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Which Initial Idea for a quest is better?
The Ancient Nightmare
0%
 0%  [ 0 ]
The Dawn Of Destiny
100%
 100%  [ 2 ]
Total Votes : 2

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Chizmad
Member
26 Apr 2012



Since I havent started my Career in game Design yet I cannot Design and code these myself. Tho I may beable to give Insight, Ideas and Info now, I may beable to help in Later when I am at ITT Tech learning the skills to make things like these.

Here are a few Ideas that I have thought up:

------------------------------------------------------------
------------{The Ancient Nightmare}------------
Fight A Bone And Rock monster that has existed since the 1st era.
Kinda a predeccessor to the Numidium, but it was a failed attempt of creating a Golem out of earth and fossils by manipulating the "Earth Bones".

Found by a Lost Dagoth Priest, and run by a Fragment of the Martellan Crux and black soul Gems. When Nerevar arrived on morrowind, the Priest heard of this and ran away to the mainland (or was sent by Dagoth Ur to find this GOLEM (golem could have been the idea for Akulakhan (or a Prototype to Him that was by Dagoth Ur and his Priests that was made here long ago before the original Nerevar Died), and to where they came up with the plans to build him). The Priest Knows that You Are Nerever and that you killed Dagoth Ur.

(the priest survived the fall of the Blight by changing his life force with the Crux and Necromancy) He Becomes A Psuedo Dagoth Ur, but His name is Dagoth Vuros.

he finishes it when you arrive he trys to absorb the last of the power when it absorbs him.
after you have defeated the "Golem" he implodes causing a rift that sucks in itself destroying the Crux Fragment and itself. (this relates to the possibility of that it went to where the Dwarves Dissapeared to, but this is just an idea and not what actually may have happened.)

the Quest will start in a Village (name isnot known at the moment) where they start to smell, something... A little off. No one has returned after Being Sent to Investigate, so all Travel into that area is forbidden unless you prove yourself worthy to Venture into the area. (it may lie in a Cave, or a valley)

------------------------------------------------------------
------------{The Dawn Of Destiny}------------
the Staff of Chaos has been stolen by a master thief, he decides to head into morrowind because of the unrest he decides to hide into Vvardenfell. Sadly the staff has Little power after the use of a hero that through his Inexperience such object, caused a rift that drained allmost all of its power. The staff can nolonger destroy the Corporeal form of any creature anymore, but it can still be safely used to open the doors to other realms like Oblivion. This Quest has to do with the Mythic Dawn and its origins, The Theif is killed and now the posessor of the staff is none other than Mankar Camoran (who you cannot kill). His Plan is to take the staff to Mehrunes dagon In hopes to please him. When you start the Quest you have no clue that he is a bad guy, or what he is planning. In the end, the staff is turned over to the Museum of artifacts in godsreach in mournhold, Until it is then Picked up by a few members of the Blades and taken back to the Imperial Palace. (and yeah you "Can" go to Oblivion In this quest but it may be not related to the quest and it may just ba an area where you can fight daedra to earn daedric items and ingredients.) (this quest can only start after the http://www.uesp.net/wiki/Bloodmoon:The_Sad_Seer quest is finished. and since that Prophecy doesnot relate to you, you cannot prevent it (since its a Hint Towards the Events of Oblivion) (though In the end you ended up helping the Mythic Dawn Start by helping the man head to (Someplace in the Mainland) Im not sure entirely how this will develop or start up, or frankly how this quest will unfold, but if we can build on it and make events from and to it, it may Develop into a Medium Sized Quest.

------------------------------------------------------------
These are not Final Ideas, they are still Up in the Air and in development, so changes for LORE sake can be made.

I will post Future Ideas here, If anyone Wishes to help or Create this, Please message me on the forum.[/url]
Post Sun Apr 29, 2012 7:23 pm Send private message       Send e-mail       Reply with quote                   up  
Tyrant
TR Modder
24 Mar 2010

Location: Canada

Nice!

These are both very interesting ideas. I should warn you however that currently the team is working very hard to keep up with the vanilla (mages guild, fighters guild etc) quests, so it may be some time before giant elaborate misc quests like this could be implemented... That said, fresh ideas are always needed! Keep it up!

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Post Sun Apr 29, 2012 8:18 pm Send private message             Reply with quote                   up  
Chizmad
Member
26 Apr 2012



Thanks,
I appreciate that.

Some of these I hope they could be Developed Into Parts of a Main Quest or relate to a Main Quest for TR.
Post Sun Apr 29, 2012 8:21 pm Send private message       Send e-mail       Reply with quote                   up  
Mortimer
TR Modder
30 Jul 2010

Location: Glorious Purdue

Chizmad wrote:
The Priest Knows that You Are Nerever and that you killed Dagoth Ur.


Uhhh..... spoilers please.
Post Sun Apr 29, 2012 8:29 pm Send private message             Reply with quote                   up  
Chizmad
Member
26 Apr 2012



well the quest possibly could be done before or after finishing the main quest.
but the idea isnt completely developed, and its possible that he was sent by dagoth Ur after he became aware of Nerevars Presence in Morrowind, and sent the Priest to the Mainland to check on the Proto Golem, and or to guard it with his life (or it could have been used to attack the mainland, Who knows...)

And sorry, I had no Clue that people here havent finished the game yet (other than myself, lol)
Post Sun Apr 29, 2012 8:33 pm Send private message       Send e-mail       Reply with quote                   up  
Andres Indoril
Reviewer
13 Jan 2006

Location: Lost.... Somewhere?

Mortimer wrote:
Chizmad wrote:
The Priest Knows that You Are Nerever and that you killed Dagoth Ur.


Uhhh..... spoilers please.


Are you actually asking for spoiler tags? Razz We do not have those.

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Post Sun Apr 29, 2012 8:41 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

Neither of these ideas are something TR would add, even as part of our eventual main quest. As was mentioned on IRC, what happens on Vvardenfel stays on Vvardenfel.

Regarding the second quest, we aren't going to do anything relating to the events leading up to Oblivion, if only because it would be impossible not to make it so you could change the future. You say to make Mankar Camoran unkillable, but that is neither realistic or feasible. I personally make a habit of killing "unkillable" NPCs, whether it be king Helseth or the NPC God from Morrowland.

So yeah, no dice. The quest ideas we are looking for are quite a bit more mundane, especially when unattached to a faction.

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Post Sun Apr 29, 2012 9:18 pm Send private message             Reply with quote                   up  
Chizmad
Member
26 Apr 2012



well do you think it may be possible to UnFaction them, by making it so the first has nothing to do with dagoth Ur or vvardenfell, and the second by changing it so a man who is a Daedra worshiper hopeful?
Post Sun Apr 29, 2012 9:32 pm Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

I think you completely misunderstood my post. Both of those ideas are far too uber for a misc quest and wouldn't fit into any factions or even our eventual main quest. The Mantellan crux and the staff of chaos are not things to be tossed around lightly, if even at all.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

I'm not a fucking rainbow slot machine - Haplo
Post Sun Apr 29, 2012 9:48 pm Send private message             Reply with quote                   up  
Chizmad
Member
26 Apr 2012



I Guess so.
But it is possible for the Crux fragment to have fallen somewhere in the mainland of morrowind correct? (if any did survive)

It does seem to Not be cannon. i agree to that,
Maybe its possible to create or use something to replace it, Like dagoth ur did with the heart of Lorkhan. (maybe with Azuras star or something like a Dwemer Cube (Black Azuras star from Skyrim?)) Idk, i just dont want these 2 ideas to Completely die out just yet.


Ok then what about Reenabling some of these quests http://www.uesp.net/wiki/Morrowind:Unfinished_Quests and doing something with them so they relate to the mainland or something.

well... speaking of the staff of chaos... It really hasnt been mentioned in anything or seen in any elderscrolls games (omitt a few books here and there).
and the Crux was recent enough from the time of morrowind for it to be possible.

but I degress they do seem Uncannon dont they?
Post Sun Apr 29, 2012 9:57 pm Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

Neither of the two ideas are at all workable, as I have been trying to say in a more gentle way for the last few posts. They are too uber, which does not mean they are impossible, only that they are beyond a reasonable level of relevance and magnitude for any possible implementation.

The Staff of Chaos was the entire main quest of Arena, so it has actually been mentioned in game.

Really, I think you've misunderstood what I meant when I said uber. I hope you understand now and look forward to seeing new ideas.

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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post Sun Apr 29, 2012 10:11 pm Send private message             Reply with quote                   up  
Chizmad
Member
26 Apr 2012



I meant to say since arena but I must have forgotten about that.
so by Uber you dont mean Non cannon, you mean basically it would be like making an entirely different game and it would be the center of the main quest in someway?

to tell you the truth, when I thought Up the Ancient Horror quest, I was looking at a rock, and I remembered something I saw On Galaxy Quest, then I remembered the creature that Dagoth Ur was making. (rock and bones i guess...)
and i thought to make this as Lore related I thought it would be a good idea to center that around some kind of lore, and while researching the Nummidium, I thought, hell why not come up with a quest that relates to arena as well?

So when I come up with Ideas should I NOT relate them to previous lore/story and then come up with ideas on my own?


((How about a quest that involves these Items: Wings of the Queen of Bats: http://www.uesp.net/wiki/Morrowind:Weapon_Artifacts#Axes.2C_Two-Hand (weapon that isnt found in the game but can be acquired via the Console)


Volendrung (Fixing it, since it Hasnt the correct power/enchantment) (will show up In TR if player has sold it or lost it) ))
Post Sun Apr 29, 2012 10:22 pm Send private message       Send e-mail       Reply with quote                   up  
Mortimer
TR Modder
30 Jul 2010

Location: Glorious Purdue

The Volendrung idea won't be possible because again - if it's on Vvardenfell it won't be used here. That's more along the lines of a personal mod idea than TR. And the Queen of Bats Axe is used so much it's overplayed. Every mod tries to claim "WE USE UNUSED BETHESDA WEAPONS FOR THE FIRST TIME", no, it's that god damn axe again.
Post Sun Apr 29, 2012 10:54 pm Send private message             Reply with quote                   up  
Chizmad
Member
26 Apr 2012



ok what about a Quest relating to one Of the Aedra (the Divines Minus Tiber Septim (and arkay for some reason...)

lets string together an idea that will work.
Post Sun Apr 29, 2012 11:43 pm Send private message       Send e-mail       Reply with quote                   up  
Knots
Member
12 Jun 2011

Location: Pod 6 is jerks

Don't all of the aedra already have related quests on Vvardenfell?
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Post Mon Apr 30, 2012 12:18 am Send private message             Reply with quote                   up  
Chizmad
Member
26 Apr 2012



No i mean like on the scale of a Shivering Isles kind of thing.
eh that would be too big too i guess...
wait, wait, LOL I just found a god that has a funny name,
-----------
Mauloch, Mountain Fart

Orcish god of the Velothi Mountains, Mauloch troubled the heirs of King Harald for a long time. Fled east after his defeat at the Battle of Dragon Wall, circa 1E 660. His rage was said to fill the sky with his sulfurous hatred, later called the "Year of Winter in Summer".

[url]http://www.uesp.net/wiki/Lore:Magnus_(god)#Mauloch[/url]
maybe because he lives in a region that the TR will oneday cover, we could use him for a quest?
----------
Dark Brotherhood may be a good idea.
-------------
Some things with the Falmer (hinted to in the bloodmoon expansion and its possible they live in the Velothi Area.
-
Im taking notes from UESP right now, so yeah...
-
ohh this is interesting
Lord Irarak

Lord Irarak was a minor self-proclaimed god on the province of Vvardenfell in Morrowind at around 3E 427.

Originally named Gulmon Droth, a Dunmer man from Gnisis that contracted Porphyric Hemophilia, he came to view himself as a divine being after becoming a vampire and set himself up as "The Dark Lord Irarak" in a local tomb. He managed to gather a small cult of young and disillusioned followers worshipping him and tending to his needs. Although the local population considered him pathetic but harmless, the Quarra vampire clan saw him as a mockery of vampires and had him killed.
-------------
Anuiel

Back before the existence of man or god, Anu the Everything created Anuiel—his soul and the soul of all things. Also known as Anui-El, Anuiel is the personification of the Aurbis, or totality of creation. The Aldmer especially revere the Aurbis as Anuiel, the Soul of the Void. Anuiel is seen as an equal but opposing force to Sithis. He is often described as Light or Order, although Sithis-worshippers regard him as a demon as he represents the stasis of Anu, which in their eyes is unchanging nothingness.
-------------
morrowind didnt have Meridia, so we can possibly put dawnbreaker into the game.
nor did it have Sanguine.
hmm. maybe a few daedric quests could be done.
hermaeus mora and his Oghma Infinium were not in morrowind either.
-------------
Fearstruck was a Daedric artifact created by the Daedric Prince Boethiah. It took the form of a shield. It belonged to Lyrisius, a hero from Tamriel famous for leading his army against the Akaviri slavetraders in their homeland of Akavir. The shield was utterly destroyed in the First Era by the fiery breath of a wyrm who Lyrisius encountered after his army was routed. No other reference has ever been made to the shield outside this legend.
------
Sorry if all this is long but maybe any major daedric quest could venture around:

Moonshadow
Azura's plane of Oblivion, where she lives in a rose palace. It is reportedly blindingly beautiful and colorful, with flowers, waterfalls, trees, and a city of silver. The Winged Twilights are her servants
-----------
Ring of Namira
(may be tricky because it has had a differing effect in every game)
---------
so those are all the "gods" that could be used in main land morrowind along with the daedra that are not in morrowind Plus the artifacts that were not on morrowind.
Post Mon Apr 30, 2012 12:44 am Send private message       Send e-mail       Reply with quote                   up  
Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere

TR's quests are generally based on interesting local issues and politics, not merely chucking a boatload of "epic loot" or ancient gods/demons at an area in the vain hope that it will make for an interesting adventure. without a better knowledge of the areas and politics of mainland morrowind, I'm afraid you're going to make little headway here.
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Post Mon Apr 30, 2012 2:09 am Send private message             Reply with quote                   up  
Chizmad
Member
26 Apr 2012



thats why I mentioned some area specifics like that Mountain Fart guy (and yeah Im being serious about his name)
But If given a week i could comeup with a quest for half or more of those.
well, maybe. I have 2 projects and some english Homework to do
Post Mon Apr 30, 2012 2:24 am Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

You seem to think that there is some great dire urgent need for quest ideas on a grand scale, and that aren't specific to regions we are immediately working on. This is not the case. The quests we want are local, generally small scale currently, and not terribly complex. More complex quests will be needed for factions and great houses, but I know that we have rough outlines for the great houses at least.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post Mon Apr 30, 2012 3:49 am Send private message             Reply with quote                   up  
Chizmad
Member
26 Apr 2012



well a daedric quest would be nice,
There are like 2 Daedric Princes that do not have a quest in Morrowind.


Ok how about a romeo and Juliet type Quest.

OR

A Drauger problem in a small town situated inside a cave.
Post Mon Apr 30, 2012 4:22 am Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

The quests we want need to be focused or based on the region in which they are located. Ideas like this, that could be placed anywhere are not what we are looking for.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

I'm not a fucking rainbow slot machine - Haplo
Post Mon Apr 30, 2012 4:39 am Send private message             Reply with quote                   up  
Chizmad
Member
26 Apr 2012



ok what about that mountain god that lives in the Velanni mountains I mentioned?

lets call it a spirit put to rest.

the draugar one would have to happen near the mountains that border skyrim
Post Mon Apr 30, 2012 5:42 am Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

I'm going to try and lay this out as clearly as I can, because you seem to be missing my points entirely.

1: Miscellaneous quest planning of this type is not helpful unless it is specifically for areas that are currently undergoing NPC detailing. Ideas for distant areas as far down the road as anything after almalexia will inevitably be lost. You also don't seem to grasp what I meant when I said they needed to be based on the area. You need to know what exists and work with that rather than trying to get new things added. (which is not to say that some quest ideas won't inevitably warrant new additions, just that such ideas have to be of a sufficient caliber of quality)

2: Quest planning in general requires more than just "hey lets do this thing". You have to present the idea with more depth and outline the potential choices that are to be made.

3: (new point, not yet mentioned) Daedra that do not have quests in morrowind are not worshiped in morrowind and thus should not have quests.

Really, you've got a good amount of drive. You simply need to stop, take a look around, and familiarize yourself with the way we work before launching in and throwing out ideas that, because of your unfamiliarity with our system, won't be used.

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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

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Post Mon Apr 30, 2012 6:28 am Send private message             Reply with quote                   up  
Chizmad
Member
26 Apr 2012



In response to your third point: (I mean no disrespect with this response)
The Island of Vvardenfell is quite a small place, and the ashlanders as well as the dumner may have not chosen to worship certain daedric princes.
The mainland is an entirely different subject, Not only is it separate, it’s different from the island.
Just because in the game on that tiny island; they don’t worship certain daedra, that doesn’t mean that they were not or are not worshiped throughout the rest of morrowind. (I refuse to believe that). Daedra worship can be done everywhere and anywhere in tamriel . (In Morrowind Perylite didn’t have a shrine, just a make shift mural that was just bones. So anything is possible. Hell Sanguine didn’t have one either, you found him in a bar disguised as a man). (Even a lot of the weapons in morrowind Like Nocturnals Bow (can’t remember the name) wasn’t given to Nerevar, he found it. It’s not impossible for the item to be involved into a quest. (With or without a Daedra) (Heck, In Daggerfall you Summon Daedric Princes to do the quests and to earn their Boons). So please, just because it isn’t practiced or worshiped in a certain area, don’t use that to judge the whole country by the beliefs and the interests of a region inside the country. (That’s Asinine) One area doesnt represent the feelings and the belief of the whole.

(in response to your 1st point) I now get where you are coming from, since I’m new I have no clue what point you guys are at and I was told; in the TR Chat, that basically quests haven’t even been put in the game (Omit the possibility of it being in Sacred East, adding quests into all the regions).
From my stand point, thinking of quests at this stage for areas that are not compiled and or completed yet may have influence in the initial creation of the area (meaning that we Do Not have to go back later and make minor edits into the original area).
So basically (in your Subjective Opinion) you want quests for areas 1, 2 and 3 at the moment. Right?
I haven’t gotten far into areas 1 and 2 (and they are pretty massive). To create a quest at this point would require me to immerse and familiarize myself in those areas and it would take awhile.
in fact the Ancient Horror quest I came up with: was for the Desert in area 1 near the Firewatch area.

In response to your second point) TR is quite new to me. and I am still researching It and looking into what has been done and what is there (I just got Morrowind for the PC 5 days ago, Ive had the Platinum Hit version on the Xbox for a long time, but this is my first time with TR so please excuse my being a Noob at TR).
also when you said small scale, i had no idea you were referring to the areas that are done and are working on, I assumed that you were talking about small like Misc quests.
that my bad, sorry.

How about this, If Given a region and some Lore (either made by TR or From the the actual game series), I'm sure I can come up with some gold here.
http://tamriel-rebuilt.deviantart.com/gallery/?offset=24
would looking here be a great place to start?
(i need to find pics and vids of areas too)
Post Mon Apr 30, 2012 12:47 pm Send private message       Send e-mail       Reply with quote                   up  
Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik

Chizmad, I'd suggest you join in on the TR chat, usually there are quite a few people online that can give some advice and input regarding quests - it's usually more constructive than back and forth posting here.
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Post Mon Apr 30, 2012 1:41 pm Send private message             Reply with quote                   up  
gro-Dhal
TR Modder
05 Nov 2006

Location: A charter'd street

Chizmad wrote:

I haven’t gotten far into areas 1 and 2 (and they are pretty massive). To create a quest at this point would require me to immerse and familiarize myself in those areas and it would take awhile.


This is the key point. It does take a while to learn the ropes and to understand the tone and style that we're going for in terms of quests. That's part of the reason we don't generally take on people purely for their quest ideas. I'd suggest learning how to mod an aspect of the game (interiors are a good place to start and there are lots of tutorials available), then once you've been promoted to modder taking a look at how our internal quest design process works. That would give you a better idea of what sort of ideas we're after. I was a modder here for more than a year before I was confident I could design good quests.

Also, seven daedra are worshipped in Morrowind: The Three Good Daedra and the Four Corners of the House of Troubles. The idea of adding others was discussed and rejected some time ago, because it's not supported by existing lore and would reduce rather than enhance the distinctiveness of Dunmer culture.
Post Mon Apr 30, 2012 2:06 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

Edit: You know what? I'm tired, and generally annoyed by all of this. Rather than ranting and sounding like an angry moron I am just going to lock this. Take Gro'Dahl's advice and learn ints while you figure out our quest system.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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