Problem with MGE Distant Land

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gpdustin's picture
gpdustin
Joined:
2017-05-07 20:53
Last seen:
4 months 2 weeks ago

I'm having an issue with distant land in the northern part of the eastern peninsula, the part right next to the Shegorad islands. The land meshes don't appear for the northern most tip, while the statics do. This is the only part of TR that does this, every other part, including the next closest set of cells work, just not this set.

I've rerun distant land setup with numerous different settings and nothing's changed. I can't figure out what the problem is. The land is there when I get close, it fades in like objects do when they're added post-distant land set up.

Please help, it's murdering my immersion.

Thanks!

gpdustin's picture
gpdustin
Joined:
2017-05-07 20:53
Last seen:
4 months 2 weeks ago

Well, I fixed it.
Re-ran MLOX, re-ran Distand Land Generator, set minmap settings to 2, and voila, problem solved.

I've been trying to fix this for days.
Oh well!