Tamriel Rebuilt Master Plan
Our master plan is our primary document, in which we describe and codify our overarching goals, structure, production pipeline, and other project-wide information. The master plan is here.
Factions, Peoples, and Cultures of Morrowind
The various factions and cultures, from major to minor in Morrowind each have their own planning & lore documents, listed below. Be warned! These documents may contain unmarked plot spoilers for The Elder Scrolls III: Morrowind, its expansions, and our own questlines! They are characterised as follows:
State: States are the political organizations of Morrowind, that control a particular territory within the worldspace. They are the Great Houses of Morrowind, the Empire, and smaller organizations such as the Ashlanders, Nordic Reavers and Argonian tribes.
Faction: Factions are other organizations that do not control any territory. They are the various guilds and Tongs that have no strict political affiliation.
Group: Groups are documents outlining the various demographics of Morrowind, which overlap with the various states and factions, though not always associated with them. They are the Velothi, Outlanders, and Outlaws of Morrowind.
Regions and Worldspaces of Morrowind
The various regions and worldspaces of mainland Morrowind each have their own planning & lore documents, listed below. Be warned! These documents may contain unmarked plot spoilers for The Elder Scrolls III: Morrowind, its expansions, and our own questlines! For information on how finished each region is, check the Progress Report. They are characterised as follows:
Region: Regions are geographic designations for an area that shares a weather pattern, assets, and visual design. Examples include the Grey Meadows, Ascadian Isles, and Deshaan Plains.
Worldspace: Worldspaces are towns, cities, and other planned exterior and interior locations that are not regions. Examples include Almalexia and Necrom.