[FAQ] Naming Conventions for TES: IV

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[FAQ] Naming Conventions for TES: IV

Post by Haplo »

Exteriors and interiors

1. Tr
2. Map number (two digits)
3. e or i
4. Number (two digits for e, three for i)
5. Descriptive title

The Stirk cell with the lighthouse would be Tr07e01Lighthouse, for example.

Pretending the fort was the second interior, its entrance hall would be Tr07i002FortEntrance

NPCs

1. Tr
2. Map number (two digits)
3. NPC name (capitalized)

For example, Horacia Eulius would be Tr07HoraciaEulius and Fears-the-Dark would be Tr07FearsTheDark.

Quests (in the quest list)

1. Tr
2. Map number (two digits)
If a Misc Quest
3. q
4. Quest Number (3 digits)
If a Faction or Main Quest:
3. q
4. The path (So Fg for fighters guild, Mine for the miners on Stirk.)
5. Number (two digits, not the number of the claim but in the path.)

The first miner quest would be Tr07qMine01.

The first fighters guild quest, pretending Stirk had one, would be Tr07qFg01.

The first misc quest would be Tr07q01

Scripts

If quest -
1. Quest's name
2. s
3. Number (two digits)

Books
example: "TrBook[rarity][type][title]
-TrBook, as mentioned above
-2nd is rarity. This is based on the Haplo Decimal System.
-3rd item is the type. Currently, the five types are Fiction, Religious, Miscellaneous, Poetry and Scholarly. These are abbreviated as follows: "Fic", "Poe", "Rel", "Mis" and "Scl"
-4th is the title. Every word has their first letter capitalized.

Others that do not fit the standard mold:
Tr[quest id][title]
TrClutter[title]
TrBroadsheet01[title]

Items
Tr[type][material][ID]+[Ench]

Type: Weap, Ammo, Misc, Armor, etc.
Material: (for weapons/armor etc.) Silver, Iron, Daedric, etc.
ID: Duh, the ID.
Ench: If the item is enchanted, + Ench. (see below)

Example: TrWeapIronKatana / TrWeapIronKatanEnch
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