ID10t's exterior Showcase

5 posts / 0 new
Last post
ID10t's picture
ID10t
Joined:
2017-07-08 20:05
Last seen:
3 days 17 hours ago

This adds two small islands to the south west of Seyda Neen, complete with mudcrabs, kwama foragers, a couple random encounters, and topography changes to smooth the transition from Vvandenfell and the addition. The main island has two small buildings and a dock, complete with shipment. Hopefully this exterior showcase will be more than satisfactory.

Please tell me if you find any bugs.

AttachmentSizeDate
Binary Data Showcase exterior (SE of Seyda Neen) combined.ESP466.81 KB2017-07-11 03:05
Ragox's picture
Ragox
DeveloperInterior DeveloperReviewer
Joined:
2016-01-17 01:30
Last seen:
4 hours 58 min ago

Welcome to TR ID10t! smiley

I took a quick look at your file and I like the terrain of the islands, it seems very natural, you just have so smooth the ground a bit more, some parts have a lot of sharp edges. And I noticed that you didn't include any vertex coloring (those are the painted shadows below objects (you can find this in the lower left of the landscape editing tool).

We use the following vertex colors:

Texture transitions, roads: 121,121,121 
Statics: 68,61,53

Also please take a look again at the objects you've placed. Some are floating above the ground (crate_02_empty near the shack for example) and the trees in particular are often too far up or sunken into the ground (that one tree next to the road).

I hope this helps you a bit until one of our exterior developers can give you a proper review.

ID10t's picture
ID10t
Joined:
2017-07-08 20:05
Last seen:
3 days 17 hours ago

Thanks for the comments. I thought I had managed to get all object to not float, but I guess I missed a couple. As for vertex coloring, I have never messed with it, so I'll to find a tutorial and give it a shot. I was going for uneven terain, but preventing edges comes first.
When it comes to the trees, how do you tell the proper height? I adjusted until it looked ok to me and derped around in game to make sure it doesn't look too bad. after a round or two, I lowered a lot of them, but I don't know how fas I should go.

all in all, I'll keep working on it and try to fix the above to the best of my ability, and put up a new version as soon as I can.

ID10t's picture
ID10t
Joined:
2017-07-08 20:05
Last seen:
3 days 17 hours ago

Here is the updated version. Hopefully now improved.

AttachmentSizeDate
Binary Data Showcase exterior (SE of Seyda Neen) combined.ESP502.68 KB2017-07-12 05:44
ID10t's picture
ID10t
Joined:
2017-07-08 20:05
Last seen:
3 days 17 hours ago

Based on further suggestions made by members on discord, and pending my figuring out how to clean the mod, here is a further improved version.

AttachmentSizeDate
Binary Data Showcase exterior (SE of Seyda Neen) combined.ESP504.85 KB2017-07-12 09:11