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  Topic: Tamriel Rebuilt 2016 - Moving House
Marandahir

Replies: 11
Views: 4657

PostForum:  News   Posted: Mon Jan 18, 2016 12:54 am   Subject: Tamriel Rebuilt 2016 - Moving House
Will these forums remain online?

I know a lot of the older links on these forums are broken because whatever they were linked to lost their funding and vaporized into the ether.

I'm full on boa ...
  Topic: Cleaning up the forums
Marandahir

Replies: 51
Views: 7195

PostForum:  Project Organization   Posted: Tue Jan 12, 2016 7:17 pm   Subject: Cleaning up the forums
So… is the downtime related to a content migration?
  Topic: Thirr River Valley [Region]
Marandahir

Replies: 9
Views: 1645

PostForum:  Master Planning   Posted: Thu Jan 07, 2016 8:13 pm   Subject: Thirr River Valley [Region]
Thirr Vale?

Thirr Valley?

Thirr Heartlands?

Thirr Basin?

Middle Thirr is fine too, just want to throw out other options.
  Topic: Cleaning up the forums
Marandahir

Replies: 51
Views: 7195

PostForum:  Project Organization   Posted: Wed Jan 06, 2016 9:38 pm   Subject: Cleaning up the forums
Is this the product of the testing of new stuff?

Because it seems like half-trolling, half-testing, and it's what comes up on Google as opposed to the normal forums.

http://www.tamriel-rebuilt. ...
  Topic: House Indoril Brainstorming
Marandahir

Replies: 110
Views: 22245

PostForum:  Master Planning   Posted: Mon Dec 14, 2015 2:02 pm   Subject: House Indoril Brainstorming
I'm afraid that if you make CHIM too-explicit within a questline, if you feature it that heavily, then you ruin the magic of CHIM.

CHIM is the root question behind EVERYTHING in the game, but as v ...
  Topic: Morrowind and Akavir
Marandahir

Replies: 8
Views: 1584

PostForum:  Conceptualization   Posted: Thu Oct 08, 2015 3:12 pm   Subject: Morrowind and Akavir
If Morrowind is starting to feel Asiatic, then we're not doing our job to make it weird enough.
  Topic: What is Morrowind?
Marandahir

Replies: 21
Views: 3967

PostForum:  Master Planning   Posted: Mon Sep 21, 2015 2:08 pm   Subject: What is Morrowind?
If that's the case, why does Tiber seem to have player choice in the same way the Tribunal do? Tiber caused a Dragon Break and remade Cyrodiil from hot, steaming jungles into fantasy England version 1 ...
  Topic: Vales of Mephala [Region Plan]
Marandahir

Replies: 7
Views: 1193

PostForum:  Master Planning   Posted: Thu Jun 11, 2015 5:44 pm   Subject: Vales of Mephala [Region Plan]
For that reason, Firewatch even more so needs to be in contest during a House Telvanni take-over quest – they may not be interested in the Vales of Mephala and the Inlet Bog, but anything in the Boe ...
  Topic: TR Skype Meeting Summaries
Marandahir

Replies: 54
Views: 14740

PostForum:  Project Organization   Posted: Tue Jun 09, 2015 1:46 am   Subject: TR Skype Meeting Summaries
Firewatch is a sort of Imperial guard on whatever happens on Vvardenfell. Close enough to be a base of action from which the Imperials can launch a campaign to stop Dagoth/capture the Heart of Lorkhan ...
  Topic: New Name Dedefecation
Marandahir

Replies: 49
Views: 7384

PostForum:  Master Planning   Posted: Sat Apr 18, 2015 6:22 pm   Subject: New Name Dedefecation
Mournhold does sound like the Imperial name for the city, rather than the Dunmeri version.

Would it be too far out of line to swap the names? Make Almalexia the upper citadel (High Fane of the Moth ...
  Topic: New Name Dedefecation
Marandahir

Replies: 49
Views: 7384

PostForum:  Master Planning   Posted: Thu Apr 02, 2015 12:03 am   Subject: New Name Dedefecation
Link to Gnomey's post doesn't work for me either, Yeti. Ammar sounds better to me.
  Topic: The North Andothren-Thirr merge
Marandahir

Replies: 61
Views: 12115

PostForum:  Hlaalu - Thirr   Posted: Thu Feb 26, 2015 11:27 pm   Subject: The North Andothren-Thirr merge
Query: what's the status of the Dwemer Lighthouse and its implications for the Seyda Neen Lighthouse (which in lore is supposed to be the main source of light and guidance on the Inner Sea)?

If t ...
  Topic: Blades [Faction]
Marandahir

Replies: 13
Views: 2909

PostForum:  Master Planning   Posted: Sun Feb 08, 2015 2:04 am   Subject: Blades [Faction]
Especially if we've decided that Septim's Gate is by Narsis, that would make sense.

I expect, however, that there would be a complex Blades network in Hlaalu lands too. The purpose would be quite ...
  Topic: Slavery in Morrowind
Marandahir

Replies: 26
Views: 3416

PostForum:  Master Planning   Posted: Sun Feb 08, 2015 1:53 am   Subject: Slavery in Morrowind
I got it from the UESP's page on Morrowind:Slavery, which isn't canon, and I'm not sure where they got it from. So there's that, too.

But as Telvayn says, I do wonder if Caldera Mining Company i ...
  Topic: Blades [Faction]
Marandahir

Replies: 13
Views: 2909

PostForum:  Master Planning   Posted: Fri Feb 06, 2015 2:43 pm   Subject: Blades [Faction]
Hlaalu may or may not support Imperial troops moving through their territory: last I heard, Othreleth Woods were controlled by the Cammona Tong, who REALLY don't like the Empire. In addition, the mai ...
  Topic: Slavery in Morrowind
Marandahir

Replies: 26
Views: 3416

PostForum:  Master Planning   Posted: Fri Feb 06, 2015 2:39 pm   Subject: Slavery in Morrowind
Yeah, that's why I asked. The words of the Armistice seems to refer specifically to the Dunmer of Morrowind (and thus excluding Dunmer outside of Morrowind and possibly other peoples in Morrowind), a ...
  Topic: Districts and Regions
Marandahir

Replies: 33
Views: 6477

PostForum:  Master Planning   Posted: Fri Feb 06, 2015 2:35 pm   Subject: Districts and Regions
And actually, this is my second account, since I lost my first one that I made in 2006. >_>

It is confusing, but more so since it's relevant to this discussion I wanted to bring it up. Thes ...
  Topic: Districts and Regions
Marandahir

Replies: 33
Views: 6477

PostForum:  Master Planning   Posted: Fri Feb 06, 2015 1:24 am   Subject: Districts and Regions
Gotcha. The districts really are a non-issue in that case, since they were drawn by the Imperials in the past.

I assume the up-in-the-airness is the same reason why Lake Boethia has ceased to ex ...
  Topic: Districts and Regions
Marandahir

Replies: 33
Views: 6477

PostForum:  Master Planning   Posted: Fri Feb 06, 2015 12:58 am   Subject: Districts and Regions
Query: Do we have a name for the "Shroomcoast" of Telvannis yet?

Also, why again should Mournhold not end at the Thirr? I realise at one point the Indoril influence was much larger, but the rive ...
  Topic: Slavery in Morrowind
Marandahir

Replies: 26
Views: 3416

PostForum:  Master Planning   Posted: Fri Feb 06, 2015 12:41 am   Subject: Slavery in Morrowind
It was just a thought.

It's good to explore these angles.

On another note, since it's possible for the player to deal in slaves, does that mean that non-Dunmer are allowed to practice slaver ...
  Topic: Slavery in Morrowind
Marandahir

Replies: 26
Views: 3416

PostForum:  Master Planning   Posted: Wed Feb 04, 2015 10:13 pm   Subject: Slavery in Morrowind
Would the Redoran let their slaves have slaves? They're the most likely in my opinion, since their relationship with slavery is completely different from every single other house.
  Topic: Slavery in Morrowind
Marandahir

Replies: 26
Views: 3416

PostForum:  Master Planning   Posted: Wed Feb 04, 2015 4:13 am   Subject: Slavery in Morrowind
Not always. I attended a lecture on slavery in Brazil, and learned about how slaves could actually own their own slaves within their system, and would actually work special jobs to earn real money, w ...
  Topic: Passes
Marandahir

Replies: 25
Views: 4036

PostForum:  Master Planning   Posted: Sat Jan 31, 2015 4:26 am   Subject: Passes
Looking at that map, it really doesn't make sense to have the Rift Pass up near Soluthis, but rather put it by Kogotél like in Swiftcloak's inaccurate but still-useful map.

I was under the assum ...
  Topic: Solstheim a little too close?
Marandahir

Replies: 6
Views: 1363

PostForum:  Master Planning   Posted: Tue Nov 25, 2014 10:27 pm   Subject: Solstheim a little too close?
Gotcha.

I thought after I hit the submit, the complications that might come from moving Solstheim. Organizing the coast was TR's job, and this was an unfortunate mistake, to put the coast so clo ...
  Topic: Solstheim a little too close?
Marandahir

Replies: 6
Views: 1363

PostForum:  Master Planning   Posted: Tue Nov 25, 2014 8:35 pm   Subject: Solstheim a little too close?
What's the harm with cutting out Solstheim, putting it farther away, and just leaving the space where it was with open waters, maybe adding more watery elements? Eventually, Telvannis is going to be ...
  Topic: Notes for creature design
Marandahir

Replies: 53
Views: 6989

PostForum:  Master Planning   Posted: Tue Nov 04, 2014 4:04 am   Subject: Notes for creature design
My point was more that Pokémon did it first, and while Morrowind has made references to Pokémon (Weepinbell, Pikachu, Kakuna, and Marowak specifically), you'd have to be very careful not to evoke Po ...
  Topic: Notes for creature design
Marandahir

Replies: 53
Views: 6989

PostForum:  Master Planning   Posted: Mon Nov 03, 2014 7:46 pm   Subject: Notes for creature design
Parasect?

Make sure it doesn't look TOO much like Pokémon, or else it will feel "not Morrowind."
  Topic: Questions? Ask Them Here!
Marandahir

Replies: 353
Views: 72068

PostForum:  Conceptualization   Posted: Sun Oct 05, 2014 7:29 pm   Subject: Questions? Ask Them Here!
Biboran, one thing you might take note is that Skyrim HotN existed in development from before TESV: Skyrim was ever even teased, so while TESV has had some more recent design influences upon HotN, the ...
  Topic: Telvanni Islands
Marandahir

Replies: 2
Views: 1201

PostForum:  Archives   Posted: Wed Sep 17, 2014 1:47 am   Subject: Telvanni Islands
They plan on blowing up the Telvanni Isles and northern mainland Telvannis as part of an overhaul of the older material that isn't up to snuff with their newer mod material.

Telvannis and Antedil ...
  Topic: About The Dwemer Lighthouse...
Marandahir

Replies: 15
Views: 2766

PostForum:  Conceptualization   Posted: Mon Sep 08, 2014 4:24 am   Subject: About The Dwemer Lighthouse...
One question about this: how would this interact with the lighthouse at Seyda Neen?

According to vanilla Morrowind, Seyda Neen's lighthouse is the guiding light for all ships in that part of the ...
  Topic: A lack of Indoril towns ?
Marandahir

Replies: 8
Views: 1726

PostForum:  Master Planning   Posted: Mon Aug 25, 2014 12:15 pm   Subject: A lack of Indoril towns ?
Also a lurker here, so my opinions don't mean much. But from reading most every thread on this topic, I believe the "balanced" system has become a little bit obsolete as the new concept for Indoril i ...
  Topic: Map2 and Game Map
Marandahir

Replies: 11
Views: 1664

PostForum:  Archives   Posted: Wed Dec 10, 2008 6:10 am   Subject: Map2 and Game Map
There may be multiple copies of Map1 used here; and my younger brother got into pre-beta fro Map2, so he probably has a version of it already checked alongside the bundled.

Checking...

I searc ...
  Topic: Map2 and Game Map
Marandahir

Replies: 11
Views: 1664

PostForum:  Archives   Posted: Wed Dec 10, 2008 2:38 am   Subject: Map2 and Game Map
So this isn't in response to the particular original question, which was already answered. But it does deal with the subject of this topic, so rather than create a new topic, I'd like to ask away her ...
 
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