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theviking
Honorary Member
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands
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Hi, I am making a daedric ruin dedicated to Boethiah. It can be used as a headquarters of the boethiah cult. I made a separate chamber for the initiates of the cult. (I placed Boethiah heads on the pillars there) I also made a sort of throne for a leader of the cult. Only with a twist. As Boethiah is the lord of intrigue i placed TWO chairs at the place of the throne. It would be a great idea if there were two leaders of this cult. They would have to use intrigue to get what they want and Boethiah would love this. What do you think of this idea for the cult?
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Wed Apr 18, 2007 9:44 pm
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Jale
TR Modder
13 Nov 2006

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I think that's a good idea, especially if you make it so that there is a fairly clear distinction between factions in the cult?...perhaps different sleeping quarters? West wing and east wing?
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Wed Apr 18, 2007 9:58 pm
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sapien
Member
29 Jan 2007

Location: scotland
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would the two cult leaders be trying to get one over on each other for the respect of the deadra leader ?
i think that would make for some interesting plot lines !
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Thu Apr 19, 2007 6:33 am
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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I slightly remember there were plans for Memphala's cult - sisterhood of the spider for map 2, but I believe 2 cults could be present on this map as well. Vyvara provided some background and Graff even wrote very nice questline, which was lost during TR server crash. Do you still have a copy, Graff?
_________________ THEO
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Thu Apr 19, 2007 6:38 am
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theviking
Honorary Member
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands
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I believe the Mephala cult was planned for map3, that would make sence anyway.Then we have one daedric cult per map.
_________________ Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
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Thu Apr 19, 2007 7:20 am
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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Mephala's cult (Sisterhood of the Spider) was indeed planned for Map 2.
_________________ <insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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Thu Apr 19, 2007 8:34 am
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groza528
Honorary Member
24 May 2004

Location: Maine
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The Boethians make more sense on map 2 because
a) It's close to the Boethian Mountains and
b) It sets up conflict between Boethiah and Molag Bal, who are known to be rivals
I was also under the impression that SotS was considered under overhaul because it doesn't make a great deal of sense for a known hermaphroditic daedric prince to control a gender-specific cult, among other things. Perhaps I've been misinformed.
I do know that Starcrunch and I had talked about layout for daedric cults on IRC, and this is what we were thinking and for what reasons they make sense:
Map 1 is for Molag Bal, already in the works
Map 2 is for Boethiah, as described above
Map 3 is for Azura, Indoril territory
Map 4 is Mehrunes Dagon... I don't recall why we did that exactly
Map 5 is Malacath, that one was decided last by process of elimination
Map 6 for Mephala and Sheogorath, it's the largest map and it's Dres country which means it can most easily support two cults, and Mephala and Sheogorath were considered the most likely to be accepted by the Dres after Azura and Boethiah were assigned
_________________ Imagine my insult to find that "Raw Glass has no effect on you." I became very huffy at the implication that my intelligence could not be lowered further. Then again, I did just eat a piece of glass.
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Thu Apr 19, 2007 12:15 pm
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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The SotS is in desperate need of an overhaul.
IIRC that is pretty much how the Daedra were assigned originally, with Boethiah and Mephala switched.
If Boethiah is on Map 2, does that mean that the Molag Bal cult will be expanded to contain a conflict line with them, and vice versa?
_________________ <insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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Thu Apr 19, 2007 9:01 pm
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Vrenir
Member
26 Jun 2005
Location: Washington State
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I'd guess the Map 4 Dagon thing makes sense in part because the territory borders Cyrodiil and there is obviously quite of bit of Dagon cult activity going on there around this time.
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Thu Apr 19, 2007 10:07 pm
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Starcrunch
Honorary Member
17 Aug 2004
Location: DC, USA
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| Nomadic1 wrote: |
If Boethiah is on Map 2, does that mean that the Molag Bal cult will be expanded to contain a conflict line with them, and vice versa? |
That is the idea we had when Groza, Lud, and myself discussed this on IRC. We would very much like to have ideas for this conflict, nothing definitive has been planned yet.
-Starcrunch
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Thu Apr 19, 2007 11:16 pm
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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| Starcrunch wrote: |
That is the idea we had when Groza, Lud, and myself discussed this on IRC. We would very much like to have ideas for this conflict, nothing definitive has been planned yet.
-Starcrunch |
Doesn't the Molag Bal cult get an ass-whooping? If so, how would this conflict line work in relation to that?
The other question is what would the Boethiah cult be doing independent of the conflict line? It just seems premature to try and come up with ideas for the conflict line when everything else isn't laid out in some form.
_________________ <insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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Fri Apr 20, 2007 9:32 am
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