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The Greatness
TR Modder
29 May 2010

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Okay, so there's a mine entrance... but there's no secret code in the pattern? No ancient wall carving that opens the way to a secret dimension? Just a mine entrance?
_________________ Warning: may contain large amounts of sarcasm.
Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
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Mon Oct 25, 2010 5:58 pm
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Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains
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| Quote: |
| no secret code in the pattern? No ancient wall carving that opens the way to a secret dimension? |
apparently not...dunno why we guys fucking made 5 posts about that little CS screenshot I posted here for fun and progress.
_________________ "Scamp you are the wonderboy" - Praedator
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Tue Oct 26, 2010 12:20 pm
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Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim
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well when you post a top down screenshot of vertex shading, I think we could be forgiven for expecting some sort of silly hidden thing. I mean Nemon IS our HoE.
_________________ Reviewing Administrator
Morrowind Reviews: 1606
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
I'm not a fucking rainbow slot machine - Haplo
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Tue Oct 26, 2010 5:05 pm
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Aeven
Reviewer
17 Aug 2008

Location: XTC
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And we are his PiMPs (Prisoners in Mental Pain)
_________________ <~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted
<Nemon> I've never understood the way of weed
<grodhal> Vivec used to go down on Almalexia to prove his integrity, Aeven??!
<Aeven> yes
<grodhal> Well it's not out of character
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Tue Oct 26, 2010 8:16 pm
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Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains
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I haz finished!
Here are the last screenshots:
1. http://img146.imageshack.us/img146/3783/mgescreenshot1z.jpg
2. http://img233.imageshack.us/img233/2378/mgescreenshot2g.jpg
3. http://img818.imageshack.us/img818/5678/mgescreenshot3.jpg
4. http://img696.imageshack.us/img696/7237/mgescreenshot4w.jpg
5. http://img294.imageshack.us/img294/2071/mgescreenshot5o.jpg
6. http://img259.imageshack.us/img259/9812/mgescreenshot6.jpg
However, I'd like somone to have a look at this before it gets moved to the place where they review because it is my first detailing claim and I'd like to know if I fucked anything up or didn't do this properly in any way.
Note for the Cat Hartis:
(12 -21) : Mine
(13 -18 ) : Seyda Vano Interiors:
1. Manor
2. Guard Tower
3. Building 1
4. Building 2
5. Shack
6. Shack
_________________ "Scamp you are the wonderboy" - Praedator
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Mon Nov 01, 2010 1:19 am
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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I can have a look but that won't be until at least six hours from now... the screenshots were nice, though.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Mon Nov 01, 2010 10:15 am
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Those screenshots further my conviction to get a modeler to check out those N'dib and FZ trees.
Are (14,-18) and (14,-17) part of your claim now?
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Mon Nov 01, 2010 11:52 am
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Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains
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OK, as discussed on IRC, here are the two new files.
Why, you have to add the two cells included in 'Why Cells' to your file.
_________________ "Scamp you are the wonderboy" - Praedator
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Mon Nov 01, 2010 1:59 pm
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Why
Head of Stories
04 Jul 2009

Location: Utrecht
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Ok, will do.
edit: About those trees, I noticed the same in-game earlier, but only since I installed the godrays filter. It might have something to do with that. Or I might just have never noticed it before.
_________________ Oh, how rarely wisdom rules our hearts!
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Mon Nov 01, 2010 2:35 pm
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Yeah... It's probably some weird alpha/normal mapping. But they also have a lot of faces... and could do with some tweaking, since those models are about 8 years old now.
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Mon Nov 01, 2010 5:35 pm
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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Extremely nice claim this... Nice usage of statics, and up to 2010 TR-standards. Is the stony path climable now? I love Seyda Vano...
But could you fix the road in 12 -21, 13 -21? It's kind of skewed and sparsely detailed.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Mon Nov 01, 2010 7:02 pm
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Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains
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will do!
_________________ "Scamp you are the wonderboy" - Praedator
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Mon Nov 01, 2010 7:04 pm
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Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains
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Here it is, finally.
File now has climbable and claimable path and two more fully detailed cells, also other miscellaneous stuff.
Why, I also include the new cells you have to add to A4East, as discussed on IRC.
Also, the last screenshot showing awesomeness of new ashland parts (that said, I was bored of all that MA stuff, killed everything with fire and placed that instead).
http://img213.imageshack.us/img213/8509/mgescreenshot1.jpg
To avoid any further confusion, Why has to add those two cells included in "Why Cells (3)" to his file, it now has no more objects that are activators made by me and have "Seyda" in their name.
That is because those objects are all in my claim now. Even though some of them are located in one of those two A4East cells, A4West includes no landscape for these cells and it works all fine when loading the two files together.
And, yeah. Hope these are the right files, so if anyone has problems loading them up or notices strange or weird things, tell me here in the thread.
_________________ "Scamp you are the wonderboy" - Praedator
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Thu Nov 04, 2010 7:19 pm
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Reposting here so that everyone can see this file.
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Sun May 08, 2011 8:21 pm
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Knots
Member
12 Jun 2011

Location: Pod 6 is jerks
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Ok so wth exactly is going on here? This is with the above plugin in Haplo's post, I triple checked.
http://img706.imageshack.us/img706/7645/mgescreenshot005.jpg
Methinks someone cleaned this a little too thoroughly.
_________________ Shadows have been my spotlight as I monologue with night and dialogue the days
Soliloquies of wind and breeze, applauded by sun rays
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Sun Apr 29, 2012 7:25 pm
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Mortimer
TR Modder
30 Jul 2010

Location: Glorious Purdue
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Confirmed I get the same thing. Missing some land data I would think.
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Sun Apr 29, 2012 7:58 pm
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Aeven
Reviewer
17 Aug 2008

Location: XTC
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Hmm what cell would that be? I might still have a file with its data (though this could also be caused by A4E, now in SE, overwriting the land data)
_________________ <~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted
<Nemon> I've never understood the way of weed
<grodhal> Vivec used to go down on Almalexia to prove his integrity, Aeven??!
<Aeven> yes
<grodhal> Well it's not out of character
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Sun Apr 29, 2012 8:39 pm
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Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains
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There was some issue about a few cells and whether they belong to A4East or West, might be these... Or something about objects only partially being in one file, I'm not sure anymore.
_________________ "Scamp you are the wonderboy" - Praedator
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Mon Apr 30, 2012 3:10 pm
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Slightly newer version to reflect a filepath change for a tower.
Edit: Also so that everyone is aware, this is the Great House Indoril stronghold for the player, so it won't show up if you visit it in-game unless the necessary stronghold conditions are met.
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Tue Jun 19, 2012 7:53 pm
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arvisrend
Head of Scripts
04 Oct 2010
Location: substitutional world
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I assume the next easy step is to add creatures to this claim. Do we have a concept of what creatures the Inlet Bog (and the little bit of ash mountains nearby) will have? I'd say durzogs, mudcrabs, rats, cliffracers (closer to the ash mountains), scrib, Kwama, nixhounds, but what else? netch? guars? kagoutis? alits? diseased stuff?
BTW, just as with Thirr River Valley and Heartland I'd do non-levelscaled enemies. I don't want players to get an impression of the Inlet Bog as being a safe place just because they happened to run through it on level 1, and I don't want it to become too hard on level 20 either.
_________________ [20:25] Why|away: You are a cynical bastard :D
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Mon Aug 27, 2012 1:17 pm
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Guar, kagouti, and alit wouldn't do too well in a bog area. Rats, kwama, mudcrabs, cliffracers, netch, and some nixhounds would all work though. I dunno about durzogs.
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Mon Aug 27, 2012 7:11 pm
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Why
Head of Stories
04 Jul 2009

Location: Utrecht
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Granting to arvisrend for NPCing, as requested over IRC.
edit: as discussed, Seyda Vano Fortress will be NPCed by someone else unless arvis suddenly decides he'd like to take it on, which would be completely fine with me.
Furthermore, these ints still need to be merged and linked to their Seyda Vano (local map) exteriors:
#1: Manor, i3-151-Ind
#2: Pawnbroker, i3-680-Ind
#3: Carpenter, i3-681-Ind
#4: Guard tower, i3-682-Ind
#5: Fishing shack, i3-683-Ind
#6: Fishing shack, i3-684-Ind
About i3-149, it is a "Tribunal Temple retreat, a place for temple members to relax", but if you ask me you should axe all the statues (and replace them with furniture, or additional shrines, as you see fit), especially the one of the bloke whose hands are on fire. Axe him hard.
Don't worry about the things in (14,-17), that's all intentional.
_________________ Oh, how rarely wisdom rules our hearts!
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Thu Aug 30, 2012 4:23 pm
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arvisrend
Head of Scripts
04 Oct 2010
Location: substitutional world
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Cool! Before I start doing anything serious, I'd like to know how to regionify the cells which (mostly) belong to the strip of ashlands between the Inlet Bog and the TRV. It's the "???" region on this picture:
http://i.imgur.com/Wex7R.jpg
I don't want to count them as TRV because the TRV sleep creatures levlist contains velk, which I wouldn't expect to meet in such a place. On the other hand, they aren't really Inlet Bog either. I could envision a split between Inner Sea (northern and western parts of this ashland) and Inlet Bog (eastern part), but I could also imagine creating a new region just for them. What are your ideas?
_________________ [20:25] Why|away: You are a cynical bastard :D
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Thu Aug 30, 2012 5:27 pm
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Why
Head of Stories
04 Jul 2009

Location: Utrecht
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I'd rather not have a unique region for them, but it's not my call. I suppose creating a new region would work, but it's a rather small area, even smaller than the Foyadas of Vvfell, which don't get their own Ashlands or Red Mountain region either.
_________________ Oh, how rarely wisdom rules our hearts!
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Thu Aug 30, 2012 5:43 pm
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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I'll create a new region in TR_Data; that's the best solution.
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Thu Aug 30, 2012 5:53 pm
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arvisrend
Head of Scripts
04 Oct 2010
Location: substitutional world
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New version: https://dl.dropbox.com/u/83265276/TR_Map_3_Detailing_A4West.7z .
Not started NPCing yet, but merged in an abandoned mine and Seyda Vano ints.
About i3-149: I have replaced the statue with burning hands by a big monolith (Sotha Sil's Mastery). I am going to remove the other statues, too, replacing them by a bookshelf (the place has a little too few books for a Temple refuge) on one side of the room and flowerbeds on the other. Also, one of the NPCs in that place will be a permanent resident tending to the gardens (the others will be temporary and may even disappear with quests) who will also sell some ingreds. Is that OK?
I have NOT found the ext shell of i3-172-ind. What is going on with that int?
_________________ [20:25] Why|away: You are a cynical bastard :D
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Thu Aug 30, 2012 7:24 pm
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arvisrend
Head of Scripts
04 Oct 2010
Location: substitutional world
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I think that i3-149 should have one of the Temple pilgrimage shrines on the Almalexia map. Is this a good idea?
_________________ [20:25] Why|away: You are a cynical bastard :D
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Thu Aug 30, 2012 7:41 pm
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Why
Head of Stories
04 Jul 2009

Location: Utrecht
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I see no reason not to. Backstory is important for these things though, so unless someone has any brilliant ideas for the place we might as well delay picking pilgrimage sites until we start working on the Almalexia Temple quests.
_________________ Oh, how rarely wisdom rules our hearts!
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Thu Aug 30, 2012 8:13 pm
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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What is the status on this one? Is there a discussion somewhere else on quests for this claim?
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Wed Nov 07, 2012 10:23 am
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arvisrend
Head of Scripts
04 Oct 2010
Location: substitutional world
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Oops, sorry; I am not currently doing anything on it (the last file I linked in my dropbox is the newest) but I'll return to it around Nov 23. There's not much to do here, just a couple of caves and a Temple monastery or sanctuary. I will try to think of a quest for that.
_________________ [20:25] Why|away: You are a cynical bastard :D
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Wed Nov 07, 2012 5:48 pm
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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How is the exterior part of this? Scamp worked on it so I guess it is of good quality and not requiring any rework or changes?
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Fri Jan 18, 2013 7:52 am
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arvisrend
Head of Scripts
04 Oct 2010
Location: substitutional world
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I'd say it's nice (although there are a couple floaters in my betacomments.txt waiting for me to finally work on this claim). I'll probably have to do some changes to make a place better accessible, but the existing stuff is good quality already.
Sorry for ignoring it so far. I WILL come back to it!
_________________ [20:25] Why|away: You are a cynical bastard :D
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Fri Jan 18, 2013 11:23 am
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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No problem, this is just me keeping "my" threads fresh!
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Fri Jan 18, 2013 11:28 am
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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| arvisrend wrote: |
| I have NOT found the ext shell of i3-172-ind. What is going on with that int? |
This claim should be in A3, AFAIK. So don't worry about it. (I dunno if this is still an issue but it wasn't resolved in this thread so here is a resolution)
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Fri Jan 18, 2013 6:11 pm
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arvisrend
Head of Scripts
04 Oct 2010
Location: substitutional world
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Uhm, I already "gave it away" to Yeti for use in M3A2, and he did use it there. Are we missing a house in M3A3 now? Oooops...
_________________ [20:25] Why|away: You are a cynical bastard :D
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Fri Jan 18, 2013 6:14 pm
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Well, if you look at the claim, the local map shows it as existing in 8,-29, which is in claim A3. Did Yeti have to add a new exterior shell to use the interior?
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Fri Jan 18, 2013 6:16 pm
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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Any updates here?
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Fri Mar 01, 2013 10:48 am
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