Imperial Guilds merging mod [beta]

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Rot's picture
Rot
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(re: mainland & vvardenfell faction unification)
What do you think of a partial, third-party patch for TR’s Mages, Fighters and perhaps Thieves guilds?

Would mainly mean converting the Firewatch, Helnim and Akamora guild chapters and quests to the original factions and slightly bumping the vanilla reputation requirements for advancement. Suggesting these factions only because they’re the most integrally implemented and make up the majority of TR’s faction quests (aside from Telvanni, which is a narrative mess I wouldn’t want to set foot into). Would let willing players test it as a beta and ferret out any unforeseen issues.

An .ESP patch should be the preferred option.  Process is to batch-change the faction IDs in tes3cmd, then apply manual edits in the CS.
Manual edits:
 

 

opinions?

Detailed process for mass-editing factions:
 

 

Note: because of the dependency to a changing ESM, cell ownership edits have to be re-applied for each release (or updated with WryeMash? – not attempted yet)

AttachmentSizeDate
Binary Data Patch unifying the Guilds, Temple, Cult, Legion, Hlaalu, Redoran (1612)643.03 KB2017-02-17 01:30
Binary Data (older file - 0.6 for 1612)525.14 KB2017-01-28 12:31
Binary Data (older file - 0.5 for 1612)317.89 KB2017-01-03 16:03
Binary Data (older file - 0.4 for 1612)317.08 KB2016-12-19 22:34
Binary Data (older file - 0.2 for 1612)318.85 KB2016-12-19 05:11
Binary Data (older file - compatible with 1609?)317.44 KB2016-12-18 21:00
Binary Data (older file)290.95 KB2016-12-08 21:28
Biboran's picture
Biboran
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I think it will be compleatly awesome to have, but when actually this factions be finished. I actually think tr need do this as default smiley
Also it will good to have patches for some lore friendly mods in future, like for kammona tong mod if you do kammona tong faction.

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Like TR Travels, only for factions? So we can have a testbed on how we might do it later on for real?
Sign me up (as tester), this sounds wonderful!

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Yes exactly (except not necessarily shipped with the main files)

Looking at faction reputation gains, TR actually adds very little (*now adds more, especially to the FG; covered in more detail here), so increasing the advancement tresholds by a few points wouldn’t be about balance so much as making sure no incompatibilities ensue from doing it in the future.

--

(Turns out saving only changes in tes3cmd is easy enough, so there’s really no point making a prepatched ESM
no, after much testing, it IS more difficult than making a prepatched ESM )

I’ve also found out that there’s a way to add more than 4 destinations to travel services like guild guides, so it’s possible to link some or all of them without having to remove any vanilla destinations. The drawbacks are that it’s an ESP hack, and that it requires the EE (enchanted editor).
– (EDIT) when modifying the ESP in the CS afterwards, these changes remain if the NPC’s services/destinations aren’t edited – otherwise, the additional destinations will need to be re-applied,
– the EE seems to still be the only tool that allows adding records, but it may sometimes glitch (or always, for big files?) – so all in all the operation comes last and may need to be repeated a few times to make sure nothing was truncated on save. Since merging a patch with edited destinations works, it’s best to apply the additional destinations to a minimal ESP (one that only edits the relevant NPCs) then merge that with any bigger file in the CS.

tldr: Firewatch, Akamora and later teleportation targets can be added to any vanilla guild guides, and vanilla destinations to mainland guild guides, in ESP patches. The method which consists in merging tiny ESPs with the additional destinations would seem safe to use on the main files, but the changes may disappear if the NPC’s services are edited, so this is better left to separate plugins only.

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Done with an example patch for the Mages Guild: converts all TR mages guild business to the original faction. Advancement requirements not increased. Feel free to try it out and let me know what I’ve missed.

List of manual changes after batch conversion:

 

EDIT:  further fixed the mages patch and adding separate files for the Fighters, Thieves and Imperial Cult.

Manual changes for Fighters Guild:

 

Manual changes for Thieves Guild:

 

Manual changes for Imperial Cult:

 

Adding a complete file to the opening post, fixed so that they don’t overwrite each other (only happens for two topics) but not including the guild guides (use the last, 9kb file on this post to add that too). Fastest conversion method is detailed in first post. Keeping the separate files here, they may be of use later.
 

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Updated file at top:

 

EDIT: uploaded again, this time with split scripts so they'll actually work. Will also upload this to the nexus (done) so people can playtest it

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do i have to download this from nexus or can i get it right from here? i want to play test this since im doing mages guild quests anyways at the moment for vanilla. but when i click on the attached file it just sends me to a page with the code. thanks

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@Koma21 - you can take the latest version attached to the first post, that’s the same one I’ll post on the nexus – right click and “save as” to be able to download the ESP.

edit: bug report on the nexus indicated that, interestingly, the Akamora FG door disappeared. It seems the issues with changing ESM versions (reminiscent of the Bal Oyra bullshit with the Travels plugin) apply even when no items are deleted!
Meaning the faction ownership changes will have to be redone every time a new ESM is released == delete all cells from the plugin in tesame, and re-merge with an updated patch for ownership switch (method included in first post). Most items are insignificant (and the Thieves only have a bedroll, the Imperial Cult two bedrolls and a bucket)... other than the Supplies Chests for the FG and MG – so if someone else needs to do this in the future and feels lazy, it’s okay if you only cover the chests and beds.

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Hey Rot, I noticed that I couldn’t join the Imperial Cult in Firewatch anymore. They tell me to pay 50 gold, but then tell me to talk to someone else. I used to be able to join the Cult there. Is this intentional or is it a bug? If it is intentional where can I join the Imperial Cult on the mainland?

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That’s not intentional – I thought I’d pre-empted that bug actually! You can only join on Vvardenfell with the current file, I’m fixing it.
Edit: fixed file uploaded at top, adding to nexus too

 
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Is it just me or has Dun Akafel changed quite a bit. The last time i was exploring this area way back i remember lots of exterior tunnels to explore and the place being much larger and mysterious. But maybe i just havent explored enough yet?

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The ruins proper? They have styaed the same for a while now. There are a few exterior tunnels and such in the area near Dun Akafel and Akamora that have enemies and some loot in them, though.

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I found a new bug. In the Bal Oyra, Firewatch, and Akamora mages guild, it counts as stealing when I take from the guild chest (I’m a member). I assume it is that way for all the mages guilds on the mainland.

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Also in the Firewatch mages guild, a basket is overlapping the guild chest.

AttachmentSizeDate
Image icon Firewatch mages guild157.09 KB2016-12-19 22:09
Rot's picture
Rot
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The “stealing” problem comes from badly re-attributed ownership in the latest file (the Skyrim and P:T factions display the same name as vanilla…), thanks for pointing that out, fixing now;

The basket I can’t reproduce. Are you using TR’s previous release (1609)?

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Sorry that was my fault. I started a new game and it fixed it.

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If you want to use older savegames WryeMash may be able to update them to fix issues of that sort (otherwise you may find some items missing/in the wrong place in other mainland guild halls),

Updated file at top^

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Updated with temporary fix for blocked Thieves Guild quests in Helnim. New Greeting 5 entries will have to be deleted from this patch and re-patched from the ML ones when this is fixed,

Because a player was expecting this to work in Old Ebonheart (and it’s not possible to make a separate patch for TR_Preview.esp),
here’s a pre-patched version of 1216 TR_Preview, untested. Use at your own risk instead of TR_Preview:
https://drive.google.com/open?id=0B8qAMvmc1hJiOHNySFNVMk10NnM

Rot's picture
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Tribunal Temple WIP –
accessing the first Mainland duties still requires 3 of 6 mainland pilgrimages
Changes post-conversion:

 

EDIT –
Seven Graces bypasses need for 3 pilgrimages (but reverse doesn’t apply). Added faction reputation to mainland pilgrimages. + fixes

 

EDIT – 
Morag Tong patch. Mostly inconsequential (allows picking vanilla writs on mainland)

 

 
-------
Added to v0.6 – uploaded to top post and to nexus

 
AttachmentSizeDate
Binary Data Temple faction merger166.1 KB2017-01-23 10:39
Binary Data Temple faction merger updated192.69 KB2017-01-28 09:57
Binary Data Morag Tong merger18.18 KB2017-01-28 10:27
Rot's picture
Rot
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WIP Imperial Legion, no significant effects,

 

also House Hlaalu and House Redoran for what little there is of them,

 
 

edit- updated both to cover guards in Data and merged / counter-edit- re-uploaded as separate Data and non-Data patches, for later convenience

That's all Mainland faction duplicates taken care of except House Telvanni (which I don't have time for) and the EEC (which will need some decision)