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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

About a month ago, we had our last exterior claim for Heartland reviewed, and then merged. This means another release 'area' with finished exteriors! The next stage, which we're in now, consists of checking the borders of all the separate claims and making sure everything flows smoothly, and looks like a cohesive mod, instead of a patchwork mod.

Once we're finished bug-checking, we'll do a broad sweep of detailing for any areas that need polishing, and then it's on to the next stage in modding at TR: NPCs and Dialogue!

Heartland is our most diverse map yet. It offers Ashlands, Grazelands, Ascadian Isles, West Gash, BM, and more! In addition to the variation of regions, the terrain and landscapes are among the most varied and breathtaking vistas you'll find anywhere in Morrowind. Look for more news soon!

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Post Mon Mar 21, 2011 6:25 am Send private message             Reply with quote                   up  
milne
Member
30 Aug 2008

Location: Scotland

Nice one! I've been a long time lurker and this kind of news is what keeps me lurking. It's always nice to have something to look forward to before Skyrim (maybe).
Post Mon Mar 21, 2011 7:40 pm Send private message             Reply with quote                   up  
Pokegami
Member
22 Feb 2011



Which house controls Heartland?
Post Tue Mar 22, 2011 7:59 pm Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

Mostly Hlaalu, but Redoran and Indoril also have territory there.
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Post Tue Mar 22, 2011 8:30 pm Send private message             Reply with quote                   up  
MadMal073
Member
14 Mar 2011



This sounds awesome but I'm confused: does this mean Heartland is the next planned release or is it still Necrom?
Post Wed Mar 23, 2011 6:31 pm Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

Sacred East (the one with Necrom) is still the next one to come out. All that is completed with Heartland is the exteriors; interiors, NPCs and misc quests are yet to be finished.
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"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
Post Wed Mar 23, 2011 6:48 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Lead Developer
06 Dec 2004

Location: Silnim

Heartland actually comes after the Almalexia release, which is currently in the early stages of NPCing and detailing.
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Post Wed Mar 23, 2011 6:51 pm Send private message             Reply with quote                   up  
The Greatness
Developer
29 May 2010



Awesome. The exteriors really are speeding ahead. Also: 99th news topic.
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Post Thu Mar 24, 2011 7:13 pm Send private message             Reply with quote                   up  
Monkey
Member
18 Oct 2009



Its mentioned in the OP about looking like a patchwork mod. When running around map 1&2 with MGE with a high view distance you can clearly see what you mean. Don't get me wrong I do like them.

I had a run round the alpha map that was linked to on the officials a while back and it looks a lot more professional and I was hugely impressed. I'm just curious. Is there going to be any further work on the exteriors of map 1 & 2 to make it look a little more cohesive?

Anyway, keep up the great work everyone. Can't wait to see what you have in store for future releases.
Post Fri Feb 17, 2012 9:25 am Send private message             Reply with quote                   up  
Nerano
Developer
24 Jan 2011

Location: Krakow, Poland

One of the biggest problems with Map1 & Map2 is IMO the inconsistent use of vertex shading, which makes former claim borders clearly visible in some areas. Repainting those places (not whole claims, but some of the borders) would greatly improve the quality of the exteriors, and wouldn't be to much time consuming (compared to remaking the whole area, for example), so I hope someone might find time to fix those things in the future.
Post Fri Feb 17, 2012 11:35 am Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

As an aside: do we want to rename the "Heartland" map after the recent story? Mr. Green
Post Fri Feb 17, 2012 3:08 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

what story?
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Fri Feb 17, 2012 4:55 pm Send private message             Reply with quote                   up  
Monkey
Member
18 Oct 2009



Nerano wrote:
One of the biggest problems with Map1 & Map2 is IMO the inconsistent use of vertex shading, which makes former claim borders clearly visible in some areas. Repainting those places (not whole claims, but some of the borders) would greatly improve the quality of the exteriors, and wouldn't be to much time consuming (compared to remaking the whole area, for example), so I hope someone might find time to fix those things in the future.


Sounds like it would be well worth doing.

Code:
         R   G   B
Ascadian Isles
Paths         154   148   134
Coast         150   145   130
Objects         107   98   84

Ashlands Region
Paths Outer      150   144   129
Paths Inner      221   212   187
Coast         116   111   97
Water Objects      107   98   84
Objects Big      116   111   97
Objects Small      174   164   158
Ground         176   155   134

Azura's Coast
Paths         116   111   97
Coast         116   111   97
Objects         24   31   25

Bitter Coast Region
Paths         107   98   84
Coast         107   98   67
Objects         51   51   31
Water Objects      107   98   84
Grass Patches      172   157   136

Grazelands Region
Paths         107   98   84
Coast         116   111   97
Objects         107   98   84
Hills         149   143   128
Grass         155   148   120

Molag Amur Region
Paths         116   111   97
Coast         116   111   97
Objects         107   98   84
Steampits      91   80   55

Red Mountain Region
Paths         151   145   130
Objects         116   111   97
Grass         91   80   55

Sheogorad Region
Paths         116   111   97
Coast         116   111   97
Objects         24   31   25

Western Gash
Paths         149   143   128
Coast         156   149   120
Objects         107   98   84

Solstheim
Hirstaang Forest
Paths         163   154   137
Coast         163   154   137
Objects         102   92   70
Snow Objects      95   95   95

Felsaad Coast Region
Paths         145   145   145
Coast         163   154   137
Objects         145   145   145
Flora         95   95   95

Isinfier Plains
Coast         163   154   137
Objects         101   91   69
Snow Objects      95   95   95
Snow Flora      145   145   145

Moesring Mountains
Paths         145   145   145
Coast         95   95   95
Objects         95   95   95


These are the vertex colours used in each region. Maybe it will help? I dunno, probably not the place to post it at all but hey.

I exported a vertex colour map of Vvardenfell and Bloodmoon to find these colours out ages ago, it helped out a lot with making my Amanita mod look cohesive compared to vanilla.
Post Sat Feb 18, 2012 2:14 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Having a set list of vertex colors will certainly help when we touch up those areas.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Feb 19, 2012 11:23 am Send private message             Reply with quote                   up  
bennettd44
Member
27 Feb 2012



what's the status on Sacred East? what else needs to be done? I'm moderately experienced with modding and would like to help as much as possible
Post Tue Feb 28, 2012 3:19 am Send private message       Send e-mail       Reply with quote                   up  
Mortimer
Developer
30 Jul 2010

Location: Glorious Purdue

Go to the showcase section and read the guidelines and submit a showcase for review. We're always looking for people, and basically everything is available to be done.

Recently its NPC's and quests that are bottlenecking the release.
Post Tue Feb 28, 2012 11:28 pm Send private message             Reply with quote                   up  
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