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brianbusby
Member
09 Oct 2009

Location: Nirn

Okay heres a pretty basic unshaded more-dunmerish Dres Pylon. I won't bother shading it and other specifics till the concept is approved:

Post Thu Nov 05, 2009 9:51 pm Send private message             Reply with quote                   up  
Sload
Honorary Member
06 Feb 2005



I gotta be honest I don't like the pylon. I don't like the little thing at the top or the way the bottom looks. I think it looks pretty spacey. I for one just want to see something very similar to Turelio's original concept but made so that it actually works as a pylon.

Also, Obagovo: this image is the correct interpretation of Haplo's description of the L shaped base.

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Post Thu Nov 05, 2009 10:41 pm Send private message             Reply with quote                   up  
brianbusby
Member
09 Oct 2009

Location: Nirn

Sload wrote:

I gotta be honest I don't like the pylon. I don't like the little thing at the top or the way the bottom looks. I think it looks pretty spacey. I for one just want to see something very similar to Turelio's original concept but made so that it actually works as a pylon.


Is Turelio's the example Haplo gives at the start of the thread? I couldn't find it on his art thread. And I kind of just want to know if the face fits, screw my crappy architectural designs. Cause I tried a face like the one in Haplo's example and that got shot down. Maybe someone else should do this...
Post Fri Nov 06, 2009 12:15 am Send private message             Reply with quote                   up  
michaleson
TR Modder
13 Oct 2008

Location: K Town

Don't get dis-heartened, you art is good, but differnt people have differnt opnions. Try doing a range of pylons like Myzel did with the windows
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Post Fri Nov 06, 2009 12:46 am Send private message       Send e-mail       Reply with quote                   up  
Obagovo
TR Modder
05 Apr 2008

Location: Rockville, Maryland

Some 2nd floors.

1x2:


2x3:


L-shape:


T-shape:


EDIT: Made a mistake on all of them. They have been replaced by corrected versions.


Last edited by Obagovo on Fri Nov 20, 2009 6:39 pm; edited 1 time in total
Post Fri Nov 06, 2009 2:41 am Send private message       Send e-mail       Reply with quote                   up  
greendogo
TR Tester
29 Mar 2008

Location: Land of Oz

Nice work guys!
Cire, that looks awesome!

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Post Mon Nov 09, 2009 2:17 am Send private message             Reply with quote                   up  
Obagovo
TR Modder
05 Apr 2008

Location: Rockville, Maryland

Sorry about my lack of updates. Got a little bogged down by classwork and this had to take a backseat. Now that it's resolved, here's the 2x3s with stairs, one open and one covered:

Post Fri Nov 20, 2009 6:44 pm Send private message       Send e-mail       Reply with quote                   up  
Myzel
Honorary Member
07 Aug 2008

Location: The Concept Art Forum

Looks great. Smile
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Post Fri Nov 20, 2009 7:59 pm Send private message             Reply with quote                   up  
Obagovo
TR Modder
05 Apr 2008

Location: Rockville, Maryland

L-shape w/ stairs (one part separate because I ran out of space):



L-shape w/ porch:



P.S.: I hate exam month.
Post Tue Dec 08, 2009 7:28 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

hey Obagovo, cire said something about the scale being off for these to work for Morrowind modeling. I'll let him extrapolate though.
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[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
Post Tue Dec 08, 2009 9:11 pm Send private message             Reply with quote                   up  
cire992
Reviewer
14 Jul 2007

Location: New England, USA

Basically all these exterior building pieces need to snap. Therefore, I have been using imported tiling MW models to work off of and not these drawings. This requires me to change the dimensions of the buildings you've been posting. If I use this workflow, you don't need to make these to exact proportions... top, side and 3/4 sketches will do fine.
Post Thu Dec 10, 2009 9:03 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

suuure would be nice if we could get a couple more of these sketches done so maybe more could be modeled of the set...

(also, changes to previous drawings based on cire's comments)

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Post Wed Dec 23, 2009 9:12 pm Send private message             Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

Maybe Obagovo is on Christmas vacation. Or you could just thank him for the very helpful numerous sketches he's produced thus far.
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[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
Post Wed Dec 23, 2009 9:16 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

I wasn't just talking to obagovo, I was talking to everyone. misc things at least could be done by other people easily, if people are worried about stealing obagovo's thunder.

I just don't want to see this stall out and be forgotten.

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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

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Post Wed Dec 23, 2009 9:19 pm Send private message             Reply with quote                   up  
Nalin
TR Modder
31 May 2006



I was wondering where we were upto on this and am glad TF posted to stoke it up again as I have a few ideas for some misc dres architectural stuff but wasn't sure if my suggestions would maybe be leading us away from an established set. The stuff I have in mind is in fitting with the basic velothi style that we seem to have come to so far. Balcony add on's and such - some lamps/lanterns/impaled glow-worms too.

I'm about to call it quits with Oblivion too. The fact that it makes use of normal maps seemed to be the only thing that is/was keeping me hanging onto it, there's just too much that needs to be modded with that game to make it worth playing!

I'll be reinstalling Morrowind/Tribunal/Bloodmoon and my old dvd of "tinkerings" tomorrow and then hopefully I'll get useful again as far a models are concerned. I'll post some concepts here soon too.

Haplo Edit: I believe Morrowind Code Patch or MGE or something enabled the use and detection of normal maps for Morrowind.
Post Wed Dec 23, 2009 10:41 pm Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

Glad to hear that Nalin. This is the functional sketch thread, so other concepts should go in the normal non-sticky thread.

I look forward to seeing your input

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Morrowind Reviews: 1606
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

I'm not a fucking rainbow slot machine - Haplo
Post Wed Dec 23, 2009 10:44 pm Send private message             Reply with quote                   up  
cire992
Reviewer
14 Jul 2007

Location: New England, USA

Good, I'm glad Nalin's contributing because I have virtually no motivation to work on these boring-ass buildings. :p
Post Mon Dec 28, 2009 8:32 pm Send private message             Reply with quote                   up  
Aiwyn the Breton
TR Modder
21 Nov 2008

Location: Rome, Italy

A little note on this:
I wanted to propose a design for doors, doorjams and windows, but there should be a problem due to the inclination of the external walls: in the CA I noyticed in my showcase (when I actually tried on a dres villa based on Turelio's CA): doors and windows are supposed to be aligned to the walls (meaning having the same inclination which is - if I haven't missing somethin) variable) or they have to be straight vertical, a different inclination (like the "self closing doors" of reinassance and middle-age ) or the same inclination of the building as shown in the concept art? because normally with this kind of walls windows are made straight vertical into a jutting element (like velothi and necrom doorjams, i.e.) OR carved into the wall (which is impossible if the wall is an object and the windows another object). I think making low-jutting doorjams and windows would be perfect, but then the wall inclination must be the same for everything everywhere AND it would be quite difficult to gridsnap, unless modeler wouldn't take some precautions.

(BTW, I'm not abl to see Myz windows lineup, hope it's just me but the link seems broken)

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Post Mon Jan 25, 2010 1:24 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

if the door and window pieces work like the common exterior windows, I don't see a problem. I'm no expert though.

As for the windows, the link works for me.

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Morrowind Reviews: 1606
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

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Post Mon Jan 25, 2010 4:09 pm Send private message             Reply with quote                   up  
Aiwyn the Breton
TR Modder
21 Nov 2008

Location: Rome, Italy

the problem should be if the pieces (more for the windows than the doors) are thin and diagonal pieces, risking to be difficult to position correctly if gridsnapped. Modelers or "interiorists" should use precautions in placing them, unless the piece is straight vertical with a jutting jamb. In this case the windows should be more circle-ish (meaning with a ratio between dimension closer to one, i don't know how to explain that) or something, I didn't saw them in detail, but from the thumbnail myz windows looks to elongated to be placed into a jutting jamb (ok, cool for straight walls but as i can see dres set is mostly with walls "a scarpa" - sorry but i didn't found a translation for that - and corner buttress)... dunno if i explained myself...
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Post Mon Jan 25, 2010 8:50 pm Send private message             Reply with quote                   up  
Myzel
Honorary Member
07 Aug 2008

Location: The Concept Art Forum

I think doors and windows should be made vertical, and I don't see any problems with this if the wall angle is high enough. The real tricky part is getting just the right angle, so that the buildings clearly appear trapezoid while avoiding problems like these.
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Post Tue Jan 26, 2010 11:19 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

Myzel is currently working up a general color scheme for the textures. Cire is working on models whenever he is up for it.

In order to get this process moving better, I'd like cire to post screenshots of every model he has made individually. This will let other potential modelors perhaps contribute to this process. Also, do we have an enumerated list of what still needs to be drawn? Perhaps things can be marked a certain way once drawn, then marked a different way once modeled.

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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post Tue Feb 09, 2010 4:02 pm Send private message             Reply with quote                   up  
cire992
Reviewer
14 Jul 2007

Location: New England, USA

Noted, here are the cantons I posted on the irc:




Those are pretty much the same size as Velothi cantons, so Dres manors and buildings can be placed on top of them.
Post Tue Feb 09, 2010 5:31 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

What about the smaller buildings you made?
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Reviewing Administrator
Morrowind Reviews: 1606
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

I'm not a fucking rainbow slot machine - Haplo
Post Tue Feb 09, 2010 5:37 pm Send private message             Reply with quote                   up  
Myzel
Honorary Member
07 Aug 2008

Location: The Concept Art Forum

Thrignar Fraxix wrote:
Also, do we have an enumerated list of what still needs to be drawn? Perhaps things can be marked a certain way once drawn, then marked a different way once modeled.


Right now, all of Dres architecture is split into two FCG's: a second FCG with unique Dres buildings was meant to be created when this one was done. I honestly see no more reason to postpone it, so we have two options: creating a second FCG with the rest of the Dres buildings or merging it into this one.
I favor a separate FCG but I suppose it won't matter that much.

Edit: I added color marking to the first post indicating what has been supplied.

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Post Tue Feb 09, 2010 8:07 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

A new one is more likely to get people's attention
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Morrowind Reviews: 1606
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

I'm not a fucking rainbow slot machine - Haplo
Post Tue Feb 09, 2010 8:39 pm Send private message             Reply with quote                   up  
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