyframe stuff
    • tr_a_nordic_grea_gnd.nif, Removed Keyframe stuff, Added NiStencilProperty
    • tr_a_nordic_grea_ul.nif, Removed Keyframe stuff
    • tr_a_nordic_g_l_gnd.nif, Removed Keyframe stuff
    • tr_a_nordic_g_r_gnd.nif, Removed Keyframe stuff
    • tr_a_nordic_hands.nif, Removed root node rotation
    • tr_a_nordic_ll.nif, Removed hidden data, Removed Keyframe stuff
    • tr_a_nordic_pauldr_cl.nif, Removed Keyframe stuff
    • tr_a_nordic_pauldr_fa.nif, Removed Keyframe stuff
    • tr_a_nord_shield_01.nif, Removed Keyframe stuff, Removed scaling
    • tr_a_nord_shield_02.nif, Removed Keyframe stuff, Removed scaling
    • tr_a_nord_shield_03.nif, Removed Keyframe stuff, Removed scaling
    • tr_a_nord_shield_04.nif, Removed Keyframe stuff, Removed scaling
    • tr_a_nord_shield_05.nif, Removed Keyframe stuff, Removed scaling
    • tr_a_nord_shield_06.nif, Removed Keyframe stuff, Removed scaling
    • tr_a_nord_shield_07.nif, Removed Keyframe stuff, Removed scaling
    • tr_a_nord_shield_08.nif, Removed Keyframe stuff, Removed scaling
    • tr_a_red_hero_crs.nif, Removed root node rotation
    • tr_a_red_m_cuir.nif, Removed Keyframe stuff
    • tr_a_red_m_cuir_gnd.nif, Removed Keyframe stuff
    • tr_a_red_m_pld_cl.nif, Removed hidden data, Removed Keyframe stuff
    • tr_a_red_m_pld_gnd.nif, Removed hidden data, Removed Keyframe stuff
    • tr_a_steel_skin_02.nif, Removed root node rotation
    • tr_a_steel_skin_03.nif, Removed root node rotation
    • tr_a_steel_skin_04.nif, Removed root node rotation
    • tr_a_steel_skin_05.nif, Removed root node rotation
    • tr_a_watchman_boot_gnd.nif, Removed Keyframe stuff
    • tr_a_watchman_cl.nif, Removed root node rotation
    • tr_a_watchman_c_gnd.nif, Removed Keyframe stuff
    • tr_a_watchman_hand.1st.nif, Removed root node rotation
    • tr_a_watchman_hand.nif, Removed hidden data
  • Body Parts
    • tr_de_m_hair_001.nif, Removed Keyframe stuff
    • tr_de_m_hair_001b.nif, Removed Keyframe stuff
    • tr_de_m_hair_002.nif, Removed Keyframe stuff
    • tr_de_m_hair_003.nif, Removed Keyframe stuff
    • tr_de_m_hair_004.nif, Removed Keyframe stuff
  • Clothing
    • tr_amulet_daedra_01.nif, Removed Keyframe stuff
    • tr_amulet_daedra_02.nif, Removed Keyframe stuff
    • tr_amulet_daedra_03.nif, Removed Keyframe stuff
    • tr_amulet_daedra_04.nif, Removed Keyframe stuff
    • tr_com_h_robe_aa01.1st.nif, Removed root node rotation
    • tr_com_h_robe_aa01.nif, Removed root node rotation
    • tr_c_com_skirt_01.nif, Removed root node rotation, Removed Keyframe stuff
    • tr_c_exp_glove_01.1st.nif, Removed root node rotation
    • tr_c_exp_glove_01.nif, Removed root node rotation
    • tr_c_exp_glove_02.1st.nif, Removed root node rotation
    • tr_c_exp_glove_02.nif, Removed root node rotation
    • tr_c_exp_glove_03.1st.nif, Removed root node rotation
    • tr_c_exp_glove_03.nif, Removed root node rotation
    • tr_c_exp_glove_04.1st.nif, Removed root node rotation
    • tr_c_exp_glove_04.nif, Removed root node rotation
    • tr_c_exp_robe_01.1st.nif, Removed root node rotation
    • tr_c_exp_robe_01.nif, Removed root node rotation
    • tr_c_exq_robe_01.1st.nif, Removed root node rotation
    • tr_c_exq_robe_01.nif, Removed root node rotation
    • tr_c_extr_glove_01.1st.nif, Removed root node rotation
    • tr_c_extr_glove_02.1st.nif, Removed root node rotation
    • tr_c_extr_glove_02.nif, Removed root node rotation
    • tr_c_extr_pants_01_k.nif, Removed Keyframe stuff
    • tr_c_extr_robe_01.1st.nif, Removed root node rotation
    • tr_c_extr_robe_01.nif, Removed root node rotation, Removed Keyframe stuff
    • tr_c_extr_shirt_01_c.nif, Removed root node rotation
    • tr_c_neco_robe.1st.nif, Removed root node rotation
    • tr_c_neco_robe.nif, Removed root node rotation
    • tr_c_neco_skirt.nif, Removed root node rotation
    • tr_c_nec_shirt_ord.nif, Removed root node rotation
    • tr_c_nec_skirt_ord.nif, Removed root node rotation, Removed Keyframe stuff
    • tr_c_red_hero_skirtr.nif, Removed root node rotation
    • tr_c_red_hero_skirty.nif, Removed root node rotation
    • tr_c_shirtcom_001_cf1.nif, Removed root node rotation
    • tr_c_shirtcom_001_cm1.nif, Removed root node rotation
    • tr_c_shirtcom_001_cm2.nif, Removed root node rotation
    • tr_c_shirt_exp_ind_c.nif, Removed root node rotation, Removed Keyframe stuff
    • tr_c_shirt_exp_ind_ua.nif, Removed Keyframe stuff
    • tr_c_shirt_extr_drs_c.nif, Removed root node rotation
    • tr_c_shirt_extr_ind_c.nif, Removed root node rotation
    • tr_ind amulet.nif, Removed hidden data, Removed bounding box
    • tr_pb_c_g_skirt01.nif, Removed root node rotation
    • tr_pb_c_g_skirt02.nif, Removed root node rotation
    • tr_pb_c_g_skirt03.nif, Removed root node rotation
    • tr_pb_c_g_skirt04.nif, Removed root node rotation
    • tr_pb_robe_com_01.1st.nif, Removed root node rotation
    • tr_pb_robe_com_01.nif, Removed root node rotation
    • tr_pb_robe_com_i.1st.nif, Removed root node rotation
    • tr_pb_robe_com_i.nif, Removed root node rotation
    • tr_pb_robe_com_ii.1st.nif, Removed root node rotation
    • tr_pb_robe_com_ii.nif, Removed root node rotation
    • tr_pb_shirt_com_ii_c.nif, Removed root node rotation
    • tr_pb_shirt_com_i_c.nif, Removed root node rotation
    • tr_pb_shirt_extr_1c.nif, Removed root node rotation
    • tr_warrior_skirt_d.nif, Removed root node rotation
    • tr_warrior_skirt_h.nif, Removed root node rotation
    • tr_warrior_skirt_i.nif, Removed root node rotation
    • tr_warrior_skirt_r.nif, Removed root node rotation
    • tr_warrior_skirt_t.nif, Removed root node rotation
  • Doors
    • tr_ex_barrow_door_01.nif, Added a box RCN
    • tr_ex_barrow_door_02.nif, Added a box RCN
    • tr_ex_barrow_door_03.nif, Added a box RCN
    • tr_ex_barrow_gate_01.nif, Added a box RCN
    • tr_ex_imp_bdoord_zy.nif, Added a box RCN
    • tr_ex_imp_bdoorg_zy.nif, Added a box RCN, Applied rotation
    • tr_ex_imp_gatebig01.nif, Removed Keyframe stuff, Added a box RCN, Removed bounding box, Applied rotation
    • tr_ex_imp_gatebig02.nif, Removed Keyframe stuff, Added a box RCN, Removed bounding box
    • tr_ex_imp_gatesmall01.nif, Removed Keyframe stuff, Added a box RCN, Removed bounding box
    • tr_ex_imp_gatesmall02.nif, Removed Keyframe stuff, Added a box RCN, Removed bounding box
    • tr_ex_nord_arrowslit.nif, Reset vertices of RCN
    • tr_ex_nord_bridge.nif, Reset vertices of RCN, Applied rotation
    • tr_ex_nord_front.nif, Reset vertices of RCN, Removed scaling, Applied rotation
    • tr_ex_nord_hightower.nif, Reset vertices of RCN, Removed scaling
    • tr_ex_nord_shorttower.nif, Reset vertices of RCN, Removed scaling
    • tr_ex_nord_warrowslit.nif, Reset vertices of RCN
    • tr_ex_strong_gate.nif, Removed Keyframe stuff, Added a box RCN, Removed bounding box
    • tr_in_com_vaultdoor.nif, Added a box RCN, Applied rotation
    • tr_in_impsmall_load_fg.nif, Reset vertices of RCN, Cleaned out RCN NiTriShapeData
    • tr_in_impsmall_load_mg.nif, Reset vertices of RCN, Cleaned out RCN NiTriShapeData
    • tr_in_ind_jaildoor_col.nif, Reset vertices of RCN
    • tr_in_nec_doors.nif, Added a box RCN
    • tr_in_nec_trapdoor.nif, Added a box RCN
    • tr_in_nec_vaultdoor.nif, Added a box RCN
    • tr_in_t_l_door01.nif, Cleaned out RCN NiTriShapeData, Applied rotation
    • tr_in_t_l_door02.nif, Cleaned out RCN NiTriShapeData, Applied rotation
    • tr_in_t_l_door03.nif, Cleaned out RCN NiTriShapeData, Applied rotation
    • tr_in_t_l_door04.nif, Cleaned out RCN NiTriShapeData, Applied rotation
    • tr_in_t_l_door05.nif, Cleaned out RCN NiTriShapeData, Applied rotation
    • tr_in_t_l_door06.nif, Cleaned out RCN NiTriShapeData, Applied rotation
    • tr_in_t_s_door01.nif, Reset vertices of RCN, Cleaned out RCN NiTriShapeData
    • tr_in_t_s_door02.nif, Reset vertices of RCN, Cleaned out RCN NiTriShapeData
    • tr_in_t_s_door03.nif, Reset vertices of RCN, Cleaned out RCN NiTriShapeData
    • tr_in_t_s_door04.nif, Reset vertices of RCN, Cleaned out RCN NiTriShapeData
    • tr_in_t_s_door05.nif, Reset vertices of RCN, Cleaned out RCN NiTriShapeData
    • tr_in_t_s_door06.nif, Reset vertices of RCN, Cleaned out RCN NiTriShapeData
    • tr_nec_lighthouse_trap.nif, Added a box RCN
  • Ingredients
    • tr_ing_beetle_shell_01.nif, Applied rotation
    • tr_ing_beetle_shell_02.nif, Removed scaling, Applied rotation
    • tr_ing_beetle_shell_03.nif, Removed scaling, Applied rotation
    • tr_ing_beetle_shell_04.nif, Removed scaling, Applied rotation
    • tr_ing_blackrose01.nif, Applied rotation
    • tr_ing_bluefoot.nif, Applied rotation
    • tr_ing_cupling.nif, Removed scaling, Applied rotation
    • tr_ing_dryfish.nif, Applied rotation
    • tr_ing_eyestar.nif, Removed 'Textures' from texture path
    • tr_ing_fish_h00.nif, Applied rotation
    • tr_ing_fish_h01.nif, Applied rotation
    • tr_ing_fish_h02.nif, Applied rotation
    • tr_ing_fish_nh_a.nif, Applied rotation
    • tr_ing_fish_nh_b.nif, Applied rotation
    • tr_ing_fish_nh_c.nif, Applied rotation
    • tr_ing_gold.nif, Removed hidden data, Removed bounding box
    • tr_ing_hamumroot01.nif, Removed Keyframe stuff
    • tr_ing_hamumroot02.nif, Removed Keyframe stuff
    • tr_ing_hamumroot03.nif, Removed Keyframe stuff, Applied rotation
    • tr_ing_iron.nif, Removed hidden data, Removed bounding box, Applied rotation
    • tr_ing_mcrabshell_01.nif, Removed scaling, Applied rotation
    • tr_ing_mcrabshell_02.nif, Applied rotation
    • tr_ing_meat_alit.nif, Applied rotation
    • tr_ing_meat_durzorg.nif, Removed Keyframe stuff
    • tr_ing_meat_guar.nif, Removed Keyframe stuff
    • tr_ing_meat_kagouti.nif, Removed Keyframe stuff, Applied rotation
    • tr_ing_meat_kwama.nif, Applied rotation
    • tr_ing_meat_mutton.nif, Removed Keyframe stuff, Applied rotation
    • tr_ing_meat_nix.nif, Removed Keyframe stuff
    • tr_ing_meat_rat.nif, Removed Keyframe stuff
    • tr_ing_parastylus_shel.nif, Applied rotation
    • tr_ing_rockburst.nif, Removed scaling, Applied rotation
  • Lights
    • tr_in_dwrv_neonbroke_q.nif, Reset vertices of RCN, Cleaned out RCN NiTriShapeData, Applied rotation
    • tr_in_dwrv_neon_q.nif, Reset vertices of RCN, Cleaned out RCN NiTriShapeData, Applied rotation

ADDITIONS

  • Meshes
    • tr\i\TR_in_v_l_entrance_03.nif
    • tr\i\TR_in_v_l_entrance_04.nif
    • tr\i\tr_collision_box_01.nif
    • tr\f\TR_furn_imp_banner_01.nif
    • tr\f\TR_furn_imp_banner_02.nif
    • tr\f\TR_act_banner_OE01.nif (with xTR_act_banner_OE01.kf, xTR_act_banner_OE01.nif)
    • tr\l\TR_l_de_lantern_15.nif
    • tr\x\TR_act_ex_Ashl_G_Banner.nif
    • tr\x\TR_act_ex_Ashl_S_Banner.nif
    • tr\x\TR_act_ex_Ashl_SW_Banner.nif
  • Textures
    • tr\c\TR_tx_banner_imp_03.dds
    • tr\c\TR_tx_banner_imp_03b.dds
    • tr\c\TR_tx_flag_imp_03.dds
    • tr\l\TR_misc_lantern_paper_15.dds
    • tr\c\TR_act_ex_Ashl_G_Banner.dds
    • tr\c\TR_act_ex_Ashl_S_Banner.dds
    • tr\c\TR_act_ex_Ashl_SW_Banner.dds
  • Scripts
    • TR_act_tiki_torch_128
    • TR_act_tiki_torch_256
    • TR_act_tiki_torch_512
    • TR_lit_tiki_script
       
  • Files Moved
    • Moved following from tr\d to tr\x, updated esm
      • tr_ex_nord_arrowslit.nif
      • tr_ex_nord_bridge.nif
      • tr_ex_nord_front.nif
      • tr_ex_nord_hightower.nif
      • tr_ex_nord_shorttower.nif
      • tr_ex_nord_warrowslit.nif
    • Moved from tr\o to tr\f
      • tr_barrel_broken01.nif
      • tr_barrel_broken02.nif
      • tr_barrel_empyt01.nif
      • tr_barrel_plank.nif
      • tr_barrel_ring01.nif
      • tr_barrel_ring02.nif
      • tr_barrel_ring03.nif
      • tr_barrel_top01.nif
      • tr_crate_broken01.nif
      • tr_crate_broken02.nif
      • tr_crate_cage.nif
      • tr_crate_pannel1.nif
      • tr_crate_pannel2.nif
      • tr_crate_side.nif
         
  • Removed Files
    • tr\x\tr_ex_bc_plant_01.nif     This plant heavily utilized the alpha channel to display the stems and leaves. The overlapping design of the plant would cause serious flickering issues. This plant was never used, therefore removed.
    • tr\x\tr_ex_necobelisk.nif         Duplicate of TR_ex_nec_obelisk
    • tr\x\tr_ex_nec_h_11.nif            Duplicate of h_10
    • tr\x\tr_ex_nec_mausoleum_01.nif    Duplicate of tr_ex_nec_m_01
    • tr\x\tr_ex_nec_mausoleum_02.nif    Duplicate of tr_ex_nec_m_02
    • tr\x\tr_ex_nec_mausoleum_03.nif    Duplicate of tr_ex_nec_m_03
    • tr\x\tr_ex_nec_nerevar_tomb.nif    Problems with model – not added to esm
    • tr\x\tr_ex_nec_pyramid.nif        Problems with model – not added to esm
    • tr\x\tr_ex_nec_stair_01.nif        Duplicate of TR_ex_nec_s_01
    • tr\x\tr_ex_nec_window_01.nif        Duplicate of TR_ex_nec_w_01
    • tr\x\tr_ex_nec_window_02.nif        Duplicate of TR_ex_nec_w_02
    • tr\x\tr_ex_tomb_01.nif            Duplicate of TR_ex_nec_tomb_01
    • tr\x\tr_ex_tomb_02.nif            Duplicate of TR_ex_nec_tomb_02
    • tr\x\tr_furn_nec_statue.nif        Duplicate of TR_ex_statue_llothis01 (in color)
    • tr\x\tr_in_nec_trapdoor.nif        Duplicate of tr\d\tr_in_nec_trapdoor.nif
    • tr\x\tr_terrain_bm_rocks_05.nif    duplicate of tr_terrain_bc_rocks_01
    • tr\x\tr_terrain_bm_rocks_06.nif    duplicate of tr_terrain_bc_rocks_02
    • tr\f\tr_act_ind_mark_othrensis.nif    Duplicate of tr\x\tr_act_ind_mark_oth.nif
    • tr\f\tr_act_ind_mark_roadyr.nif    Duplicate of tr\x\tr_act_ind_mark_roa.nif
    • tr\i\sky_in_nord_h_v_03_05.nif    We have enough of these
    • tr\i\sky_in_nord_h_v_03_06.nif    We have enough of these
    • tr\i\sky_in_nord_h_v_04_05.nif    We have enough of these
    • tr\i\sky_in_nord_h_v_04_06.nif    We have enough of these
    • tr\i\tr_in_nec_p_door.nif        Not used, does not fit tr_in_nec_p_doorjamb_01
    • tr\i\tr_in_nec_p_doorjamb_01.nif    Not used, does not fit tr_in_nec_p_door
    • tr\i\tr_in_ind_furn_plntr_01.nif    duplicate of tr_in_mh_planter_03
    • tr\i\tr_in_ind_furn_plntr_02.nif    duplicate of tr_in_mh_planter_02
    • tr\i\tr_in_ind_furn_plntr_03.nif    duplicate of tr_in_mh_planter_01
    • tr\o\tr_dwrv_barrel_lid.nif        duplicate of tr_furn_dwrv_brrl_lid.nif
    • tr\o\tr_dwrv_barrel_ring.nif        duplicate of tr_furn_dwrv_brrl_ring.nif
       
  • Updated/Repaired
    • tr\i\TR_in_v_s_rl_01.nif, fixed collision mesh
    • tr\x\TR_terr_TRV_mtpeak_01.nif, Fixed Material Color, Cleaned RCN
    • tr\x\TR_terr_TRV_mtpeak_02.nif, Fixed Material Color, Cleaned RCN
    • tr\x\TR_terr_TRV_mtpeak_03.nif, Fixed Material Color, Cleaned RCN
    • Updated TR_furn_crate_open_04 and TR_furn_crate_05
    • Created new meshes TR_furn_crate_open_04.nif and TR_furn_crate_open_05.nif.
    • These fixed caspering problems with furn_crate_open_04/05.nif.
    • New files are located in the TR\f directory. Esm updated.
    • Updated LEVI TR_random_book_redoran
      •    Removed bk_redorancookingsecrets from list (This book should be unique.)
    • Updated TR_bk_TrueIntrospectionIndoril
      •    Replaced “Mother Ayem” with “Almalexia”.
    • Updated TR_necrom_priest_robe, and TR_common_robe_04 to show ankles.