| Claim: i4-349-Red |
Claimed by Nerano
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Status:
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Approved, 100% Complete
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Faction:
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House Redoran
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Files:
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Description
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[-11 -27] dwemer ruin. The bottom entrance is blocked by rocks, only accessible by levitating to bridge or jumping down from cliff. Should be able to reach bottom of ruin and find a caved in exit (maybe even script a little blow open exit quest?). Download 4-46-Red to see the exterior.
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Author
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Message
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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I'm not too sure if I want to claim this just yet, but I notice this ruin is quite close to my bandit cave.
Seeing as the bandit cave descends to the level of this ruin, I was wondering about the possibility of linking the two in some way? it doesn't even have to be a cell-to-cell link, perhaps just an aesthetic (ie part of the bottom of my cave reveals some dwemer walls or something).
Because you know, bandits love dwemer ruins.
It can open interesting possibilities...
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Sun Apr 18, 2010 12:52 am
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Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere
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Sounds good to me. No actual cell link, but feel free to have the beginnings of a break in and some collected dwemer items at the lowest level of the cave.
_________________ "If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
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Sun Apr 18, 2010 7:21 am
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RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia
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I would like to claim this Interior if Swiftoak decides he no longer wishes too.
Moderate sized, about 2 or 3 cells, with maybe a single -'hard to reach' glass deposit in the far back somewhere. Nothing fancy, I'll keep it generic but make it interesting.
I promise I won't use any odd lighting or wierd statics either.
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Wed Apr 21, 2010 11:16 am
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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| RelinQ wrote: |
I would like to claim this Interior if Swiftoak decides he no longer wishes too.
Moderate sized, about 2 or 3 cells, with maybe a single -'hard to reach' glass deposit in the far back somewhere. Nothing fancy, I'll keep it generic but make it interesting.
I promise I won't use any odd lighting or wierd statics either. |
Umm, this is the dwemer ruin itself, free for whomever to claim. I'm not sure on the glass deposit is needed. A standard (tr standard that is) dwemer ruin is what we need here. Press claim to claim, obviously...
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Wed Apr 21, 2010 12:34 pm
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Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere
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RelinQ, you seem unable to read claim descriptions judging by your not knowing what this claim is, so I'm really not sure if you're suitable for making an interior with an exterior as awesome as this.
_________________ "If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
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Wed Apr 21, 2010 2:18 pm
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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Whoever claims this, please download my i3-350 WIP shell, as to not conflict with the cave I'm building nearby.
There should be plenty of room to build the ruin, but i recommend a descending ruin rather than building westward on the same level.
Part of my cave will breakthrough the lower levels of the ruin, but not link, so feel free to have some pycave statics block certain passages.
Use my interior as a reference point to where this will occur.
Anyways I still might claim this depending on time, but again I am not holding this, and whomever presses "Claim" first, I won't bite
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Wed Apr 21, 2010 8:04 pm
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RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia
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I would actaully like to claim this now.
Interesting GENERIC DWEMER int, with no glass.
Since there is alot of rubble outside I would like to do something simmilar like the ruin at i3-150 that had a collapsed floor made out of makeshift rocks, but maybe using those dwarven shaft pieces as well.
@Cath,
I can read descriptions thanks and I know exactly what this claim is otherwise I wouldn't have replied to this thread to start with. :P, I did actaully say I'd keep it generic as well.
As for the glass thing, You can forget that idea. I did say 'maybe' indicating it was an idea not a go ahead. I was mealy thinking of the interior: "Nchurdamz, Interior". nvm.
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Fri Apr 23, 2010 12:07 am
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Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere
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Granting. Make it good. Be sure to remember the caved-in lower entrance (don't script the explodable rocks; that can be done later).
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Fri Apr 23, 2010 9:30 am
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RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia
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quick update, just part of the shell so far and a few bits and pieces around.
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Mon Apr 26, 2010 9:42 am
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Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim
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WiP this in the next week or I revoke it
_________________ Reviewing Administrator
Morrowind Reviews: 1606
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
I'm not a fucking rainbow slot machine - Haplo
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Thu May 27, 2010 2:50 am
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RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia
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WIP Updated
Not yet entirely finished, going to tweak and tidy up a few things still. far few bits of clutters and machines around, added a quite alot of pipes in parts.
If you wondering about the shape of the int, I had to make it look that to fit the exterior and fit in with Swiftoaks other int.
If anyone would like to see the whole ruin layout as the one int just ask me and I'll upload a int of that.
Going to specify more details about the int and what i'm doing with it in this post in about 13h time when Im at work on my lunch break.
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Tue Jun 01, 2010 2:09 pm
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Hi, you're almost within a week of the 30-day update timeframe.
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Tue Jun 22, 2010 10:00 pm
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RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia
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So much for my detailed reply...
Int is almost finished
there are a few things I would like to add in addition but I would like to speak to Cath about before hand.
I will still post a WIP up soon, probably Thursday/friday night.
Overall just tidying up statics,
adding a few more sets of piping around for detail,
There's just a few minor spots that look a little empty which I'm hoping to resolve within the next day or so.
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Tue Jun 29, 2010 2:40 am
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Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim
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just ask here. Cathartis just went to bed and, believe it or not, other people can answer your question apart from the head of the department.
Edit: This goes for all things, not just interiors. Don't PM the head of a department to ask something that could be asked in a thread and answered by any moderator/admin.
_________________ Reviewing Administrator
Morrowind Reviews: 1606
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
I'm not a fucking rainbow slot machine - Haplo
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Tue Jun 29, 2010 3:10 am
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RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia
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Yes okay, thats fair enough then.
Eitherway the thing I was going to ask was something that had Cath suggested when I first started this int.
As it turns out later that week Cath was on IRC so It's fine now.
Anyway Here's my current WIP
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Sat Jul 03, 2010 6:31 am
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RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia
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Barely touched this at all, been severely ill for two weeks.
Will see about uploading a WIP sometime this week.
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Sun Jul 18, 2010 1:06 pm
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RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia
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Uploaded an WIP a few days ago, havent really been able to post a reply until now, my PC at home as HDD problems.
Pretty much near finished, just checking through the ints for any faults.
In added the rocks at the lower level to look like a cave in then placed a Collision box just infront of/over the door so it cant be activated/opened.
Should be finished soon.
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Wed Aug 11, 2010 12:30 pm
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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Hey! Looking pretty good at quick glance.
Hard to tell if it butts heads with my cave though. Download my latest WIP to see how my cave is shelled out. If it conflicts with your claim, I will kill the passages on my end seeing as you're close to finished on your end. I still got about 60% to chew through!
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Thu Aug 12, 2010 2:53 am
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RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia
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Hey thanks Swiftoak ,
In one of my cells (or actually 2 tbh) I sorta caved it in with the right cave rocks, which I'm actaully fairly pleased with how that looks.
A while ago when I added all of this into the one cell with your cave (for a comparison), it only just clipped the edge of my of my cells which I think I was planning to put rocks near anyway.
I can't really do much atm, but I'll look into this tonight for you and see If there are any conflictions.
Cheers, Relinq.
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Tue Aug 17, 2010 3:31 am
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RelinQ
Member
01 Feb 2008

Location: Melbourne, Australia
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Alright here is my final.
I'm kind of sick of this int, but It's finished and I think its fairly decent. I tided up a few things as well from the last WIP.
Ideally I think this int would benifit from some scripts, especially in the lower level where I added in those cranks.
I want to have a floor with a controllable lava flow, but I'll leave that part to a scripter.
Cheers, Rel.
EDIT:
In the Lower Level where the rocks are I've added a collison barrier static so the door is visible but cant be accessed. (this can be removed witha script later on)
also those explosive rocks could be added in this location later on, (although you'd probably want a in_psycave version of that activator not a in_lava textured one.)
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Thu Sep 09, 2010 1:22 pm
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Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim
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Revoking, modder gone. This should not be 5 cells, all cells within need more detail. There are oddities throughout as well.
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Sun Nov 28, 2010 4:38 am
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Yeti
TR Modder
15 Feb 2009

Location: Minnesota the land of 11,842 lakes
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Claiming
I will decrease the number of cells, add detail, and fix any oddities.
_________________ -Head of NPCs: Skyrim: Home of the Nords mod
"A madman is not someone who has lost his reason but someone who has lost everything but his reason" - G K Chesterton
"Glory is fleeting, but obscurity is forever." -- Napoleon Bonaparte
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Thu Jan 06, 2011 3:11 am
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Granting. Enjoy!
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Thu Jan 06, 2011 8:04 pm
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Yeti
TR Modder
15 Feb 2009

Location: Minnesota the land of 11,842 lakes
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Please revoke this. I have no inspiration to fix it.
_________________ -Head of NPCs: Skyrim: Home of the Nords mod
"A madman is not someone who has lost his reason but someone who has lost everything but his reason" - G K Chesterton
"Glory is fleeting, but obscurity is forever." -- Napoleon Bonaparte
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Sat Jan 22, 2011 6:48 am
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Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere
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Sure, revoking by modder request.
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Sat Jan 22, 2011 11:16 am
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Andres Indoril
Reviewer
13 Jan 2006

Location: Lost.... Somewhere?
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Dwemer ruin? Yes, please!
Won't use the WIP for the purpose of wanting to build a dwemer ruin from scratch.
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Fri Jan 28, 2011 5:12 pm
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Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere
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Granted, to the overly animated Dunmer off to the right!
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Fri Jan 28, 2011 5:20 pm
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Andres Indoril
Reviewer
13 Jan 2006

Location: Lost.... Somewhere?
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Meh, I think I'll just retire from "active duty".
Revoke this.
_________________

"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
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Sun Feb 06, 2011 11:48 am
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Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim
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oh for the love of god
revoked
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Sun Feb 06, 2011 7:29 pm
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Why
Head of Stories
04 Jul 2009

Location: Utrecht
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Claiming because I want to make an elevator. One cell, won't be using RelinQ's WIP, will match the exterior. I'd like to hide some sort of moderate treasure (Some Scavenged Dwemer Armor perhaps? It's bad but it looks awesome) behind a "puzzle" of sorts that will include aforementioned elevator. Player will have to think outside the box. Also blowing up rocks to open up the lower exit. Oh, and death by lava.
Wait, didn't I just drop a claim to focus more on Necrom? Why yes I did, but this is for when I'm tired of writing dialogue. A4East didn't really help in that regard. D:
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Fri Mar 18, 2011 10:42 pm
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Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere
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So this is the thing you was on about? Sure, granting, have fun and such!!!
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Fri Mar 18, 2011 10:44 pm
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Why
Head of Stories
04 Jul 2009

Location: Utrecht
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Uploaded a WIP, now with a working elevator, for everyone's testing pleasure. Do note that coc'ing to the cell will cause you to get stuck in a collision wall (do tcl out of it before trying to activate anything) and that due to Morrowind rotating things differently through script than through the CS, the gear looks terribly off in the CS while it is actually positioned correctly in-game.
Enjoy.
_________________ Oh, how rarely wisdom rules our hearts!
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Mon Mar 21, 2011 3:15 pm
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Why
Head of Stories
04 Jul 2009

Location: Utrecht
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Added some lights, made some rocks. Don't stand too close to the explosion.
_________________ Oh, how rarely wisdom rules our hearts!
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Tue May 10, 2011 5:18 pm
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Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim
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Been a month, so I'd like another update. With your other claims in mind though, I hope this is only a minor update. This is completely irrelevant in comparison to necrom.
_________________ Reviewing Administrator
Morrowind Reviews: 1606
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
I'm not a fucking rainbow slot machine - Haplo
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Fri Jun 03, 2011 11:07 am
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Why
Head of Stories
04 Jul 2009

Location: Utrecht
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You'll be happy to hear that I got the doors to work properly about a week ago. Or maybe not because SHUT UP WANT MORE NECROM which would be a valid point to make.
_________________ Oh, how rarely wisdom rules our hearts!
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Sat Jun 04, 2011 1:24 pm
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Oh my... we haven't had a file in like 3 months... FIX THAT FOR GREAT JUSTICE!
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Thu Jul 28, 2011 5:19 pm
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Revoked due to lack of updates.
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Sun Oct 30, 2011 6:45 am
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