TES3HEDR,ff?lMASTMorrowind.esmDATAu9MAST Tribunal.esmDATAEMASTBloodmoon.esmDATA6MAST TR_Data.esmDATA2>/MAST TR_Map1.esmDATAPSCPT SCHD4TR_m1_q_57_AttackCrabScriptSCVRcrabvartimerSCDT X == 1$  s == 2 X, rplayer > 5000$  % X dTR_m1_wil_MudlapMosslog == 130$% X dTR_m1_wil_MudlapMosslog == 110$$ X dTR_m1_wil_MudlapMosslog >= 90s 2$ X dTR_m1_wil_MudlapMosslog >= 70 s == 0 player X rTR_m1_q_57_Mudlap < 2000TR_m1_q_57_MudlapBs 1  s == 1f f X + f > 10 X oTR_m1_q_57_Mudlap == 0TR_m1_q_57_Mudlaps 0   $ X dTR_m1_wil_MudlapMosslog == 60$ SCTXtBegin TR_m1_q_57_AttackCrabScript ;this makes the attackcrabs attack mudlap when you return ;and disables them when appropriate Short crabvar Float timer If ( GetDisabled == 1 ) SetDelete 1 Return Endif ;deletes them when they're disabled If ( crabvar == 2 ) If ( GetDistance, player > 5000 ) Disable return Endif Endif ;crabvar=2 is the toggle for disabling them when they're out of sight If ( GetJournalIndex "TR_m1_wil_MudlapMosslog" == 130 ) ;disable if mudlap has made his attack Disable Return ElseIf ( GetJournalIndex "TR_m1_wil_MudlapMosslog" == 110 ) ;disable if you waited too long Disable Return ElseIf ( GetJournalIndex "TR_m1_wil_MudlapMosslog" >= 90 ) ;toggle disable when out of sight Set crabvar to 2 ElseIf ( GetJournalIndex "TR_m1_wil_MudlapMosslog" >= 70 ) ;this handles them attacking mudlap If ( crabvar == 0 ) ;if it's the first time If ( player->GetDistance "TR_m1_q_57_Mudlap" < 2000 ) ;if player close enough to see StartCombat "TR_m1_q_57_Mudlap" ;attack mudlap SetFight 100 ;be aggressive Set crabvar to 1 ;don't keep attacking every frame Endif Elseif ( crabvar == 1 ) ;this is the later attacks (so they don't attack player instead) Set timer to ( timer + GetSecondsPassed ) ;count the seconds If ( timer > 10 ) ;after every 10 seconds If ( GetDeadCount "TR_m1_q_57_Mudlap" == 0 ) ;if mudlap isn't dead StartCombat "TR_m1_q_57_Mudlap" ;keep attacking mudlap Else ;if mudlap is dead (presumably they killed him) Set crabvar to 0 ;relax or attack the player Endif Endif Endif Elseif ( GetJournalIndex "TR_m1_wil_MudlapMosslog" == 60 ) ;disable if you reported mudlap Disable Return Endif ;makes the crabs turn on Mudlap and disable when appropriate EndSCPT SCHD4TR_m1_q_57_MudlapScript|SCVRmudvarTR_MapcontrolnoloreSCDT| X == 1$  s == 2 player X rTR_m1_q_57_Mudlap > 5000$   X == 1$ X dTR_m1_wil_MudlapMosslog >= 90TR_m1_wil_MudlapMosslog$ X dTR_m1_wil_MudlapMosslog >= 70TR_m1_wil_MudlapMosslogZ$ X dTR_m1_wil_MudlapMosslog >= 10TR_m1_wil_MudlapMosslog  % X dTR_m1_wil_MudlapMosslog == 130$% X dTR_m1_wil_MudlapMosslog == 110$% X dTR_m1_wil_MudlapMosslog >= 100s 2$ X dTR_m1_wil_MudlapMosslog >= 70 s != 3 player X rTR_m1_q_57_Mudlap < 2000s 3  $ X dTR_m1_wil_MudlapMosslog == 60$  s == 1$ s 1SCTX Begin TR_m1_q_57_MudlapScript ;This script disables Mudlap when necessary and makes ;him call for help when his mudcrabs turn on him Short mudvar Short TR_Map Short control Short nolore ;mudvar is a variable for handling the state of Mudlap: ;0=first time you meet (for dialogue) ;1=any later encounter (for dialogue) ;2=Mudlap to be disabled If ( GetDisabled == 1 ) Setdelete 1 Return Endif ;delete him when we're done If ( mudvar == 2 ) If ( player->GetDistance "TR_m1_q_57_Mudlap" > 5000 ) Disable return Endif Endif ;mudvar=2 is the toggle for mudlap to disable after you've left If ( OnDeath == 1 ) If ( GetJournalIndex "TR_m1_wil_MudlapMosslog" >= 90 ) Journal "TR_m1_wil_MudlapMosslog" 150 Elseif ( GetJournalIndex "TR_m1_wil_MudlapMosslog" >= 70 ) Journal "TR_m1_wil_MudlapMosslog" 90 Elseif ( GetJournalIndex "TR_m1_wil_MudlapMosslog" >= 10 ) Journal "TR_m1_wil_MudlapMosslog" 150 Endif Endif ;End quest if player kills Mudlap, give journal entry if mudcrabs killed him If ( GetJournalIndex "TR_m1_wil_MudlapMosslog" == 130 ) ;removes mudlap if he is supposed to have made his attack Disable Return ElseIf ( GetJournalIndex "TR_m1_wil_MudlapMosslog" == 110 ) ;removes mudlap if you waited too long Disable Return ElseIf ( GetJournalIndex "TR_m1_wil_MudlapMosslog" >= 100 ) ;toggles mudlap to disappear when you leave Set mudvar to 2 ElseIf ( GetJournalIndex "TR_m1_wil_MudlapMosslog" >= 70 ) ;this bit handles the force greeting If ( mudvar != 3 ) ;prevents repeated force greetings If ( player->GetDistance "TR_m1_q_57_Mudlap" < 2000 ) ;if you're close enough to hear him ForceGreeting ;shout! Set mudvar to 3 ;prevents repeated force greetings Endif Endif Elseif ( GetJournalIndex "TR_m1_wil_MudlapMosslog" == 60 ) ;removes mudlap if you reported him Disable Return Endif ;disables Mudlap when appropriate and handles the force greeting if ( TR_Map == 1 ) return endif set TR_Map to 1 EndSCPTSCHD4TR_m1_q_57_MudlapTimerSCVRtimepassedmydaymyhourSCDT$ X dTR_m1_wil_MudlapMosslog == 60TR_m1_q_57_MudlapTimer$$ X dTR_m1_wil_MudlapMosslog >= 90TR_m1_q_57_MudlapTimer$  s == 0f GGameHours GDay  s == 3# X dTR_m1_wil_MudlapMosslog < 70TR_m1_wil_MudlapMosslogF  s >= 4 player X rTr_m1_q_57_Mudlap > 5000TR_m1_wil_MudlapMosslogn   s != GDay f < GGameHours GDays s 1 +  SCTXBegin TR_m1_q_57_MudlapTimer ;Counts the days waiting for Mudlap to raise his 'army' ;Terminates when appropriate Short timepassed Short myday Float myhour If ( GetJournalIndex "TR_m1_wil_MudlapMosslog" == 60 ) StopScript "TR_m1_q_57_MudlapTimer" Return Elseif ( GetJournalIndex "TR_m1_wil_MudlapMosslog" >= 90 ) StopScript "TR_m1_q_57_MudlapTimer" Return Endif ;Stops the script when appropriate If ( myday == 0 ) Set myhour to GameHour Set myday to Day Endif ;Sets initial day and time If ( timepassed == 3 ) If ( GetJournalIndex "TR_m1_wil_MudlapMosslog" < 70 ) Journal "TR_m1_wil_MudlapMosslog" 70 Endif Elseif ( timepassed >= 4 ) If ( player->GetDistance "Tr_m1_q_57_Mudlap" > 5000 ) Journal "TR_m1_wil_MudlapMosslog" 110 Endif Endif ;upgrade journal at appropriate points If ( myday != Day ) If ( myhour < GameHour ) Set myday to Day Set timepassed to ( timepassed + 1 ) Endif Endif ;measures passing days EndSCPT SCHD4TR_m1_q_57_SuperCrabScript/KSCVRKcrabmovecrabcounttimerxcoordycoordpxcoordpycoordxdiffydiffxyratioSCDT/$ X dTR_m1_wil_MudlapMosslog >= 40$$ X dTR_m1_wil_MudlapMosslog >= 30 X != 0  X = 0 $  X <= 02B dead_mudcrabs 10 s -    X rTR_m1_q_57_Mudlap < 600s s 1 + s >= 3TR_m1_wil_MudlapMosslog(TR_m1_q_57_AttackCrab$TR_m1_q_57_AttackCrabs 10 s -  % s < 0"v G Random100 <= 20 s != -2s 2.H'HxCCs s 1 -  G Random100 <= 40 s != -3s 3 eH@'"H1CBs s 1 -  G Random100 <= 60 s != -4s 41H@HB Cs s 1 -  G Random100 <= 80 s != -5s 5 H)HUCAs s 1 -  s != -6s 6 rH)HtCCs s 1 -   s == 0s 11 s < 10 X rplayer < 3800 X rplayer == 1s -1 1 * s * s s 10 +B   player" X oTR_m1_q_57_FeatherSpear = 0$  X  == 1$ f f X +f X Xf X Y playerf X X playerf X Yf f f -f f f - f >= 0 f < 1$  f > -1$  f f f / f > 3.7f 0 f >= 0 f < -2.41421The Feather Spear points North. f < -0.41421$The Feather Spear points North West. f < 0The Feather Spear points West. f < 0.41421The Feather Spear points East. f < 2.41421$The Feather Spear points North East.The Feather Spear points North.   f < -2.41421The Feather Spear points South. f < -0.41421$The Feather Spear points South East. f < 0The Feather Spear points East. f < 0.41421The Feather Spear points West. f < 2.41421$The Feather Spear points South West.The Feather Spear points South.   SCTX:Begin TR_m1_q_57_SuperCrabScript ;This script handles the behaviour of supercrab (the crab you are repeatedly collecting) ;and the feather spear compass Float timer ;timer Float xcoord ;crab x coord Float ycoord ;crab y coord Float pxcoord ;player x coord Float pycoord ;player y coord Float xdiff ;crab x coord relative to player Float ydiff ;crab y coord relative to player Float xyratio ;angle of crab relative to player Short crabmove ;toggle to move the crab Short crabcount ;counts how many crabs have been collected If ( GetJournalIndex "TR_m1_wil_MudlapMosslog" >= 40 ) SetDelete 1 Return ElseIf ( GetJournalIndex "TR_m1_wil_MudlapMosslog" >= 30 ) If ( GetDisabled != 0 ) Enable Endif Else If ( GetDisabled = 0 ) Disable Endif Return Endif ;makes our super crab turn up when we need him and get deleted after that If ( Gethealth <= 0 ) ModCurrentHealth 100 ;don't let supercrab die Resurrect PlaceAtMe "dead_mudcrab" 1 0 0 ;create a fake dead crab Set crabmove to ( 10 - crabmove ) ;this is the toggle for moving supercrab ( values -2 to -9 ) Endif Endif ;creates a fake dead crab and teleport supercrab if you kill it If ( GetDistance "TR_m1_q_57_Mudlap" < 600 ) ;if you bring supercrab sufficiently close to mudlap Set crabcount to ( crabcount + 1 ) ;note the collection If ( crabcount >= 3 ) ;if enough collected Journal "TR_m1_wil_MudlapMosslog" 40 ;update journal PlaceAtMe "TR_m1_q_57_AttackCrab" 1 0 0 ;replace supercrab with fake passive crab Disable ;get rid of supercrab Return Else ;if not enough collected yet PlaceAtMe "TR_m1_q_57_AttackCrab" 1 0 0 ;replace supercrab with fake passive crab Set crabmove to ( 10 - crabmove ) ;this is the toggle for moving supercrab ( values -2 to -9 ) Endif Endif ;checks how many crabs you have collected If ( crabmove < 0 ) ;this is the toggle for moving supercrab ( values -2 to -9 ) RemoveEffects 118 ;gets rid of the command creature effect If ( random100 <= 20 ) ;a position is chosen randomly from 5 options If ( crabmove != -2 ) ;this prevents the same position being chosen twice consecutively Set crabmove to 2 ;this toggles to check if supercrab is visible to the player after moving ( values 2 to 9 ) Position, 350581, 171522, 248, 308 ;(42,20) ;actually moves supercrab Else Set crabcount to ( crabcount - 1 ) ;if the same position is chosen twice, this prevents supercrab being 'registered' twice and also lets the script run again Endif Elseif ( random100 <= 40 ) ;the next four sections are identical, just for different 'spawning' positions If ( crabmove != -3 ) Set crabmove to 3 Position, 351017, 166045, 177, 96 ;(42,20) Else Set crabcount to ( crabcount - 1 ) Endif Elseif ( random100 <= 60 ) If ( crabmove != -4 ) Set crabmove to 4 Position, 346509, 162469, 115, 160 ;(42,19) Else Set crabcount to ( crabcount - 1 ) Endif Elseif ( random100 <= 80 ) If ( crabmove != -5 ) Set crabmove to 5 Position, 366417, 173772, 213, 29 ;(44,21) Else Set crabcount to ( crabcount - 1 ) Endif Else If ( crabmove != -6 ) Set crabmove to 6 Position, 361361, 173810, 244, 314 ;(44,21) Else Set crabcount to ( crabcount - 1 ) Endif Endif ElseIf ( crabmove == 0 ) ;this toggles so nothing is being checked ( values 11 to 19 ) Set crabmove to 11 ElseIf ( crabmove < 10 ) ;this is the toggle to check if supercrab is visible to the player ( values 2 to 9 ) If ( GetDistance "player" < 3800 ) ;is the player close enough to see? If (GetLOS "player" == 1 ) ;can the player see? Set crabmove to ( ( -1 ) * ( crabmove ) ) ;toggle movement so supercrab spawns somewhere else ( values -2 to -9 ) Endif Else Set crabmove to ( crabmove + 10 ) ;this toggles so nothing is being checked ( values 11 to 19 ) SetFight 83 Endif Endif ;handles the teleporting of supercrab If ( player->getItemCount "TR_m1_q_57_FeatherSpear" = 0 ) return Endif ;The remainder of the script describes the compass effect and only runs when the player has the Feather Spear If ( MenuMode == 1 ) Return Endif ;This shouldn't run in menu mode Set timer to ( timer + GetSecondsPassed ) ;could the time passed Set xcoord to GetPos, x ;crab x coord Set ycoord to GetPos, y ;crab y coord Set pxcoord to ( player->GetPos, x ) ;player xcoord Set pycoord to ( player->GetPos, y ) ;player y coord Set xdiff to ( xcoord - pxcoord ) ;crab x coord relative to player Set ydiff to ( ycoord - pycoord ) ;crab y coord relative to player If ( xdiff >= 0 ) If ( xdiff < 1 ) Return Endif Else If ( xdiff > -1 ) Return Endif Endif ;prevents issues with xyratio being too high Set xyratio to ( ydiff / xdiff ) ;measures the angle of the crab relative to player If ( timer > 3.7 ) Set timer to 0 If ( ydiff >= 0 ) If ( xyratio < -2.41421 ) MessageBox "The Feather Spear points North." Elseif ( xyratio < -0.41421 ) MessageBox "The Feather Spear points North West." Elseif ( xyratio < 0 ) MessageBox "The Feather Spear points West." Elseif ( xyratio < 0.41421 ) MessageBox "The Feather Spear points East." Elseif ( xyratio < 2.41421 ) MessageBox "The Feather Spear points North East." Else MessageBox "The Feather Spear points North." Endif Else If ( xyratio < -2.41421 ) MessageBox "The Feather Spear points South." Elseif ( xyratio < -0.41421 ) MessageBox "The Feather Spear points South East." Elseif ( xyratio < 0 ) MessageBox "The Feather Spear points East." Elseif ( xyratio < 0.41421 ) MessageBox "The Feather Spear points West." Elseif ( xyratio < 2.41421 ) MessageBox "The Feather Spear points South West." Else MessageBox "The Feather Spear points South." Endif Endif Endif ;Gives appropriate direction depending on xyratio value. ;0.41421 type values are calculated by trig EndENCHSNAMETR_mosslog_enchantENDT2ENAMvhWEAPNAMETR_w_mosslog_uniMODLTR\w\TR_w_mosslog_uni.NIFFNAMMosslogWPDT A<fff?33?PITEXTR\w\tr_w_mosslog_uni.tgaENAMTR_mosslog_enchantMISC|NAMETR_m1_q_57_FeatherSpearMODLm\Misc_Quill.NIFFNAMFeather SpearMCDT L=ITEXm\Misc_Quill.tgaCREA4NAMETR_m1_q_57_SuperCrabMODLr\CaveMudcrab.NIFFNAMMudcrabSCRITR_m1_q_57_SuperCrabScriptNPDT`KZFLAGHNPCO$random_crab_meatAIDT SAI_W22CREA NAMETR_m1_q_57_AttackCrabMODLr\CaveMudcrab.NIFFNAMMudcrabSCRITR_m1_q_57_AttackCrabScriptNPDT`KZFLAGHNPCO$random_crab_meatAIDT FBOOK1NAMETR_m1_q_57_MudlapNoteMODLm\Text_Note_01.nifFNAMNote to MudlapBKDT=dITEXm\Tx_note_01.tgaTEXT

Mudlap,

Everything is ready and I wait for your word to cast off. Should anything go wrong, I will return to the south. I am sure the Thieves Guild will help me. If you happen to make the trip on your own, remember to stay out of sight of Necrom. They are not too happy with our little group right now.
Good luck,
C.T.
NPC_NAMETR_m1_q_57_MudlapFNAMMudlapRNAM Wood ElfCNAM CommonerANAMBNAMb_n_wood elf_m_head_04KNAMb_n_wood elf_m_hair_06SCRITR_m1_q_57_MudlapScriptNPDT4(22(2( ###P2FLAGNPCO$chitin clubNPCO$common_robe_05_cNPCO$common_shoes_04NPCO$TR_m1_q_57_MudlapNoteAIDT CELLNAMEDATA *RGNNTelvanni Isles RegionFRMRNAMEmudcrabDATA3H !H+C53?FRMRNAMEmudcrabDATAyZH@M%H.Cv@FRMRNAMEmudcrabDATAFHt!H1 C@CELLwNAMEDATA *RGNNTelvanni Isles RegionFRMRNAMEmudcrabDATAPH(H,0iCܥ@CELLNAMEDATA ,RGNNTelvanni Isles RegionFRMRNAMEmudcrabDATA|ŲH?)HrfCCv@FRMRNAMEmudcrabDATAH)H7CBv@CELLnNAMEDATA +RGNNTelvanni Isles RegionFRMRNAMETR_m1_q_57_AttackCrabDATAHE&Hv&pC233?FRMRNAMETR_m1_q_57_AttackCrabDATA9H6&HCCv@FRMR NAMETR_m1_q_57_MudlapDATAH?&H=yC@NAM0FRMR NAMEFurn_De_Firepit_F_01_400DATAsHt&HC>CELLNAMEDATA +RGNNTelvanni Isles RegionFRMR NAMETR_m1_q_57_SuperCrabDATAH*HSB>@FRMR NAMEmudcrabDATAaH *HDC@CELLwNAMEDATA *RGNNTelvanni Isles RegionFRMR NAMEmudcrabDATAŕHsHBB@CELLNAMESadas PlantationDATA $RGNNTelvanni Isles RegionNAM0FRMRNAMETR_w_mosslog_uniDATAAddItem "TR_w_mosslog_uni" 1 "TR_m1_q_57_mudlap"->RemoveItem "TR_w_mosslog_uni" 1INFOJINAM28689190341695224549PNAM890222701958819287NNAM942327278185538777DATA ONAMTR_m1_q_57_MudlapNAMEGo to Llathros Edri in Port Telvannis. It may be hard to convince him to relinquish such a powerful item, but I know you are capable of the task.SCVR04JX3TR_m1_wil_MudlapMosslogINTVINFOINAM942327278185538777PNAM28689190341695224549NNAM1343421437113114648DATA ONAMTR_m1_Llathros_EdriNAME No refunds.SCVR04JX3TR_m1_wil_MudlapMosslogINTVINFO]INAM1343421437113114648PNAM942327278185538777NNAM14205134033069916856DATA ONAMTR_m1_Llathros_EdriNAME>Sure, take it. The stupid thing doesn't write straight anyway.SCVR01500INTVBNAMrplayer->AddItem "TR_m1_q_57_FeatherSpear" 1 player->RemoveItem "Gold_001" 3 Journal "TR_m1_wil_MudlapMosslog" 25INFOINAM14205134033069916856PNAM1343421437113114648NNAM28570292882663419949DATA ONAMTR_m1_Llathros_EdriNAMEEYou don't even have three gold pieces? What kind of %PCClass are you?SCVR01500INTVBNAMSet control to 3INFOINAM28570292882663419949PNAM14205134033069916856NNAM35742287259398118DATA ONAMTR_m1_Llathros_EdriNAME7I feel sorry for you Outlander. Aren't you embarrassed?SCVR01500INTVINFOINAM35742287259398118PNAM28570292882663419949NNAM1516392731725418293DATA ONAMTR_m1_Llathros_EdriNAMESorry. You need to have your Hospitality Papers before I am allowed to do any business with you. You can get them from Allasi Enduren in the Avenue. Come back with them and we'll talk.SCVR04JX3TR_m1_wil_MudlapMosslogINTVSCVR14JX4TR_m1_HT_FoPTINTV SCVR!25IX0TR_m1_sc_T_hospitalitypapersINTVSCVR31475INTVINFOINAM1516392731725418293PNAM35742287259398118NNAM2133025617562325461DATA ONAMTR_m1_Llathros_EdriNAME+Have you found those three gold pieces yet?SCVR04JX3TR_m1_wil_MudlapMosslogINTVSCVR 13sX0controlINTVBNAMIf ( player->GetItemCount "Gold_001" >= 3 ) Choice, "Here's your money.", 1, "I still don't have enough.", 3 Else Choice, "I still don't have enough.", 3 EndifINFOINAM2133025617562325461PNAM1516392731725418293NNAMDATA ONAMTR_m1_Llathros_EdriNAME}The Feather Spear? Ha! You want that old thing? I thought I'd never get rid of it. I'll sell it to you for three gold pieces.SCVR04JX3TR_m1_wil_MudlapMosslogINTVBNAMIf ( player->GetItemCount "Gold_001" >= 3 ) Choice, "Here's your money.", 1, "I don't have three gold pieces.", 2 Else Choice, "I don't have three gold pieces.", 2 EndifDIALNAME Greeting 1DATAINFOgINAM790534131791011363PNAM257803132191017185NNAM1937514512196282487DATA ONAMTR_m1_q_57_MudlapNAMEQYou again? Get out of my sight or I will be forced to end your pitiful existence!SCVR 03sX0mudvarINTVSCVR14JX1TR_m1_wil_MudlapMosslogINTVdSCVR24JX1TR_m1_wil_MudlapMosslogINTVxBNAMGoodbyeINFOINAM1937514512196282487PNAM790534131791011363NNAM455817842804111693DATA ONAMTR_m1_q_57_MudlapNAME:You killed one of my mudcrabs! Get away from me you fiend!SCVR04JX4TR_m1_wil_MudlapMosslogINTVFSCVR16DX2TR_m1_q_57_AttackCrabINTVBNAM|If ( GetJournalIndex "TR_m1_wil_MudlapMosslog" > 0 ) Journal "TR_m1_wil_MudlapMosslog" 140 Endif Set mudvar to 2 GoodbyeINFO?INAM455817842804111693PNAM1937514512196282487NNAM2545512652280167237DATA ONAMTR_m1_q_57_MudlapNAME(Thank you so much for saving me %PCName.SCVR04JX3TR_m1_wil_MudlapMosslogINTVFSCVR16DX3TR_m1_q_57_AttackCrabINTVSCVR24JX1TR_m1_wil_MudlapMosslogINTVxINFOINAM2545512652280167237PNAM455817842804111693NNAM390119807270132179DATA ONAMTR_m1_q_57_MudlapNAME>%PCName, help me! They are attacking me. Please, do something!SCVR04JX3TR_m1_wil_MudlapMosslogINTVFSCVR16DX4TR_m1_q_57_AttackCrabINTVSCVR24JX1TR_m1_wil_MudlapMosslogINTVxBNAM-journal "TR_m1_wil_MudlapMosslog" 80 goodbyeDIALNAME Greeting 5DATAINFOPINAM26722170251809624755PNAM1749559552293820303NNAM1450442414429500DATA ONAMTR_m1_q_57_MudlapNAMEbHello there, %PCRace. Would you be interested in helping me in my quest for the legendary Mosslog?SCVR 03sX0mudvarINTVSCVR14JX4TR_m1_wil_MudlapMosslogINTV BNAMSet mudvar to 1DIALNAMEMosslogDATAINFOINAM119362591025892588PNAMNNAM2412948451896127439DATA ONAMTR_m1_q_57_MudlapNAME5It is truly a shame you are unable to join us friend.SCVR04JX3TR_m1_wil_MudlapMosslogINTVxINFOINAM2412948451896127439PNAM119362591025892588NNAM2440146791364418237DATA ONAMTR_m1_q_57_MudlapNAMEIEven with its great power I wasn't even able to fight off a few mudcrabs.SCVR04JX3TR_m1_wil_MudlapMosslogINTVdINFOINAM2440146791364418237PNAM2412948451896127439NNAM13499207091117332760DATA ONAMTR_m1_q_57_MudlapNAMEeI apologize, %PCName. Here, you take the Mosslog. May it come to more use for you than it did for me.SCVR01500INTV BNAMJournal "TR_m1_wil_MudlapMosslog" 100 "TR_m1_q_57_Mudlap"->AddTopic "Mudlap" ModDisposition 20 player->AddItem "TR_w_mosslog_uni" 1 "TR_m1_q_57_mudlap"->RemoveItem "TR_w_mosslog_uni" 1INFOINAM13499207091117332760PNAM2440146791364418237NNAM161357372357626916DATA ONAMTR_m1_q_57_MudlapNAME#Thank you, %PCName. I'm ashamed to admit it, but I've been lying to you all along. I'm no wizard, I can't even cast a simple spell. House Telvanni rejected me because I am weak and incompetent. I wanted to show them I could be stronger than any of them but I couldnt even control a mudcrab!SCVR04JX3TR_m1_wil_MudlapMosslogINTVPBNAM)ModDisposition 10 Choice, "Continue", 12INFOINAM161357372357626916PNAM13499207091117332760NNAM32660318401278810947DATA ONAMTR_m1_q_57_MudlapNAMEBReturn when I have gathered my army and we shall conquer together.SCVR04JX3TR_m1_wil_MudlapMosslogINTV-INFOINAM32660318401278810947PNAM161357372357626916NNAM848118790210531860DATA ONAMTR_m1_q_57_MudlapNAME\Wonderful. Come back in three days and I shall have readied an army mightier than any other!SCVR01500INTV BNAMJournal "TR_m1_wil_MudlapMosslog" 45 StartScript "TR_m1_q_57_MudlapTimer" TR_m1_Vero_Renim->addtopic "Mudlap" TR_telv_guard_s->addtopic "Mudlap" TR_telv_guard->addtopic "Mudlap"INFO2INAM848118790210531860PNAM32660318401278810947NNAM2702630703212620984DATA ONAMTR_m1_q_57_MudlapNAMEAh, I understand my friend. War is a gruesome thing. And mudcrabs have no thought for the weak of heart. I thank you for your services. Here, take this gold as compensation for your valiant efforts.SCVR01500INTV BNAMJournal "TR_m1_wil_MudlapMosslog" 120 Set mudvar to 2 player->Additem "Gold_001" 300 TR_m1_Vero_Renim->addtopic "Mudlap" TR_telv_guard_s->addtopic "Mudlap" TR_telv_guard->addtopic "Mudlap"INFOINAM2702630703212620984PNAM848118790210531860NNAM30961184912605010693DATA ONAMTR_m1_q_57_MudlapNAMEPHave you ever encountered, %PCName, a talking mudcrab? Well I have, although I cannot tell you his location, he personally asked me to keep it the most secret of secrets. Well, this mudcrab is wise beyond all others and taught me many things, including the hopes and aspirations of his kind. So what do you say friend, will you join me?SCVR01500INTV BNAMChoice, "I am sorry, but I must meet with someone. Someone far away.", 10, "How could I refuse such a cause? Add me to your ranks, Wizard.", 11INFO|INAM30961184912605010693PNAM2702630703212620984NNAM3115614185654919486DATA ONAMTR_m1_q_57_MudlapNAMEDo you know how long the mudcrabs have wished to retake their land from the Telvanni, %PCName? This is their chance, and mine! Join me, and I will reward you well.SCVR01500INTVBNAM-Choice, "Where did you learn all of this?", 9INFOFINAM3115614185654919486PNAM30961184912605010693NNAM325543070579818429DATA ONAMTR_m1_q_57_MudlapNAMEwYou have found me three strong mudcrabs %PCName, you have my thanks. Now I must ask you for one more favor: join me. I plan to make war upon the Telvanni for their stupidity. They rejected me! They told me that I was not strong enough to represent their House! But I will show them. Now, using the Mosslog and the Feather Spear, I can recruit an unstoppable army of mudcrabs!SCVR04JX3TR_m1_wil_MudlapMosslogINTV(SCVR15IX2TR_m1_q_57_FeatherSpearINTVSCVR25IX2TR_w_mosslog_uniINTVBNAMplayer->RemoveItem "TR_w_mosslog_uni" 1 player->RemoveItem "TR_m1_q_57_FeatherSpear" 1 "TR_m1_q_57_mudlap"->AddItem "TR_w_mosslog_uni" 1 ModDisposition 10 Choice, "Continue", 8INFO"INAM325543070579818429PNAM3115614185654919486NNAM97906215170315170DATA ONAMTR_m1_q_57_MudlapNAMEkWhere are the Mosslog and the Feather Spear, %PCName? Please, do not misplace them; they are very valuable.SCVR04JX3TR_m1_wil_MudlapMosslogINTV(INFOINAM97906215170315170PNAM325543070579818429NNAM18344118811657731332DATA ONAMTR_m1_q_57_MudlapNAMEVYes, use the Mosslog to bring me an army of mudcrabs. Then together we shall rule all!SCVR04JX3TR_m1_wil_MudlapMosslogINTVINFOINAM18344118811657731332PNAM97906215170315170NNAM4544326321913110236DATA ONAMTR_m1_q_57_MudlapNAME<First you must collect the Feather Spear from Llathros Edri.SCVR04JX3TR_m1_wil_MudlapMosslogINTVINFO6INAM4544326321913110236PNAM18344118811657731332NNAM82201731878129468DATA ONAMTR_m1_q_57_MudlapNAME9I need you to collect the Feather Spear for our crusade. This is truly a blessed item for it has the great power to direct you to the strongest and most powerful mudcrabs in the area. I have heard that Llathros Edri in Port Telvannis has this artifact. I must ask you to travel there and somehow obtain it for us.SCVR01500INTVBNAMSJournal "TR_m1_wil_MudlapMosslog" 20 TR_m1_Llathros_Edri->AddTopic "Feather Spear"INFOINAM82201731878129468PNAM4544326321913110236NNAM6567305261622922261DATA ONAMTR_m1_q_57_MudlapNAMEaThis is the Mosslog? It's quite a bit smaller than I had imagined.. Ah, but yes, I feel its power! At last, the key to my success and the downfall of my enemies is in my hands. I give you my thanks, %PCName. Were it not for you, I would have remained a lonely wanderer, bereft of station and power for eternity. However, I must now another task of you.SCVR01500INTVSCVR15IX2TR_w_mosslog_uniINTVBNAMModDisposition 5 player->RemoveItem "TR_w_mosslog_uni" 1 "TR_m1_q_57_mudlap"->AddItem "TR_w_mosslog_uni" 1 Choice, "Continue", 7INFOINAM6567305261622922261PNAM82201731878129468NNAM1492459441639215418DATA ONAMTR_m1_q_57_MudlapNAMEVWhat? Where is it then? Are you a fool? Don't try to lie to a powerful wizard like me!SCVR01500INTVBNAMModDisposition -5INFOINAM1492459441639215418PNAM6567305261622922261NNAM1998817167145569685DATA ONAMTR_m1_q_57_MudlapNAME1Well then get back out there and start searching!SCVR01500INTVINFO INAM1998817167145569685PNAM1492459441639215418NNAM67521268948535594DATA ONAMTR_m1_q_57_MudlapNAMEHave you found the Mosslog yet?SCVR04JX3TR_m1_wil_MudlapMosslogINTV BNAM.Choice, "Yes, here it is", 5, "No, not yet", 6INFOINAM67521268948535594PNAM1998817167145569685NNAM3215858572849416057DATA ONAMTR_m1_q_57_MudlapNAMELook for pools of water in the Sadas plantation, the Mosslog should be somewhere in or near one. Once you have it, return it to me and I will have more orders, er, requests for you. Hah!SCVR01500INTVBNAM$Journal "TR_m1_wil_MudlapMosslog" 10INFOINAM3215858572849416057PNAM67521268948535594NNAM18448857961921687DATA ONAMTR_m1_q_57_MudlapNAMEYou've agreed to help? Excellent! I've heard it is somewhere on the Sadas plantation. The fools dont even know what's sitting right under their noses! And it will be their downfall!SCVR01500INTVBNAM'ModDisposition 5 Choice, "Continue", 4INFO$INAM18448857961921687PNAM3215858572849416057NNAM455919891213095023DATA ONAMTR_m1_q_57_MudlapNAMEIt is an item of great power, a sturdy piece of wood that appeals to the tastes of any mudcrab in Morrowind. How they would love to lay their belly on a damp, mossy log like that. All one would need to do is wave it in front of a mudcrab, and it would follow them anywhere.SCVR01500INTVBNAMkChoice, "Where could I find this Mosslog?", 3, "This is ridiculous and I'll have nothing to do with it.", 1INFO`INAM455919891213095023PNAM18448857961921687NNAM128157632490219636DATA ONAMTR_m1_q_57_MudlapNAMEHow dare you insult a Telvanni wizard? I should summon all of Oblivion to feast off of your ignorant corpse! Leave me, or I just might do so!SCVR01500INTVBNAM,ModDisposition -30 Set mudvar to 2 GoodbyeINFOINAM128157632490219636PNAM455919891213095023NNAMDATA ONAMTR_m1_q_57_MudlapNAMEYes, I've traveled across every corner of Vvardenfell searching for the Mosslog. You see, I've recently developed an obsession with.. mudcrabs. Yes, I know that sounds crazy, coming from a powerful Telvanni wizard like myself, but it's true.BNAMFChoice, "What is this Mosslog?", 2, "You don't look very powerful.", 1DIALNAMEMudlapDATAINFO9INAM2051315200268316542PNAMNNAM1600826739252217462DATA ONAMTR_m1_q_57_MudlapNAMEYes, I am Mudlap. I admit I am no mage, but there is something I can offer you in return for your help and friendship. I will soon return to my friends ship, so that we may sail south and return to our fellows. You may follow, if you wish to join us. Head south along the eastern coast until you reach the grand city of the Tribunal. Contact the Thieves Guild and ask for me by name. Farewell, friend.SCVR04JX0TR_m1_wil_MudlapMosslogINTVdINFOINAM1600826739252217462PNAM2051315200268316542NNAM535822213147529563DATA CNAMGuardANAMPort TelvannisNAMEMudlap? You mean the Bosmer who tried to attack us with an army of mudcrabs? A great story for the tavern, that one. He was with an Imperial sailor. No doubt they'll both be caught soon.SCVR04JX3TR_m1_wil_MudlapMosslogINTVnSCVR14JX5TR_m1_wil_MudlapMosslogINTVSCVR52BLX0Port Telvannis, Telvanni Council House: ChambersINTVSCVR53BLX0Port Telvannis, Telvanni Council House: EntranceINTVSCVR34BLX0Port Telvannis, Telvanni Council House: VaultsINTVBNAM%Journal "TR_m1_wil_MudlapMosslog" 130INFOINAM535822213147529563PNAM1600826739252217462NNAM1268139762468128501DATA CNAMGuardANAMPort TelvannisNAMEMudlap, you say? I've never heard of him. You should take this to Vero Renim in the Council House, he usually deals with this sort of thing.SCVR04JX3TR_m1_wil_MudlapMosslogINTV-SCVR14JX5TR_m1_wil_MudlapMosslogINTV2SCVR52BLX0Port Telvannis, Telvanni Council House: ChambersINTVSCVR53BLX0Port Telvannis, Telvanni Council House: EntranceINTVSCVR34BLX0Port Telvannis, Telvanni Council House: VaultsINTVBNAM$journal "TR_m1_wil_MudlapMosslog" 50INFOINAM1268139762468128501PNAM535822213147529563NNAM35456274784423065DATA ONAMTR_m1_Vero_RenimNAMEMudlap? Yes, he was involved in a minor disturbance involving some mudcrabs. The guards thought it was very droll, I hear. Perhaps you can waste their time with such trivial matters?SCVR04JX3TR_m1_wil_MudlapMosslogINTVnSCVR14JX5TR_m1_wil_MudlapMosslogINTVINFOINAM35456274784423065PNAM1268139762468128501NNAM1931813594154976319DATA ONAMTR_m1_Vero_RenimNAME)Yes? Was there something else you wanted?SCVR04JX0TR_m1_wil_MudlapMosslogINTV<INFOINAM1931813594154976319PNAM35456274784423065NNAM32268157951561417126DATA ONAMTR_m1_Vero_RenimNAMEThat worm thinks he can oust the Telvanni? Very interesting. Thank you for this information %PCName, I'll have it taken care of. Here, take this gold. I would reward you more, had this been serious.SCVR01500INTVBNAMDplayer->AddItem "Gold_001" 300 Journal "TR_m1_wil_MudlapMosslog" 60INFOINAM32268157951561417126PNAM1931813594154976319NNAM29543141021925830530DATA ONAMTR_m1_Vero_RenimNAME5Go about your business then. I'm very busy, you know.SCVR01500INTVBNAM#ModDisposition -2 Set control to 1INFOINAM29543141021925830530PNAM32268157951561417126NNAM26826135963237531639DATA ONAMTR_m1_Vero_RenimNAME2I am not here to make idle conversation. Leave me.SCVR01500INTVBNAMModDisposition -5INFOINAM26826135963237531639PNAM29543141021925830530NNAM2218031260711862DATA ONAMTR_m1_Vero_RenimNAMEhYou already asked me about him. Did you actually want something or are you just trying to waste my time?SCVR04JX3TR_m1_wil_MudlapMosslogINTV-SCVR14JX5TR_m1_wil_MudlapMosslogINTV<SCVR 23sX0controlINTVBNAMwChoice, "He is planning to overthrow house Telvanni with an army of mudcrabs.", 1, "I was just making conversation.", 3INFOINAM2218031260711862PNAM26826135963237531639NNAM98726923814327776DATA ONAMTR_m1_Vero_RenimNAMEMudlap? Yes, I seem to recall the name. Ah yes, the fool wanted to join House Telvanni but couldn't cast a single spell. Of course, we rejected him. Why do you ask?SCVR04JX3TR_m1_wil_MudlapMosslogINTV-SCVR14JX5TR_m1_wil_MudlapMosslogINTV<BNAM`Choice, "He is planning to overthrow house Telvanni with an army of mudcrabs.", 1, "Nothing.", 2INFOINAM98726923814327776PNAM2218031260711862NNAMDATA ANAMPort TelvannisNAMEWho?SCVR04JX3TR_m1_wil_MudlapMosslogINTV