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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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This thread is for reporting any errors you may find in the dialogue or the NPCs of TR_Mainland.
Please tell us about any typos, grammar mistakes, lore inaccuracies, or other dialogue issues.
Please use this format for posting errors:
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NPC: Please tell us the name of the NPC you found the error in, along with their location.
Topic: Please mention which topic the error was found in.
Error: Report the error here.
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For example,
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NPC: Eldale (Gah Sadrith, Eldale's chambers)
Location: greeting
Error: she gives my Dunmer character this greeting: "Greetings, Khajiit"
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It can be very helpful to use Morrowind's beta comment function to report errors. To enable this function, simply open up Morrowind.ini and find the line:
BetaCommentFile=
Change this to:
BetaCommentFile=BetaComment.txt
(You can name it anyting you want, as long as it has the proper extension)
Then when you see an error, open up the console, click on the object (you should see it's ID in the title bar), and type
bc "This is wrong"
or something similar
A log will be created stating the time, place, exact position, cell, and your comment.
Please don't write your bug reports in boldface. We use boldface to mark bug reports that are already fixed. If you post yours in boldface, then we will think it is fixed already and won't fix it.
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
Last edited by Haplo on Sat Jun 09, 2012 8:52 pm; edited 1 time in total
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Fri Sep 23, 2011 11:30 am
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arvisrend
Head of Scripts
04 Oct 2010
Location: substitutional world
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NOTICE:
Boldface means FIXED (in our internal files, and therefore in the next release.
Please don't post your bugreports in boldface (unless you want to fool us into thinking that we already fixed them).
--------------------------------------------------------
Cat noticed this: There are tons of reference to a cave called "Dadadrome" in dialogue, although it has been renamed as "Dadrunibi". This is important to fix as it makes a number of path descriptions useless.
Last edited by arvisrend on Sat Jun 16, 2012 1:06 pm; edited 1 time in total
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Wed Jun 06, 2012 9:46 am
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Aeven
Reviewer
17 Aug 2008

Location: XTC
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6/6/2012 (22:32) TR_Mainland.esm 6/6/2012 (07:40) Windows TR_ind_guard00000032 Seitur (37,-24) 308989 -196228 43 " no topics"
Also, I've noticed various Indoril Guards with the topic Background, and they tell me: "I am Indoril Guard." or something like that. Bit odd.
No longer no topics, but the somewhat weird Background reply is still there. -- arvisrend
_________________ <~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted
<Nemon> I've never understood the way of weed
<grodhal> Vivec used to go down on Almalexia to prove his integrity, Aeven??!
<Aeven> yes
<grodhal> Well it's not out of character
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Thu Jun 07, 2012 10:53 am
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Terrifying Daedric Foe
TR Modder
26 Aug 2010

Location: England
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NPC: Melorn Nevil
Topic: Bisandryon
Error: The description of Bisandryon in the Sacred East release thread says "it still lies bereft of any Dunmer involvement. An enterprising adventurer may find a wealth of treasure within... if they can find their way back out." This is contradicted in-game, where it is still an Indoril fortress inhabited by Indoril guards. Also, only Melorn and Scouts actually have any dialog about Bisandryon. The other inhabitants have nothing to say about it at all.
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Thu Jun 07, 2012 1:37 pm
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Aeven
Reviewer
17 Aug 2008

Location: XTC
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TR_m2_Circus_Leonos00000000 Akamora, Guild of Fighters 4394 4070 12930 "Almost no one here has anything to tell me about the Fighters Guild"
6/7/2012 (15:42) TR_Mainland.esm 6/6/2012 (07:40) Windows TR_m2_Arodreth00000000 Akamora (30,-11) 249831 -88267 3692 "No topics"
_________________ <~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted
<Nemon> I've never understood the way of weed
<grodhal> Vivec used to go down on Almalexia to prove his integrity, Aeven??!
<Aeven> yes
<grodhal> Well it's not out of character
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Thu Jun 07, 2012 1:55 pm
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greendogo
TR Tester
29 Mar 2008

Location: Land of Oz
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6/6/2012 (00:40) Helnim, Tel Narrusa: Telvanni Council 3456 3840 15728 "Vyhlathri Ashara - Typo in his 'my trade' topic, missing space before 'he'"
6/6/2012 (00:40) Helnim, Edheldur's Rookery 5030 4976 12423 "Maurice Falois seems to give lectures on locations, but only refers to Vvardenfell locations. Seems to speak from the perspective that you both are on Vvardenfell right now. This seems to be a common set of dialogue entries among the Arch Society members"
6/6/2012 (00:40) Helnim, Edheldur's Rookery 5030 4976 12423 "'follow' spelled incorrectly in Felmo Enlaris' opening line"
6/6/2012 (00:40) Helnim, Edheldur's Rookery 5030 4976 12423 "Dilavesa Indalen - I believe she means 'get out of hand'"
6/6/2012 (00:40) Necrom, Chamber of Artifects 4032 1026 16896 "In 'Hero of the Indoril - Page 12 'excelled at his STUDIES', not 'studied'"
_________________ Gentlemen, start your striders:
http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
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Sun Jun 10, 2012 11:12 am
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Yeti
TR Modder
15 Feb 2009

Location: Minnesota the land of 11,842 lakes
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In Akamora, the dridea topic should be filtered so that slaves don't have it. I think this would be better stylistically.
_________________ -Head of NPCs: Skyrim: Home of the Nords mod
"A madman is not someone who has lost his reason but someone who has lost everything but his reason" - G K Chesterton
"Glory is fleeting, but obscurity is forever." -- Napoleon Bonaparte
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Mon Jun 11, 2012 6:39 am
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Not
Head of Characters
01 Mar 2012

Location: Elsewhere
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| Yeti wrote: |
| In Akamora, the dridea topic should be filtered so that slaves don't have it. I think this would be better stylistically. |
Actually, if all the NPCs inhabiting Akamora have had their "nolore" scripts removed, I would just rectify that problem by making a notlocal nolore filter, and that should take care of the slaves as well as any others that shouldn't be talking about random other topics.
_________________ Not another memory
...And so my bad karma gets worse
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Mon Jun 11, 2012 9:31 am
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TheCatLord
Member
25 Jul 2012
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Greetings!
I'm concerned about the cleanliness and mod compatibility of the project's dialogue. Multiple topics, greeting sections, even the persuasion tab responses have been added at the very top and/or bottom of the section which might cause errors with other mods. The dialogue would be much cleaner with a single insertion point instead of multiple - especially bad with the service refusal in the persuasion tab - effectively risking incompatibility with any other mod that alters the same area of dialogue. You can find about this from Emma's Comprehensive Dialogue for Morrowind (google it, I don't want to put a direct link since I'm not affiliated or advertising - you are in the right place if your screen is very green): scroll down to "THREAD BY JOG CONCERNING CLEAN MODS" - the issues outlined there apply to all sections and topics of dialogue, not just the greetings. Another thing I'd like to point out: I noticed at least one dialogue entry that had nothing but cell as a restriction to who will say it - might be a problem if a companion or other NPC is brought into the said cell. It could be further restricted to say, a class or something. I saw it in an eggmine - restrict to class Miner and Guard? An example, I don't remember the details there.
Overall, there is only one way to fix this issue: a single insertion point for the dialogue in each of the sections/topics and not at the very top or bottom of that section/topic. Also, arvisrend on the official chat suggested: "It needs to be fixed with a hex editor, but it's not that easy because an empty NNAM has a different length than a NNAM with an actual ID."
arvisrend edit: This is still unfixed and out of reach.
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Wed Jul 25, 2012 3:37 pm
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arvisrend
Head of Scripts
04 Oct 2010
Location: substitutional world
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It just struck me as... strange that Arenim Manor in Akamora is only accessible through the balcony of the Laughing Goblin. Maybe retcon this by making the Arenims the de-facto owners (main stockholders) of the tavern?
_________________ [20:25] Why|away: You are a cynical bastard :D
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Wed Aug 01, 2012 5:32 pm
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rot
TR Modder
21 Oct 2012
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Recently started playing, here are the small things I noticed so far:
- NPC Llernele Yantus,
topic Fernil Yantus
"I wouldn't tell you such thing->things"
- Llothanis, Water's Shadow Tavern
NPC Himnatis
(un/intentional?) forced "Goodbye" on his greeting "Thank you again for your aid," after completing his quest
this might be intentional, as a method to ensure that old topic responses don't come up after the quest is done. what is our stance on this? avoiding goodbyes as much as possible? - arvisrend
FIXED. - arvisrend
- Llothanis, Midean's Healing Shop :
NPC Midean sells Moon Sugar, but has standard barter refusal for it,
same in Verulas Pass, Neldam Volothre: Trader
FIXED (removed moonsugar) - arvisrend
- Dernim, Windbreak Hostel : Charna gra-Mohl greetings don't add or include topic "beds"
FIXED - arvisrend
- Bal Oyra, Keep
small Mages Guild guides inconsistency - they offer teleportation to this relay for anyone, but the guide there (NPC Hessei-Lig) refuses travel to nonmembers
strange, can't reproduce, needs further analysis - arvisrend
FIXED - arvisrend
- Tel Muthada, The Note In Your Eye :
NPC Simund the singer,
on topic "sad songs" final entry for the quest: says "a week" has passed; but ingame and according to the journal it's just 1 day
Don't think the journal agrees; anywhere this clumsy piece of text needs rewriting. - arvisrend
FIXED - arvisrend
NPC Brelyn Dreloth,
has Inn default greeting w/ "beds", but no beds
not yet done - arvisrend
ok, the dialogue is crappy as usual, and random100-conditioned; will have to write at least two replies. - arvisrend
final "sad songs" entry: "Business have->has never been better"
FIXED - arvisrend
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Sun Oct 21, 2012 10:45 pm
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rot
TR Modder
21 Oct 2012
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| rot wrote: |
- Llothanis, Water's Shadow Tavern
NPC Himnatis
(un/intentional?) forced "Goodbye" on his greeting "Thank you again for your aid," after completing his quest
this might be intentional, as a method to ensure that old topic responses don't come up after the quest is done. what is our stance on this? avoiding goodbyes as much as possible? - arvisrend |
I thought it might be unintentional because he's a trainer, whose services you don't get to access more than during one specific interval - but maybe he wasn't supposed to be one?
(also might just be me, but forced goodbye on greetings feel... agressive) FIXED. - arvisrend
| rot wrote: |
- Bal Oyra, Keep
small Mages Guild guides inconsistency - they offer teleportation to this relay for anyone, but the guide there (NPC Hessei-Lig) refuses travel to nonmembers
strange, can't reproduce, needs further analysis - arvisrend |
I forgot to mention the service refusal also says it allows high-ranked Imperial Legion officers travel, and not just mage guild members:
"Sorry, I am only allowed to transport members of the Mages Guild, and high-ranked officers of the Imperial Legion." FIXED. - arvisrend
others:
NPC Master Mithras
- topic slaves
- "[...] This should increase our production no end." -> to no end? this is a linguistical can of worms, so will be replaced by something else. FIXED - arvisrend
NPC Galdasi Thendas
- topic "proposition"
- "I dunno" (nothing against it but I haven't seen this spelling used anywhere else)
- "I shall meet him in a few days time" -> days' yes, absolutely. FIXED - arvisrend
The Inn Between,
NPC Baro Kelaius
- topic "extended vacation" : options at the end of his story include some that the player probably isn't supposed to have by default (morag-tongish "my orders are to kill you now", making him attack) i'll keep it, seeing that it will take long until we have a morag tong questline and this dialogue is just too fun - arvisrend
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Wed Oct 24, 2012 10:39 pm
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arvisrend
Head of Scripts
04 Oct 2010
Location: substitutional world
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Copying some stuff from the old posts (not my reports!). What do we do about these?
MAINLAND NPC: Seinda
Topic: Rilas Dralethan
Error: "said he's called in one of the manors on the hill" should probably be something like "said he is in one of the manors on the hill" FIXED
NPC: Denara Tilmeth and her husband
Error:Denara Tilmeth and her husband talk too much about Vvardenfell's House Hlaalu branch and House Telvanni, seeing as she's mainland Indoril, Redoran is absent, why? seems to be a vanilla oversight, but we could fix it for TR. do we want to?
TR_m2_ghost_Dhal00000000 Necrom, Catacombs: Deep Vaults 2670 -1291 -1528 "Ancestral Spirit - Aryn Salvarys - Says 'founder of Salvarys House' when houses are always refered to with 'House' coming before the name" FIXED
TR_m2_ghost_Mort00000000 Necrom, Catacombs: Depths -2323 -6933 -1132 "Ancestral Spirit - Solusi Mora also says 'Mora House', instead of 'House Mora'. They would have said House Mora hundreds and thousands of years ago too, saying 'Mora House' just sounds wrong" FIXED
NPC: Relam Indoran
Error: Relam Indoran seems quite alright talking about ghostgate and ghostfence while in the dungeon of two necromancers. It seems odd. FIXED
-------------------------------------------
I've just checked that removing the goodbye from Himnatis' dialogue yields a dialogue loop. Not sure what to do here. Maybe just un-trainer him? FIXED
I understand why Hessei-Lig refuses service now. I'll remove that service refusal. FIXED, now he transports everyone and should have appropriate dialogue
_________________ [20:25] Why|away: You are a cynical bastard :D
Last edited by arvisrend on Fri Oct 26, 2012 1:09 am; edited 1 time in total
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Thu Oct 25, 2012 3:06 am
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gro-Dhal
TR Modder
05 Nov 2006

Location: A charter'd street
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| arvisrend wrote: |
| TR_m2_ghost_Dhal00000000 Necrom, Catacombs: Deep Vaults 2670 -1291 -1528 "Ancestral Spirit - Aryn Salvarys - Says 'founder of Salvarys House' when houses are always refered to with 'House' coming before the name" FIXED |
I was quite keen for this NPC to be called Salvarys Aryn, in the more traditional ancient naming style. I don't know if this was vetoed elsewhere (I can't imagine why).
_________________ Test
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Sun Nov 25, 2012 11:47 pm
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arvisrend
Head of Scripts
04 Oct 2010
Location: substitutional world
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For Adan and Why:
generic dialogue situation
--------------------------
(generic in a strong sense: not pertaining to a single NPC claim)
town names: Vanilla normally only has dialogue for the town the NPC is in (except for questgivers who might also tell you about the places they send you in). We can do better, can't we?
region names: Very useful for the atmosphere.
little advice: Not sure how often the generic responses here are actually shown ingame and how often they're overshadowed by NPC- or town-specific responses. Anyway, there's some really awful dialogue here to fix (see http://www.tamriel-rebuilt.org/forum/viewtopic.php?p=311961#311961 ). Please be careful to ensure that your generic advice doesn't end up above the specific responses.
little secret: Same as advice, except the currently existing dialogue isn't thaaat bad.
latest rumors: Very little of this is generic, and I think it should stay that way. So, no need to add anything here.
Great Houses (House Dres, House Hlaalu, ...): I recall there being some inconsistence issues here, like some NPCs having one of the house topics but not another (despite not belonging to any of the houses). Probably all of these need some kind of editing.
current events: This has not been edited by us so far, and I guess it can stay that way, right?
Sotha Sil: not really related to this, but you might want to look into it and check if our responses are still up-to-date.
Morrowind lore: Not sure about this. It definitely has lots of responses of varying genericity.
diseases (common disease, mild disease, serious disease, ...): I think we aren't adding anything here except of copies of vanilla responses, despite having added a number of new diseases. But I wouldn't change this for now; we might as well decide to cut the (pretty boring and stupid) TR_Data diseases.
_________________ [20:25] Why|away: You are a cynical bastard :D
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Tue Feb 19, 2013 12:03 am
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rot
TR Modder
21 Oct 2012
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- The formulation "a %PCRace" comes out wrong if the player is AN Argonian, Imperial or Orc. Vanilla does that mistake, but it's easy to avoid (either adding an adjective before %PCRace, or making another entry with "an %PCRace" and conditioning the first for Not Race-...)
Here are those found in Mainland:
smuggling ring
(TR_m2_Tavrene Indalas) "I will not speak of such matters to you. This is a matter for the House Indoril, not a %PCRace such as yourself."
latest rumors
(TR_m2_Audania Ranius) "I've heard some exciting rumors about a %PCRace. Were they about you?"
(cell Adurin-Ouaka, under BEGIN TR MAP2 ALT BOSARA, ADURIN-OUAKA RUMORS) "I heard a %PCRace came asking around for rumors a few days ago. [...]"
Greeting 7
(TR_m2_Hlera_Velo) "A %PCRace, how interesting."
- Same problem with "a %PCRank". Not always as many options to fix; Thieves Guild only has rank 4 starting with a vowel (Operative), but Mages Guild has ranks 0-1-3-9, Imperial Cult has ranks 2-3-4-6... adding an adjective seems to be the best solution for these.
unique soul gem
(TR_m1_Silniel) - "You want to know who we stole it for? Well, as a %PCRank of the Guild,"
Greeting 7
(Akamora Mages Guild) "What takes a %PCRank to Akamora?"
Should probably be "THE" for rank 9 (Arch-Mage) if it's ever attainable
Calaciren
(TR_m2_Cantorius Tramel) "Calaciren has agreed to join the Cult? [...] now it seems that such a %PCRank is standing before me."
jobs
(TR_m2_Hofmund) "You're just a %PCRank! You need more practice for the endgame."
also "endgame"? don't remember context
- TR_m2_Hlera_Velo
has a lot of entries, many ".." (also, less important but some entries I haven't listed could use more commas)
Greeting 7 - "I am Hlera Velo and may I remark [...] better /then/ they are right now [...]" -> than
Greeting 7 - "Why hello there, %PCRace, it is such an honor to.. Oh never mind, I was never good at this. I just wish is was good at.." -> .. should be ...
Greeting 7 - "[Hlera Velo starts to laugh hysterically" -> same, several ".."
Greeting 7 - "Hello there outlander" -> comma
little secret - "A wise mer once said: 'why do something today when you can postpone it til tomorrow?'" -> till
little secret - "I don't like keeping secrets, I prefer to tell them, because well.. " -> ..
Master Vaerin - "[Hlera seems to be on the brink of bursting out in tears.] It's just.. he just.. I just.. " -> ..
my trade - "I REALLY like my trade! I get to wake up every day and do the commoners work" -> commoner's
my trade - "I'm a eh.. professional comedian." -> ..
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Mon Apr 01, 2013 4:32 pm
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LikeABosch
Member
05 May 2013
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NPC: Aamunos Rolvar (Dark Elf)
ID: TR_m1_Aamunos_Rolvar
Topic Revisions:
challanges- (Local, TR_Map)
Current:
The outlanders bring much unneeded confusion here, trying to impose their strange customs and alien culture. And everybody's so involved in political maneuvers that nobody cares about protecting citizens from the dangerous fauna.
Revision:
The outlanders bring much unneeded confusion here, trying to impose their strange customs and alien culture. Everybody is so involved in political maneuvers that nobody cares about protecting citizens from the dangerous fauna.
local area- (Race- Dark Elf; Cell- Tel Ouada)
Current:
Tel Ouada lies at the mouth of the Bosouada, dominating the landscape with Rathra's mighty tower. The imperial citadel of Firewatch lies to the west. You will find the fishing village of Bal Oyra to the north-west. If you follow the Bosouada south, you will eventually reach Ranyon-ruhn. To the south-east lie the villages of Sarvanni and Ashamul.
Revision:
Tel Ouada lies at the mouth of the Bosouada, which dominates the landscape with Rathra's mighty tower. The Imperial citadel of Firewatch lies to the west. You will find the fishing village of Bal Oyra to the north-west (of here). If you follow the Bosouada south, you'll eventually reach Ranyon-ruhn. To the south-east lies the villages of Sarvanni and Ashamul.
Mistress Rathra- (Race- Dark Elf; Cell- Tel Ouada)
Current:
She rules over Tel Ouada. Her attention is usually devoted to higher matters than us, her subjects here.
Revision:
She rules over Tel Ouada, the Telvanni tower in town. Her attenion is usually devoted to higher matters, such as her subjects here.
Ninari's secret- (Cell- Tel Ouada; Adds journal entry TR_m1_T0_NinarisSecret if < 100)
Current:
I don't know much about her. She's pretty new to Tel Ouada, up from southern Morrowind. That's all I can tell you.
Revision:
I don't know much about her. She's pretty new to Tel Ouada, she arrived from southern Morrowind. That's all I can tell you.
-------
This is a revision of just one of the NPC's. I'd appreciate it if when/if it is accepted, that could be noted next to the revision? This is so that I can ignore some topics while I cycle through the NPC dialogue database.
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Thu May 09, 2013 1:33 am
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