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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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About a month ago, we had our last exterior claim for Heartland reviewed, and then merged. This means another release 'area' with finished exteriors! The next stage, which we're in now, consists of checking the borders of all the separate claims and making sure everything flows smoothly, and looks like a cohesive mod, instead of a patchwork mod.
Once we're finished bug-checking, we'll do a broad sweep of detailing for any areas that need polishing, and then it's on to the next stage in modding at TR: NPCs and Dialogue!
Heartland is our most diverse map yet. It offers Ashlands, Grazelands, Ascadian Isles, West Gash, BM, and more! In addition to the variation of regions, the terrain and landscapes are among the most varied and breathtaking vistas you'll find anywhere in Morrowind. Look for more news soon!
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Mon Mar 21, 2011 6:25 am
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milne
Member
30 Aug 2008
Location: Scotland
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Nice one! I've been a long time lurker and this kind of news is what keeps me lurking. It's always nice to have something to look forward to before Skyrim (maybe).
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Mon Mar 21, 2011 7:40 pm
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Pokegami
Member
22 Feb 2011
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Which house controls Heartland?
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Tue Mar 22, 2011 7:59 pm
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Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere
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Mostly Hlaalu, but Redoran and Indoril also have territory there.
_________________ "If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
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Tue Mar 22, 2011 8:30 pm
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MadMal073
Member
14 Mar 2011
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This sounds awesome but I'm confused: does this mean Heartland is the next planned release or is it still Necrom?
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Wed Mar 23, 2011 6:31 pm
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Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere
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Sacred East (the one with Necrom) is still the next one to come out. All that is completed with Heartland is the exteriors; interiors, NPCs and misc quests are yet to be finished.
_________________ "If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
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Wed Mar 23, 2011 6:48 pm
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Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim
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Heartland actually comes after the Almalexia release, which is currently in the early stages of NPCing and detailing.
_________________ Reviewing Administrator
Morrowind Reviews: 1606
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
I'm not a fucking rainbow slot machine - Haplo
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Wed Mar 23, 2011 6:51 pm
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The Greatness
TR Modder
29 May 2010

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Awesome. The exteriors really are speeding ahead. Also: 99th news topic.
_________________ Warning: may contain large amounts of sarcasm.
Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
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Thu Mar 24, 2011 7:13 pm
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Monkey
Member
18 Oct 2009

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Its mentioned in the OP about looking like a patchwork mod. When running around map 1&2 with MGE with a high view distance you can clearly see what you mean. Don't get me wrong I do like them.
I had a run round the alpha map that was linked to on the officials a while back and it looks a lot more professional and I was hugely impressed. I'm just curious. Is there going to be any further work on the exteriors of map 1 & 2 to make it look a little more cohesive?
Anyway, keep up the great work everyone. Can't wait to see what you have in store for future releases.
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Fri Feb 17, 2012 9:25 am
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Nerano
TR Modder
24 Jan 2011

Location: Krakow, Poland
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One of the biggest problems with Map1 & Map2 is IMO the inconsistent use of vertex shading, which makes former claim borders clearly visible in some areas. Repainting those places (not whole claims, but some of the borders) would greatly improve the quality of the exteriors, and wouldn't be to much time consuming (compared to remaking the whole area, for example), so I hope someone might find time to fix those things in the future.
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Fri Feb 17, 2012 11:35 am
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arvisrend
Head of Scripts
04 Oct 2010
Location: substitutional world
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As an aside: do we want to rename the "Heartland" map after the recent story?
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Fri Feb 17, 2012 3:08 pm
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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what story?
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Fri Feb 17, 2012 4:55 pm
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Monkey
Member
18 Oct 2009

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| Nerano wrote: |
| One of the biggest problems with Map1 & Map2 is IMO the inconsistent use of vertex shading, which makes former claim borders clearly visible in some areas. Repainting those places (not whole claims, but some of the borders) would greatly improve the quality of the exteriors, and wouldn't be to much time consuming (compared to remaking the whole area, for example), so I hope someone might find time to fix those things in the future. |
Sounds like it would be well worth doing.
| Code: |
R G B
Ascadian Isles
Paths 154 148 134
Coast 150 145 130
Objects 107 98 84
Ashlands Region
Paths Outer 150 144 129
Paths Inner 221 212 187
Coast 116 111 97
Water Objects 107 98 84
Objects Big 116 111 97
Objects Small 174 164 158
Ground 176 155 134
Azura's Coast
Paths 116 111 97
Coast 116 111 97
Objects 24 31 25
Bitter Coast Region
Paths 107 98 84
Coast 107 98 67
Objects 51 51 31
Water Objects 107 98 84
Grass Patches 172 157 136
Grazelands Region
Paths 107 98 84
Coast 116 111 97
Objects 107 98 84
Hills 149 143 128
Grass 155 148 120
Molag Amur Region
Paths 116 111 97
Coast 116 111 97
Objects 107 98 84
Steampits 91 80 55
Red Mountain Region
Paths 151 145 130
Objects 116 111 97
Grass 91 80 55
Sheogorad Region
Paths 116 111 97
Coast 116 111 97
Objects 24 31 25
Western Gash
Paths 149 143 128
Coast 156 149 120
Objects 107 98 84
Solstheim
Hirstaang Forest
Paths 163 154 137
Coast 163 154 137
Objects 102 92 70
Snow Objects 95 95 95
Felsaad Coast Region
Paths 145 145 145
Coast 163 154 137
Objects 145 145 145
Flora 95 95 95
Isinfier Plains
Coast 163 154 137
Objects 101 91 69
Snow Objects 95 95 95
Snow Flora 145 145 145
Moesring Mountains
Paths 145 145 145
Coast 95 95 95
Objects 95 95 95 |
These are the vertex colours used in each region. Maybe it will help? I dunno, probably not the place to post it at all but hey.
I exported a vertex colour map of Vvardenfell and Bloodmoon to find these colours out ages ago, it helped out a lot with making my Amanita mod look cohesive compared to vanilla.
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Sat Feb 18, 2012 2:14 am
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Having a set list of vertex colors will certainly help when we touch up those areas.
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Sun Feb 19, 2012 11:23 am
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bennettd44
Member
27 Feb 2012

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what's the status on Sacred East? what else needs to be done? I'm moderately experienced with modding and would like to help as much as possible
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Tue Feb 28, 2012 3:19 am
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Mortimer
TR Modder
30 Jul 2010

Location: Glorious Purdue
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Go to the showcase section and read the guidelines and submit a showcase for review. We're always looking for people, and basically everything is available to be done.
Recently its NPC's and quests that are bottlenecking the release.
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Tue Feb 28, 2012 11:28 pm
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