(Morrowind philosophical post) We haven't a future.

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Ambroeus's picture
Ambroeus
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2017-03-31 13:21
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7 years 2 weeks ago

In these days I had make some thoughts about we all, the people that play Morrowind and TR and have love for it

Bethesda has made the future of Tamriel, they has written about the crumble of the Empire, the independence of many states, and so on in their games Oblivion and Skyrim. Ok, they had made this, but we, the Morro-lovers Faction, we haven't a future, and probably we reject this future.

We are stuck here, in the waning years of the Third Era, in a beautiful and somewhat romantic and highly savage land filled of dark elves, strange places with odd architecture, tunnels, caves and tombs, and we love stay here.

People like me is in this way, and don't give a damn about Uriel Septim VII death in a dirty corridor of the imperial prisons, or Titus Mede, the Aldmeri Dominion and so on.

I'm here, this is MY time, and I don't want a future. No. I live in this era, and I'm really happy here.

My sons, my nephew and grandsons will see the future built from others, not me 

I'm happy here, in the waning years of the Third Era.And I don't want a future, I'm happy with my present time.

Mairon's picture
Mairon
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6 years 8 months ago

Hello !
To complement your point of view. I was 13 years old when Morrowind was published, I think, and I adored this game soon after that. Oblivion and Skyrim have been conceived with a larger public in mind ; Oblivion felt more prosaic and common in terms of inspiration than the third of the TES, and Skyrim was a bit better on this point, but was still a bit too much a kind of "blockbuster" game for me, in matters of scenario and complexity (or rather lack of it).
In the intern chronology the time of Morrowind is interesting, but actually I think that we turn back to Morrowind (for us like-minded people) rather because the scenarios and backgrounds of the following games were lacking for a certain public of Morrowind enthusiasts, than because only this period of Tamriel would be lovable.
Of course there is also the fact that certain choices about the future of Tamriel in Oblivion and Skyrim felt a bid odd or hard for Morrowind lovers. The destruction of Morrowind, for example, felt lame. In one hand it was a way of using a great catastrophe to push the story forward, in another it felt as a destruction of a well loved setting and story, as if the Nerevarine's efforts had been destroyed retrospectively. The collapse of the Empire was a more convincing development, I guess. But both elements ? It felt too much.
Else, I've never played to TESO and I have only read or seen a few things about it. Here too, it's not a question of chronological setting but of inspiration and genre. A multiplayer TES, for me, it's just an aberration, and it's even more remote in terms of inspiration or style from what I've criticized about Oblivion or Skyrim, so I don't find it interesting.

Undertaker's picture
Undertaker
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Mairon
The destruction of Morrowind, for example, felt lame. In one hand it was a way of using a great catastrophe to push the story forward, in another it felt as a destruction of a well loved setting and story, as if the Nerevarine's efforts had been destroyed retrospectively. The collapse of the Empire was a more convincing development, I guess. But both elements ? It felt too much.

Well, what was Nerevarine supposed to do? Get rid of Tribunal and get rid of outlanders from Morrowind. His actions lead to Tribunal's deaths and this caused Baar Dau to crash and make Vvardenfell pretty uninhabitable. Argonian invasion is connected with this too. And both this event lead to outlanders leaving Morrowind. smiley

Ragox's picture
Ragox
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The bad and boring scenarios and stories are just a small part of why the newer games appeal to a completely different type of player. The complete lack of complexity is what bothers me the most.

Ateiggaer's picture
Ateiggaer
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2016-03-14 17:47
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8 months 14 hours ago

For me it's the other way around, a boring story is the bigger offender than, lack of complexity although that comes as a close second.
Especially if a game used to have a great story and writing and then degrades in the next games, it's almost heartbreaking at times.

psychotrip's picture
psychotrip
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2017-10-27 16:41
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5 years 2 months ago

Are we truly stuck here? This project has existed for most of my life, and I see no reason for it to ever stop. Now that openmw is making this entire process easier, there's no limit to what we can do given enough time. In 5, 10, or 15 years, who knows where we'll be in our own "TR Timeline". This is your world that you've created.