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Túrelio
TR Modder
18 Apr 2004

Location: Georgia, USA

Ok, Aeven asked if I could do this. If you don't mind me working on it Myzel I'll attempt to turn this into a painting.

If someone could tell me the resolution that it needs, that would be great. I assume you want this to look like a painting so that it can be used in-game, correct?

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Post Mon Mar 02, 2009 10:13 pm Send private message       Send e-mail       Reply with quote                   up  
Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum

'course I don't mind. Go right ahead.
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Post Mon Mar 02, 2009 10:41 pm Send private message             Reply with quote                   up  
Gez
Honorary Member
22 Jul 2005

Location: Bruma. Well, Brummagem.

Túrelio wrote:
If someone could tell me the resolution that it needs, that would be great.

The final resolution would probably be 256x512 or something like that (the proportions of the pics are closer to 2x3 than to 1x2 so the texture will either be stretched to fit in a power-of-two dimension or enriched by extra detail making it either taller or more square); however that's a secondary matter because it's better to work from high-res and downsize than the reverse.

If the mesh used is actually quite big (gallery-sized, rather than home decoration-sized), it could very well be a 1024x1024 texture.

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Post Mon Mar 02, 2009 11:16 pm Send private message             Reply with quote                   up  
Túrelio
TR Modder
18 Apr 2004

Location: Georgia, USA

Thanks again Gez. I just want to get an idea for it because I don't want to work to much larger than the final resolution as it slows down the process(more detail to add) and a lot of the details could be lost when it get's downsized. I will probably work 1.5 or 2 times larger than the gallery size image.


Do you have any suggestions or ideas of how you think it should look Myzel(or anyone else with ideas)? I'm not sure what is implied by "Imperial" style. Is it stylized or more realistic?

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Post Mon Mar 02, 2009 11:29 pm Send private message       Send e-mail       Reply with quote                   up  
gro-Dhal
TR Modder
05 Nov 2006

Location: Venta Belgarum

I just said imperial because the portrait obviously isn't stylised like the traditional Yoku images Myzel has created. I'm sure you'll do something nice with it, I was just thinking of the paintings in vanilla OB.
Post Mon Mar 02, 2009 11:37 pm Send private message             Reply with quote                   up  
Lady Nerevar
Honorary Member
08 Jun 2004

Location: Baltimore, MD

i'm really not sure where we would use a painting of an ancient yoku god-king in a more traditional style. it would have to be unique, potentially quest related. maybe rihad (soon) or sentinel (more appropriate imo?). i'd go with a realistic style, though not photo realistic.

maybe something early renaissance?

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Post Tue Mar 03, 2009 1:53 am Send private message       Send e-mail       Reply with quote                   up  
Túrelio
TR Modder
18 Apr 2004

Location: Georgia, USA

Yea, I wasn't thinking photo-realistic, I'm not really into that as much anyhow. The example is useful, but I want to see where it goes once i start working on it. I'll probably use painter, as it will help make it look like an actual painting I hope. More details on the paintings origins will obviously be useful. I'm still waiting to see what Myzel has to say as well.
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Post Tue Mar 03, 2009 2:21 am Send private message       Send e-mail       Reply with quote                   up  
Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum

Not sure what would be lore friendly considering imperial-style art in Hammerfell. I suppose it would be some kind of blend between imperial and local style, which would make it neither imperial nor Yoku.

Early renaissance looks good, but I would use more vivid colours.

Did some searching and found this.
http://www.arabiannights.ca/images/container05/painting-howmuch.jpg

It looks good too, but I would use sharper lines and more detail.

That's pretty much all the ideas I can give you. Good luck. Smile

Edit: And if you come up with a better looking staff, feel free to put it in -.-

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Post Tue Mar 03, 2009 11:24 am Send private message             Reply with quote                   up  
gro-Dhal
TR Modder
05 Nov 2006

Location: Venta Belgarum

Myzel wrote:
Not sure what would be lore friendly considering imperial-style art in Hammerfell. I suppose it would be some kind of blend between imperial and local style, which would make it neither imperial nor Yoku.


Painted by an Imperial artist who was interested in the figure and his story rather than in Yokudan art. That's not an uncommon occurence in colonial settings.
Post Tue Mar 03, 2009 1:36 pm Send private message             Reply with quote                   up  
Macar
Honorary Member
27 Jan 2005

Location: Yellow

It may be logical, gro-dahl, but I think it might be astheticly too jarring. I like Myzel's example.
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Post Thu Mar 05, 2009 5:58 pm Send private message             Reply with quote                   up  
Túrelio
TR Modder
18 Apr 2004

Location: Georgia, USA

Well whatever the explanation, Imperial or Yokundan, I like that example Myzel, I will try to do it like that. I hope you don't mind if I change a few things, on him. Primarily he will be exactly the same, just some proportions maybe or to fit him into the painting better. Also, for that style, your line work probably wont show through once I am done with it.
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Post Thu Mar 05, 2009 9:34 pm Send private message       Send e-mail       Reply with quote                   up  
Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum

I expected that, and while for me that's of course unfortunate, it can't be helped. Razz
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Post Fri Mar 06, 2009 10:12 am Send private message             Reply with quote                   up  
Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum

I've been pretty busy with exams and essays lately, so little time for drawing. However I did manage to make this one on a free evening.


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Post Tue Apr 07, 2009 2:21 pm Send private message             Reply with quote                   up  
Gez
Honorary Member
22 Jul 2005

Location: Bruma. Well, Brummagem.

Nice Tuwaccah texture.
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Post Tue Apr 07, 2009 3:39 pm Send private message             Reply with quote                   up  
Sload
Honorary Member
06 Feb 2005



Onsi
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Post Tue Apr 07, 2009 4:23 pm Send private message             Reply with quote                   up  
Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum

Yep, it's my own design for Onsi fresco-ized.
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Post Wed Apr 08, 2009 9:24 am Send private message             Reply with quote                   up  
Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum

A few sketches done today.

A djinn, efreet, something thing.


A masked yoku zombie. Do Yoku wrap their dead in linen? No idea, but it looks nice.


And now for something completely different.

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Post Wed May 06, 2009 2:29 pm Send private message             Reply with quote                   up  
gro-Dhal
TR Modder
05 Nov 2006

Location: Venta Belgarum

The efreet is a bit Quagmirish, but that's hardly a bad thing.

Masked zombies are 100% win.
Post Wed May 06, 2009 3:24 pm Send private message             Reply with quote                   up  
Hemitheon
Reviewer
11 Aug 2006

Location: Necrom, Ra'athim Manor

Is Onsi related to one of these?

http://www.quizilla.com/polls/8195332/which-princess-mononoke-charater-are-you

Gorgeous work, Myzel. I love your god images.
Post Wed May 06, 2009 7:45 pm Send private message             Reply with quote                   up  
Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum

Hemitheon wrote:
Is Onsi related to one of these?

http://www.quizilla.com/polls/8195332/which-princess-mononoke-charater-are-you


Err... you mean that big, sparkly spirit thing? Confused

Thanks for the replies though. I guess if you add one of those vagina-eyes to the mask the djinn could be a fine quagmire daedra.

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Post Thu May 07, 2009 10:54 am Send private message             Reply with quote                   up  
aro101
Honorary Member
15 Feb 2007

Location: Wroclaw

Hi. I got a general comment about your gallery:

Your sketches for modular ruins set make me wanna get back into modelling.

End of message.

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Post Thu May 07, 2009 12:26 pm Send private message             Reply with quote                   up  
Lady Nerevar
Honorary Member
08 Jun 2004

Location: Baltimore, MD

aro101 wrote:
Hi. I got a general comment about your gallery:

Your sketches for modular ruins set make me wanna get back into modelling.

End of message.


Re:

do it.

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Post Thu May 07, 2009 8:22 pm Send private message       Send e-mail       Reply with quote                   up  
Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum

I guess this is the last in the series of god frescoes: Sep.


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Post Tue May 26, 2009 7:16 pm Send private message             Reply with quote                   up  
Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum

Giving Dwemer ruins a shot. Here's the quick first try sketch. Any suggestions are welcome.


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Post Fri Jun 05, 2009 12:49 pm Send private message             Reply with quote                   up  
Hemitheon
Reviewer
11 Aug 2006

Location: Necrom, Ra'athim Manor

Looks super cool, Myzel. The only thing I thought odd were those weird things stickying out of that structure to the left. They seem to me to be too daedric as in the things that top daedric ruins on Vv. You might consider concept art-ing a couple more Dwemer structures. That way a set could be developed from it. What texture are you imagining for it?
Post Fri Jun 05, 2009 2:32 pm Send private message             Reply with quote                   up  
Lady Nerevar
Honorary Member
08 Jun 2004

Location: Baltimore, MD

there was some good dwemer discussion going on around here some time back. nalin posted some great shots of the Stros M'kai dwemer, which are the type found in hammerfell. i personally think that those screenshots need to be updated and converted into a modular set, with ideas from morrowind and oblivion filling in the gaps. creativity is of course encouraged and will be needed, as many of the models are really low poly. a couple members around here did some concepts too.
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Post Fri Jun 05, 2009 2:51 pm Send private message       Send e-mail       Reply with quote                   up  
Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum

Hemitheon wrote:
Looks super cool, Myzel. The only thing I thought odd were those weird things stickying out of that structure to the left. They seem to me to be too daedric as in the things that top daedric ruins on Vv. You might consider concept art-ing a couple more Dwemer structures. That way a set could be developed from it. What texture are you imagining for it?


Thanks. The things sticking out were meant to be broken/bent metal wires but they are easily left out. I will draw some more methinks. A few more experimental pieces at least, see what I can come up with. About texture, I imagine it to be a combination of rock and metal, like the morrowind ruins. Perhaps a bit brighter in color.

Lady Nerevar wrote:
there was some good dwemer discussion going on around here some time back. nalin posted some great shots of the Stros M'kai dwemer, which are the type found in hammerfell. i personally think that those screenshots need to be updated and converted into a modular set, with ideas from morrowind and oblivion filling in the gaps.


I'll see if I can find that thread then. But rather than imitating architecture from a 12 year old game, I think we should give ourselves the freedom to develop a set that looks cool and unique. Of course that doesn't mean we can't use influences from Redguard.

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Post Fri Jun 05, 2009 8:28 pm Send private message             Reply with quote                   up  
Lady Nerevar
Honorary Member
08 Jun 2004

Location: Baltimore, MD

youre welcome to have artistic freedom of course, but i think that we should keep to the general look and feel of those ruins. this is kind of what i mean, he took and old model and updated it. most of the set is even more vague, giving lots of leeway. i do like the rourken elements however, they are a nice blend between oblivion's shiny and new dwemer and the crude geometric designs of morrowind. a there is a lot of room for cool intricate details that would really pop with some normal maps.

anyways, i look forward to seeing what you come up with Smile

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Post Fri Jun 05, 2009 9:31 pm Send private message       Send e-mail       Reply with quote                   up  
Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum

I finally managed to dig up Nalin's screenshots of the TES:redguard dwemer.

Rourken ruins mark 2:


Dwemer art study. I tried to mimic some of the textures in Nalin's screens, just to see how dwemer art could work. It reminds me a little of Dunmer art in Morrowind.

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Post Fri Jun 26, 2009 11:22 am Send private message             Reply with quote                   up  
RelinQ
TR Modder
01 Feb 2008

Location: Melbourne, Australia

Damn, thats some nice work there Myzel,

I'd be very tempted to put that Dwemer art work onto a wall hanging or a artifact. Looks very good.

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Post Fri Jun 26, 2009 12:19 pm Send private message             Reply with quote                   up  
jonarus_drakus
TR Modder
13 Jan 2009

Location: The cockpit of a TIE Interceptor

I like your Mk2 ruins. Especialy the doorway section, the domed roof especialy. I can just see the Yokudans arriving and seeing stuff like that and trying to copy it (hence the domes in current Hammerfell architecture).
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Post Fri Jun 26, 2009 12:33 pm Send private message             Reply with quote                   up  
gro-Dhal
TR Modder
05 Nov 2006

Location: Venta Belgarum

It would be cool if you could work some of the Dwemer runes into relevant artwork. They don't strike me as the kind of people who would pursue art for it's own sake, there'd always be an instructional purpose.
Post Fri Jun 26, 2009 1:46 pm Send private message             Reply with quote                   up  
Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum

Thanks for the comments lads. The entrance base with the dome is actually pretty much stolen from Morrowind.

About those runes, yeah, I think it's cool to throw in a few here and there. They don't actually seem to mean much.

You're looking at this sort of art the wrong way though. 'Art for it's own sake' is quite a modern idea and in TES universe can (maybe) only be applied to imperial painters. In ancient times, all art had a practical purpose, whether to depict something significant or to provide decoration. I think both can be applied to Dwemer. They seem to have been a creative people. A culture like that can't exist without an art tradition.
Hmm... but the idea of having instructions planted on walls all over the place is interesting. "emergency exit this way", "Don't feed the centurion", "No littering the orrery".

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Post Fri Jun 26, 2009 4:15 pm Send private message             Reply with quote                   up  
gro-Dhal
TR Modder
05 Nov 2006

Location: Venta Belgarum

True, but one of the recurring themes of the Dwemer is their bizarre unorthodox perspective on things. Sload said once (I think quoting MK) that Dwemer children don't play ball, they play fractal geometry. They're not like other elves!
Post Fri Jun 26, 2009 5:26 pm Send private message             Reply with quote                   up  
Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum

Oh, I won't defy that idea. But based on what I saw in those screens, dwemer art is definitely not all scientific.

Just for fun: Artistic interpretation of Vaermina. I used lutemoth's portal concepts as reference for the staff.


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Post Wed Jul 01, 2009 4:17 pm Send private message             Reply with quote                   up  
Nalin
TR Modder
31 May 2006

Location: Smååsane

Myzel wrote:
Oh, I won't defy that idea. But based on what I saw in those screens, dwemer art is definitely not all scientific.


Those screens being the TESA:Redguard screens? Well that'll be because these Dwemer are Rourken Dwemer. Dwemer that travelled a bit, saw places the others didn't possibly got inspired along the way - but most of all were stubborn gits who did things their way and their way is different to the Dwemeri we see in Morrowind on purpose.

They use materials that aren't found in morrowind and they are proud of that. They may have started out in Morrowind but Volenfell is their destined home and they want to revel in this and show how different (much better off) they are through the way they decorate the places they live in and the things they make.

Of course they came from the same ruins we see in Morrowind and they are Dwemer so much of the stuff we see in Morrowind we see in Hammerfell too - but more ornate.
More carved (the exodus being very important to their identity and recorded/honoured on the walls), dressed with precious stones and metals unavailable in Morrowind, and generally a bit more saturated and fancy than in Morrowind.
Post Wed Jul 01, 2009 6:41 pm Send private message       Send e-mail       Reply with quote                   up  
Sload
Honorary Member
06 Feb 2005



More likely its got something to do with beth texture artists not being mathematicians
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Post Wed Jul 01, 2009 8:18 pm Send private message             Reply with quote                   up  
Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum

Time for an update.


Diagna in god-form.


A few pillars and door frames for the ruins set. But equally usable for anything else.


A Skyrender. Probably far from useful, but I needed insect practice.

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Post Tue Jul 28, 2009 1:51 pm Send private message             Reply with quote                   up  
Aeven
Reviewer
17 Aug 2008

Location: The Netherlands, EU

All look really great, oh Great Head of Concept Art!

Of the columns, I really like the third one. That Dres Skyrender concept may be of use if dirnae wants to tackle that beast in the redoing round.
Post Tue Jul 28, 2009 2:11 pm Send private message             Reply with quote                   up  
Myzel
Head of Concept Art
07 Aug 2008

Location: The Concept Art Forum

Thank you Aeven. That's right, I forgot about Dirnae's creatures. If I remember correctly, the current skyrender looks like a big cartoon wasp, so maybe it could use a remodeling.
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Post Tue Jul 28, 2009 9:48 pm Send private message             Reply with quote                   up  
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