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Author
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Message
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Bloodthirsty Crustacean
Honorary Member
02 Feb 2007

Location: Elsewhere
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In that case, the quest should stay here; without Jenna and Osiris being able to post, there really ain't much point to moving it to Reviewing.
_________________ a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
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Sat Jun 21, 2008 1:23 pm
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theviking
Honorary Member
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands
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Indeed, I'd like to keep this here so that our playtesters can test it out and it can be fixed to a good level (Not that I think that this will be bad, but usually we have to fix something in quests) before I merge it and send it to reviewing/finished. I'll pm the playtesters about this. Do you want to fix errors if they appear, eddy?
_________________ Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
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Sat Jun 21, 2008 1:48 pm
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steady_eddy
TR Modder
03 Mar 2006
Location: UK
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Yeh, I'll fix the errors as people post them.
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Sat Jun 21, 2008 2:13 pm
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JohnnyMaverik
TR Tester
29 Nov 2007
Location: Lisbon, Portugal
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Do i need to dl files 1 and 2?
_________________ i know something about everything, and that is that in everything there is always something i dont know.
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Tue Jun 24, 2008 5:14 pm
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steady_eddy
TR Modder
03 Mar 2006
Location: UK
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No just the more recent one.
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Tue Jun 24, 2008 5:50 pm
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JohnnyMaverik
TR Tester
29 Nov 2007
Location: Lisbon, Portugal
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Thanks. Also will i need any other imformation than the ones provided in the txt files you uploaded or not? Ive got them and im downloading the other file now.
_________________ i know something about everything, and that is that in everything there is always something i dont know.
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Tue Jun 24, 2008 6:00 pm
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steady_eddy
TR Modder
03 Mar 2006
Location: UK
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Everything should be there.
The only things I added while making the actual quests that aren't in the text files were just things I hadn't forseen like one of the quest givers speaking to you during a quest as if they hadn't asked you to do it. If that makes any sense...
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Tue Jun 24, 2008 9:32 pm
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JohnnyMaverik
TR Tester
29 Nov 2007
Location: Lisbon, Portugal
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Yea it does, thanks for ur help.
_________________ i know something about everything, and that is that in everything there is always something i dont know.
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Wed Jun 25, 2008 12:02 am
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JennaK
TR Tester
28 Nov 2007

Location: Michigan, US
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using version .2
Note: JE on speaking to Allion regarding egg quest, the Item added says "Fortify Endurance Quality" it has been changed elsewhere to Quality Fortify Endurance.
-After healing Elmonder there is no JE update on what to do next. maybe add something like this?
JE as in: "I healed Elmonder and he thanked me. He said he would now report to Allion, perhaps I should, too."
Gilara Renus: dialogue topic Help you
"Hmmm (hmm)..but I need a favor (first).
Mora Gindal, topic Things I asked for:
-I have a fork, spoon, knife and 3 different loaves of bread. She still says I'm missing something. What? What is a "full set"?
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Thu Jun 26, 2008 7:41 pm
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steady_eddy
TR Modder
03 Mar 2006
Location: UK
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I don't understand what you mean for the first part about "fortify endurance quality" and "quality fortify endurance".
I've solved the second problem it was just a stupid error in the script.
And for the third problem the set of cutlery has to be wooden which I thought would be a problem as when buying them it doesn't say what they are made of. The reason I did this is because in dialogue I can only fit five items (after adding the choice function) so how should I change it? Is there a way to add more items in dialogue or should I simply stress that it has to be wooden?
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Fri Jun 27, 2008 11:13 am
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JennaK
TR Tester
28 Nov 2007

Location: Michigan, US
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re: Fortify endurance, item is added, after speaking to Allion, and a JE is made (a white highlighted entry is added to the journal) Potion description is not consistent.
I have a wooden fork, a wooden spoon, bread, knife (does not say wooden, bakery only had one kind of knife) Daisun bread, 2 types that say bread.
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Fri Jun 27, 2008 12:51 pm
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Lud
Honorary Member
27 Aug 2004

Location: Ireland
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| steady_eddy wrote: |
I don't understand what you mean for the first part about "fortify endurance quality" and "quality fortify endurance".
I've solved the second problem it was just a stupid error in the script.
And for the third problem the set of cutlery has to be wooden which I thought would be a problem as when buying them it doesn't say what they are made of. The reason I did this is because in dialogue I can only fit five items (after adding the choice function) so how should I change it? Is there a way to add more items in dialogue or should I simply stress that it has to be wooden? |
Use a script on the NPC who has the lines you want spoken.
The script should be like this: (except with proper IDs)
If you want to make it so that your cutlery has to be all of the same set, use a script like this.
| Code: |
Short HasCutlery
if player-> getItemCount, woodenfork > 0
if player-> getItemCount, woodenknife > 0
if player-> getItemCount, woodenspoon > 0
set HasCutlery to 1
endif
endif
endif
if player-> getItemCount, silverfork > 0
if player-> getItemCount, silverknife > 0
if player-> getItemCount, silverspoon > 0
set HasCutlery to 1
endif
endif
endif
;you can then make the dialogue condition dependant on HasCutlery being 1 as a local variable
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If you want to make it so that the player can give a silver knife, a wooden spoon, etc:
| Code: |
short HasSpoon
Short HasKnife
short HasFork
Short HasCutlery
if player-> getItemCount, silverfork > 0
set Hasfork to 1
elseif
if player-> getItemCount, woodenfork > 0
set Hasfork to 1
elseif
..etc
(Do the same for spoons, knives, etc
if hasfork > 0
if hasSpoon > 0
if HasKnife > 0
set hasCutlery to 1
endif
endif
endif |
Do you see what I'm getting at? This method can be very useful in a lot of ways. You can expand the possibilities of dialogue quite a lot in this manner, as it allows you to make use of script functions not available in the dialogue window. I used similar methods to this in the MQ to make characters respond based on whether you're disguised as a Telvanni, etc. Basically, this lets you make dialogue responses dependant on ANYTHING, as long as you can check it by script.
_________________ "It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
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Fri Jun 27, 2008 1:11 pm
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JennaK
TR Tester
28 Nov 2007

Location: Michigan, US
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so does this mean I need to find a "wooden" knife? I don't remember seeing those in-game
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Fri Jun 27, 2008 3:50 pm
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steady_eddy
TR Modder
03 Mar 2006
Location: UK
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No I'm going to use Lud's suggestion and script it so that you can have any knife, fork, spoon or bread and it should work.
Also regarding the quality fortify endurance thing I've looked in the CS and in-game and they all say potion of quality fortify endurance. So where are you seeing it say fortify endurance quality?
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Fri Jun 27, 2008 4:29 pm
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JennaK
TR Tester
28 Nov 2007

Location: Michigan, US
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The update to the journal when Allion gives you the potion says item added "Fortify Endurance Quality"
Are you doing something with cell 13,21? I cannot load the CS, it has camera at "cell(13,21) with no end quote.
Just make the knife "knife" it will match the one on her table. I was attempting to look in the cs for a knife, wooden when I crashed out while loading data files.
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Fri Jun 27, 2008 4:44 pm
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JohnnyMaverik
TR Tester
29 Nov 2007
Location: Lisbon, Portugal
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Is the map_1 in the DLs section the most up to date version?
_________________ i know something about everything, and that is that in everything there is always something i dont know.
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Sun Jun 29, 2008 2:04 pm
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Lud
Honorary Member
27 Aug 2004

Location: Ireland
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Yes, but it'll be in esp format. You'll probably need to change it to an esm to play this quest. You could probably get away with just using the esm version in the public release.
_________________ "It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
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Sun Jun 29, 2008 2:16 pm
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JohnnyMaverik
TR Tester
29 Nov 2007
Location: Lisbon, Portugal
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yea i got the public esm version and it seems to be going fine, havent tried a quest yet but im guna start later on today so i should have a report with-in 2 days at the most.
Anything I should devote special concerntration to (i see alot of reports have allready been made)? Or should i just go through the whole thing with a fine tooth comb (and i cant believe how much of a twat i sound like saying fine tooth comb...christ i sound like my mom).
_________________ i know something about everything, and that is that in everything there is always something i dont know.
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Sun Jun 29, 2008 3:47 pm
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JohnnyMaverik
TR Tester
29 Nov 2007
Location: Lisbon, Portugal
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Actually do i make reports as i go? Sorry to be a pain but ive only ever play tested the exam quest (the kajiti race one) so im unsure as to how u go about reporting on a chain of quests (as in whether i should report after each quest or create a kind of large file of reports as i go through and submit it all at the end).
_________________ i know something about everything, and that is that in everything there is always something i dont know.
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Sun Jun 29, 2008 3:57 pm
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theviking
Honorary Member
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands
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Choose one quest and then test every way to complete it, then take the next quest. Look out for: error messages, language errors, illogical things, are the rewards high enough, etc. Also please don't double post, you could have just edited your previous message.
_________________ Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
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Sun Jun 29, 2008 4:14 pm
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Bloodthirsty Crustacean
Honorary Member
02 Feb 2007

Location: Elsewhere
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There's a handy guide by me in Internal Testing and Downloads.
_________________ a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
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Sun Jun 29, 2008 6:57 pm
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steady_eddy
TR Modder
03 Mar 2006
Location: UK
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I seem to be having a problem with Mora Gindal's script. When removing some items from the player's inventory it doesn't actually get removed. I think it has something to do with their ID's as it only happens with misc_com_wood_spoon_02, TR_ingred_bread_01b, TR_ingred_bread_02 and TR_ingred_bread_03.
What happens is that, in these two cases, it checks for misc_com_wood_spoon_01 and TR_ingred_bread_01 and thinks that player has them.
Here's the part of the script that I think is causing the problem:
| Code: |
; remove the right spoon
if ("player"->GetItemCount, misc_com_silverware_spoon >= 1)
"player"->RemoveItem, misc_com_silverware_spoon , 1
else if ("player"->GetItemCount, misc_com_wood_spoon_01 >= 1)
"player"->RemoveItem, misc_com_wood_spoon_01, 1
else if ("player"->GetItemCount, misc_com_wood_spoon_02 >= 1)
"player"->RemoveItem, misc_com_wood_spoon_02, 1
endif
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Does anyone know how to solve this?
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Sat Jul 19, 2008 1:09 pm
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Bloodthirsty Crustacean
Honorary Member
02 Feb 2007

Location: Elsewhere
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should be "elseif" not "else if"
_________________ a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
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Sat Jul 19, 2008 1:53 pm
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steady_eddy
TR Modder
03 Mar 2006
Location: UK
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D'oh! I feel like such an idiot. Anyway here's the most up to date version.
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Sat Jul 19, 2008 3:12 pm
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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This is set to 100%, is it finished and ready for review, steady_eddy?
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Wed Jul 30, 2008 5:42 am
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theviking
Honorary Member
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands
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It is being reviewed, Haplo. This just needs a last playtest before it can be merged. We have to wait with putting it in the reviewing forum otherwise the playtester(s) can't post their error reports.
_________________ Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
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Wed Jul 30, 2008 1:18 pm
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Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim
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You know... it might be possible to grant the testers access to the quests reviewing forum...
(Haplo, would you please. I haven't got the time to do it today)
_________________ Reviewing Administrator
Morrowind Reviews: 1606
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
I'm not a fucking rainbow slot machine - Haplo
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Wed Jul 30, 2008 5:04 pm
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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| theviking wrote: |
| It is being reviewed, Haplo. This just needs a last playtest before it can be merged. We have to wait with putting it in the reviewing forum otherwise the playtester(s) can't post their error reports. |
Ah, I see. Members of the Playtesters Usergroup can now post in Quests: Reviewing
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Wed Jul 30, 2008 8:41 pm
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