TES3HEDR,ff?hynith2-10-mis claim for morag questsMASTMorrowind.esmDATAu9MAST Tribunal.esmDATAEMASTBloodmoon.esmDATA6MAST TR_Data.esmDATA;1MASTTR_Mainland.esmDATAZSCPTSCHD4TR_m2_JeelaA8SCVR8slaveStatusdoOncestateNoLoreTR_MapcontrolcontrolQSCDTA X == 1 X > 0 X dTR_m2_Mar_SaveSlave < 8 TR_m2_q_10_FakeJeela X dTR_m2_Mar_SaveSlave >= 20 TR_m2_q_10_FakeJeela    X == 1 X dTR_m2_Mar_SaveSlave > 0$ X mTR_m2_q_10_SaveSlaveKill == 0 X dTR_m2_Mar_SaveSlave < 28TR_m2_Mar_SaveSlave      X c Marog, Market == 1 X X <= 3760 XPkE X X >= 3770 XPkE  X Y <= 4150 Y؁E X Y >= 4160 Y؁E   X c Marog, Market == 1 X != 0 X > 0    s == 0$  s == 1$  s == 2 s == 0Players 1 $  s == 3 X == 3D  X oSlave_Bracer_Left > 0 Slave_Bracer_Left  X oSlave_Bracer_Right > 0 Slave_Bracer_Right  X == 1   s == 2$ s 2SCTX Begin TR_m2_Jeela ; This short script is there to allow dialogue to be filtered on the TR_Map local variable, ; allowing for regional topics such as "Morrowind Lore" or "Geographic Regions" to be ; appropriate to the location the NPC is. This version is for slave NPCs. ; ;Slave Status... each slave has a status as follows ;0 = Owned ( default state... does not indicate who they are owned by ) ;1 = For Sale ( someone in the game can "sell" this slave via dialogue ) ;2 = Owned By the Player ( the player has purchased this slave and the slave follows the player ) ;3 = Freed ( the player has freed this slave, the slave eventually disables himself) ;dead = not in slave status, but a state one should check for short slaveStatus short doOnce short state short NoLore short TR_Map short control short controlQ ; Between here and "Q2-10-MIS END" is quester-modified script to allow player to speak to Jeela. ; This is done for q2-10-mis, TR_m2_Mar_SaveSlave, Save the Slave. ; OnActivate results in ForceGreeting rather than normal Greeting, to avoid crime via pickpocket. if ( OnActivate == 1 ) if ( GetHealth > 0 ) if ( GetJournalIndex "TR_m2_Mar_SaveSlave" < 8 ) TR_m2_q_10_FakeJeela->ForceGreeting elseif ( GetJournalIndex "TR_m2_Mar_SaveSlave" >= 20 ) TR_m2_q_10_FakeJeela->ForceGreeting else Activate endif else ;she ain't talkin if she's dead, rite? Activate endif endif if ( OnDeath == 1 ) if ( GetJournalIndex TR_m2_Mar_SaveSlave > 0 ) if ( ScriptRunning TR_m2_q_10_SaveSlaveKill == 0 ) if ( GetJournalIndex TR_m2_Mar_SaveSlave < 28 ) Journal TR_m2_Mar_SaveSlave 29 endif endif endif endif ; Q2-10-MIS END if ( GetPCCell "Marog, Market" == 1 ) ;to prevent NPC from sliding along if ( GetPos x <= 3760 ) ;the floor on PC cellchange. SetPos x 3765 elseif ( GetPos x >= 3770 ) SetPos x 3765 endif if ( GetPos y <= 4150 ) SetPos y 4155 elseif ( GetPos y >= 4160 ) SetPos y 4155 endif endif if ( GetPCCell "Marog, Market" == 1 ) ;to prevent NPC fatigue from returning to if ( GetFatigue != 0 ) ;original value on savegame load if ( GetHealth > 0 ) SetFatigue 0 endif endif endif if ( slaveStatus == 0 ) return endif if ( slaveStatus == 1 ) return endif if ( slaveStatus == 2 ) if ( doOnce == 0 ) AIFollow Player 0 0 0 0 0 Set doOnce to 1 endif return endif if ( slaveStatus == 3 ) if ( GetCurrentAIPackage == 3 ) AIWander 512 0 0 0 0 0 0 0 0 0 0 0 endif if ( GetItemCount Slave_Bracer_Left > 0 ) Drop Slave_Bracer_Left 1 endif if ( GetItemCount Slave_Bracer_Right > 0 ) Drop Slave_Bracer_Right 1 endif if ( CellChanged == 1 ) Disable endif endif if ( TR_Map == 2 ) return endif set TR_Map to 2 endSCPTSCHD4TR_m2_Nchaz_Elev1_scSCVRliftvarcrankvarTimerSCDT X X  X $   X s == -1The elevator is in motion. s == 0s 1rTR_m2_Nchaz_Elev1CrankDummys 1s 1 s == 1The elevator is in motion.s -1 1 *rTR_m2_Nchaz_Elev1CrankDummys -1 1 *s 1   s == 1f f X +XB f >= 1.5f 0s 2$$  s == 2f f X +X f >= 1.5f 0s 0   s == 1 TR_m2_Nchaz_Lift1p01 X Z < 1916 TR_m2_Nchaz_Lift1p01ZC TR_m2_Nchaz_Lift1p02ZC TR_m2_Nchaz_Lift1p03ZC TR_m2_Nchaz_Lift1p04ZC TR_m2_Nchaz_Lift1p05ZC TR_m2_Nchaz_Lift1p06ZC TR_m2_Nchaz_Lift1p07ZC TR_m2_Nchaz_Lift1p08ZC TR_m2_Nchaz_Lift1p09ZC TR_m2_Nchaz_Lift1p10ZC TR_m2_Nchaz_Lift1p11ZC TR_m2_Nchaz_Lift1p12ZC TR_m2_Nchaz_Lift1p13ZC TR_m2_Nchaz_Lift1p14ZC TR_m2_Nchaz_Lift1p15ZC TR_m2_Nchaz_Lift1p16ZC TR_m2_Nchaz_Lift1p17ZC TR_m2_Nchaz_Lift1p18ZC TR_m2_Nchaz_Lift1p19ZC TR_m2_Nchaz_Lift1p20ZC TR_m2_Nchaz_Lift1p21ZC TR_m2_Nchaz_Lift1p22ZCs 2rTR_m2_Nchaz_Elev1CrankDummys 2  s == -1 TR_m2_Nchaz_Lift1p01 X Z > -388 TR_m2_Nchaz_Lift1p01Z TR_m2_Nchaz_Lift1p02Z TR_m2_Nchaz_Lift1p03Z TR_m2_Nchaz_Lift1p04Z TR_m2_Nchaz_Lift1p05Z TR_m2_Nchaz_Lift1p06Z TR_m2_Nchaz_Lift1p07Z TR_m2_Nchaz_Lift1p08Z TR_m2_Nchaz_Lift1p09Z TR_m2_Nchaz_Lift1p10Z TR_m2_Nchaz_Lift1p11Z TR_m2_Nchaz_Lift1p12Z TR_m2_Nchaz_Lift1p13Z TR_m2_Nchaz_Lift1p14Z TR_m2_Nchaz_Lift1p15Z TR_m2_Nchaz_Lift1p16Z TR_m2_Nchaz_Lift1p17Z TR_m2_Nchaz_Lift1p18Z TR_m2_Nchaz_Lift1p19Z TR_m2_Nchaz_Lift1p20Z TR_m2_Nchaz_Lift1p21Z TR_m2_Nchaz_Lift1p22Zs 0rTR_m2_Nchaz_Elev1CrankDummys 0  SCTXBegin TR_m2_Nchaz_Elev1_sc ;This is the script that controls the elevator in Nchazdrumn, Stone Gnaw Gallery. ;The script is placed on the crank used to activate it Short liftvar Short crankvar Float Timer ;liftvar tracks where lift is ;-1 = moving, floor 1 to floor 0 ; 0 = stationary, floor 0 ; 1 = moving, floor 0 to floor 1 ; 2 = stationary, floor 1 ;This block resets the position of the crank when you leave the cell if ( CellChanged ) SetAngle, x, 0 endif ;Lift shouldn't move in menu mode if ( Menumode ) Return endif ;This handles the activation of the lift if ( OnActivate ) ;If player activates crank if ( liftvar == -1 ) ;If we're going down, MessageBox "The elevator is in motion." ;do nothing. elseif ( liftvar == 0 ) ;If we're at floor 0, Set liftvar to 1 ;toggle to go up, and Set "TR_m2_Nchaz_Elev1CrankDummy".liftvar to 1 ;relay this info to the floor 1 crank, Set crankvar to 1 ;and make the crank turn. elseif ( liftvar == 1 ) ;If we're going up, MessageBox "The elevator is in motion." ;do nothing. else ;If we're at floor 1, Set liftvar to -1 ;toggle to go down. Set "TR_m2_Nchaz_Elev1CrankDummy".liftvar to -1 ;relay this info to the floor 1 crank, Set crankvar to 1 ;and make the crank turn. endif endif ;This block makes the crank rotate if ( crankvar == 1 ) ;If we've toggled it to rotate, Set Timer to ( Timer + GetSecondsPassed ) ;start counting Rotate, x, 100 ;turn clockwise. if ( Timer >= 1.5 ) ;after 1.5 seconds, Set Timer to 0 ;reset timer Set crankvar to 2 ;toggle turning back Return else ;These returns prevent the lift moving whilst crankvar=1 Return ;giving a 1.5 second delay before the lift starts moving endif elseif ( crankvar == 2 ) Set Timer to ( Timer + GetSecondsPassed ) ;start counting Rotate, x, -100 ;turn anticlockwise. if ( Timer >= 1.5 ) ;after 1.5 seconds, Set Timer to 0 ;reset timer Set crankvar to 0 ;stop turning endif endif ;This block actually makes the lift move up and down if ( liftvar == 1 ) ;If we've toggled the lift to go up, if ( "TR_m2_Nchaz_Lift1p01"->GetPos Z < 1916 ) ;If it hasn't already reached the top, "TR_m2_Nchaz_Lift1p01"->MoveWorld, z, 128 ;move all the constituent parts up. "TR_m2_Nchaz_Lift1p02"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p03"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p04"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p05"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p06"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p07"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p08"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p09"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p10"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p11"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p12"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p13"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p14"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p15"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p16"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p17"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p18"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p19"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p20"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p21"->MoveWorld, z, 128 "TR_m2_Nchaz_Lift1p22"->MoveWorld, z, 128 else ;If we've reached the top, Set liftvar to 2 ;stop moving Set "TR_m2_Nchaz_Elev1CrankDummy".liftvar to 2 ;relay this info to the floor 1 crank, endif elseif ( liftvar == -1 ) ;If we've toggled the lift to go down, if ( "TR_m2_Nchaz_Lift1p01"->GetPos Z > -388 ) ;If it hasn't already reached the bottom, "TR_m2_Nchaz_Lift1p01"->MoveWorld, z, -128 ;move all the constituent parts down. "TR_m2_Nchaz_Lift1p02"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p03"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p04"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p05"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p06"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p07"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p08"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p09"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p10"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p11"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p12"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p13"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p14"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p15"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p16"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p17"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p18"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p19"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p20"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p21"->MoveWorld, z, -128 "TR_m2_Nchaz_Lift1p22"->MoveWorld, z, -128 else ;If we've reached the bottom, Set liftvar to 0 ;stop moving. Set "TR_m2_Nchaz_Elev1CrankDummy".liftvar to 0 ;relay this info to the floor 1 crank, endif endif EndSCPT[SCHD4TR_m2_q_10_IlverothLeaveD$SCVR$daysPassedmyDayactionTrackdoOnceSCDTD X dTR_m2_Mar_LoveWar != 100$  X s == 0 TR_m2_Ilveroth Ulneth X == 0 TR_m2_Ilveroth Ulneths s 1 +  TR_m2_Rerienne Lebaue X == 0 TR_m2_Rerienne Lebaues s 1 +   s >= 2 s == 3 TR_m2_Ilveroth Ulneth X == 1 TR_m2_Ilveroth Ulneths s 1 +  TR_m2_Rerienne Lebaue X == 1 TR_m2_Rerienne Lebaues s 1 +     s == 4TR_m2_Mar_LoveWarnTR_m2_q_10_IlverothLeave s != 2$  s == 0s GDays 1  s != GDays s 1 +s GDay SCTXBegin TR_m2_q_10_IlverothLeave short daysPassed short myDay short actionTrack short doOnce if ( GetJournalIndex TR_m2_Mar_LoveWar != 100 ) return endif if CellChanged if ( doOnce == 0 ) if ( "TR_m2_Ilveroth Ulneth"->GetDisabled == 0 ) "TR_m2_Ilveroth Ulneth"->disable set actionTrack to actionTrack + 1 endif if ( "TR_m2_Rerienne Lebaue"->GetDisabled == 0 ) "TR_m2_Rerienne Lebaue"->disable set actionTrack to actionTrack + 1 endif endif if ( actionTrack >= 2 ) if ( daysPassed == 3 ) if ( "TR_m2_Ilveroth Ulneth"->GetDisabled == 1 ) "TR_m2_Ilveroth Ulneth"->enable set actionTrack to actionTrack + 1 endif if ( "TR_m2_Rerienne Lebaue"->GetDisabled == 1 ) "TR_m2_Rerienne Lebaue"->enable set actionTrack to actionTrack + 1 endif endif endif endif if ( actionTrack == 4 ) Journal TR_m2_Mar_LoveWar 110 StopScript TR_m2_q_10_IlverothLeave elseif ( actionTrack != 2 ) ;make sure they're both disabled Return endif if ( daysPassed == 0 ) set myDay to Day set daysPassed to 1 endif if ( myDay != Day ) set daysPassed to daysPassed + 1 set myDay to Day endif End SCPTSCHD4TR_m2_q_10_IlverothScript SCVRcodaflowerfirepetalgoldkanetgoldensedgeheathernoblesedgestoneflowertimsacomebyblackroseredfireflowerblackanthercontrolQSCDTSCTXbegin TR_m2_q_10_IlverothScript ;Flower variables: short codaflower short firepetal short goldkanet short goldensedge short heather short noblesedge short stoneflower short timsacomeby short blackrose short redfireflower short blackanther short controlQ endSCPTSCHD4TR_m2_q_10_SaveSlaveCheeseIt SCVR JeelaDisableSCDT s != 1 TR_m2_q_10_Hansarat X, rPlayer != 1  TR_m2_S_Jeela X, rPlayer != 1 TR_m2_q_10_Hansarat  TR_m2_S_Jeelas 1$  X == 1 TR_m2_q_10_Hansarat  TR_m2_S_Jeelas 1$ TR_m2_q_10_SaveSlaveCheeseIt SCTXibegin TR_m2_q_10_SaveSlaveCheeseIt ;script run when player allows jeela to escape short JeelaDisable ;when both characters lose los to player, disable if ( JeelaDisable != 1 ) if ( TR_m2_q_10_Hansarat->GetLOS, Player != 1 ) if ( TR_m2_S_Jeela->GetLOS, Player != 1 ) TR_m2_q_10_Hansarat->Disable TR_m2_S_Jeela->Disable set JeelaDisable to 1 Return endif ;alternatively, if player rests, disable elseif ( GetPCSleep == 1 ) TR_m2_q_10_Hansarat->Disable TR_m2_S_Jeela->Disable set JeelaDisable to 1 Return endif else StopScript, TR_m2_q_10_SaveSlaveCheeseIt endif endSCPT SCHD4TR_m2_q_10_SaveSlaveEscape-SCVR-SaveSlaveDaySaveSlaveCheckSaveSlaveJournalSCDT s != 1s GDays 1$  s != 1  s != GDay  X, c Marog, Market != 1 X, dTR_m2_Mar_SaveSlave == 7TR_m2_Mar_SaveSlaves 1$TR_m2_Mar_SaveSlaves 1$    X, dTR_m2_Mar_SaveSlave == 8 TR_m2_q_10_HansaratIH EEHelnim Fields Region  TR_m2_S_Jeelaslave_bracer_left  TR_m2_S_Jeelaslave_bracer_right  TR_m2_S_JeelaC  TR_m2_S_Jeela(IH< E PFHelnim Fields Region  TR_m2_S_Jeelacommon_shoes_04  TR_m2_S_Jeelarandom ashlander weapon TR_m2_q_10_FakeJeelaTR_m2_q_10_SaveSlaveEscape TR_m2_q_10_Hansarat  TR_m2_S_Jeela TR_m2_q_10_FakeJeelaTR_m2_q_10_SaveSlaveEscape  SCTXbegin TR_m2_q_10_SaveSlaveEscape ;script run to move jeela and hansarat to wherever they need for quest progression short SaveSlaveDay short SaveSlaveCheck short SaveSlaveJournal ;start at journal 7 or 23 to acquire day if ( SaveSlaveCheck != 1 ) set SaveSlaveDay to Day set SaveSlaveCheck to 1 return endif ;check escape conditions (player not in market, a day has passed) then change journal if ( SaveSlaveJournal != 1 ) if ( SaveSlaveDay != Day ) if ( GetPCCell, "Marog, Market" != 1 ) if ( GetJournalIndex, "TR_m2_Mar_SaveSlave" == 7 ) Journal, "TR_m2_Mar_SaveSlave", 8 set SaveSlaveJournal to 1 return else Journal, "TR_m2_Mar_SaveSlave", 23 set SaveSlaveJournal to 1 return endif endif endif else if ( GetJournalIndex, "TR_m2_Mar_SaveSlave" == 8 ) ;move hansarat TR_m2_q_10_Hansarat->PositionCell, 205859, -30306, 2239, 7920, "Helnim Fields Region" ;jeela drops both slave bracers TR_m2_S_Jeela->RemoveItem, "slave_bracer_left", 1 TR_m2_S_Jeela->RemoveItem, "slave_bracer_right", 1 ;move jeela TR_m2_S_Jeela->SetFatigue, 259 TR_m2_S_Jeela->PositionCell, 205986, -30366, 2218, 13320, "Helnim Fields Region" ;give jeela random ashlander weapon, shoes TR_m2_S_Jeela->AddItem, "common_shoes_04", 1 TR_m2_S_Jeela->AddItem, "random ashlander weapon", 1 ;disable fakejeela TR_m2_q_10_FakeJeela->Disable ;stop script StopScript, "TR_m2_q_10_SaveSlaveEscape" else ;disable hansarat TR_m2_q_10_Hansarat->Disable ;disable jeela TR_m2_S_Jeela->Disable ;disable fakejeela TR_m2_q_10_FakeJeela->Disable ;stop script StopScript, "TR_m2_q_10_SaveSlaveEscape" endif endif endSCPTSCHD4TR_m2_q_10_SaveSlaveKill  SCVR JeelaDisableSCDT   TR_m2_S_Jeela X <= 0 X dTR_m2_Mar_SaveSlave != 12TR_m2_Mar_SaveSlave  TR_m2_q_10_Hansarat X, rPlayer != 1 TR_m2_q_10_HansaratTR_m2_q_10_SaveSlaveKill TR_m2_q_10_Hansarat X <= 0TR_m2_q_10_SaveSlaveKill   TR_m2_S_Jeela  X, rPlayer != 1 s != 1  TR_m2_S_JeelaTR_m2_Mar_SaveSlave s 1  TR_m2_q_10_Hansarat X, rPlayer != 1 TR_m2_q_10_HansaratTR_m2_q_10_SaveSlaveKill TR_m2_q_10_Hansarat X <= 0TR_m2_q_10_SaveSlaveKill  SCTXUbegin TR_m2_q_10_SaveSlaveKill ;script run when player refuses to let jeela go short JeelaDisable ;if jeela dies, update journal if ( TR_m2_S_Jeela->GetHealth <= 0 ) if ( GetJournalIndex TR_m2_Mar_SaveSlave != 12 ) Journal, TR_m2_Mar_SaveSlave 12 endif ;if hansarat leaves player's los, disable, end script if ( TR_m2_q_10_Hansarat->GetLOS, Player != 1 ) TR_m2_q_10_Hansarat->Disable StopScript, TR_m2_q_10_SaveSlaveKill ;if hansarat dies, end script elseif ( TR_m2_q_10_Hansarat->GetHealth <= 0 ) StopScript, TR_m2_q_10_SaveSlaveKill endif ;if jeela leaves los, update journal, disable elseif ( TR_m2_S_Jeela->GetLOS, Player != 1 ) if ( JeelaDisable != 1 ) TR_m2_S_Jeela->Disable Journal, TR_m2_Mar_SaveSlave 13 set JeelaDisable to 1 endif ;if hansarat leaves player's los, disable, end script if ( TR_m2_q_10_Hansarat->GetLOS, Player != 1 ) TR_m2_q_10_Hansarat->Disable StopScript, TR_m2_q_10_SaveSlaveKill ;if hansarat dies, end script elseif ( TR_m2_q_10_Hansarat->GetHealth <= 0 ) StopScript, TR_m2_q_10_SaveSlaveKill endif endif endSCPT!SCHD4TR_m2_Sevra_SlaveTraderYSCVRYTR_MapcontrolcontrolQkehsheeBoughtcharieBoughtfirselBoughtmrmasiBoughtjeelaBoughtSCDT X X dTR_m2_Mar_SaveSlave > 1 X dTR_m2_Mar_SaveSlave != 14 X dTR_m2_Mar_SaveSlave <= 25TR_m2_Mar_SaveSlave     s == 2$ s 2SCTXBegin TR_m2_Sevra_SlaveTrader ;This script is placed on "TR_m2_Sevra Andules" in Marog, Market ;it keeps track of which slaves have been bought to prevent them being bought twice short TR_Map short control short controlQ short kehsheeBought short charieBought short firselBought short mrmasiBought short jeelaBought ;modified for TR_m2_Mar_SaveSlave if OnDeath if ( GetJournalIndex TR_m2_Mar_SaveSlave > 1 ) if ( GetJournalIndex TR_m2_Mar_SaveSlave != 14 ) if ( GetJournalIndex TR_m2_Mar_SaveSlave <= 25 ) Journal TR_m2_Mar_SaveSlave 28 endif endif endif endif ;end TR_m2_Mar_SaveSlave modification if ( TR_Map == 2 ) return endif set TR_Map to 2 End NPC_qNAMETR_m2_Ilveroth UlnethFNAMIlveroth UlnethRNAM Dark ElfCNAMWarriorANAM TR_TelvanniBNAMb_n_dark elf_m_head_15KNAMb_n_dark elf_m_hair_11SCRITR_m2_q_10_IlverothScriptNPDT4 E.$5=D"(...22+-  n\2FLAGNPCO$dwarven shortswordNPCO$common_shirt_02_tNPCO$common_shoes_01NPCO$common_pants_01NPCO$iron_bracer_leftNPCO$iron bootsNPCO$iron_cuirassAIDT dAI_W< NPC_NAMETR_m2_q_10_HansaratFNAM HansaratRNAM Dark ElfCNAM Wise WomanANAMBNAMTR_DarkElf_F_H03_LNKNAMb_n_dark elf_f_hair_05SCRITR_m2_NPC_NoLoreNPDT 2FLAGNPCO$TR_common_skirt_01NPCO$TR_common_shirt_02NPCO$common_shoes_02NPCO$chitin greavesNPCO$chitin cuirassNPCO$random gold_lev_10NPCO$random ashlander weaponAIDT MISCNAMETR_m2_q_10_TreatmentMODLm\Misc_Potion_Standard_01.nifFNAMHearth-dust TreatmentMCDT @ITEXm\Tx_potion_standard_01.tgaNPC_NAMETR_m2_q_10_FakeJeelaFNAMJeelaRNAM Dark ElfCNAMSlaveANAMBNAMb_n_dark elf_f_head_09KNAMb_n_dark elf_f_hair_17SCRITR_m2_NPC_SlaveNPDT 2FLAGAIDT ARMOENAMETR_m2_a_explorer_bootsMODLa\A_M_Chitin_Boot_GND.nifFNAMBoots of the ExplorerAODT@d, ITEXa\TX_Chitin_boot.tgaINDXBNAMa_m_chitin_f_bootsINDXBNAMa_m_chitin_a_bootINDXBNAMa_m_chitin_f_bootsINDXBNAMa_m_chitin_a_bootENAMTR_m2_en_explorerbootsENCHwNAMETR_m2_en_explorerbootsENDTENAMOENAMOCELLNAMEVeralan FarmhouseDATA K%@?WHGTAMBI 'K%@?FRMRNAMETR_m2_q_10_HansaratDATAȃE[E >Bv@CELLNAMEMarog, MarketDATA B2"@?WHGTAMBIK<<P<B2"@?FRMRNAMETR_m2_q_10_FakeJeelaDATAüdEiE^FNAM0FRMRNAMEIn_Hlaalu_Platform_01DATAeE[Ep^FDIAL%NAMETR_m2_Mar_SaveSlaveDATAINFOuINAM2173414463980923158PNAMNNAM21236154073276510828DATA NAMESave the SlaveQSTNINFOINAM21236154073276510828PNAM2173414463980923158NNAM1450539702109225349DATA NAMEiSevra Andules, the slave trader of Marog, wants me to find out what's infecting Jeela, one of her slaves.INFOINAM1450539702109225349PNAM21236154073276510828NNAM727624781934121797DATA NAMEJeela is afflicted with Hearth-dust sickness, a peculiar disease only found among Ashlanders. It's curable only by a Wise Woman's treatment.INFOINAM727624781934121797PNAM1450539702109225349NNAM6560278012823110560DATA NAMEdSevra Andules wants me to ask around Marog to find an Ashlander who might help me find a Wise Woman.INFOINAM6560278012823110560PNAM727624781934121797NNAM28267209232751728540DATA NAMEThere is word of a Wise Woman staying as a guest at Veralan Farm. If I follow the road out of Marog to the southeast and then go due east from the first fork, I won't miss it.INFOINAM28267209232751728540PNAM6560278012823110560NNAM2603277291956614272DATA NAMEwI've found the Wise Woman, Hansarat. She prepared a treatment for a fee, and said it will cure Jeela within a few days.INFOINAM2603277291956614272PNAM28267209232751728540NNAM32335124621581716210DATA NAMEMJeela took the treatment. Sevra will be glad to hear Jeela is feeling better.INFOINAM32335124621581716210PNAM2603277291956614272NNAM29442108792865724637DATA NAMESevra rewarded me for curing Jeela's illness. She asked me to check on her in a day or so to be sure the treatment really worked.INFOINAM29442108792865724637PNAM32335124621581716210NNAM1002619147176521579DATA NAME8I should check on Jeela, to see if the treatment worked.INFOINAM1002619147176521579PNAM29442108792865724637NNAM1960759123043810313DATA  NAMEoJeela has escaped, and Sevra demands I find her and bring her back. The Wise Woman may have had a hand in this.INFOINAM1960759123043810313PNAM1002619147176521579NNAM57146570341831559DATA  NAMEhHansarat has gone with another Dunmer woman, according to Fara. They were seen headed south on the road.INFO'INAM57146570341831559PNAM1960759123043810313NNAM13608269929959921DATA  NAMEI allowed Hansarat and Jeela to escape. Hansarat promised Fara Veralan, at her farmhouse, will have a reward for my cooperation. Sevra should be handled with a slightly dishonest account.INFOINAM13608269929959921PNAM57146570341831559NNAM135716352577916390DATA  NAMEEJeela refused to return to Sevra, and attacked me. I had to kill her.INFOINAM135716352577916390PNAM13608269929959921NNAM1205152832208920364DATA  NAMEAgainst my wishes, Jeela has escaped. I doubt I can get any reward, neither from Jeela nor Sevra. Sevra will doubtless need an update.INFOINAM1205152832208920364PNAM135716352577916390NNAM1284879301743410757DATA NAMECSevra refused to compensate me, as I haven't returned Jeela to her.QSTFINFOINAM1284879301743410757PNAM1205152832208920364NNAM252443388511313817DATA NAMEI've found the Wise Woman, Hansarat, at Velaran Farm. I've agreed to help her rescue Jeela by giving her a telekinesis potion instead of a cure, as Jeela isn't really sick.INFOINAM252443388511313817PNAM1284879301743410757NNAM192739703144428206DATA NAMEWJeela took the telekinesis potion. Sevra will want to hear that Jeela's feeling better.INFOINAM192739703144428206PNAM252443388511313817NNAM308583125207222943DATA NAMEySevra gave me a reward. She asked me to come back and check on Jeela soon. I should, to see if her escape was successful.INFOINAM308583125207222943PNAM192739703144428206NNAM276914248736122115DATA NAME.I should see if Jeela's escape was successful.INFOINAM276914248736122115PNAM308583125207222943NNAM1913381090420567DATA NAMESevra discovered that Jeela escaped. She demanded I find her, and to check Veralan Farm for Hansarat first. That may be the place to see if Hansarat and Jeela have gone safely.INFO4INAM1913381090420567PNAM276914248736122115NNAM5998105352687123158DATA NAMEFara Veralan told me that Hansarat and Jeela both left early in the day and should be far off by now. She also gave me a reward, left by Hansarat as thanks. It couldn't hurt to tell Sevra I've failed.INFOINAM5998105352687123158PNAM1913381090420567NNAM32196972085517238DATA NAMELI received no reward from Sevra Andules, for my failure to bring back Jeela.QSTFINFOINAM32196972085517238PNAM5998105352687123158NNAM1081233502146828719DATA NAMEServa Andules has died.QSTFINFOINAM1081233502146828719PNAM32196972085517238NNAM27629226499129258DATA NAMEJeela has died.QSTFINFOINAM27629226499129258PNAM1081233502146828719NNAMDATA NAMEBHansarat is dead, there's no hope of finding a cure for Jeela now.QSTFDIAL$NAMETR_m2_Mar_LoveWar2DATAINFOtINAM15108252052155123251PNAMNNAM170825405156736529DATA NAMETo Win a HeartQSTNINFOINAM170825405156736529PNAM15108252052155123251NNAM1986224453363924246DATA NAMEI told Ilveroth to get Rerienne a present, and he suggested a bouquet of flowers. I should collect some flowers and bring them to him.INFO~INAM1986224453363924246PNAM170825405156736529NNAMDATA (NAME"I brought the flowers to Ilveroth.DIAL#NAMETR_m2_Mar_LoveWarDATAINFOsINAM207935228461922358PNAMNNAM2015717988296031924DATA NAMETo Win a HeartQSTNINFOINAM2015717988296031924PNAM207935228461922358NNAM2963232133552618224DATA  NAMExI heard a rumor that Ilveroth Ulneth, Marog's local swordsman, has been visiting The Swallow's Nest rather often lately.INFOINAM2963232133552618224PNAM2015717988296031924NNAM21061247872406920651DATA NAMExIlveroth Ulneth confessed that he is secretly in love with Rerienne Lebaue, a Breton Mage staying at The Swallow's Nest.INFOZINAM21061247872406920651PNAM2963232133552618224NNAM24365227082287724842DATA NAMEI suggested Ilveroth found a way to spend some time together with Rerienne, and he said he was to clear out a bandit camp nearby. I should convince Tilveran Athere, the captain of the guards, that Rerienne should accompany Ilveroth.INFOINAM24365227082287724842PNAM21061247872406920651NNAM28893205541943617910DATA (NAMEbTilveran Athere agreed to let Rerienne accompany Ilveroth. I should go and tell him the good news.INFOINAM28893205541943617910PNAM24365227082287724842NNAM2224546633244020158DATA dNAMEIlveroth thanked me for my advice and rewarded me for helping him. He should be back from his trip with Rerienne in three days.QSTFINFOINAM2224546633244020158PNAM28893205541943617910NNAM295210138316454066DATA nNAME5Ilveroth and Rerienne should be back from their trip.INFO}INAM295210138316454066PNAM2224546633244020158NNAMDATA NAMEIlveroth Ulneth is dead.QSTFDIAL&NAMEmurder investigationDATADIAL#NAMEfind an AshlanderDATAINFOrINAM297047050182619966PNAMNNAM943817104242913396DATA ONAMTR_m2_q_10_HansaratNAMEFI am the travelling Wise Woman, Hansarat. How can I help you, %PCName?SCVR04JX3TR_m2_Mar_SaveSlaveINTVSCVR14JX5TR_m2_Mar_SaveSlaveINTVBNAMUif ( GetJournalIndex TR_m2_Mar_SaveSlave == 3 ) Journal TR_m2_Mar_SaveSlave 4 endifINFOZINAM943817104242913396PNAM297047050182619966NNAM20676159861773619617DATA FNAM AshlandersANAMMarogNAMEZI am an Ashlander, %PCName, thanks for noticing. You need a Wise Woman? Well, fortune favors you today, I've heard there's a travelling Wise Woman over at Veralan Farm. To get there, take the road out of town going southeast. It forks twice almost immediately. From the first fork, go due east. You'll see the tilled soil very soon, it's not far.SCVR04JX0TR_m2_Mar_SaveSlaveINTVSCVR 19CX0SlaveINTVBNAMJournal, TR_m2_Mar_SaveSlave 4INFOrINAM20676159861773619617PNAM943817104242913396NNAM1289214811314434769DATA ANAMMarogNAME9You know, I've heard there's a travelling wise woman over at the Veralan's farm. I don't know if that's the kind of Ashlander you want. To get there, take the road out of town going southeast. It forks twice almost immediately. From the first fork, go due east. You'll see the tilled soil very soon, it's not far.SCVR04JX0TR_m2_Mar_SaveSlaveINTVSCVR 19CX0SlaveINTVSCVR27XX0TR_m2_Sevra AndulesINTVSCVR 3CsX0NoLoreINTVBNAMJournal, TR_m2_Mar_SaveSlave 4INFOINAM1289214811314434769PNAM20676159861773619617NNAM236832701751044795DATA ANAMVeralan FarmhouseNAMEWhy, yes, I have seen an Ashlander. Hansarat is a travelling Wise Woman who's spending some time at the farmhouse here. Speak to her if you need to.SCVR04JX5TR_m2_Mar_SaveSlaveINTVSCVR 19CX0SlaveINTVSCVR24JX3TR_m2_Mar_SaveSlaveINTVBNAMUif ( GetJournalIndex TR_m2_Mar_SaveSlave == 3 ) Journal TR_m2_Mar_SaveSlave 4 endifINFOINAM236832701751044795PNAM1289214811314434769NNAM31266112451934812517DATA ANAM Veralan FarmNAMEWhy, yes, I have seen an Ashlander. Hansarat is a travelling Wise Woman who's spending some time at the farmhouse here. Speak to her if you need to.SCVR04JX5TR_m2_Mar_SaveSlaveINTVSCVR 19CX0SlaveINTVSCVR24JX3TR_m2_Mar_SaveSlaveINTVBNAMUif ( GetJournalIndex TR_m2_Mar_SaveSlave == 3 ) Journal TR_m2_Mar_SaveSlave 4 endifINFOINAM31266112451934812517PNAM236832701751044795NNAM156553826199834618DATA ANAMVeralan Farmhouse, Main FloorNAMEWhy, yes, I have seen an Ashlander. Hansarat is a travelling Wise Woman who's spending some time at the farmhouse here. Speak to her if you need to.SCVR04JX5TR_m2_Mar_SaveSlaveINTVSCVR 19CX0SlaveINTVSCVR24JX3TR_m2_Mar_SaveSlaveINTVBNAMUif ( GetJournalIndex TR_m2_Mar_SaveSlave == 3 ) Journal TR_m2_Mar_SaveSlave 4 endifINFOINAM156553826199834618PNAM31266112451934812517NNAMDATA ONAMTR_m2_Sevra AndulesNAME\You say you've killed the only Wise Woman in the area? Get out of my sight, murderous freak!SCVR06DX0TR_m2_q_10_HansaratINTVSCVR14JX3TR_m2_Mar_SaveSlaveINTVSCVR24JX5TR_m2_Mar_SaveSlaveINTVBNAM;ModDisposition -20 Journal TR_m2_Mar_SaveSlave 30 GoodbyeDIAL!NAMEJeela's illnessDATAINFOVINAM2325728183305669907PNAMNNAM27837205352876316517DATA ONAMTR_m2_Sevra AndulesNAMEExcellent. Go talk to her and find out anything you can. She may not trust you enough at first. There's no chance slaves will trust me much. Not that I care.SCVR01500INTVBNAMJournal, TR_m2_Mar_SaveSlave 1INFOINAM27837205352876316517PNAM2325728183305669907NNAM24232210023231522652DATA ONAMTR_m2_Sevra AndulesNAMEZDamn. I'll need to find someone to help her soon. Any later and she'll not be fit to sell.SCVR01500INTVINFO:INAM24232210023231522652PNAM27837205352876316517NNAM3458719397823324DATA ONAMTR_m2_Sevra AndulesNAME*I normally wouldn't worry so much, but I've received word from a potential buyer who's willing to pay a lot for her. She must be in perfect health by then, but no spell or potion has worked so far, and she's definitely sick. Could you try to find out what's wrong with her? She doesn't speak to me.SCVR04JX4TR_m2_Mar_SaveSlaveINTVBNAMQChoice, "Sure, I'll find what I can.", 1, "No, I can't play doctor right now.", 2INFOINAM3458719397823324PNAM24232210023231522652NNAM2875027923233127102DATA ONAMTR_m2_Sevra AndulesNAME/Find out as much as you can of Jeela's illness.SCVR04JX0TR_m2_Mar_SaveSlaveINTVINFOINAM2875027923233127102PNAM3458719397823324NNAM2878791692743815527DATA ONAMTR_m2_Sevra AndulesNAME Hearth-dust disease? I've never heard of it. Not surprising if it's only among Ashlanders, but still distressing. If I'm to please my buyer, I need you to find her a Wise Woman. I don't expect one to be nearby, so ask around town and see if you can find an Ashlander.SCVR04JX0TR_m2_Mar_SaveSlaveINTVBNAM=AddTopic, "find an Ashlander" Journal, TR_m2_Mar_SaveSlave 3INFOINAM2878791692743815527PNAM2875027923233127102NNAM28141150482392722564DATA ONAMTR_m2_Sevra AndulesNAMEBFind Jeela a treatment. It's the only way I'll make money off her.SCVR04JX4TR_m2_Mar_SaveSlaveINTVINFO%INAM28141150482392722564PNAM2878791692743815527NNAM318198066150727517DATA ONAMTR_m2_Sevra AndulesNAMEmYou've found a Wise Woman, and you have a treatment? Excellent. Give it to Jeela quickly, she's gotten worse.SCVR04JX0TR_m2_Mar_SaveSlaveINTVINFO$INAM318198066150727517PNAM28141150482392722564NNAM281272572416007226DATA ONAMTR_m2_Sevra AndulesNAMEmYou've found a Wise Woman, and you have a treatment? Excellent. Give it to Jeela quickly, she's gotten worse.SCVR04JX0TR_m2_Mar_SaveSlaveINTVINFO>INAM281272572416007226PNAM318198066150727517NNAM1099231627274643820DATA ONAMTR_m2_Sevra AndulesNAMEJeela's already looking better. Thank you, %PCName. Take this for your trouble. Jeela's sale can compensate me for this, don't you worry. To be on the safe side, you might do well to come back in a day or so. If she's still sick, I'll need you to talk to that Wise Woman again.SCVR04JX0TR_m2_Mar_SaveSlaveINTVBNAMkplayer->AddItem, "gold_001", 500 Journal, TR_m2_Mar_SaveSlave 7 StartScript, "TR_m2_q_10_SaveSlaveEscape"INFOAINAM1099231627274643820PNAM281272572416007226NNAM30865198032305710826DATA ONAMTR_m2_Sevra AndulesNAMEJeela's already looking better. Thank you, %PCName. Take this for your trouble. Jeela's sale can compensate me for this, don't you worry. To be on the safe side, you might do well to come back in a day or so. If she's still sick, I'll need you to talk to that Wise Woman again.SCVR04JX0TR_m2_Mar_SaveSlaveINTVBNAMlplayer->AddItem, "gold_001", 500 Journal, TR_m2_Mar_SaveSlave 22 StartScript, "TR_m2_q_10_SaveSlaveEscape"INFOINAM30865198032305710826PNAM1099231627274643820NNAM222873532146815703DATA ONAMTR_m2_Sevra AndulesNAME?I've paid you for your time. Come back later to check on Jeela.SCVR04JX0TR_m2_Mar_SaveSlaveINTVINFOINAM222873532146815703PNAM30865198032305710826NNAM7385242801795774DATA ONAMTR_m2_Sevra AndulesNAME?I've paid you for your time. Come back later to check on Jeela.SCVR04JX0TR_m2_Mar_SaveSlaveINTVINFOINAM7385242801795774PNAM222873532146815703NNAM292275411189319368DATA -ONAMTR_m2_q_10_FakeJeelaNAMEOh, %PCName, I'm afraid. I think I have what's known to my people as Hearth-dust disease. It's a rare disease, only found in Ashlanders. It can't be cured, except by the treatment of a Wise Woman. I didn't want Sevra to hear such a challenge as she might mark me off as lost.SCVR04JX0TR_m2_Mar_SaveSlaveINTVBNAMJournal, TR_m2_Mar_SaveSlave 2INFOINAM292275411189319368PNAM7385242801795774NNAM1212665611111863DATA ONAMTR_m2_q_10_FakeJeelaNAME?It's unseemly to discuss one's illness with strangers, %PCName.SCVR04JX0TR_m2_Mar_SaveSlaveINTVINFOINAM1212665611111863PNAM292275411189319368NNAM197663021138512418DATA ONAMTR_m2_q_10_FakeJeelaNAME#Help me, %PCName. I feel so sick...SCVR04JX4TR_m2_Mar_SaveSlaveINTVINFOINAM197663021138512418PNAM1212665611111863NNAM18727244062568814391DATA ONAMTR_m2_q_10_FakeJeelaNAMEIOh %PCName, why must you tempt me with a cure and keep it for yourself...SCVR01500INTVBNAMGoodbyeINFOINAM18727244062568814391PNAM197663021138512418NNAM381227212350931333DATA ONAMTR_m2_q_10_FakeJeelaNAMEOh, thank you %PCName. I'll take it immediately. [She drinks the potion.] It tastes funny, but I feel that I will be fine. Thank you for helping me.SCVR01500INTVBNAMMplayer->RemoveItem, "TR_m2_q_10_Treatment", 1 Journal, TR_m2_Mar_SaveSlave 6INFOINAM381227212350931333PNAM18727244062568814391NNAM1490810150963317136DATA ONAMTR_m2_q_10_FakeJeelaNAMEA treatment? Hansarat?SCVR04JX0TR_m2_Mar_SaveSlaveINTVBNAMif ( player->GetItemCount, "TR_m2_q_10_Treatment" >= 1 ) Choice, "Give her the treatment.", 1, "Don't give her the treatment.", 2 else Choice, "I don't have the treatment.", 2 endifINFOINAM1490810150963317136PNAM381227212350931333NNAM1544314047321136686DATA ONAMTR_m2_q_10_FakeJeelaNAMEIOh %PCName, why must you tempt me with a cure and keep it for yourself...SCVR01500INTVBNAMGoodbyeINFOINAM1544314047321136686PNAM1490810150963317136NNAM915295622216810471DATA ONAMTR_m2_q_10_FakeJeelaNAMEOh, thank you %PCName. I'll take it immediately. [She drinks the potion.] It tastes funny, but I feel that I will be fine. Thank you for helping me.SCVR01500INTVBNAMNplayer->RemoveItem, "TR_m2_q_10_Treatment", 1 Journal, TR_m2_Mar_SaveSlave 21INFOINAM915295622216810471PNAM1544314047321136686NNAM3066315251293127621DATA ONAMTR_m2_q_10_FakeJeelaNAMEA treatment? Hansarat?SCVR04JX0TR_m2_Mar_SaveSlaveINTVBNAMif ( player->GetItemCount, "TR_m2_q_10_Treatment" >= 1 ) Choice, "Give her the treatment.", 3, "Don't give her the treatment.", 4 else Choice, "I don't have the treatment.", 4 endifINFOINAM3066315251293127621PNAM915295622216810471NNAM5290104832033431559DATA ONAMTR_m2_q_10_HansaratNAMEMm. I'm sorry for posing such a rhetorical, yet personal question. It's of no consequence. Here is the treatment for Jeela's Hearth-dust sickness. It will take perhaps a day or so for its full effect, but she'll be a fit slave by then.SCVR01500INTV BNAMJplayer->AddItem, "TR_m2_q_10_Treatment", 1 Journal, TR_m2_Mar_SaveSlave 5INFOINAM5290104832033431559PNAM3066315251293127621NNAM2522139421028921807DATA ONAMTR_m2_q_10_HansaratNAMEHere is the treatment for Jeela's Hearth-dust sickness. It will take perhaps a day or so for its full effect, but she'll be a fit slave by then.SCVR01500INTVBNAMJplayer->AddItem, "TR_m2_q_10_Treatment", 1 Journal, TR_m2_Mar_SaveSlave 5INFO"INAM2522139421028921807PNAM5290104832033431559NNAM211069855172215813DATA ONAMTR_m2_q_10_HansaratNAMEShe's poisoned herself with a stone I gave her. I asked Sevra to give her this stone in a letter that assured her I would purchase Jeela for a generous fee. It will wear off eventually. Give her this potion, and she will acquire the binding's key and free herself.SCVR01500INTV BNAMn;begin good-guy side of the quest player->AddItem, "TR_m2_q_10_Treatment", 1 Journal, TR_m2_Mar_SaveSlave 20INFOINAM211069855172215813PNAM2522139421028921807NNAM4575131732894023903DATA ONAMTR_m2_q_10_HansaratNAMEExcellent! Now I can tell you of my plan, for I too want to free Jeela, who is of my clan. You will help me. This potion is no cure, but instead a very powerful telekinesis potion. Don't worry, Jeela doesn't have Hearth-dust disease. That doesn't even exist.SCVR01500INTV BNAM8Choice, "Continue" 11 ;begin good-guy side of the questINFOLINAM4575131732894023903PNAM211069855172215813NNAM1759332656207253903DATA ONAMTR_m2_q_10_HansaratNAMEGood choice. Now, while I prepare this, let me ask you a question. It isn't uncommon for some people to free slaves they find. I think you know what I speak of. If you had the chance, would you be willing to free Jeela from her slavery?SCVR01500INTVSCVR12sX3FreedSlavesCounterINTVBNAMplayer->RemoveItem, "gold_001", 100 Choice, "I've done it before, and I'd do it again. Yes.", 10, "I'm not looking for trouble. No.", 12INFOINAM1759332656207253903PNAM4575131732894023903NNAM2906202681903221193DATA ONAMTR_m2_q_10_HansaratNAMECGood choice. This may take some time to prepare. Please be patient.SCVR01500INTVSCVR12sX4FreedSlavesCounterINTVBNAMplayer->RemoveItem, "gold_001", 100 Choice, "[She calmly prepares a very large amount of ingredients into a large bottle.]", 5INFOfINAM2906202681903221193PNAM1759332656207253903NNAM965817002251456209DATA ONAMTR_m2_q_10_HansaratNAMEMost unfortunate. If you wish to cure your..slave..then come back to me with money you're willing to spend. You won't find this treatment elsewhere, nor its recipe, I promise you.SCVR01500INTVBNAMGoodbyeINFO~INAM965817002251456209PNAM2906202681903221193NNAM2908757841991413853DATA ONAMTR_m2_q_10_HansaratNAMEHearth-dust disease? This is only the third time I've heard of such a thing. Yes, I can make a treatment for Jeela, for a fee. The ingredients are almost as rare as the sickness. I'll need repayment of 100 gold coins, so that I may replenish my stores.SCVR04JX4TR_m2_Mar_SaveSlaveINTVBNAMif ( player->GetItemCount, "gold_001" < 100 ) Choice, "I don't have the money." 2 else Choice, "Whatever it takes. Here is the money.", 1, "100 drakes? You're taking advantage of me", 2 endifINFOINAM2908757841991413853PNAM965817002251456209NNAM2284226731815730835DATA ONAMTR_m2_q_10_HansaratNAME1I've given you the potion. Be sure Jeela gets it.SCVR04JX3TR_m2_Mar_SaveSlaveINTVSCVR14JX4TR_m2_Mar_SaveSlaveINTVINFOINAM2284226731815730835PNAM2908757841991413853NNAMDATA ONAMTR_m2_q_10_HansaratNAME1I've given you the potion. Be sure Jeela gets it.SCVR04JX3TR_m2_Mar_SaveSlaveINTVSCVR14JX4TR_m2_Mar_SaveSlaveINTVDIAL!NAMETilveran AthereDATAINFOINAM264722786949832679PNAMNNAM2851120950423721462DATA ONAMTR_m2_Tilveran AthereNAME#That's me. Got something to report?SCVR04JX0TR_m2_Mar_LoveWarINTV(INFO6INAM2851120950423721462PNAM264722786949832679NNAMDATA ONAMTR_m2_Ilveroth UlnethNAMEConvince her to send Rerienne with me on my next assignment. She's the captain of the local guard, you can find her in the barracks on the cliffs.SCVR04JX0TR_m2_Mar_LoveWarINTVDIAL!NAMEIlveroth UlnethDATAINFOINAM85052165623363844PNAMNNAM312189533750510977DATA FONAMTR_m2_Ilveroth UlnethNAMEZI suppose it's time I told someone %PCName. I've been visiting because of Rerienne Lebaue.SCVR04JX0TR_m2_Mar_LoveWarINTV SCVR11500INTVINFOINAM312189533750510977PNAM85052165623363844NNAM483784022415318741DATA ONAMTR_m2_Ilveroth UlnethNAMEPMy business there is private, %PCRace. I do not discuss business with strangers.SCVR04JX0TR_m2_Mar_LoveWarINTV SCVR11500INTVINFOINAM483784022415318741PNAM312189533750510977NNAM26527252471872531708DATA ONAMTR_m2_Ilveroth UlnethNAME That's me. Is there are problem?SCVR04JX0TR_m2_Mar_LoveWarINTV BNAM:choice "What have you been doing in the Swallow's Nest?" 1INFOINAM26527252471872531708PNAM483784022415318741NNAM2519488102021032111DATA ONAMTR_m2_Rerienne LebaueNAME+Who? I'm sorry, I don't think I've met him.SCVR04JX4TR_m2_Mar_LoveWarINTVnINFOINAM2519488102021032111PNAM26527252471872531708NNAM1007625919816917163DATA ONAMTR_m2_Rerienne LebaueNAME8He's such a sweet man. I'm so glad I've got to know him.SCVR04JX0TR_m2_Mar_LoveWarINTVnINFOTINAM1007625919816917163PNAM2519488102021032111NNAM1594523524468430938DATA ANAMMarogNAMEkHe lives in the housepod near the rope bridge to Kemel-Ze. You'll need to be able to levitate to get to it.SCVR04JX5TR_m2_Mar_LoveWarINTV SCVR12sX3Random100INTVBSCVR 2CsX0NoLoreINTVINFO}INAM1594523524468430938PNAM1007625919816917163NNAM261198910643722757DATA ANAMMarogNAMEHe's quite a well known swordsman around here. He lives on his own in a house near the rope bridge, and you need to be able to levitate to get to it.SCVR04JX5TR_m2_Mar_LoveWarINTV SCVR12sX3Random100INTV!SCVR 2CsX0NoLoreINTVINFOfINAM261198910643722757PNAM1594523524468430938NNAMDATA ANAMMarogNAMEThat swordsman? I'm sure I saw him recently in the Swallow's Nest. If you want to find him he'll probably be in his housepod near Kemel-Ze. And you'll need to be able to levitate.SCVR04JX5TR_m2_Mar_LoveWarINTV SCVR 1CsX0NoLoreINTVDIALNAMElatest rumorsDATAINFOINAM196772759185354452PNAM30648208661863528251NNAM31312166531713917777DATA ANAMMarogNAMEbI've seen Ilveroth Ulneth around the Swallow's Nest rather often lately. I wonder what he's up to.SCVR02sX3Random100INTVFSCVR14JX4TR_m2_Mar_LoveWarINTVSCVR27XX0TR_m2_Ilveroth UlnethINTVSCVR37XX0TR_m2_Tilveran AthereINTVSCVR47XX0TR_m2_Rerienne LebaueINTVBNAMSif ( GetJournalIndex TR_m2_Mar_LoveWar != 10 ) Journal TR_m2_Mar_LoveWar 10 endifDIALNAME Greeting 1DATADIALNAME Greeting 5DATAINFOINAM19679198861855313895PNAM20991311203263621506NNAM14613296632929716464DATA ONAMTR_m2_Ilveroth UlnethNAME0I confess it; all I can think about is Rerienne.SCVR04JX3TR_m2_Mar_LoveWarINTVSCVR14JX4TR_m2_Mar_LoveWarINTVdINFO7INAM14613296632929716464PNAM19679198861855313895NNAM9311312692079428269DATA ONAMTR_m2_Sevra AndulesNAMEZGreetings, %PCName. One of my slaves is sick. Could you help me determine Jeela's illness?SCVR04JX5TR_m2_Mar_SaveSlaveINTVBNAMAddTopic, "Jeela's illness"INFOINAM9311312692079428269PNAM14613296632929716464NNAM5954175271250118208DATA ONAMTR_m2_Sevra AndulesNAMEJeela's gone, %PCName!SCVR04JX3TR_m2_Mar_SaveSlaveINTVSCVR14JX4TR_m2_Mar_SaveSlaveINTVBNAMAddTopic, JeelaINFOINAM5954175271250118208PNAM9311312692079428269NNAM25453258081754128497DATA ONAMTR_m2_Sevra AndulesNAMEJeela's gone, %PCName!SCVR04JX3TR_m2_Mar_SaveSlaveINTVSCVR14JX4TR_m2_Mar_SaveSlaveINTVBNAMAddTopic, JeelaINFO2INAM25453258081754128497PNAM5954175271250118208NNAM2282124572440020878DATA ONAMTR_m2_Sevra AndulesNAMEMSee if you can help with Jeela's illness, %PCName. I need her fit to be sold.SCVR04JX3TR_m2_Mar_SaveSlaveINTVSCVR14JX4TR_m2_Mar_SaveSlaveINTVINFO0INAM2282124572440020878PNAM25453258081754128497NNAM27683228596295356DATA ONAMTR_m2_Sevra AndulesNAMEMSee if you can help with Jeela's illness, %PCName. I need her fit to be sold.SCVR04JX3TR_m2_Mar_SaveSlaveINTVSCVR14JX4TR_m2_Mar_SaveSlaveINTVINFOINAM27683228596295356PNAM2282124572440020878NNAM31726202925815685DATA ONAMTR_m2_q_10_FakeJeelaNAME2[She seems very ill. She refuses to speak to you.]SCVR04JX5TR_m2_Mar_SaveSlaveINTVBNAMGoodbyeINFOINAM31726202925815685PNAM27683228596295356NNAM319152008989985939DATA ONAMTR_m2_q_10_FakeJeelaNAME If I must...SCVR04JX2TR_m2_Mar_SaveSlaveINTVINFOINAM319152008989985939PNAM31726202925815685NNAM170095226214633835DATA ONAMTR_m2_S_JeelaNAME%Speak to Hansarat. She speaks for me.BNAMGoodbyeINFOINAM170095226214633835PNAM319152008989985939NNAM2326431237226078959DATA ONAMTR_m2_q_10_HansaratNAME2Greetings %PCName. I see you've found Jeela and I.SCVR04JX3TR_m2_Mar_SaveSlaveINTV SCVR14JX5TR_m2_Mar_SaveSlaveINTV DIALNAME RerienneDATAINFOINAM1421015412277147036PNAMNNAM291261306975937967DATA ONAMTR_m2_Tilveran AthereNAME$Yes, Ilveroth can take her with him.SCVR04JX0TR_m2_Mar_LoveWarINTV(INFOINAM291261306975937967PNAM1421015412277147036NNAM23983271991843525373DATA ONAMTR_m2_Tilveran AthereNAMEMHe does? That seems fair enough. But why does he want Rerienne in particular?SCVR01500INTVBNAMChoice "He thinks Rerienne would make good company." 2 "He has heared that she is particularly skilled at restoration." 4 "He wants someone who is skilled at fighting." 5INFO9INAM23983271991843525373PNAM291261306975937967NNAM227567438385622312DATA ONAMTR_m2_Tilveran AthereNAMEySome company? That hardly seems like a reason to risk our new Retainer's life. Surely you can't be speaking for Ilveroth.SCVR01500INTVBNAMModDisposition -10INFOINAM227567438385622312PNAM23983271991843525373NNAM943294522008428681DATA ONAMTR_m2_Tilveran AthereNAME,Get to know her better? Don't be ridiculous.SCVR01500INTVBNAMModDisposition -10INFO INAM943294522008428681PNAM227567438385622312NNAM28424202742073811864DATA ONAMTR_m2_Tilveran AthereNAME,Hmm... Alright then, I'll see what I can do.SCVR04JX0TR_m2_Mar_LoveWarINTVSCVR11500INTVBNAMJournal TR_m2_Mar_LoveWar 40INFOBINAM28424202742073811864PNAM943294522008428681NNAM12292840458465824DATA ONAMTR_m2_Tilveran AthereNAMEYI don't want to risk our new Retainer's life in combat. That just wouldn't be acceptable.SCVR04JX0TR_m2_Mar_LoveWarINTVSCVR11500INTVBNAMModDisposition -10INFOINAM12292840458465824PNAM28424202742073811864NNAM2381525138488020203DATA 2ONAMTR_m2_Tilveran AthereNAMEEIlveroth wants Rerienne to accomany him on his next trip? Why's that?BNAMChoice "He says he wants some magical assitance." 1 "He wants some company on the trip." 2 "Listen, the truth is I'm trying to help Ilveroth by getting him to know Rerienne better." 3INFOzINAM2381525138488020203PNAM12292840458465824NNAM1473015335789217155DATA ONAMTR_m2_Ilveroth UlnethNAMESYou... killed her? You know what she meant to me! Pay for it with your life, n'wah!SCVR06DX0TR_m2_Rerienne LebaueINTVSCVR14JX3TR_m2_Mar_LoveWarINTVBNAM;SetFight 100 SetDisposition 0 StartCombat player GoodbyeINFO2INAM1473015335789217155PNAM2381525138488020203NNAM174307871255323117DATA ONAMTR_m2_Ilveroth UlnethNAME4You... killed her? Pay for it with your life, n'wah!SCVR06DX0TR_m2_Rerienne LebaueINTVBNAM;SetFight 100 SetDisposition 0 StartCombat player GoodbyeINFOINAM174307871255323117PNAM1473015335789217155NNAM2225125830159516033DATA ONAMTR_m2_Ilveroth UlnethNAMEI don't know how it happened. I was just having a drink at the Swallows Nest, and then she walked in, and suddenly, nothing else mattered. I just can't stop thinking about her, %PCName.SCVR04JX0TR_m2_Mar_LoveWarINTV BNAM\choice "Why don't you tell her how you feel about her then?" 1 Journal TR_m2_Mar_LoveWar 20INFOINAM2225125830159516033PNAM174307871255323117NNAM223725835286302942DATA ONAMTR_m2_Ilveroth UlnethNAMEI don't know, %PCName, I just don't have the confidence. I may have battled Ogrims barehanded but somehow I just can't sum up the courage to just walk up to her and tell her.SCVR01500INTVBNAM~choice "Alright. Why don't you give her a present?" 2 "Well, you have to find a way to spend some time alone with her then." 3INFOINAM223725835286302942PNAM2225125830159516033NNAM2543223486244378419DATA ONAMTR_m2_Ilveroth UlnethNAMEA present? Hmm... I suppose that might work. Let me think, I'm seem to remember I heard her talking about flowers once, I'm sured she'd appreciate a nice bouquet. Could you bring me five different flowers for me, %PCName? I don't think I'd know what to get her.SCVR01500INTVBNAM1Journal TR_m2_Mar_LoveWar2 30 AddTopic "flowers"INFOINAM2543223486244378419PNAM223725835286302942NNAM125762992232196729DATA ONAMTR_m2_Ilveroth UlnethNAMEPSpend some time with her you think? Let me see now, I have been ordered to hunt some bandits that have been harrasing local travellers. And Rerienne is a new Retainer of our House. Could you convince Tilveran Athere, head of the guards in the Barracks, to ask Rerienne to come with me? Tell her that I will need some magical assistance.SCVR01500INTVBNAMJournal TR_m2_Mar_LoveWar 30INFOINAM125762992232196729PNAM2543223486244378419NNAM2543423002574426917DATA ONAMTR_m2_Ilveroth UlnethNAME4So how are you progressing? Do you have the flowers?SCVR24JX0TR_m2_Mar_LoveWar2INTVINFOINAM2543423002574426917PNAM125762992232196729NNAM2039116633120717605DATA ONAMTR_m2_Ilveroth UlnethNAME=So how are you progressing? Did you convince Tilveran Athere?SCVR04JX0TR_m2_Mar_LoveWarINTVINFOAINAM2039116633120717605PNAM2543423002574426917NNAM44552407963081641DATA ONAMTR_m2_Ilveroth UlnethNAMEAt last Rerienne and I can finally be alone. Thank you for all your help, I could have never done this without you. And... I've been starting to think. Maybe it's time I hung up the towel for a quieter life with Rerienne. Maybe this should be my last adventure. So I want you to have these. These are my favourite old boots that I used to take everywhere. I'm sure you'll find more use from them than me. Now I need to leave for our bandit hunting expedition. We should return in three days.SCVR04JX0TR_m2_Mar_LoveWarINTV(SCVR14JX0TR_m2_Mar_LoveWar2INTV(BNAMmStartScript TR_m2_q_10_IlverothLeave player->AddItem TR_m2_a_explorer_boots 1 Journal TR_m2_Mar_LoveWar 100INFOINAM44552407963081641PNAM2039116633120717605NNAM12604308543084717626DATA ONAMTR_m2_Ilveroth UlnethNAMEThank you for getting the flowers, but I don't think I could just give them to her like that. Maybe if there was a way I could get to know her a bit better first...SCVR24JX0TR_m2_Mar_LoveWar2INTV(BNAM7choice "Perhaps you should spend some time with her." 3INFOINAM12604308543084717626PNAM44552407963081641NNAM104361288034499225DATA ONAMTR_m2_Ilveroth UlnethNAMEYou persuaded Tilveran to ask Rerienne to accompany me? I almost can't believe it. But I'm still not sure I can just meet her like that. I might need something to break the ice, if you see what I mean...SCVR04JX0TR_m2_Mar_LoveWarINTV(BNAM0choice "You could give her a gift. Any ideas?" 2INFOgINAM104361288034499225PNAM12604308543084717626NNAMDATA ONAMTR_m2_Ilveroth UlnethNAMEAh, %PCName, I don't think I will ever be able to thank you enough. That was one of the most wonderful experiences of my life. I think Rerienne and have finally gotten to know each other better.SCVR04JX0TR_m2_Mar_LoveWarINTVnDIALNAMEflowersDATAINFOINAM818419665791417752PNAM21449235312183423290NNAM20508215832468613234DATA ONAMTR_m2_Ilveroth UlnethNAMERerienne loved them, thank you.SCVR04JX0TR_m2_Mar_LoveWarINTVnINFOxINAM20508215832468613234PNAM818419665791417752NNAM13019121832574811943DATA ONAMTR_m2_Ilveroth UlnethNAME@These will be perfect, %PCName! I'm so glad you did this for me.SCVR04JX3TR_m2_Mar_LoveWar2INTVSCVR 13sX3controlQINTVBNAMUif ( GetJournalIndex TR_m2_Mar_LoveWar2 == 30 ) Journal TR_m2_Mar_LoveWar2 40 endifINFOINAM13019121832574811943PNAM20508215832468613234NNAM23681202302651615379DATA ONAMTR_m2_Ilveroth UlnethNAMEA coda flower? I sure hope you didn't have to wade through a swamp to get this one. It does look nice though, I think she'll like it. Do you have any other flowers?SCVR01500INTVSCVR13sX0codaflowerINTVSCVR25IX3ingred_bc_coda_flowerINTVBNAMuplayer->RemoveItem ingred_bc_coda_flower 1 set "TR_m2_Ilveroth Ulneth".codaflower to 1 set controlQ to (controlQ+1)INFOINAM23681202302651615379PNAM13019121832574811943NNAM3294727938869099DATA ONAMTR_m2_Ilveroth UlnethNAMEI don't recognise this one. You say it's a fire petal? A symbol of my burning love for her... nevermind, I'm getting carried away. Do you have any more flowers?SCVR01500INTVSCVR13sX0firepetalINTVSCVR25IX3ingred_fire_petal_01INTVBNAMsplayer->RemoveItem ingred_fire_petal_01 1 set "TR_m2_Ilveroth Ulneth".firepetal to 1 set controlQ to (controlQ+1)INFOINAM3294727938869099PNAM23681202302651615379NNAM2203210317109656382DATA ONAMTR_m2_Ilveroth UlnethNAMEWAh, a gold kanet. Quite common, but beautiful nontheless. Do you have any more flowers?SCVR01500INTVSCVR13sX0goldkanetINTVSCVR25IX3ingred_gold_kanet_01INTVBNAMsplayer->RemoveItem ingred_gold_kanet_01 1 set "TR_m2_Ilveroth Ulneth".goldkanet to 1 set controlQ to (controlQ+1)INFO INAM2203210317109656382PNAM3294727938869099NNAM30089104952398123349DATA ONAMTR_m2_Ilveroth UlnethNAMEWhat's this one called? A golden sedge flower you say? I hadn't seen one before, but it looks good, anyway. Thanks, have you got any more flowers?SCVR01500INTVSCVR13sX0goldensedgeINTVSCVR25IX3Ingred_golden_sedge_01INTVBNAMwplayer->RemoveItem ingred_golden_sedge_01 1 set "TR_m2_Ilveroth Ulneth".goldensedge to 1 set controlQ to (controlQ+1)INFOINAM30089104952398123349PNAM2203210317109656382NNAM487255812326820566DATA ONAMTR_m2_Ilveroth UlnethNAME^Great idea to include heather. It'll look great in the bouquet. Do you have any other flowers?SCVR01500INTVSCVR 13sX0heatherINTVSCVR25IX3ingred_heather_01INTVBNAMnplayer->RemoveItem ingred_heather_01 1 set "TR_m2_Ilveroth Ulneth".heather to 1 set controlQ to (controlQ+1)INFOINAM487255812326820566PNAM30089104952398123349NNAM2759129478154296247DATA ONAMTR_m2_Ilveroth UlnethNAME^So this is called a noble sedge? Thank you for bringing me one, do you have any other flowers?SCVR01500INTVSCVR13sX0noblesedgeINTVSCVR25IX3Ingred_noble_sedge_01INTVBNAMuplayer->RemoveItem ingred_noble_sedge_01 1 set "TR_m2_Ilveroth Ulneth".noblesedge to 1 set controlQ to (controlQ+1)INFOINAM2759129478154296247PNAM487255812326820566NNAM1586213355999423559DATA ONAMTR_m2_Ilveroth UlnethNAMEXThe stoneflower, elegant in its simplicity. Great, have you got any more flowers for me?SCVR01500INTVSCVR13sX0stoneflowerINTVSCVR!25IX3ingred_stoneflower_petals_01INTVBNAM}player->RemoveItem ingred_stoneflower_petals_01 1 set "TR_m2_Ilveroth Ulneth".stoneflower to 1 set controlQ to (controlQ+1)INFOINAM1586213355999423559PNAM2759129478154296247NNAM2153218741304223034DATA ONAMTR_m2_Ilveroth UlnethNAMEThe Timsa-Come-By of the heartlands? Thank you, %PCName, these must have been hard to aquire. Now, do you have any more flowers?SCVR01500INTVSCVR13sX0timsacomebyINTVSCVR25IX3Ingred_timsa-come-by_01INTVBNAMxplayer->RemoveItem ingred_timsa-come-by_01 1 set "TR_m2_Ilveroth Ulneth".timsacomeby to 1 set controlQ to (controlQ+1)INFOINAM2153218741304223034PNAM1586213355999423559NNAM2932653791832430739DATA ONAMTR_m2_Ilveroth UlnethNAMErA black rose? These have always been my favorite. I like your taste, %PCName. Do you have any more flowers for me?SCVR01500INTVSCVR13sX0blackroseINTVSCVR 25IX3TR_Ingred_Blackrose_Petal01INTVBNAMzplayer->RemoveItem TR_Ingred_Blackrose_Petal01 1 set "TR_m2_Ilveroth Ulneth".blackrose to 1 set controlQ to (controlQ+1)INFOINAM2932653791832430739PNAM2153218741304223034NNAM7922128632571327110DATA ONAMTR_m2_Ilveroth UlnethNAMEcA red fireflower, nearly too hot to handle. Thank you %PCName, do you have any more flowers for me?SCVR01500INTVSCVR13sX0redfireflowerINTVSCVR25IX3TR_Ingred_FireflowerINTVBNAMwplayer->RemoveItem TR_Ingred_Fireflower 1 set "TR_m2_Ilveroth Ulneth".redfireflower to 1 set controlQ to (controlQ+1)INFOINAM7922128632571327110PNAM2932653791832430739NNAM28833275592558723383DATA ONAMTR_m2_Ilveroth UlnethNAMEEBlack anther, thank you. Are these all the flowers you have with you?SCVR01500INTVSCVR13sX0blackantherINTVSCVR25IX3ingred_black_anther_01INTVBNAMwplayer->RemoveItem ingred_black_anther_01 1 set "TR_m2_Ilveroth Ulneth".blackanther to 1 set controlQ to (controlQ+1)INFOINAM28833275592558723383PNAM7922128632571327110NNAM17009178622978810715DATA ONAMTR_m2_Ilveroth UlnethNAME*Really? I don't see any new ones, %PCName.SCVR01500INTVINFOINAM17009178622978810715PNAM28833275592558723383NNAM2400293213176729124DATA ONAMTR_m2_Ilveroth UlnethNAMEKeep your eyes open for them.SCVR01500INTVINFOJINAM2400293213176729124PNAM17009178622978810715NNAM2813420812255282051DATA ONAMTR_m2_Ilveroth UlnethNAME%So do you have any? I need five more.SCVR04JX3TR_m2_Mar_LoveWar2INTVSCVR14JX5TR_m2_Mar_LoveWar2INTVSCVR 23sX0controlQINTVBNAMchoice "Yes." 1 "No." 2INFOIINAM2813420812255282051PNAM2400293213176729124NNAM2968916377617521611DATA ONAMTR_m2_Ilveroth UlnethNAME%So do you have any? I need four more.SCVR04JX3TR_m2_Mar_LoveWar2INTVSCVR14JX5TR_m2_Mar_LoveWar2INTVSCVR 23sX0controlQINTVBNAMchoice "Yes." 1 "No." 2INFOJINAM2968916377617521611PNAM2813420812255282051NNAM2180308002082927441DATA ONAMTR_m2_Ilveroth UlnethNAME&So do you have any? I need three more.SCVR04JX3TR_m2_Mar_LoveWar2INTVSCVR14JX5TR_m2_Mar_LoveWar2INTVSCVR 23sX0controlQINTVBNAMchoice "Yes." 1 "No." 2INFOGINAM2180308002082927441PNAM2968916377617521611NNAM290735531997023430DATA ONAMTR_m2_Ilveroth UlnethNAME$So do you have any? I need two more.SCVR04JX3TR_m2_Mar_LoveWar2INTVSCVR14JX5TR_m2_Mar_LoveWar2INTVSCVR 23sX0controlQINTVBNAMchoice "Yes." 1 "No." 2INFO4INAM290735531997023430PNAM2180308002082927441NNAMDATA ONAMTR_m2_Ilveroth UlnethNAME$So do you have any? I need one more.SCVR04JX3TR_m2_Mar_LoveWar2INTVSCVR14JX5TR_m2_Mar_LoveWar2INTVSCVR 23sX0controlQINTVBNAMchoice "Yes." 1 "No." 2DIALNAMEJeelaDATAINFOINAM2062014562659923488PNAMNNAM2317523552764220836DATA ONAMTR_m2_Sevra AndulesNAMEWhat are you saying, %PCName? No, don't give me excuses. Jeela's not with you, she cannot be sold, and you've cost me too much money. You're lucky I don't call the guards. Leave me.SCVR04JX0TR_m2_Mar_SaveSlaveINTVBNAM<Journal, TR_m2_Mar_SaveSlave 26 ModDisposition -30 GoodbyeINFOINAM2317523552764220836PNAM2062014562659923488NNAM1573729448626432DATA ONAMTR_m2_Sevra AndulesNAMEWhat are you saying, %PCName? No, don't give me excuses. Jeela's not with you, she cannot be sold, and you've cost me too much money. You're lucky I don't call the guards. Leave me.SCVR04JX3TR_m2_Mar_SaveSlaveINTV SCVR14JX4TR_m2_Mar_SaveSlaveINTVBNAM<Journal, TR_m2_Mar_SaveSlave 14 ModDisposition -30 GoodbyeINFOgINAM1573729448626432PNAM2317523552764220836NNAM164118470851032361DATA ONAMTR_m2_Sevra AndulesNAMEI've already sent you to find her. Remember, bring her to me alive or expect no compensation. She's worthless to me in any other state.SCVR04JX3TR_m2_Mar_SaveSlaveINTV SCVR14JX4TR_m2_Mar_SaveSlaveINTV INFOgINAM164118470851032361PNAM1573729448626432NNAM1423295322533911246DATA ONAMTR_m2_Sevra AndulesNAMEI've already sent you to find her. Remember, bring her to me alive or expect no compensation. She's worthless to me in any other state.SCVR04JX3TR_m2_Mar_SaveSlaveINTVSCVR14JX4TR_m2_Mar_SaveSlaveINTVINFOINAM1423295322533911246PNAM164118470851032361NNAM425269731275731242DATA ONAMTR_m2_Sevra AndulesNAMEJeela's gone! She must have escaped, I haven't sold her. That treatment must have helped her more than I thought; her new strength allowed her to leave. %PCName, I need you to investigate. Go to Veralan Farm and speak to Hansarat. We should understand the nature of that 'treatment'.SCVR04JX0TR_m2_Mar_SaveSlaveINTVBNAMjournal "TR_m2_Mar_SaveSlave" 9INFOINAM425269731275731242PNAM1423295322533911246NNAM2269313185183397129DATA ONAMTR_m2_Sevra AndulesNAMEJeela's gone! She must have escaped, I haven't sold her. That treatment must have helped her more than I thought; her new strength allowed her to leave. %PCName, I need you to investigate. Go to Veralan Farm and speak to Hansarat. We should understand the nature of that 'treatment'.SCVR04JX0TR_m2_Mar_SaveSlaveINTVBNAM journal "TR_m2_Mar_SaveSlave" 24INFOINAM2269313185183397129PNAM425269731275731242NNAM23395769114498143DATA ONAMTR_m2_Fara VeralanNAMEOh, you were here earlier speaking to Hansarat. I think I overheard Hansarat speaking to someone named Jeela. They said something about going south on the road. That was some time ago, so it may be a walk.SCVR14JX0TR_m2_Mar_SaveSlaveINTV BNAM!Journal, "TR_m2_Mar_SaveSlave" 10INFOINAM23395769114498143PNAM2269313185183397129NNAM274594648819219338DATA ONAMTR_m2_Fara VeralanNAME2I already told you what I know, please, let me be.SCVR14JX0TR_m2_Mar_SaveSlaveINTV INFOINAM274594648819219338PNAM23395769114498143NNAM88851908498221722DATA ONAMTR_m2_Fara VeralanNAMEThose two left early in the day, and should be far gone by now. They left their thanks, and Hansarat wanted me to give you these.SCVR14JX0TR_m2_Mar_SaveSlaveINTVBNAMJournal, "TR_m2_Mar_SaveSlave" 25 Set FreedSlavesCounter to ( FreedSlavesCounter + 1 ) Player->AddItem, "Gold_001", 200 Player->AddItem, "apparatus_j_mortar_01", 1 Player->AddItem, "p_cure_poison_s", 1INFOINAM88851908498221722PNAM274594648819219338NNAM2395526072748711169DATA ONAMTR_m2_q_10_HansaratNAMEpVery well. Jeela doesn't intend to return to Sevra alive, and I will guard her desire. You will have to kill us.SCVR01500INTVBNAMStartScript TR_m2_q_10_SaveSlaveKill TR_m2_S_Jeela->StartCombat, Player TR_m2_S_Jeela->SetFight, 100 StartCombat, Player ; continue below SetFight, 100 GoodbyeINFOINAM2395526072748711169PNAM88851908498221722NNAM36092072314793862DATA ONAMTR_m2_q_10_HansaratNAMEiThank you, %PCName. We won't forget your kindness. Please, take these as a reward and leave us to escape.SCVR01500INTVBNAMJournal, TR_m2_Mar_SaveSlave 11 Set FreedSlavesCounter to FreedSlavesCounter + 1 Player->AddItem, "Gold_001", 100 Player->AddItem, "p_cure_poison_s", 1 StartScript, TR_m2_q_10_SaveSlaveCheeseItINFOINAM36092072314793862PNAM2395526072748711169NNAMDATA ONAMTR_m2_q_10_HansaratNAME_Jeela is of my clan, and I came to free her. Will you let us flee, or have you come to stop us?SCVR04JX3TR_m2_Mar_SaveSlaveINTV SCVR14JX5TR_m2_Mar_SaveSlaveINTV BNAMChoice, "Jeela must return to Sevra. I can't let you escape.", 2, "Jeela will be better off with you, Hansarat. I'll let you escape.", 1