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Meritocrat
Member
17 Aug 2009

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(I'm sorry if this is the wrong place to post this, but I didn't know where to go)
Recently I have been trying to work on a necromancy mod that I thought could also function as a showcase mod, and I've been trying to find a way to pick up corpses of the dead, unsuccessfully. I know it can be done with activators (e.g. bedroll mods), but I don't know how or if this can be translated to npc bodies. Does anyone have any ideas how (or if?) this could be made possible?
Thanks in advance.
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Sat Jul 10, 2010 10:34 pm
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Archanix
Member
14 Apr 2011
Location: Bly, OR.
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I think know a way. This can be done with a dead corpse, a disabled unique skeleton (container type), and a global (TransferredCorpse) set to zero.
The script on the corpse should be something like this on the dead corpse:
Begin GotMyCorpse
if (OnActivate == 1)
Messagebox "Your evil undead minions will transfer this body to your evil lair." "OK"
set TransferredCorpse to 1
endif
end GotMyCorpse
-Now if I'm right, you probably want the corpse to be gone next time you enter the cell. In that case, I THINK this should do that. Insert this below the first 'endif'.
if (CellChanged == 1)
if (TransferredCorpse == 1)
Disable
endif
endif
Meanwhile, on the skeleton:
Begin CheckMyTransfer
Disable
if (TransferredCorpse == 1)
Enable
endif
end CheckMyTransfer
Try that. I'm just going with a guess, but I'm sure this should work with one corpse. Now if you were planning on doing this with every corpse... I don't think that is possible.
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Mon Jun 27, 2011 5:46 am
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Moved to Off-Topic.
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Mon Jun 27, 2011 2:03 pm
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