| Claim: 3-40-Ind |
Claimed by Theo
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Status:
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Approved, 100% Complete
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Faction:
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House Indoril
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Area size:
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12
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Files:
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Description
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Ebon river - middle part
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Author
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Message
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knightmare
Member
08 Nov 2005
Location: elsewhere
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i'll take this one. I'll also take 3-41 if you let me take 2.
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Mon Nov 14, 2005 1:30 pm
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Vernon
Honorary Member
29 Sep 2004

Location: Sydney, Australia
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Why do you want both? There aren't many exterior claims left - what if someone else wants to claim something?
_________________ welp
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Mon Nov 14, 2005 1:38 pm
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knightmare
Member
08 Nov 2005
Location: elsewhere
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thats what i had figured, but if noone else wants it ill take it.
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Mon Nov 14, 2005 2:02 pm
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kingfish
Honorary Member
22 Nov 2003

Location: Prague, CZ
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only one claim per member, so choose one...
_________________ by posting useless junk on these forums you WON'T become a modder, only a spammer...
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Mon Nov 14, 2005 2:14 pm
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knightmare
Member
08 Nov 2005
Location: elsewhere
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ok ill claim this one.
its basicly the same thing as the other one, just with the other half of the island. ill be doing the same thing.
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Mon Nov 14, 2005 3:01 pm
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kingfish
Honorary Member
22 Nov 2003

Location: Prague, CZ
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ok, granted
now there are two options:
1. use the old partially done file [you can get it here: http://tamriel-rebuilt.org/forum/viewtopic.php?t=11693 ] -it contains more cells - those need to be cut off in tesame
2. start from a scratch. in this case, you have to d/l both map3&4 to get bordering claims. also, make sure to follow both geografical and texture maps. [texture map can be found here: http://tamriel-rebuilt.org/?image=g/maps/map_mw_se_textures.jpg&p=modding_data/maps ], but it's easy for this claim - WG stuff only.
be sure to use a lot of OoT refs and if you must put in some housing, it's indoril area.
one more thing: you are to give a progress report at least every other week here
happy modding
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Mon Nov 14, 2005 3:41 pm
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knightmare
Member
08 Nov 2005
Location: elsewhere
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dont quite get how to use the texture map but thats not important...yet. i think ill just start from scratch.
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Mon Nov 14, 2005 3:57 pm
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kingfish
Honorary Member
22 Nov 2003

Location: Prague, CZ
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it just tells you what texture/region type to use; in this case WG
_________________ by posting useless junk on these forums you WON'T become a modder, only a spammer...
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Mon Nov 14, 2005 5:19 pm
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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This modder hasn't logged in for a month... anyone know status?
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Sat Dec 24, 2005 8:26 pm
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Zephyr
Honorary Member
18 Nov 2003
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Revoked due to absence.
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Sun Jan 01, 2006 4:22 pm
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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I would like to claim this one. I promise to give weekly updates or at least reports. I plan to put small village (perhaps no more then 3 ints) on wooden piles in the middle of the river, connected to shore with docks. There could be also multi-level terraced cliff peninsula with exterior caves and some waterfalls (i love this set) if my skills will show high enough to make a decent one.
I have not much free time, but I promise regular work and no abandoning without notice. You know me.
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Sun Jan 01, 2006 8:34 pm
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kingfish
Honorary Member
22 Nov 2003

Location: Prague, CZ
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it's all yours, happy modding theo
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Mon Jan 02, 2006 9:47 am
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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Thanks Kingfish, I am on it. Could you upload 3-15 claim here so that I could match the borders? It is in review forums now where I cannot access it.
_________________ THEO
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Mon Jan 02, 2006 12:00 pm
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kingfish
Honorary Member
22 Nov 2003

Location: Prague, CZ
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not any more: http://tamriel-rebuilt.org/forum/viewtopic.php?t=11693&sid=0249ccf33d4d74994905c02369085457
_________________ by posting useless junk on these forums you WON'T become a modder, only a spammer...
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Mon Jan 02, 2006 12:06 pm
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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First progress report. Raised the land and did some texturing and vertex shading.
As you can see there will be one shipwreck cca 6 shacks (velothi tower) is connected to the one in the claim to the south and perhaps one ship.
The cliff is going well, but I am not sure whether it does not look to postcard-kitsch already. Should I continue, do it less structured or abolish it for simple hill. Advices are more then welcomed:
_________________ THEO
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Wed Jan 04, 2006 11:09 am
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Resadyn
Reviewer
10 Sep 2005

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I love it Theo. Keep it up. I think you should continue working on that cliff. It really does look good.
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Wed Jan 04, 2006 3:53 pm
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kingfish
Honorary Member
22 Nov 2003

Location: Prague, CZ
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yes, it does look good, though try to add some cliffs that are rotated [x,y axis] and scaled up - to give it more variety...
_________________ by posting useless junk on these forums you WON'T become a modder, only a spammer...
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Wed Jan 04, 2006 7:25 pm
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Dexter
Honorary Member
04 Jun 2004

Location: Baltimore, MD
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Wow, I wish I had thought to do that in the Old Ebonheart harbor. Try to break it up a little bit with upscaled rocks, specifically arches (if that texture set has any arches).
_________________ "Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
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Wed Jan 04, 2006 7:27 pm
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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Thank you for your advices. Unfortunately I cannot rotate these pieces around Y axis as they often have textured only two sides. This also means they have to fit exactly one on another otherwise there are ugly glitches so all that I can make is these "belts". But I do scale them and rotate by X axis a lot of course.
I tried to find some arches and rocks, but the texture is very unique and it does not look very nice with other rocks IMO. I hope I can make it nice though.
_________________ THEO
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Wed Jan 04, 2006 8:34 pm
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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Well here are some pics of Indonesia-styled floating village I made. It is bit larger then I expected (hum 8 interiors), but I guess it will not be big problem as there will be almost no other interiors in rest of 11 cells of my claim.
Last edited by Theo on Mon Jan 16, 2006 6:55 pm; edited 1 time in total
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Fri Jan 06, 2006 9:17 pm
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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6 of 12 total cells are now finished (Eh I need a rest from this).
Last edited by Theo on Mon Jan 16, 2006 6:54 pm; edited 1 time in total
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Tue Jan 10, 2006 5:57 pm
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Stalker
Honorary Member
09 Apr 2004
Location: Ukraine
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If there's ebony there I think the place would have a mining vilage right above it.
_________________
Your friendly slavedriver.
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Tue Jan 10, 2006 6:13 pm
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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Hmmm....
Perhaps there is not that much of it and it is difficult to mine it from deep riverbed where the water is so dangerous. But I will reconsider using it...
_________________ THEO
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Tue Jan 10, 2006 8:02 pm
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sirwootalot123
TR Modder
08 Feb 2004
Location: Saint Paul, Minnesota, USA
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FRIGGIN AWESOME. my only suggestion would be to remove the waterfalls from the daedric pyramid thingy - is there some magic-fountain-of-endless-water on the top or something? EVERYTHING else is beyond cool though, I love the sense of greater scale the whole claim has, and how the landscape sort of dwarfs the player.
_________________ "Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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Tue Jan 10, 2006 9:30 pm
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Stalker
Honorary Member
09 Apr 2004
Location: Ukraine
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| Theo wrote: |
Hmmm....
Perhaps there is not that much of it and it is difficult to mine it from deep riverbed where the water is so dangerous. But I will reconsider using it... |
Theo it is ebony, EBONY. When Empire hears that word they go crazy and do not care about the people. No, really. Ebony is EXTREMLY expensive and here it lies 5 meters deep underwater. I don't see a reason why it wouldn't be mined.
As for the rest - fucken awesome (no typo here).
_________________
Your friendly slavedriver.
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Tue Jan 10, 2006 9:37 pm
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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OK, Ebony and waterfalls (it sucked to place them there anyway) say goodbye...
Thank you for your opinions and encouragments, I am puting all my imagination into this claim and need some feedback and critique not to turn it into complete wonderland.
_________________ THEO
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Wed Jan 11, 2006 10:59 am
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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8 of 12 Cells are more or less completed now. Here are some new pics.
I removed the waterfall from old daedric cliff, but I could not resist to put another qaterfall clif coming from hill to nearby stream. Hope this is Ok:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/CL2.jpg
The cliffs make also labyrinth of pirate hideouts:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/CL3.jpg
I included also small cave-in in riverbed, but I dunno whether it does not look cheesy. What you think?
From outside:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/HOLE.jpg
From inside:
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/INSIDE.jpg
_________________ THEO
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Mon Jan 16, 2006 6:59 pm
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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FINISHED! Here is overview:
_________________ THEO
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Sat Jan 21, 2006 6:57 pm
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Dexter
Honorary Member
04 Jun 2004

Location: Baltimore, MD
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Ooo, looks nice. I'll review this as soon as I get a chance.
_________________ "Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
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Sat Jan 21, 2006 7:39 pm
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Sload
Honorary Member
06 Feb 2005

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Pretty colors!
_________________ This is not my life
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Sat Jan 21, 2006 7:42 pm
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Lady Nerevar
Honorary Member
08 Jun 2004

Location: Baltimore, MD
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wow, nice indeed!
_________________ In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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Sat Jan 21, 2006 11:18 pm
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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Thank you for your nice comments, they are very appreciated as I am not very experienced with exteriors. Uploading new reviewed version with some bugs removed.
_________________ THEO
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Wed Jan 25, 2006 4:14 pm
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sxotty
TR Modder
23 Jan 2004
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Yeah, it looks nice.
I am a big fan of using the cliffs, they add a much better ambiance to the game I think. I like the terraced area as well.
P.S. When will mine be reviewed I want it to get in.
_________________ cells completed: 39
claims 6-20;6-19
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Thu Jan 26, 2006 12:05 am
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Dexter
Honorary Member
04 Jun 2004

Location: Baltimore, MD
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Got any updates for us?
_________________ "Hail Dexter."
-Yinnie
You REALLY don't want me to come back.
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Thu Feb 16, 2006 8:59 pm
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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I uploaded two more versions since I proclaimed this claim as finished, each one should be luss bugged and more balanced. The claim should not contain much floaters and bleeders now, but the cliff is pain in ass. For some reasons the parts did not always align perfectly even when I used the grid and I had too match them manually in addition.
I can not tell whether it is OK as it is now, but in worst case I would be willing to redo it all or just scrap it.
Now I only need experienced moderator eye to look at it and give me some advices what to improve.
EDIT: I have uploaded one more refined version, but the changes I made very purel aesthetic. I am not touching this claim anymore, until it is reviewed.
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Fri Feb 17, 2006 9:50 am
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