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Claim: i4-349-Red Claimed by Nerano
Maps In Group Map 4 at 1:(-1298, -3568):0
Accurate map
Parent: 4-46-Red
 Status: Approved, 100% Complete
 Faction: House Redoran
 Files:
Name Size Last Modified
TR_i4-349-Red_Nerano_2.esp 66.5 KB Thu Jun 07, 2012 6:24 pm
TR_i4-349-Red_Nerano_3.esp 70.9 KB Sat Jul 14, 2012 12:21 pm
TR_i4-349-Red_Thrignar Fraxix_1.esp 88.8 KB Thu Dec 13, 2012 5:30 am
TR_i4-349-Red_Nerano_1.esp 56.7 KB Tue May 01, 2012 10:45 am
TR_i4-349-Red_Nerano_7.esp 88.8 KB Fri Oct 12, 2012 7:56 pm
TR_i4-349-Red_Nerano_5.esp 87.2 KB Thu Aug 30, 2012 2:40 pm
TR_i4-349-Red_Nerano_6.esp 86.8 KB Sun Sep 02, 2012 10:03 pm
TR_i4-349-Red_Nerano_4.esp 81.2 KB Sun Aug 26, 2012 1:21 pm
Description
[-11 -27] dwemer ruin. The bottom entrance is blocked by rocks, only accessible by levitating to bridge or jumping down from cliff. Should be able to reach bottom of ruin and find a caved in exit (maybe even script a little blow open exit quest?). Download 4-46-Red to see the exterior.
Last Edited by Thrignar Fraxix
(Sat Apr 17, 2010 9:56 pm) Post
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Author Message
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

I'm not too sure if I want to claim this just yet, but I notice this ruin is quite close to my bandit cave.

Seeing as the bandit cave descends to the level of this ruin, I was wondering about the possibility of linking the two in some way? it doesn't even have to be a cell-to-cell link, perhaps just an aesthetic (ie part of the bottom of my cave reveals some dwemer walls or something).

Because you know, bandits love dwemer ruins.

It can open interesting possibilities...

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Sun Apr 18, 2010 12:52 am Send private message       Send e-mail       Reply with quote                   up  
Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere

Sounds good to me. No actual cell link, but feel free to have the beginnings of a break in and some collected dwemer items at the lowest level of the cave.
_________________
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
Post Sun Apr 18, 2010 7:21 am Send private message             Reply with quote                   up  
RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia

I would like to claim this Interior if Swiftoak decides he no longer wishes too.

Moderate sized, about 2 or 3 cells, with maybe a single -'hard to reach' glass deposit in the far back somewhere. Nothing fancy, I'll keep it generic but make it interesting.

I promise I won't use any odd lighting or wierd statics either.
Post Wed Apr 21, 2010 11:16 am Send private message             Reply with quote                   up  
Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik

RelinQ wrote:
I would like to claim this Interior if Swiftoak decides he no longer wishes too.

Moderate sized, about 2 or 3 cells, with maybe a single -'hard to reach' glass deposit in the far back somewhere. Nothing fancy, I'll keep it generic but make it interesting.

I promise I won't use any odd lighting or wierd statics either.


Umm, this is the dwemer ruin itself, free for whomever to claim. I'm not sure on the glass deposit is needed. A standard (tr standard that is) dwemer ruin is what we need here. Press claim to claim, obviously...

_________________
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Wed Apr 21, 2010 12:34 pm Send private message             Reply with quote                   up  
Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere

RelinQ, you seem unable to read claim descriptions judging by your not knowing what this claim is, so I'm really not sure if you're suitable for making an interior with an exterior as awesome as this.
_________________
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
Post Wed Apr 21, 2010 2:18 pm Send private message             Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Whoever claims this, please download my i3-350 WIP shell, as to not conflict with the cave I'm building nearby.

There should be plenty of room to build the ruin, but i recommend a descending ruin rather than building westward on the same level.

Part of my cave will breakthrough the lower levels of the ruin, but not link, so feel free to have some pycave statics block certain passages.

Use my interior as a reference point to where this will occur.

Anyways I still might claim this depending on time, but again I am not holding this, and whomever presses "Claim" first, I won't bite Wink

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Wed Apr 21, 2010 8:04 pm Send private message       Send e-mail       Reply with quote                   up  
RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia

I would actaully like to claim this now.

Interesting GENERIC DWEMER int, with no glass.

Since there is alot of rubble outside I would like to do something simmilar like the ruin at i3-150 that had a collapsed floor made out of makeshift rocks, but maybe using those dwarven shaft pieces as well.

@Cath,
I can read descriptions thanks and I know exactly what this claim is otherwise I wouldn't have replied to this thread to start with. :P, I did actaully say I'd keep it generic as well.

As for the glass thing, You can forget that idea. I did say 'maybe' indicating it was an idea not a go ahead. I was mealy thinking of the interior: "Nchurdamz, Interior". nvm.
Post Fri Apr 23, 2010 12:07 am Send private message             Reply with quote                   up  
Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere

Granting. Make it good. Be sure to remember the caved-in lower entrance (don't script the explodable rocks; that can be done later).
Post Fri Apr 23, 2010 9:30 am Send private message             Reply with quote                   up  
RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia

quick update, just part of the shell so far and a few bits and pieces around.
Post Mon Apr 26, 2010 9:42 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

WiP this in the next week or I revoke it
_________________
Reviewing Administrator
Morrowind Reviews: 1606
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

I'm not a fucking rainbow slot machine - Haplo
Post Thu May 27, 2010 2:50 am Send private message             Reply with quote                   up  
RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia

WIP Updated

Not yet entirely finished, going to tweak and tidy up a few things still. far few bits of clutters and machines around, added a quite alot of pipes in parts.

If you wondering about the shape of the int, I had to make it look that to fit the exterior and fit in with Swiftoaks other int.

If anyone would like to see the whole ruin layout as the one int just ask me and I'll upload a int of that.

Going to specify more details about the int and what i'm doing with it in this post in about 13h time when Im at work on my lunch break.
Post Tue Jun 01, 2010 2:09 pm Send private message             Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

Hi, you're almost within a week of the 30-day update timeframe.
_________________
Head of Morrowind & Morrowind Data Files

[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
Post Tue Jun 22, 2010 10:00 pm Send private message             Reply with quote                   up  
RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia

So much for my detailed reply...

Int is almost finished

there are a few things I would like to add in addition but I would like to speak to Cath about before hand.

I will still post a WIP up soon, probably Thursday/friday night.

Overall just tidying up statics,
adding a few more sets of piping around for detail,

There's just a few minor spots that look a little empty which I'm hoping to resolve within the next day or so.
Post Tue Jun 29, 2010 2:40 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

just ask here. Cathartis just went to bed and, believe it or not, other people can answer your question apart from the head of the department.

Edit: This goes for all things, not just interiors. Don't PM the head of a department to ask something that could be asked in a thread and answered by any moderator/admin.

_________________
Reviewing Administrator
Morrowind Reviews: 1606
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

I'm not a fucking rainbow slot machine - Haplo
Post Tue Jun 29, 2010 3:10 am Send private message             Reply with quote                   up  
RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia

Yes okay, thats fair enough then.

Eitherway the thing I was going to ask was something that had Cath suggested when I first started this int.

As it turns out later that week Cath was on IRC so It's fine now.

Anyway Here's my current WIP
Post Sat Jul 03, 2010 6:31 am Send private message             Reply with quote                   up  
RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia

Barely touched this at all, been severely ill for two weeks.

Will see about uploading a WIP sometime this week.
Post Sun Jul 18, 2010 1:06 pm Send private message             Reply with quote                   up  
RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia

Uploaded an WIP a few days ago, havent really been able to post a reply until now, my PC at home as HDD problems.

Pretty much near finished, just checking through the ints for any faults.

In added the rocks at the lower level to look like a cave in then placed a Collision box just infront of/over the door so it cant be activated/opened.

Should be finished soon.
Post Wed Aug 11, 2010 12:30 pm Send private message             Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Hey! Looking pretty good at quick glance.

Hard to tell if it butts heads with my cave though. Download my latest WIP to see how my cave is shelled out. If it conflicts with your claim, I will kill the passages on my end seeing as you're close to finished on your end. I still got about 60% to chew through!

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Thu Aug 12, 2010 2:53 am Send private message       Send e-mail       Reply with quote                   up  
RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia

Hey thanks Swiftoak Smile,

In one of my cells (or actually 2 tbh) I sorta caved it in with the right cave rocks, which I'm actaully fairly pleased with how that looks.

A while ago when I added all of this into the one cell with your cave (for a comparison), it only just clipped the edge of my of my cells which I think I was planning to put rocks near anyway.

I can't really do much atm, but I'll look into this tonight for you and see If there are any conflictions.

Cheers, Relinq.
Post Tue Aug 17, 2010 3:31 am Send private message             Reply with quote                   up  
RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia

Alright here is my final.

I'm kind of sick of this int, but It's finished and I think its fairly decent. I tided up a few things as well from the last WIP.

Ideally I think this int would benifit from some scripts, especially in the lower level where I added in those cranks.
I want to have a floor with a controllable lava flow, but I'll leave that part to a scripter.

Cheers, Rel.

EDIT:
In the Lower Level where the rocks are I've added a collison barrier static so the door is visible but cant be accessed. (this can be removed witha script later on)
also those explosive rocks could be added in this location later on, (although you'd probably want a in_psycave version of that activator not a in_lava textured one.)
Post Thu Sep 09, 2010 1:22 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

Revoking, modder gone. This should not be 5 cells, all cells within need more detail. There are oddities throughout as well.
Post Sun Nov 28, 2010 4:38 am Send private message             Reply with quote                   up  
Yeti
TR Modder
15 Feb 2009

Location: Minnesota the land of 11,842 lakes

Claiming

I will decrease the number of cells, add detail, and fix any oddities.

_________________
-Head of NPCs: Skyrim: Home of the Nords mod

"A madman is not someone who has lost his reason but someone who has lost everything but his reason" - G K Chesterton

"Glory is fleeting, but obscurity is forever." -- Napoleon Bonaparte
Post Thu Jan 06, 2011 3:11 am Send private message             Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

Granting. Enjoy!
Post Thu Jan 06, 2011 8:04 pm Send private message             Reply with quote                   up  
Yeti
TR Modder
15 Feb 2009

Location: Minnesota the land of 11,842 lakes

Please revoke this. I have no inspiration to fix it.
_________________
-Head of NPCs: Skyrim: Home of the Nords mod

"A madman is not someone who has lost his reason but someone who has lost everything but his reason" - G K Chesterton

"Glory is fleeting, but obscurity is forever." -- Napoleon Bonaparte
Post Sat Jan 22, 2011 6:48 am Send private message             Reply with quote                   up  
Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere

Sure, revoking by modder request.
Post Sat Jan 22, 2011 11:16 am Send private message             Reply with quote                   up  
Andres Indoril
Reviewer
13 Jan 2006

Location: Lost.... Somewhere?

Dwemer ruin? Yes, please!

Won't use the WIP for the purpose of wanting to build a dwemer ruin from scratch.
Post Fri Jan 28, 2011 5:12 pm Send private message             Reply with quote                   up  
Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere

Granted, to the overly animated Dunmer off to the right!
Post Fri Jan 28, 2011 5:20 pm Send private message             Reply with quote                   up  
Andres Indoril
Reviewer
13 Jan 2006

Location: Lost.... Somewhere?

Meh, I think I'll just retire from "active duty".

Revoke this.

_________________

"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
Post Sun Feb 06, 2011 11:48 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

oh for the love of god

revoked
Post Sun Feb 06, 2011 7:29 pm Send private message             Reply with quote                   up  
Why
Head of Stories
04 Jul 2009

Location: Utrecht

Claiming because I want to make an elevator. One cell, won't be using RelinQ's WIP, will match the exterior. I'd like to hide some sort of moderate treasure (Some Scavenged Dwemer Armor perhaps? It's bad but it looks awesome) behind a "puzzle" of sorts that will include aforementioned elevator. Player will have to think outside the box. Also blowing up rocks to open up the lower exit. Oh, and death by lava.

Wait, didn't I just drop a claim to focus more on Necrom? Why yes I did, but this is for when I'm tired of writing dialogue. A4East didn't really help in that regard. D:
Post Fri Mar 18, 2011 10:42 pm Send private message       Send e-mail       Reply with quote                   up  
Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere

So this is the thing you was on about? Sure, granting, have fun and such!!!
Post Fri Mar 18, 2011 10:44 pm Send private message             Reply with quote                   up  
Why
Head of Stories
04 Jul 2009

Location: Utrecht

Uploaded a WIP, now with a working elevator, for everyone's testing pleasure. Do note that coc'ing to the cell will cause you to get stuck in a collision wall (do tcl out of it before trying to activate anything) and that due to Morrowind rotating things differently through script than through the CS, the gear looks terribly off in the CS while it is actually positioned correctly in-game.

Enjoy.

_________________
Oh, how rarely wisdom rules our hearts!
Post Mon Mar 21, 2011 3:15 pm Send private message       Send e-mail       Reply with quote                   up  
Why
Head of Stories
04 Jul 2009

Location: Utrecht

Added some lights, made some rocks. Don't stand too close to the explosion.
_________________
Oh, how rarely wisdom rules our hearts!
Post Tue May 10, 2011 5:18 pm Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

Been a month, so I'd like another update. With your other claims in mind though, I hope this is only a minor update. This is completely irrelevant in comparison to necrom.
_________________
Reviewing Administrator
Morrowind Reviews: 1606
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

I'm not a fucking rainbow slot machine - Haplo
Post Fri Jun 03, 2011 11:07 am Send private message             Reply with quote                   up  
Why
Head of Stories
04 Jul 2009

Location: Utrecht

You'll be happy to hear that I got the doors to work properly about a week ago. Or maybe not because SHUT UP WANT MORE NECROM which would be a valid point to make. Razz
_________________
Oh, how rarely wisdom rules our hearts!
Post Sat Jun 04, 2011 1:24 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

Oh my... we haven't had a file in like 3 months... FIX THAT FOR GREAT JUSTICE!
_________________
Head of Morrowind & Morrowind Data Files

[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
Post Thu Jul 28, 2011 5:19 pm Send private message             Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

Revoked due to lack of updates.
Post Sun Oct 30, 2011 6:45 am Send private message             Reply with quote                   up  
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