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Soul Collecter Showcases

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Soul Collecter's picture
Soul Collecter
Joined:
2017-03-15 15:14
Last seen:
8 hours 3 min ago

Hi Everyone,

I have started working on an interior cave showcase yesterday and wanted some guidence to see if im on the right track.

Cheers

I have dependencies on Morrowind, Tribunal, Bloodmoon and TR_Data but have only been using common morrowind items. There is also a door to access it in Balmora next to the temple, although I am still a little confused as to which references to delete to make it clean. (I deleted what i touched in Seyda-neen ect.)
It is definately not finished however before I bother filling it up with junk I want to see if the layout is acceptable.

AttachmentSizeDate
Binary Data Cave Showcase.ESP24.62 KB2017-03-16 12:51
sirrah's picture
sirrah
DeveloperInterior DeveloperReviewer
Joined:
2016-01-17 13:07
Last seen:
9 hours 16 min ago

Hi Soul Collector, welcome to TR!

I had a quick look at your showcase, and it looks like a good start; the one thing I would change about the layout is to either shorten the long corridor at the entrance, or break it up a bit with some bends/rocks for the bridge to wrap around; the long, straight hallway of cave pieces looks a bit unnatural as-is.

Also, green plants and moss shouldn't be placed in cave interiors unless there's a clear source for sunlight (which is usually not the case). Using the flora_bc_vine_* statics to represent roots works as a reasonably good replacement.

Another thing to watch out for is 'caspering' (leaving transparent 'holes' in the meshes visible); most of the platform pieces, for example, have untextured holes on the ends of the poles running beneath the platform; the platforms should either terminate in a "end" piece, or have these poles hidden beneath rocks or the cave surface.

Your lighting values are also very high, currently; look at some of the cave interiors in the vanilla game, or TR, for reference. You'll probably want most of the light values to be at least below 50 in caves.

Regarding cleaning your file; for interiors, TESAME should list nothing other than the cell(s) you've made, any unique items/(dead) NPCs/scripts you've made for the interior, and the blank TES3 entry at the top. Currently, the 3 references to statics in your file (in_cavern_*, in_pycave_*) are 'dirty' and should be removed. You should also remove the door linking it to Balmora and the reference to an exterior cell (you can access your cell in-game by typing "coc showcase" in the console).

Otherwise, I'm looking forward to seeing it fully-detailed!

Soul Collecter's picture
Soul Collecter
Joined:
2017-03-15 15:14
Last seen:
8 hours 3 min ago

Hi Sirrah, Thanks for the warm welcome.

I have had some more time to make some adjustments to this showcase file, Although it is still not complete, I have added in a small quest Inside and have run into an issue with a topic in an initial greeting (the topic Decent Retort, only activates the second time talking to the Altmer).
If you have any other suggestions about how to wrap this showcase up please let me know.
I'd like to keep moving forward and get to a point where i can contribute.
 

AttachmentSizeDate
Binary Data Updated cave showcase Dialogue topic issue53.86 KB2017-03-18 12:40
Rot's picture
Rot
Lead DeveloperQuest Developer
Joined:
2014-03-16 17:45
Last seen:
10 hours 29 min ago

Welcome!

"Decent retort" topic doesn't highlight the first time because when the greeting is displayed, the condition needed to make the dialogue entries for that topic available isn't met yet (Journal 10). What you put in a dialogue result box only happens after the dialogue, and the topic highlights are not refreshed in dialogue that has already appeared. That's often a problem with dialogue conditions but in this case, since this is the first thing that happens, you could just do without the initial condition entirely.

Nice interior, not a reviewer but some comments looking around ingame:

 
Soul Collecter's picture
Soul Collecter
Joined:
2017-03-15 15:14
Last seen:
8 hours 3 min ago

Thanks a heap Rot and Sirrah.

This is the complete submission of my cave showcase,
It holds a brief plot (with no connection to any particular lore item) Involving slave traders, an alchemist and a sick slave.

It is one cell but may be "too large" in scope for submission as a showcase item?

I will start preparing some other general interiors as I find the time. If anybody has any suggestions about this showcase I really learn a lot from every recommendation!

Also am I supposed to be zipping these ESP's?

Thankyou.

AttachmentSizeDate
Binary Data Submission for Interior/Quester Showcase100.49 KB2017-03-25 12:07