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Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum
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Just had to have a thread like this to keep all my stuff together.
Hammerfell
Objects and designs
   
   
     
  
Creatures
    
   
Characters
    
architecture/cities
       
Architecture - modular temple pieces:
  

Architecture - Ruin set (modular):
    
    
    

Morrowind
Objects and designs:
   
Creatures:
  
Characters/clothing:
 
Regions/plantlife:
      
Dres architecture
Last edited by Myzel on Tue May 25, 2010 10:57 am; edited 64 times in total
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Wed Aug 13, 2008 2:34 pm
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Gez
Honorary Member
22 Jul 2005

Location: Bruma. Well, Brummagem.
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That quagmire daedra with the hands on its head is wicked awesome. That's a design that gives Lute's gifters a run for its money! When we get to make model claims for Quagmire creatures, that little nightmare will just have to make the cut. It's perfect.
Also, yay, furniture!
I'm very glad to have you onboard. Your art is awesome. Keep it up!
_________________ Hey you! Yes, you, the sig-reader! Are you in TR's sound and music department, per chance? If so, keep in mind the creature sounds for TR Morrowind needs to be improved. I mean, replaced. They're just crap improvised at the last minute with the Windows XP sound recorder and they suck.
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Thu Aug 14, 2008 10:29 am
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PoHa!
Honorary Member
25 Mar 2005

Location: Tulsa, OK
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Great concepts! The deer-esque thing would be a cool thing to have in HF, and like Gez said, yay furniture!
Also, yay sign designs! The various signs, symbols, and other random things of that nature haven't gotten that much love, unless I've missed them.
_________________ "When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
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Thu Aug 14, 2008 1:36 pm
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Lady Nerevar
Honorary Member
08 Jun 2004

Location: Baltimore, MD
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this stuff is awesome, you have been Promoted for Concept Art. Welcome to the team!
Gez, ill send you a PM to talk about putting some of this stuff as claims
_________________ In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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Thu Aug 14, 2008 4:08 pm
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lb003g0676
TR Modder
11 Apr 2006

Location: Surrey, England
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The hands holding the head, and the style... you ahve a great future here. Very very nice.
I am talkign about the Quagmire Daedra ofcourse.
_________________ "Only perfection is acceptable. I expect something beyond the acceptable." - Sload
"Orix bows down to £'s leet spelling skills" - Oriks
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Fri Aug 15, 2008 2:25 am
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Sload
Honorary Member
06 Feb 2005

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THE SIDE OF THAT GUYS HEAD LOOK LIKE HANDS
In other words I agree.
_________________ This is not my life
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Fri Aug 15, 2008 5:08 am
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Gez
Honorary Member
22 Jul 2005

Location: Bruma. Well, Brummagem.
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Yes. Yes they do. And it's awesome.
Perfect for a Quagmire critter, creepy and distinctive and weird and original and unique.
_________________ Hey you! Yes, you, the sig-reader! Are you in TR's sound and music department, per chance? If so, keep in mind the creature sounds for TR Morrowind needs to be improved. I mean, replaced. They're just crap improvised at the last minute with the Windows XP sound recorder and they suck.
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Fri Aug 15, 2008 8:45 am
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Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum
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Hehe, that's funny. I didn't even see that resemblance to The Scream, while I have a poster of that painting hanging on my wall!
Thanks for the reactions and the promotion. I'll be sure to keep this up.
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Fri Aug 15, 2008 12:00 pm
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lb003g0676
TR Modder
11 Apr 2006

Location: Surrey, England
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It's all good, we love references here
It's what I first thought of when I saw it.
_________________ "Only perfection is acceptable. I expect something beyond the acceptable." - Sload
"Orix bows down to £'s leet spelling skills" - Oriks
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Fri Aug 15, 2008 1:50 pm
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Sload
Honorary Member
06 Feb 2005

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Would you mind drawing a quick sketch for me? For a creature idea, called the Featherback.
I just want the head, the body will be mostly just re-texture so it doesn't need much concepting.
Its a gorilla meets a scarlet macaw. Lutemoth's tantha is the inspiration.
_________________ This is not my life
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Fri Aug 15, 2008 8:54 pm
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Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum
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Interesting combination. I'll see if I can draw something tomorrow.
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Fri Aug 15, 2008 10:58 pm
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Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum
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How about this?
And this one is for Gez, because the idea came from his avatar .
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Sat Aug 16, 2008 11:20 am
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Gez
Honorary Member
22 Jul 2005

Location: Bruma. Well, Brummagem.
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I approve.
_________________ Hey you! Yes, you, the sig-reader! Are you in TR's sound and music department, per chance? If so, keep in mind the creature sounds for TR Morrowind needs to be improved. I mean, replaced. They're just crap improvised at the last minute with the Windows XP sound recorder and they suck.
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Sat Aug 16, 2008 2:38 pm
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Sload
Honorary Member
06 Feb 2005

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Beautiful; almost exactly what I saw in my head.
_________________ This is not my life
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Sat Aug 16, 2008 7:11 pm
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lb003g0676
TR Modder
11 Apr 2006

Location: Surrey, England
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I think it's awesome, I defitnely like your style.
The eyes are great, imagine seeign them peering throguh some laves at you. You certainly caught that inquisitive look of macaws. Great job.
EDIT: HolyMcChickenCaesarSalad, I didn't even check Gez' one. Lutemoth 2.0 confirmed.
_________________ "Only perfection is acceptable. I expect something beyond the acceptable." - Sload
"Orix bows down to £'s leet spelling skills" - Oriks
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Sun Aug 17, 2008 12:49 am
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Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum
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During hours in which I should have been doing something totally different, I created another frightening creature. It's meant to be another Quagmire monster, but with some adaptations she would be suitable for any dark and scary place.
A beautiful, white creature emitting a faint light roams the dark landscape of Quagmire. Like a white spirit she floats over Quagmire's rocks and swamps, hoping for someone to find her. With a hauntingly beautiful voice she sings a melancholic song of loneliness. Hovering between hope and fear, those who hear and see her still cannot help but be drawn to her.
When the prey gets close the light fades and is replaced by a horrifying darkness. The Siren reveals her true form and becomes a terrible monster. The Gifter's little sister.
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Tue Aug 19, 2008 3:59 pm
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Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht
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Awesome. I especially love the lore you brought with it, I think it would be a great creature ingame, but it might be tricky to replace the first one with the second one after transformation
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Tue Aug 19, 2008 7:02 pm
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Gez
Honorary Member
22 Jul 2005

Location: Bruma. Well, Brummagem.
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Replace? That's just a question of animation. Don't get me wrong, it wouldn't be easy to animate this creature; but that wouldn't be more complicated however than making it two creatures with two sets of animations.
_________________ Hey you! Yes, you, the sig-reader! Are you in TR's sound and music department, per chance? If so, keep in mind the creature sounds for TR Morrowind needs to be improved. I mean, replaced. They're just crap improvised at the last minute with the Windows XP sound recorder and they suck.
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Tue Aug 19, 2008 7:41 pm
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PoHa!
Honorary Member
25 Mar 2005

Location: Tulsa, OK
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I imagine that simply having this monster's "equip/ready weapon" animation would be the transformation. No replacing/extra creature necessary at all.
Also, off the topic of CS technical doo-hickery, that Siren is coolsauce with vehement spice of awesome mixed in. Then battered, and served with a side of relish. Serves 4. Or two plump individuals.
_________________ "When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner
"You wiki'd my girlfriend?"
~Dexter
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Tue Aug 19, 2008 8:17 pm
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Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum
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I knew it would be a pain in the ass to animate while I was drawing it.
Still, I hope someone will want to do it. If not, I'll just regard it as a nice addition to my collection of concept art. Something that shows my eagerness to put my skills to use for this project.
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Tue Aug 19, 2008 8:47 pm
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aro101
Honorary Member
15 Feb 2007

Location: Wroclaw
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It's the first time I see your work and I must admit something. Dude, you have some talent and a great feel for design. I am considering putting you in one row with Lutemoth, Elfane and Lighter Than Some.
_________________ PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
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Tue Aug 19, 2008 10:32 pm
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lb003g0676
TR Modder
11 Apr 2006

Location: Surrey, England
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I don't like it as much as the other stuff.
But you have adopted Quagmires design very well.
_________________ "Only perfection is acceptable. I expect something beyond the acceptable." - Sload
"Orix bows down to £'s leet spelling skills" - Oriks
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Wed Aug 20, 2008 12:06 am
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Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum
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I was a bit bored yesterday, so I drew some places.
Mountain village:
Desert Ruins:
Fort-in-a-cliff (or ruins):
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Sat Aug 23, 2008 12:50 pm
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gormanilius
TR Modder
26 Apr 2008
Location: Oak Island, NC
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ohhhhhhhh
love the cliff fort!
_________________ Back in a Tuxedo.
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Sat Aug 23, 2008 1:16 pm
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Morden
Honorary Member
30 Oct 2003

Location: BC, Canada
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I like the ruins you've posted. We don't actually have a ruin set at this point... but it'll be really important in the future. The symbols and designs you've created are great for fleshing out the culture of Hammerfell.
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Sat Aug 23, 2008 1:49 pm
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Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum
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Ruins aren't in the picture yet? I might put some more work into that when the time comes then.
I could swear I've seen a FCG for ruins around here though.
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Sat Aug 23, 2008 2:35 pm
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Lady Nerevar
Honorary Member
08 Jun 2004

Location: Baltimore, MD
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one of the first weekly sketch groups was for ruins. what we really need ruin wise is a fully developed set (preferably modular). lute and elfane were planing to work on them but they both seem to have gone poof.
_________________ In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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Sat Aug 23, 2008 2:41 pm
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Gez
Honorary Member
22 Jul 2005

Location: Bruma. Well, Brummagem.
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Elfane will be back once we get a camel model.
Those are really cool atmospheric pictures, Myzel.
_________________ Hey you! Yes, you, the sig-reader! Are you in TR's sound and music department, per chance? If so, keep in mind the creature sounds for TR Morrowind needs to be improved. I mean, replaced. They're just crap improvised at the last minute with the Windows XP sound recorder and they suck.
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Sat Aug 23, 2008 2:56 pm
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Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum
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If it's of any help to you I will gladly start work on a yoku-ish ruins set. It'll be a challenge to create a full set of old Yoku architecture by myself with only lutemoth's designs to work with though. But then, I like challenges. :p
Let me know what your plans are.
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Sat Aug 23, 2008 3:36 pm
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Lady Nerevar
Honorary Member
08 Jun 2004

Location: Baltimore, MD
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ill PM you about that tomorrow then
_________________ In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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Sun Aug 24, 2008 2:26 am
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Sload
Honorary Member
06 Feb 2005

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An important thing to remember while designing these is that though they should be reminiscent of the Near East, they also need to be somehow fundamentally unique. Something needs to be different.
I don't know what, but something.
_________________ This is not my life
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Sun Aug 24, 2008 2:29 am
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Lighter Than Some
TR Modder
12 Apr 2008

Location: sneaking up on you- BAM!! ASSASSINATED!!
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I very much enjoy your work as well. Very inspiring.
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Wed Aug 27, 2008 1:58 am
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Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum
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An update on the project I usurped: a modular set for ruins. Right now I'm working on a set for a ruined 'palace' structure. I go about drawing each modular piece individually, and then sketches of how the pieces may be brought together. It's coming along, but I'm not satisfied with the results yet, so any thoughts or feedback is very welcome.
For the modular pieces, I've assumed that size may be adjusted in the construction set, but I don't really know if that's possible. I don't think it causes much problems though, if the modelers look at the complete sketches for reference.
Modular pieces:
Entrance
Base A
Base B
Palace towers, perhaps in different sizes.
Stairway and stone plateau.
Palace wing/addon
An early sketch of how the combination of modular pieces might look.
Another sketch of a complete castle.
Other things I will be working on for this set are ornate pillars, frescoes and ruined houses, walls and common buildings.
Last edited by Myzel on Tue Oct 21, 2008 6:02 pm; edited 2 times in total
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Mon Sep 01, 2008 6:43 pm
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gro-Dhal
TR Modder
05 Nov 2006

Location: Venta Belgarum
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I really really like the Siren. Freudian imagery FTW
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Mon Sep 01, 2008 6:58 pm
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Morden
Honorary Member
30 Oct 2003

Location: BC, Canada
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Thanks for taking on the ruin set Myzel You've put a lot of work into this and it looks amazing. You're use of graph paper is also refreshing to see.
The window in the first drawing is a brilliant use of the Satakal design, but we could probably find a better way to incorporate the 'snakemen/Cep-god-head' into the base of the pillar. It looks unstable and oddly placed. Perhaps making a smoother transition between the head and pillar would fix it up.
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Mon Sep 01, 2008 8:12 pm
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Gez
Honorary Member
22 Jul 2005

Location: Bruma. Well, Brummagem.
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It's my duty to comment on this, but Morden already said what I wanted to say.
Usually, heads on sculpted pillars would be at the top, not at the base. Try a coiled tail motif instead for the base.
_________________ Hey you! Yes, you, the sig-reader! Are you in TR's sound and music department, per chance? If so, keep in mind the creature sounds for TR Morrowind needs to be improved. I mean, replaced. They're just crap improvised at the last minute with the Windows XP sound recorder and they suck.
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Mon Sep 01, 2008 8:52 pm
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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Those are really cool.
**********
If ever you want a few ideas, take a look at the Apadana, the ancient palace of Persia. The columns, reliefs and porticos are worth a squizz and might give an idea or two.
http://www.persepolis3d.com/control_structures/apadana.htm
http://www.artarena.force9.co.uk/ma1.html
http://oi.uchicago.edu/museum/collections/pa/persepolis/apadana.html
_________________ <insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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Mon Sep 01, 2008 9:13 pm
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Lady Nerevar
Honorary Member
08 Jun 2004

Location: Baltimore, MD
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damn man, hella sweet. you delivered all i wanted and then some. could you maybe do a few house ruins to litter around the palace?
you get +2 awesome.
_________________ In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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Tue Sep 02, 2008 12:13 am
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Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum
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Thanks all for the comments, and the Persian pictures; they might prove useful. And don't worry Lady N, I'm far from done . Ruined houses and everything around it are on my "to do" list, as well as pillars, windows, doors, and I'm going to give frescoes and sculptures a shot too.
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Tue Sep 02, 2008 12:28 pm
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Obagovo
TR Modder
05 Apr 2008
Location: Rockville, Maryland
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I must say, your art is amazing. Just wanted to say that.
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Tue Sep 02, 2008 12:38 pm
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